bastd.ui.settings.vrtesting
Provides UI for testing vr settings.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Provides UI for testing vr settings.""" 4 5from __future__ import annotations 6 7from typing import TYPE_CHECKING 8 9import ba 10from bastd.ui.settings.testing import TestingWindow 11 12if TYPE_CHECKING: 13 from typing import Any 14 15 16class VRTestingWindow(TestingWindow): 17 """Window for testing vr settings.""" 18 19 def __init__(self, transition: str = 'in_right'): 20 21 entries: list[dict[str, Any]] = [] 22 app = ba.app 23 # these are gear-vr only 24 if app.platform == 'android' and app.subplatform == 'oculus': 25 entries += [ 26 { 27 'name': 'timeWarpDebug', 28 'label': 'Time Warp Debug', 29 'increment': 1.0, 30 }, 31 { 32 'name': 'chromaticAberrationCorrection', 33 'label': 'Chromatic Aberration Correction', 34 'increment': 1.0, 35 }, 36 { 37 'name': 'vrMinimumVSyncs', 38 'label': 'Minimum Vsyncs', 39 'increment': 1.0, 40 }, 41 # {'name':'eyeOffsX','label':'Eye IPD','increment':0.001} 42 ] 43 # cardboard/gearvr get eye offset controls.. 44 # if app.platform == 'android': 45 # entries += [ 46 # {'name':'eyeOffsY','label':'Eye Offset Y','increment':0.01}, 47 # {'name':'eyeOffsZ','label':'Eye Offset Z','increment':0.005}] 48 # everyone gets head-scale 49 entries += [ 50 {'name': 'headScale', 'label': 'Head Scale', 'increment': 1.0} 51 ] 52 # and everyone gets all these.. 53 entries += [ 54 { 55 'name': 'vrCamOffsetY', 56 'label': 'In-Game Cam Offset Y', 57 'increment': 0.1, 58 }, 59 { 60 'name': 'vrCamOffsetZ', 61 'label': 'In-Game Cam Offset Z', 62 'increment': 0.1, 63 }, 64 { 65 'name': 'vrOverlayScale', 66 'label': 'Overlay Scale', 67 'increment': 0.025, 68 }, 69 { 70 'name': 'allowCameraMovement', 71 'label': 'Allow Camera Movement', 72 'increment': 1.0, 73 }, 74 { 75 'name': 'cameraPanSpeedScale', 76 'label': 'Camera Movement Speed', 77 'increment': 0.1, 78 }, 79 { 80 'name': 'showOverlayBounds', 81 'label': 'Show Overlay Bounds', 82 'increment': 1, 83 }, 84 ] 85 86 super().__init__( 87 ba.Lstr(resource='settingsWindowAdvanced.vrTestingText'), 88 entries, 89 transition, 90 )
17class VRTestingWindow(TestingWindow): 18 """Window for testing vr settings.""" 19 20 def __init__(self, transition: str = 'in_right'): 21 22 entries: list[dict[str, Any]] = [] 23 app = ba.app 24 # these are gear-vr only 25 if app.platform == 'android' and app.subplatform == 'oculus': 26 entries += [ 27 { 28 'name': 'timeWarpDebug', 29 'label': 'Time Warp Debug', 30 'increment': 1.0, 31 }, 32 { 33 'name': 'chromaticAberrationCorrection', 34 'label': 'Chromatic Aberration Correction', 35 'increment': 1.0, 36 }, 37 { 38 'name': 'vrMinimumVSyncs', 39 'label': 'Minimum Vsyncs', 40 'increment': 1.0, 41 }, 42 # {'name':'eyeOffsX','label':'Eye IPD','increment':0.001} 43 ] 44 # cardboard/gearvr get eye offset controls.. 45 # if app.platform == 'android': 46 # entries += [ 47 # {'name':'eyeOffsY','label':'Eye Offset Y','increment':0.01}, 48 # {'name':'eyeOffsZ','label':'Eye Offset Z','increment':0.005}] 49 # everyone gets head-scale 50 entries += [ 51 {'name': 'headScale', 'label': 'Head Scale', 'increment': 1.0} 52 ] 53 # and everyone gets all these.. 54 entries += [ 55 { 56 'name': 'vrCamOffsetY', 57 'label': 'In-Game Cam Offset Y', 58 'increment': 0.1, 59 }, 60 { 61 'name': 'vrCamOffsetZ', 62 'label': 'In-Game Cam Offset Z', 63 'increment': 0.1, 64 }, 65 { 66 'name': 'vrOverlayScale', 67 'label': 'Overlay Scale', 68 'increment': 0.025, 69 }, 70 { 71 'name': 'allowCameraMovement', 72 'label': 'Allow Camera Movement', 73 'increment': 1.0, 74 }, 75 { 76 'name': 'cameraPanSpeedScale', 77 'label': 'Camera Movement Speed', 78 'increment': 0.1, 79 }, 80 { 81 'name': 'showOverlayBounds', 82 'label': 'Show Overlay Bounds', 83 'increment': 1, 84 }, 85 ] 86 87 super().__init__( 88 ba.Lstr(resource='settingsWindowAdvanced.vrTestingText'), 89 entries, 90 transition, 91 )
Window for testing vr settings.
VRTestingWindow(transition: str = 'in_right')
20 def __init__(self, transition: str = 'in_right'): 21 22 entries: list[dict[str, Any]] = [] 23 app = ba.app 24 # these are gear-vr only 25 if app.platform == 'android' and app.subplatform == 'oculus': 26 entries += [ 27 { 28 'name': 'timeWarpDebug', 29 'label': 'Time Warp Debug', 30 'increment': 1.0, 31 }, 32 { 33 'name': 'chromaticAberrationCorrection', 34 'label': 'Chromatic Aberration Correction', 35 'increment': 1.0, 36 }, 37 { 38 'name': 'vrMinimumVSyncs', 39 'label': 'Minimum Vsyncs', 40 'increment': 1.0, 41 }, 42 # {'name':'eyeOffsX','label':'Eye IPD','increment':0.001} 43 ] 44 # cardboard/gearvr get eye offset controls.. 45 # if app.platform == 'android': 46 # entries += [ 47 # {'name':'eyeOffsY','label':'Eye Offset Y','increment':0.01}, 48 # {'name':'eyeOffsZ','label':'Eye Offset Z','increment':0.005}] 49 # everyone gets head-scale 50 entries += [ 51 {'name': 'headScale', 'label': 'Head Scale', 'increment': 1.0} 52 ] 53 # and everyone gets all these.. 54 entries += [ 55 { 56 'name': 'vrCamOffsetY', 57 'label': 'In-Game Cam Offset Y', 58 'increment': 0.1, 59 }, 60 { 61 'name': 'vrCamOffsetZ', 62 'label': 'In-Game Cam Offset Z', 63 'increment': 0.1, 64 }, 65 { 66 'name': 'vrOverlayScale', 67 'label': 'Overlay Scale', 68 'increment': 0.025, 69 }, 70 { 71 'name': 'allowCameraMovement', 72 'label': 'Allow Camera Movement', 73 'increment': 1.0, 74 }, 75 { 76 'name': 'cameraPanSpeedScale', 77 'label': 'Camera Movement Speed', 78 'increment': 0.1, 79 }, 80 { 81 'name': 'showOverlayBounds', 82 'label': 'Show Overlay Bounds', 83 'increment': 1, 84 }, 85 ] 86 87 super().__init__( 88 ba.Lstr(resource='settingsWindowAdvanced.vrTestingText'), 89 entries, 90 transition, 91 )
Inherited Members
- ba.ui.Window
- get_root_widget