bauiv1

Ballistica user interface api version 1

  1# Released under the MIT License. See LICENSE for details.
  2#
  3"""Ballistica user interface api version 1"""
  4
  5# ba_meta require api 8
  6
  7# The stuff we expose here at the top level is our 'public' api.
  8# It should only be imported by code outside of this package or
  9# from 'if TYPE_CHECKING' blocks (which will not exec at runtime).
 10# Code within our package should import things directly from their
 11# submodules.
 12
 13from __future__ import annotations
 14
 15# pylint: disable=redefined-builtin
 16
 17import logging
 18
 19from efro.util import set_canonical_module_names
 20from babase import (
 21    add_clean_frame_callback,
 22    app,
 23    AppIntent,
 24    AppIntentDefault,
 25    AppIntentExec,
 26    AppMode,
 27    appname,
 28    appnameupper,
 29    apptime,
 30    AppTime,
 31    apptimer,
 32    AppTimer,
 33    Call,
 34    fullscreen_control_available,
 35    fullscreen_control_get,
 36    fullscreen_control_key_shortcut,
 37    fullscreen_control_set,
 38    charstr,
 39    clipboard_is_supported,
 40    clipboard_set_text,
 41    commit_app_config,
 42    ContextRef,
 43    displaytime,
 44    DisplayTime,
 45    displaytimer,
 46    DisplayTimer,
 47    do_once,
 48    fade_screen,
 49    get_display_resolution,
 50    get_input_idle_time,
 51    get_ip_address_type,
 52    get_low_level_config_value,
 53    get_max_graphics_quality,
 54    get_remote_app_name,
 55    get_replays_dir,
 56    get_string_height,
 57    get_string_width,
 58    get_type_name,
 59    getclass,
 60    have_permission,
 61    in_logic_thread,
 62    increment_analytics_count,
 63    is_browser_likely_available,
 64    is_xcode_build,
 65    lock_all_input,
 66    LoginAdapter,
 67    LoginInfo,
 68    Lstr,
 69    native_review_request,
 70    native_review_request_supported,
 71    NotFoundError,
 72    open_file_externally,
 73    open_url,
 74    overlay_web_browser_close,
 75    overlay_web_browser_is_open,
 76    overlay_web_browser_is_supported,
 77    overlay_web_browser_open_url,
 78    Permission,
 79    Plugin,
 80    PluginSpec,
 81    pushcall,
 82    quit,
 83    QuitType,
 84    request_permission,
 85    safecolor,
 86    screenmessage,
 87    set_analytics_screen,
 88    set_low_level_config_value,
 89    set_ui_input_device,
 90    SpecialChar,
 91    supports_max_fps,
 92    supports_vsync,
 93    timestring,
 94    UIScale,
 95    unlock_all_input,
 96    WeakCall,
 97    workspaces_in_use,
 98)
 99
100from _bauiv1 import (
101    buttonwidget,
102    checkboxwidget,
103    columnwidget,
104    containerwidget,
105    get_qrcode_texture,
106    get_special_widget,
107    getmesh,
108    getsound,
109    gettexture,
110    hscrollwidget,
111    imagewidget,
112    is_party_icon_visible,
113    Mesh,
114    rowwidget,
115    scrollwidget,
116    set_party_icon_always_visible,
117    set_party_window_open,
118    Sound,
119    Texture,
120    textwidget,
121    uibounds,
122    Widget,
123    widget,
124)
125from bauiv1._keyboard import Keyboard
126from bauiv1._uitypes import Window, uicleanupcheck
127from bauiv1._subsystem import UIV1Subsystem
128
129__all__ = [
130    'add_clean_frame_callback',
131    'app',
132    'AppIntent',
133    'AppIntentDefault',
134    'AppIntentExec',
135    'AppMode',
136    'appname',
137    'appnameupper',
138    'appnameupper',
139    'apptime',
140    'AppTime',
141    'apptimer',
142    'AppTimer',
143    'buttonwidget',
144    'Call',
145    'fullscreen_control_available',
146    'fullscreen_control_get',
147    'fullscreen_control_key_shortcut',
148    'fullscreen_control_set',
149    'charstr',
150    'checkboxwidget',
151    'clipboard_is_supported',
152    'clipboard_set_text',
153    'columnwidget',
154    'commit_app_config',
155    'containerwidget',
156    'ContextRef',
157    'displaytime',
158    'DisplayTime',
159    'displaytimer',
160    'DisplayTimer',
161    'do_once',
162    'fade_screen',
163    'get_display_resolution',
164    'get_input_idle_time',
165    'get_ip_address_type',
166    'get_low_level_config_value',
167    'get_max_graphics_quality',
168    'get_qrcode_texture',
169    'get_remote_app_name',
170    'get_replays_dir',
171    'get_special_widget',
172    'get_string_height',
173    'get_string_width',
174    'get_type_name',
175    'getclass',
176    'getmesh',
177    'getsound',
178    'gettexture',
179    'have_permission',
180    'hscrollwidget',
181    'imagewidget',
182    'in_logic_thread',
183    'increment_analytics_count',
184    'is_browser_likely_available',
185    'is_party_icon_visible',
186    'is_xcode_build',
187    'Keyboard',
188    'lock_all_input',
189    'LoginAdapter',
190    'LoginInfo',
191    'Lstr',
192    'Mesh',
193    'native_review_request',
194    'native_review_request_supported',
195    'NotFoundError',
196    'open_file_externally',
197    'open_url',
198    'overlay_web_browser_close',
199    'overlay_web_browser_is_open',
200    'overlay_web_browser_is_supported',
201    'overlay_web_browser_open_url',
202    'Permission',
203    'Plugin',
204    'PluginSpec',
205    'pushcall',
206    'quit',
207    'QuitType',
208    'request_permission',
209    'rowwidget',
210    'safecolor',
211    'screenmessage',
212    'scrollwidget',
213    'set_analytics_screen',
214    'set_low_level_config_value',
215    'set_party_icon_always_visible',
216    'set_party_window_open',
217    'set_ui_input_device',
218    'Sound',
219    'SpecialChar',
220    'supports_max_fps',
221    'supports_vsync',
222    'Texture',
223    'textwidget',
224    'timestring',
225    'uibounds',
226    'uicleanupcheck',
227    'UIScale',
228    'UIV1Subsystem',
229    'unlock_all_input',
230    'WeakCall',
231    'widget',
232    'Widget',
233    'Window',
234    'workspaces_in_use',
235]
236
237# We want stuff to show up as bauiv1.Foo instead of bauiv1._sub.Foo.
238set_canonical_module_names(globals())
239
240# Sanity check: we want to keep ballistica's dependencies and
241# bootstrapping order clearly defined; let's check a few particular
242# modules to make sure they never directly or indirectly import us
243# before their own execs complete.
244if __debug__:
245    for _mdl in 'babase', '_babase':
246        if not hasattr(__import__(_mdl), '_REACHED_END_OF_MODULE'):
247            logging.warning(
248                '%s was imported before %s finished importing;'
249                ' should not happen.',
250                __name__,
251                _mdl,
252            )
app = <babase._app.App object>
class AppIntent:
13class AppIntent:
14    """A high level directive given to the app.
15
16    Category: **App Classes**
17    """

A high level directive given to the app.

Category: App Classes

class AppIntentDefault(bauiv1.AppIntent):
20class AppIntentDefault(AppIntent):
21    """Tells the app to simply run in its default mode."""

Tells the app to simply run in its default mode.

class AppIntentExec(bauiv1.AppIntent):
24class AppIntentExec(AppIntent):
25    """Tells the app to exec some Python code."""
26
27    def __init__(self, code: str):
28        self.code = code

Tells the app to exec some Python code.

AppIntentExec(code: str)
27    def __init__(self, code: str):
28        self.code = code
code
class AppMode:
14class AppMode:
15    """A high level mode for the app.
16
17    Category: **App Classes**
18
19    """
20
21    @classmethod
22    def get_app_experience(cls) -> AppExperience:
23        """Return the overall experience provided by this mode."""
24        raise NotImplementedError('AppMode subclasses must override this.')
25
26    @classmethod
27    def can_handle_intent(cls, intent: AppIntent) -> bool:
28        """Return whether this mode can handle the provided intent.
29
30        For this to return True, the AppMode must claim to support the
31        provided intent (via its _supports_intent() method) AND the
32        AppExperience associated with the AppMode must be supported by
33        the current app and runtime environment.
34        """
35        # FIXME: check AppExperience.
36        return cls._supports_intent(intent)
37
38    @classmethod
39    def _supports_intent(cls, intent: AppIntent) -> bool:
40        """Return whether our mode can handle the provided intent.
41
42        AppModes should override this to define what they can handle.
43        Note that AppExperience does not have to be considered here; that
44        is handled automatically by the can_handle_intent() call."""
45        raise NotImplementedError('AppMode subclasses must override this.')
46
47    def handle_intent(self, intent: AppIntent) -> None:
48        """Handle an intent."""
49        raise NotImplementedError('AppMode subclasses must override this.')
50
51    def on_activate(self) -> None:
52        """Called when the mode is being activated."""
53
54    def on_deactivate(self) -> None:
55        """Called when the mode is being deactivated."""
56
57    def on_app_active_changed(self) -> None:
58        """Called when babase.app.active changes.
59
60        The app-mode may want to take action such as pausing a running
61        game in such cases.
62        """

A high level mode for the app.

Category: App Classes

@classmethod
def get_app_experience(cls) -> bacommon.app.AppExperience:
21    @classmethod
22    def get_app_experience(cls) -> AppExperience:
23        """Return the overall experience provided by this mode."""
24        raise NotImplementedError('AppMode subclasses must override this.')

Return the overall experience provided by this mode.

@classmethod
def can_handle_intent(cls, intent: AppIntent) -> bool:
26    @classmethod
27    def can_handle_intent(cls, intent: AppIntent) -> bool:
28        """Return whether this mode can handle the provided intent.
29
30        For this to return True, the AppMode must claim to support the
31        provided intent (via its _supports_intent() method) AND the
32        AppExperience associated with the AppMode must be supported by
33        the current app and runtime environment.
34        """
35        # FIXME: check AppExperience.
36        return cls._supports_intent(intent)

Return whether this mode can handle the provided intent.

For this to return True, the AppMode must claim to support the provided intent (via its _supports_intent() method) AND the AppExperience associated with the AppMode must be supported by the current app and runtime environment.

def handle_intent(self, intent: AppIntent) -> None:
47    def handle_intent(self, intent: AppIntent) -> None:
48        """Handle an intent."""
49        raise NotImplementedError('AppMode subclasses must override this.')

Handle an intent.

def on_activate(self) -> None:
51    def on_activate(self) -> None:
52        """Called when the mode is being activated."""

Called when the mode is being activated.

def on_deactivate(self) -> None:
54    def on_deactivate(self) -> None:
55        """Called when the mode is being deactivated."""

Called when the mode is being deactivated.

def on_app_active_changed(self) -> None:
57    def on_app_active_changed(self) -> None:
58        """Called when babase.app.active changes.
59
60        The app-mode may want to take action such as pausing a running
61        game in such cases.
62        """

Called when babase.app.active changes.

The app-mode may want to take action such as pausing a running game in such cases.

def apptime() -> AppTime:
547def apptime() -> babase.AppTime:
548    """Return the current app-time in seconds.
549
550    Category: **General Utility Functions**
551
552    App-time is a monotonic time value; it starts at 0.0 when the app
553    launches and will never jump by large amounts or go backwards, even if
554    the system time changes. Its progression will pause when the app is in
555    a suspended state.
556
557    Note that the AppTime returned here is simply float; it just has a
558    unique type in the type-checker's eyes to help prevent it from being
559    accidentally used with time functionality expecting other time types.
560    """
561    import babase  # pylint: disable=cyclic-import
562
563    return babase.AppTime(0.0)

Return the current app-time in seconds.

Category: General Utility Functions

App-time is a monotonic time value; it starts at 0.0 when the app launches and will never jump by large amounts or go backwards, even if the system time changes. Its progression will pause when the app is in a suspended state.

Note that the AppTime returned here is simply float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.

AppTime = AppTime
def apptimer(time: float, call: Callable[[], Any]) -> None:
566def apptimer(time: float, call: Callable[[], Any]) -> None:
567    """Schedule a callable object to run based on app-time.
568
569    Category: **General Utility Functions**
570
571    This function creates a one-off timer which cannot be canceled or
572    modified once created. If you require the ability to do so, or need
573    a repeating timer, use the babase.AppTimer class instead.
574
575    ##### Arguments
576    ###### time (float)
577    > Length of time in seconds that the timer will wait before firing.
578
579    ###### call (Callable[[], Any])
580    > A callable Python object. Note that the timer will retain a
581    strong reference to the callable for as long as the timer exists, so you
582    may want to look into concepts such as babase.WeakCall if that is not
583    desired.
584
585    ##### Examples
586    Print some stuff through time:
587    >>> babase.screenmessage('hello from now!')
588    >>> babase.apptimer(1.0, babase.Call(babase.screenmessage,
589                              'hello from the future!'))
590    >>> babase.apptimer(2.0, babase.Call(babase.screenmessage,
591    ...                       'hello from the future 2!'))
592    """
593    return None

Schedule a callable object to run based on app-time.

Category: General Utility Functions

This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the babase.AppTimer class instead.

Arguments
time (float)

Length of time in seconds that the timer will wait before firing.

call (Callable[[], Any])

A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.

Examples

Print some stuff through time:

>>> babase.screenmessage('hello from now!')
>>> babase.apptimer(1.0, babase.Call(babase.screenmessage,
                          'hello from the future!'))
>>> babase.apptimer(2.0, babase.Call(babase.screenmessage,
...                       'hello from the future 2!'))
class AppTimer:
53class AppTimer:
54    """Timers are used to run code at later points in time.
55
56    Category: **General Utility Classes**
57
58    This class encapsulates a timer based on app-time.
59    The underlying timer will be destroyed when this object is no longer
60    referenced. If you do not want to worry about keeping a reference to
61    your timer around, use the babase.apptimer() function instead to get a
62    one-off timer.
63
64    ##### Arguments
65    ###### time
66    > Length of time in seconds that the timer will wait before firing.
67
68    ###### call
69    > A callable Python object. Remember that the timer will retain a
70    strong reference to the callable for as long as it exists, so you
71    may want to look into concepts such as babase.WeakCall if that is not
72    desired.
73
74    ###### repeat
75    > If True, the timer will fire repeatedly, with each successive
76    firing having the same delay as the first.
77
78    ##### Example
79
80    Use a Timer object to print repeatedly for a few seconds:
81    ... def say_it():
82    ...     babase.screenmessage('BADGER!')
83    ... def stop_saying_it():
84    ...     global g_timer
85    ...     g_timer = None
86    ...     babase.screenmessage('MUSHROOM MUSHROOM!')
87    ... # Create our timer; it will run as long as we have the self.t ref.
88    ... g_timer = babase.AppTimer(0.3, say_it, repeat=True)
89    ... # Now fire off a one-shot timer to kill it.
90    ... babase.apptimer(3.89, stop_saying_it)
91    """
92
93    def __init__(
94        self, time: float, call: Callable[[], Any], repeat: bool = False
95    ) -> None:
96        pass

Timers are used to run code at later points in time.

Category: General Utility Classes

This class encapsulates a timer based on app-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the babase.apptimer() function instead to get a one-off timer.

Arguments
time

Length of time in seconds that the timer will wait before firing.

call

A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.

repeat

If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.

Example

Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... babase.screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... babase.screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = babase.AppTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... babase.apptimer(3.89, stop_saying_it)

AppTimer(time: float, call: Callable[[], Any], repeat: bool = False)
93    def __init__(
94        self, time: float, call: Callable[[], Any], repeat: bool = False
95    ) -> None:
96        pass
def buttonwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, on_activate_call: Optional[Callable] = None, label: str | Lstr | None = None, color: Optional[Sequence[float]] = None, down_widget: Widget | None = None, up_widget: Widget | None = None, left_widget: Widget | None = None, right_widget: Widget | None = None, texture: Texture | None = None, text_scale: float | None = None, textcolor: Optional[Sequence[float]] = None, enable_sound: bool | None = None, mesh_transparent: Mesh | None = None, mesh_opaque: Mesh | None = None, repeat: bool | None = None, scale: float | None = None, transition_delay: float | None = None, on_select_call: Optional[Callable] = None, button_type: str | None = None, extra_touch_border_scale: float | None = None, selectable: bool | None = None, show_buffer_top: float | None = None, icon: Texture | None = None, iconscale: float | None = None, icon_tint: float | None = None, icon_color: Optional[Sequence[float]] = None, autoselect: bool | None = None, mask_texture: Texture | None = None, tint_texture: Texture | None = None, tint_color: Optional[Sequence[float]] = None, tint2_color: Optional[Sequence[float]] = None, text_flatness: float | None = None, text_res_scale: float | None = None, enabled: bool | None = None) -> Widget:
152def buttonwidget(
153    edit: bauiv1.Widget | None = None,
154    parent: bauiv1.Widget | None = None,
155    size: Sequence[float] | None = None,
156    position: Sequence[float] | None = None,
157    on_activate_call: Callable | None = None,
158    label: str | bauiv1.Lstr | None = None,
159    color: Sequence[float] | None = None,
160    down_widget: bauiv1.Widget | None = None,
161    up_widget: bauiv1.Widget | None = None,
162    left_widget: bauiv1.Widget | None = None,
163    right_widget: bauiv1.Widget | None = None,
164    texture: bauiv1.Texture | None = None,
165    text_scale: float | None = None,
166    textcolor: Sequence[float] | None = None,
167    enable_sound: bool | None = None,
168    mesh_transparent: bauiv1.Mesh | None = None,
169    mesh_opaque: bauiv1.Mesh | None = None,
170    repeat: bool | None = None,
171    scale: float | None = None,
172    transition_delay: float | None = None,
173    on_select_call: Callable | None = None,
174    button_type: str | None = None,
175    extra_touch_border_scale: float | None = None,
176    selectable: bool | None = None,
177    show_buffer_top: float | None = None,
178    icon: bauiv1.Texture | None = None,
179    iconscale: float | None = None,
180    icon_tint: float | None = None,
181    icon_color: Sequence[float] | None = None,
182    autoselect: bool | None = None,
183    mask_texture: bauiv1.Texture | None = None,
184    tint_texture: bauiv1.Texture | None = None,
185    tint_color: Sequence[float] | None = None,
186    tint2_color: Sequence[float] | None = None,
187    text_flatness: float | None = None,
188    text_res_scale: float | None = None,
189    enabled: bool | None = None,
190) -> bauiv1.Widget:
191    """Create or edit a button widget.
192
193    Category: **User Interface Functions**
194
195    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
196    a new one is created and returned. Arguments that are not set to None
197    are applied to the Widget.
198    """
199    import bauiv1  # pylint: disable=cyclic-import
200
201    return bauiv1.Widget()

Create or edit a button widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

Call = <class 'babase._general._Call'>
def charstr(char_id: SpecialChar) -> str:
616def charstr(char_id: babase.SpecialChar) -> str:
617    """Get a unicode string representing a special character.
618
619    Category: **General Utility Functions**
620
621    Note that these utilize the private-use block of unicode characters
622    (U+E000-U+F8FF) and are specific to the game; exporting or rendering
623    them elsewhere will be meaningless.
624
625    See babase.SpecialChar for the list of available characters.
626    """
627    return str()

Get a unicode string representing a special character.

Category: General Utility Functions

Note that these utilize the private-use block of unicode characters (U+E000-U+F8FF) and are specific to the game; exporting or rendering them elsewhere will be meaningless.

See babase.SpecialChar for the list of available characters.

def checkboxwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, text: str | Lstr | None = None, value: bool | None = None, on_value_change_call: Optional[Callable[[bool], NoneType]] = None, on_select_call: Optional[Callable[[], NoneType]] = None, text_scale: float | None = None, textcolor: Optional[Sequence[float]] = None, scale: float | None = None, is_radio_button: bool | None = None, maxwidth: float | None = None, autoselect: bool | None = None, color: Optional[Sequence[float]] = None) -> Widget:
204def checkboxwidget(
205    edit: bauiv1.Widget | None = None,
206    parent: bauiv1.Widget | None = None,
207    size: Sequence[float] | None = None,
208    position: Sequence[float] | None = None,
209    text: str | bauiv1.Lstr | None = None,
210    value: bool | None = None,
211    on_value_change_call: Callable[[bool], None] | None = None,
212    on_select_call: Callable[[], None] | None = None,
213    text_scale: float | None = None,
214    textcolor: Sequence[float] | None = None,
215    scale: float | None = None,
216    is_radio_button: bool | None = None,
217    maxwidth: float | None = None,
218    autoselect: bool | None = None,
219    color: Sequence[float] | None = None,
220) -> bauiv1.Widget:
221    """Create or edit a check-box widget.
222
223    Category: **User Interface Functions**
224
225    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
226    a new one is created and returned. Arguments that are not set to None
227    are applied to the Widget.
228    """
229    import bauiv1  # pylint: disable=cyclic-import
230
231    return bauiv1.Widget()

Create or edit a check-box widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def clipboard_is_supported() -> bool:
652def clipboard_is_supported() -> bool:
653    """Return whether this platform supports clipboard operations at all.
654
655    Category: **General Utility Functions**
656
657    If this returns False, UIs should not show 'copy to clipboard'
658    buttons, etc.
659    """
660    return bool()

Return whether this platform supports clipboard operations at all.

Category: General Utility Functions

If this returns False, UIs should not show 'copy to clipboard' buttons, etc.

def clipboard_set_text(value: str) -> None:
663def clipboard_set_text(value: str) -> None:
664    """Copy a string to the system clipboard.
665
666    Category: **General Utility Functions**
667
668    Ensure that babase.clipboard_is_supported() returns True before adding
669     buttons/etc. that make use of this functionality.
670    """
671    return None

Copy a string to the system clipboard.

Category: General Utility Functions

Ensure that babase.clipboard_is_supported() returns True before adding buttons/etc. that make use of this functionality.

def columnwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, background: bool | None = None, selected_child: Widget | None = None, visible_child: Widget | None = None, single_depth: bool | None = None, print_list_exit_instructions: bool | None = None, left_border: float | None = None, top_border: float | None = None, bottom_border: float | None = None, selection_loops_to_parent: bool | None = None, border: float | None = None, margin: float | None = None, claims_left_right: bool | None = None, claims_tab: bool | None = None) -> Widget:
234def columnwidget(
235    edit: bauiv1.Widget | None = None,
236    parent: bauiv1.Widget | None = None,
237    size: Sequence[float] | None = None,
238    position: Sequence[float] | None = None,
239    background: bool | None = None,
240    selected_child: bauiv1.Widget | None = None,
241    visible_child: bauiv1.Widget | None = None,
242    single_depth: bool | None = None,
243    print_list_exit_instructions: bool | None = None,
244    left_border: float | None = None,
245    top_border: float | None = None,
246    bottom_border: float | None = None,
247    selection_loops_to_parent: bool | None = None,
248    border: float | None = None,
249    margin: float | None = None,
250    claims_left_right: bool | None = None,
251    claims_tab: bool | None = None,
252) -> bauiv1.Widget:
253    """Create or edit a column widget.
254
255    Category: **User Interface Functions**
256
257    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
258    a new one is created and returned. Arguments that are not set to None
259    are applied to the Widget.
260    """
261    import bauiv1  # pylint: disable=cyclic-import
262
263    return bauiv1.Widget()

Create or edit a column widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def containerwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, background: bool | None = None, selected_child: Widget | None = None, transition: str | None = None, cancel_button: Widget | None = None, start_button: Widget | None = None, root_selectable: bool | None = None, on_activate_call: Optional[Callable[[], NoneType]] = None, claims_left_right: bool | None = None, claims_tab: bool | None = None, selection_loops: bool | None = None, selection_loops_to_parent: bool | None = None, scale: float | None = None, on_outside_click_call: Optional[Callable[[], NoneType]] = None, single_depth: bool | None = None, visible_child: Widget | None = None, stack_offset: Optional[Sequence[float]] = None, color: Optional[Sequence[float]] = None, on_cancel_call: Optional[Callable[[], NoneType]] = None, print_list_exit_instructions: bool | None = None, click_activate: bool | None = None, always_highlight: bool | None = None, selectable: bool | None = None, scale_origin_stack_offset: Optional[Sequence[float]] = None, toolbar_visibility: str | None = None, on_select_call: Optional[Callable[[], NoneType]] = None, claim_outside_clicks: bool | None = None, claims_up_down: bool | None = None) -> Widget:
266def containerwidget(
267    edit: bauiv1.Widget | None = None,
268    parent: bauiv1.Widget | None = None,
269    size: Sequence[float] | None = None,
270    position: Sequence[float] | None = None,
271    background: bool | None = None,
272    selected_child: bauiv1.Widget | None = None,
273    transition: str | None = None,
274    cancel_button: bauiv1.Widget | None = None,
275    start_button: bauiv1.Widget | None = None,
276    root_selectable: bool | None = None,
277    on_activate_call: Callable[[], None] | None = None,
278    claims_left_right: bool | None = None,
279    claims_tab: bool | None = None,
280    selection_loops: bool | None = None,
281    selection_loops_to_parent: bool | None = None,
282    scale: float | None = None,
283    on_outside_click_call: Callable[[], None] | None = None,
284    single_depth: bool | None = None,
285    visible_child: bauiv1.Widget | None = None,
286    stack_offset: Sequence[float] | None = None,
287    color: Sequence[float] | None = None,
288    on_cancel_call: Callable[[], None] | None = None,
289    print_list_exit_instructions: bool | None = None,
290    click_activate: bool | None = None,
291    always_highlight: bool | None = None,
292    selectable: bool | None = None,
293    scale_origin_stack_offset: Sequence[float] | None = None,
294    toolbar_visibility: str | None = None,
295    on_select_call: Callable[[], None] | None = None,
296    claim_outside_clicks: bool | None = None,
297    claims_up_down: bool | None = None,
298) -> bauiv1.Widget:
299    """Create or edit a container widget.
300
301    Category: **User Interface Functions**
302
303    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
304    a new one is created and returned. Arguments that are not set to None
305    are applied to the Widget.
306    """
307    import bauiv1  # pylint: disable=cyclic-import
308
309    return bauiv1.Widget()

Create or edit a container widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

class ContextRef:
148class ContextRef:
149    """Store or use a ballistica context.
150
151    Category: **General Utility Classes**
152
153    Many operations such as bascenev1.newnode() or bascenev1.gettexture()
154    operate implicitly on a current 'context'. A context is some sort of
155    state that functionality can implicitly use. Context determines, for
156    example, which scene nodes or textures get added to without having to
157    specify it explicitly in the newnode()/gettexture() call. Contexts can
158    also affect object lifecycles; for example a babase.ContextCall will
159    become a no-op when the context it was created in is destroyed.
160
161    In general, if you are a modder, you should not need to worry about
162    contexts; mod code should mostly be getting run in the correct
163    context and timers and other callbacks will take care of saving
164    and restoring contexts automatically. There may be rare cases,
165    however, where you need to deal directly with contexts, and that is
166    where this class comes in.
167
168    Creating a babase.ContextRef() will capture a reference to the current
169    context. Other modules may provide ways to access their contexts; for
170    example a bascenev1.Activity instance has a 'context' attribute. You
171    can also use babase.ContextRef.empty() to create a reference to *no*
172    context. Some code such as UI calls may expect this and may complain
173    if you try to use them within a context.
174
175    ##### Usage
176    ContextRefs are generally used with the Python 'with' statement, which
177    sets the context they point to as current on entry and resets it to
178    the previous value on exit.
179
180    ##### Example
181    Explicitly create a few UI bits with no context set.
182    (UI stuff may complain if called within a context):
183    >>> with bui.ContextRef.empty():
184    ...     my_container = bui.containerwidget()
185    """
186
187    def __init__(
188        self,
189    ) -> None:
190        pass
191
192    def __enter__(self) -> None:
193        """Support for "with" statement."""
194        pass
195
196    def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any) -> Any:
197        """Support for "with" statement."""
198        pass
199
200    @classmethod
201    def empty(cls) -> ContextRef:
202        """Return a ContextRef pointing to no context.
203
204        This is useful when code should be run free of a context.
205        For example, UI code generally insists on being run this way.
206        Otherwise, callbacks set on the UI could inadvertently stop working
207        due to a game activity ending, which would be unintuitive behavior.
208        """
209        return ContextRef()
210
211    def is_empty(self) -> bool:
212        """Whether the context was created as empty."""
213        return bool()
214
215    def is_expired(self) -> bool:
216        """Whether the context has expired."""
217        return bool()

Store or use a ballistica context.

Category: General Utility Classes

Many operations such as bascenev1.newnode() or bascenev1.gettexture() operate implicitly on a current 'context'. A context is some sort of state that functionality can implicitly use. Context determines, for example, which scene nodes or textures get added to without having to specify it explicitly in the newnode()/gettexture() call. Contexts can also affect object lifecycles; for example a babase.ContextCall will become a no-op when the context it was created in is destroyed.

In general, if you are a modder, you should not need to worry about contexts; mod code should mostly be getting run in the correct context and timers and other callbacks will take care of saving and restoring contexts automatically. There may be rare cases, however, where you need to deal directly with contexts, and that is where this class comes in.

Creating a babase.ContextRef() will capture a reference to the current context. Other modules may provide ways to access their contexts; for example a bascenev1.Activity instance has a 'context' attribute. You can also use babase.ContextRef.empty() to create a reference to no context. Some code such as UI calls may expect this and may complain if you try to use them within a context.

Usage

ContextRefs are generally used with the Python 'with' statement, which sets the context they point to as current on entry and resets it to the previous value on exit.

Example

Explicitly create a few UI bits with no context set. (UI stuff may complain if called within a context):

>>> with bui.ContextRef.empty():
...     my_container = bui.containerwidget()
@classmethod
def empty(cls) -> ContextRef:
200    @classmethod
201    def empty(cls) -> ContextRef:
202        """Return a ContextRef pointing to no context.
203
204        This is useful when code should be run free of a context.
205        For example, UI code generally insists on being run this way.
206        Otherwise, callbacks set on the UI could inadvertently stop working
207        due to a game activity ending, which would be unintuitive behavior.
208        """
209        return ContextRef()

Return a ContextRef pointing to no context.

This is useful when code should be run free of a context. For example, UI code generally insists on being run this way. Otherwise, callbacks set on the UI could inadvertently stop working due to a game activity ending, which would be unintuitive behavior.

def is_empty(self) -> bool:
211    def is_empty(self) -> bool:
212        """Whether the context was created as empty."""
213        return bool()

Whether the context was created as empty.

def is_expired(self) -> bool:
215    def is_expired(self) -> bool:
216        """Whether the context has expired."""
217        return bool()

Whether the context has expired.

def displaytime() -> DisplayTime:
756def displaytime() -> babase.DisplayTime:
757    """Return the current display-time in seconds.
758
759    Category: **General Utility Functions**
760
761    Display-time is a time value intended to be used for animation and other
762    visual purposes. It will generally increment by a consistent amount each
763    frame. It will pass at an overall similar rate to AppTime, but trades
764    accuracy for smoothness.
765
766    Note that the value returned here is simply a float; it just has a
767    unique type in the type-checker's eyes to help prevent it from being
768    accidentally used with time functionality expecting other time types.
769    """
770    import babase  # pylint: disable=cyclic-import
771
772    return babase.DisplayTime(0.0)

Return the current display-time in seconds.

Category: General Utility Functions

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Note that the value returned here is simply a float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.

DisplayTime = DisplayTime
def displaytimer(time: float, call: Callable[[], Any]) -> None:
775def displaytimer(time: float, call: Callable[[], Any]) -> None:
776    """Schedule a callable object to run based on display-time.
777
778    Category: **General Utility Functions**
779
780    This function creates a one-off timer which cannot be canceled or
781    modified once created. If you require the ability to do so, or need
782    a repeating timer, use the babase.DisplayTimer class instead.
783
784    Display-time is a time value intended to be used for animation and other
785    visual purposes. It will generally increment by a consistent amount each
786    frame. It will pass at an overall similar rate to AppTime, but trades
787    accuracy for smoothness.
788
789    ##### Arguments
790    ###### time (float)
791    > Length of time in seconds that the timer will wait before firing.
792
793    ###### call (Callable[[], Any])
794    > A callable Python object. Note that the timer will retain a
795    strong reference to the callable for as long as the timer exists, so you
796    may want to look into concepts such as babase.WeakCall if that is not
797    desired.
798
799    ##### Examples
800    Print some stuff through time:
801    >>> babase.screenmessage('hello from now!')
802    >>> babase.displaytimer(1.0, babase.Call(babase.screenmessage,
803    ...                       'hello from the future!'))
804    >>> babase.displaytimer(2.0, babase.Call(babase.screenmessage,
805    ...                       'hello from the future 2!'))
806    """
807    return None

Schedule a callable object to run based on display-time.

Category: General Utility Functions

This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the babase.DisplayTimer class instead.

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Arguments
time (float)

Length of time in seconds that the timer will wait before firing.

call (Callable[[], Any])

A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.

Examples

Print some stuff through time:

>>> babase.screenmessage('hello from now!')
>>> babase.displaytimer(1.0, babase.Call(babase.screenmessage,
...                       'hello from the future!'))
>>> babase.displaytimer(2.0, babase.Call(babase.screenmessage,
...                       'hello from the future 2!'))
class DisplayTimer:
220class DisplayTimer:
221    """Timers are used to run code at later points in time.
222
223    Category: **General Utility Classes**
224
225    This class encapsulates a timer based on display-time.
226    The underlying timer will be destroyed when this object is no longer
227    referenced. If you do not want to worry about keeping a reference to
228    your timer around, use the babase.displaytimer() function instead to get a
229    one-off timer.
230
231    Display-time is a time value intended to be used for animation and
232    other visual purposes. It will generally increment by a consistent
233    amount each frame. It will pass at an overall similar rate to AppTime,
234    but trades accuracy for smoothness.
235
236    ##### Arguments
237    ###### time
238    > Length of time in seconds that the timer will wait before firing.
239
240    ###### call
241    > A callable Python object. Remember that the timer will retain a
242    strong reference to the callable for as long as it exists, so you
243    may want to look into concepts such as babase.WeakCall if that is not
244    desired.
245
246    ###### repeat
247    > If True, the timer will fire repeatedly, with each successive
248    firing having the same delay as the first.
249
250    ##### Example
251
252    Use a Timer object to print repeatedly for a few seconds:
253    ... def say_it():
254    ...     babase.screenmessage('BADGER!')
255    ... def stop_saying_it():
256    ...     global g_timer
257    ...     g_timer = None
258    ...     babase.screenmessage('MUSHROOM MUSHROOM!')
259    ... # Create our timer; it will run as long as we have the self.t ref.
260    ... g_timer = babase.DisplayTimer(0.3, say_it, repeat=True)
261    ... # Now fire off a one-shot timer to kill it.
262    ... babase.displaytimer(3.89, stop_saying_it)
263    """
264
265    def __init__(
266        self, time: float, call: Callable[[], Any], repeat: bool = False
267    ) -> None:
268        pass

Timers are used to run code at later points in time.

Category: General Utility Classes

This class encapsulates a timer based on display-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the babase.displaytimer() function instead to get a one-off timer.

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Arguments
time

Length of time in seconds that the timer will wait before firing.

call

A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.

repeat

If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.

Example

Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... babase.screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... babase.screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = babase.DisplayTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... babase.displaytimer(3.89, stop_saying_it)

DisplayTimer(time: float, call: Callable[[], Any], repeat: bool = False)
265    def __init__(
266        self, time: float, call: Callable[[], Any], repeat: bool = False
267    ) -> None:
268        pass
def do_once() -> bool:
815def do_once() -> bool:
816    """Return whether this is the first time running a line of code.
817
818    Category: **General Utility Functions**
819
820    This is used by 'print_once()' type calls to keep from overflowing
821    logs. The call functions by registering the filename and line where
822    The call is made from.  Returns True if this location has not been
823    registered already, and False if it has.
824
825    ##### Example
826    This print will only fire for the first loop iteration:
827    >>> for i in range(10):
828    ... if babase.do_once():
829    ...     print('HelloWorld once from loop!')
830    """
831    return bool()

Return whether this is the first time running a line of code.

Category: General Utility Functions

This is used by 'print_once()' type calls to keep from overflowing logs. The call functions by registering the filename and line where The call is made from. Returns True if this location has not been registered already, and False if it has.

Example

This print will only fire for the first loop iteration:

>>> for i in range(10):
... if babase.do_once():
...     print('HelloWorld once from loop!')
def get_input_idle_time() -> float:
980def get_input_idle_time() -> float:
981    """Return seconds since any local input occurred (touch, keypress, etc.)."""
982    return float()

Return seconds since any local input occurred (touch, keypress, etc.).

def get_ip_address_type(addr: str) -> socket.AddressFamily:
56def get_ip_address_type(addr: str) -> socket.AddressFamily:
57    """Return socket.AF_INET6 or socket.AF_INET4 for the provided address."""
58    import socket
59
60    socket_type = None
61
62    # First try it as an ipv4 address.
63    try:
64        socket.inet_pton(socket.AF_INET, addr)
65        socket_type = socket.AF_INET
66    except OSError:
67        pass
68
69    # Hmm apparently not ipv4; try ipv6.
70    if socket_type is None:
71        try:
72            socket.inet_pton(socket.AF_INET6, addr)
73            socket_type = socket.AF_INET6
74        except OSError:
75            pass
76    if socket_type is None:
77        raise ValueError(f'addr seems to be neither v4 or v6: {addr}')
78    return socket_type

Return socket.AF_INET6 or socket.AF_INET4 for the provided address.

def get_qrcode_texture(url: str) -> Texture:
312def get_qrcode_texture(url: str) -> bauiv1.Texture:
313    """Return a QR code texture.
314
315    The provided url must be 64 bytes or less.
316    """
317    import bauiv1  # pylint: disable=cyclic-import
318
319    return bauiv1.Texture()

Return a QR code texture.

The provided url must be 64 bytes or less.

def get_type_name(cls: type) -> str:
112def get_type_name(cls: type) -> str:
113    """Return a full type name including module for a class."""
114    return f'{cls.__module__}.{cls.__name__}'

Return a full type name including module for a class.

def getclass( name: str, subclassof: type[~T], check_sdlib_modulename_clash: bool = False) -> type[~T]:
71def getclass(
72    name: str, subclassof: type[T], check_sdlib_modulename_clash: bool = False
73) -> type[T]:
74    """Given a full class name such as foo.bar.MyClass, return the class.
75
76    Category: **General Utility Functions**
77
78    The class will be checked to make sure it is a subclass of the provided
79    'subclassof' class, and a TypeError will be raised if not.
80    """
81    import importlib
82
83    splits = name.split('.')
84    modulename = '.'.join(splits[:-1])
85    classname = splits[-1]
86    if modulename in sys.stdlib_module_names and check_sdlib_modulename_clash:
87        raise Exception(f'{modulename} is an inbuilt module.')
88    module = importlib.import_module(modulename)
89    cls: type = getattr(module, classname)
90
91    if not issubclass(cls, subclassof):
92        raise TypeError(f'{name} is not a subclass of {subclassof}.')
93    return cls

Given a full class name such as foo.bar.MyClass, return the class.

Category: General Utility Functions

The class will be checked to make sure it is a subclass of the provided 'subclassof' class, and a TypeError will be raised if not.

def getmesh(name: str) -> Mesh:
329def getmesh(name: str) -> bauiv1.Mesh:
330    """Load a mesh for use solely in the local user interface."""
331    import bauiv1  # pylint: disable=cyclic-import
332
333    return bauiv1.Mesh()

Load a mesh for use solely in the local user interface.

def getsound(name: str) -> Sound:
336def getsound(name: str) -> bauiv1.Sound:
337    """Load a sound for use in the ui."""
338    import bauiv1  # pylint: disable=cyclic-import
339
340    return bauiv1.Sound()

Load a sound for use in the ui.

def gettexture(name: str) -> Texture:
343def gettexture(name: str) -> bauiv1.Texture:
344    """Load a texture for use in the ui."""
345    import bauiv1  # pylint: disable=cyclic-import
346
347    return bauiv1.Texture()

Load a texture for use in the ui.

def hscrollwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, background: bool | None = None, selected_child: Widget | None = None, capture_arrows: bool | None = None, on_select_call: Optional[Callable[[], NoneType]] = None, center_small_content: bool | None = None, color: Optional[Sequence[float]] = None, highlight: bool | None = None, border_opacity: float | None = None, simple_culling_h: float | None = None, claims_left_right: bool | None = None, claims_up_down: bool | None = None, claims_tab: bool | None = None) -> Widget:
350def hscrollwidget(
351    edit: bauiv1.Widget | None = None,
352    parent: bauiv1.Widget | None = None,
353    size: Sequence[float] | None = None,
354    position: Sequence[float] | None = None,
355    background: bool | None = None,
356    selected_child: bauiv1.Widget | None = None,
357    capture_arrows: bool | None = None,
358    on_select_call: Callable[[], None] | None = None,
359    center_small_content: bool | None = None,
360    color: Sequence[float] | None = None,
361    highlight: bool | None = None,
362    border_opacity: float | None = None,
363    simple_culling_h: float | None = None,
364    claims_left_right: bool | None = None,
365    claims_up_down: bool | None = None,
366    claims_tab: bool | None = None,
367) -> bauiv1.Widget:
368    """Create or edit a horizontal scroll widget.
369
370    Category: **User Interface Functions**
371
372    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
373    a new one is created and returned. Arguments that are not set to None
374    are applied to the Widget.
375    """
376    import bauiv1  # pylint: disable=cyclic-import
377
378    return bauiv1.Widget()

Create or edit a horizontal scroll widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def imagewidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, color: Optional[Sequence[float]] = None, texture: Texture | None = None, opacity: float | None = None, mesh_transparent: Mesh | None = None, mesh_opaque: Mesh | None = None, has_alpha_channel: bool = True, tint_texture: Texture | None = None, tint_color: Optional[Sequence[float]] = None, transition_delay: float | None = None, draw_controller: Widget | None = None, tint2_color: Optional[Sequence[float]] = None, tilt_scale: float | None = None, mask_texture: Texture | None = None, radial_amount: float | None = None, draw_controller_mult: float | None = None) -> Widget:
381def imagewidget(
382    edit: bauiv1.Widget | None = None,
383    parent: bauiv1.Widget | None = None,
384    size: Sequence[float] | None = None,
385    position: Sequence[float] | None = None,
386    color: Sequence[float] | None = None,
387    texture: bauiv1.Texture | None = None,
388    opacity: float | None = None,
389    mesh_transparent: bauiv1.Mesh | None = None,
390    mesh_opaque: bauiv1.Mesh | None = None,
391    has_alpha_channel: bool = True,
392    tint_texture: bauiv1.Texture | None = None,
393    tint_color: Sequence[float] | None = None,
394    transition_delay: float | None = None,
395    draw_controller: bauiv1.Widget | None = None,
396    tint2_color: Sequence[float] | None = None,
397    tilt_scale: float | None = None,
398    mask_texture: bauiv1.Texture | None = None,
399    radial_amount: float | None = None,
400    draw_controller_mult: float | None = None,
401) -> bauiv1.Widget:
402    """Create or edit an image widget.
403
404    Category: **User Interface Functions**
405
406    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
407    a new one is created and returned. Arguments that are not set to None
408    are applied to the Widget.
409    """
410    import bauiv1  # pylint: disable=cyclic-import
411
412    return bauiv1.Widget()

Create or edit an image widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def is_browser_likely_available() -> bool:
27def is_browser_likely_available() -> bool:
28    """Return whether a browser likely exists on the current device.
29
30    category: General Utility Functions
31
32    If this returns False you may want to avoid calling babase.show_url()
33    with any lengthy addresses. (ba.show_url() will display an address
34    as a string in a window if unable to bring up a browser, but that
35    is only useful for simple URLs.)
36    """
37    app = _babase.app
38
39    if app.classic is None:
40        logging.warning(
41            'is_browser_likely_available() needs to be updated'
42            ' to work without classic.'
43        )
44        return True
45
46    platform = app.classic.platform
47    hastouchscreen = _babase.hastouchscreen()
48
49    # If we're on a vr device or an android device with no touchscreen,
50    # assume no browser.
51    # FIXME: Might not be the case anymore; should make this definable
52    #  at the platform level.
53    if app.env.vr or (platform == 'android' and not hastouchscreen):
54        return False
55
56    # Anywhere else assume we've got one.
57    return True

Return whether a browser likely exists on the current device.

category: General Utility Functions

If this returns False you may want to avoid calling babase.show_url() with any lengthy addresses. (ba.show_url() will display an address as a string in a window if unable to bring up a browser, but that is only useful for simple URLs.)

class Keyboard:
14class Keyboard:
15    """Chars definitions for on-screen keyboard.
16
17    Category: **App Classes**
18
19    Keyboards are discoverable by the meta-tag system
20    and the user can select which one they want to use.
21    On-screen keyboard uses chars from active babase.Keyboard.
22    """
23
24    name: str
25    """Displays when user selecting this keyboard."""
26
27    chars: list[tuple[str, ...]]
28    """Used for row/column lengths."""
29
30    pages: dict[str, tuple[str, ...]]
31    """Extra chars like emojis."""
32
33    nums: tuple[str, ...]
34    """The 'num' page."""

Chars definitions for on-screen keyboard.

Category: App Classes

Keyboards are discoverable by the meta-tag system and the user can select which one they want to use. On-screen keyboard uses chars from active babase.Keyboard.

name: str

Displays when user selecting this keyboard.

chars: list[tuple[str, ...]]

Used for row/column lengths.

pages: dict[str, tuple[str, ...]]

Extra chars like emojis.

nums: tuple[str, ...]

The 'num' page.

class LoginAdapter:
 32class LoginAdapter:
 33    """Allows using implicit login types in an explicit way.
 34
 35    Some login types such as Google Play Game Services or Game Center are
 36    basically always present and often do not provide a way to log out
 37    from within a running app, so this adapter exists to use them in a
 38    flexible manner by 'attaching' and 'detaching' from an always-present
 39    login, allowing for its use alongside other login types. It also
 40    provides common functionality for server-side account verification and
 41    other handy bits.
 42    """
 43
 44    @dataclass
 45    class SignInResult:
 46        """Describes the final result of a sign-in attempt."""
 47
 48        credentials: str
 49
 50    @dataclass
 51    class ImplicitLoginState:
 52        """Describes the current state of an implicit login."""
 53
 54        login_id: str
 55        display_name: str
 56
 57    def __init__(self, login_type: LoginType):
 58        assert _babase.in_logic_thread()
 59        self.login_type = login_type
 60        self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = (
 61            None
 62        )
 63        self._on_app_loading_called = False
 64        self._implicit_login_state_dirty = False
 65        self._back_end_active = False
 66
 67        # Which login of our type (if any) is associated with the
 68        # current active primary account.
 69        self._active_login_id: str | None = None
 70
 71        self._last_sign_in_time: float | None = None
 72        self._last_sign_in_desc: str | None = None
 73
 74    def on_app_loading(self) -> None:
 75        """Should be called for each adapter in on_app_loading."""
 76
 77        assert not self._on_app_loading_called
 78        self._on_app_loading_called = True
 79
 80        # Any implicit state we received up until now needs to be pushed
 81        # to the app account subsystem.
 82        self._update_implicit_login_state()
 83
 84    def set_implicit_login_state(
 85        self, state: ImplicitLoginState | None
 86    ) -> None:
 87        """Keep the adapter informed of implicit login states.
 88
 89        This should be called by the adapter back-end when an account
 90        of their associated type gets logged in or out.
 91        """
 92        assert _babase.in_logic_thread()
 93
 94        # Ignore redundant sets.
 95        if state == self._implicit_login_state:
 96            return
 97
 98        if DEBUG_LOG:
 99            if state is None:
100                logging.debug(
101                    'LoginAdapter: %s implicit state changed;'
102                    ' now signed out.',
103                    self.login_type.name,
104                )
105            else:
106                logging.debug(
107                    'LoginAdapter: %s implicit state changed;'
108                    ' now signed in as %s.',
109                    self.login_type.name,
110                    state.display_name,
111                )
112
113        self._implicit_login_state = state
114        self._implicit_login_state_dirty = True
115
116        # (possibly) push it to the app for handling.
117        self._update_implicit_login_state()
118
119        # This might affect whether we consider that back-end as 'active'.
120        self._update_back_end_active()
121
122    def set_active_logins(self, logins: dict[LoginType, str]) -> None:
123        """Keep the adapter informed of actively used logins.
124
125        This should be called by the app's account subsystem to
126        keep adapters up to date on the full set of logins attached
127        to the currently-in-use account.
128        Note that the logins dict passed in should be immutable as
129        only a reference to it is stored, not a copy.
130        """
131        assert _babase.in_logic_thread()
132        if DEBUG_LOG:
133            logging.debug(
134                'LoginAdapter: %s adapter got active logins %s.',
135                self.login_type.name,
136                {k: v[:4] + '...' + v[-4:] for k, v in logins.items()},
137            )
138
139        self._active_login_id = logins.get(self.login_type)
140        self._update_back_end_active()
141
142    def on_back_end_active_change(self, active: bool) -> None:
143        """Called when active state for the back-end is (possibly) changing.
144
145        Meant to be overridden by subclasses.
146        Being active means that the implicit login provided by the back-end
147        is actually being used by the app. It should therefore register
148        unlocked achievements, leaderboard scores, allow viewing native
149        UIs, etc. When not active it should ignore everything and behave
150        as if signed out, even if it technically is still signed in.
151        """
152        assert _babase.in_logic_thread()
153        del active  # Unused.
154
155    @final
156    def sign_in(
157        self,
158        result_cb: Callable[[LoginAdapter, SignInResult | Exception], None],
159        description: str,
160    ) -> None:
161        """Attempt to sign in via this adapter.
162
163        This can be called even if the back-end is not implicitly signed in;
164        the adapter will attempt to sign in if possible. An exception will
165        be returned if the sign-in attempt fails.
166        """
167
168        assert _babase.in_logic_thread()
169
170        # Have been seeing multiple sign-in attempts come through
171        # nearly simultaneously which can be problematic server-side.
172        # Let's error if a sign-in attempt is made within a few seconds
173        # of the last one to try and address this.
174        now = time.monotonic()
175        appnow = _babase.apptime()
176        if self._last_sign_in_time is not None:
177            since_last = now - self._last_sign_in_time
178            if since_last < 1.0:
179                logging.warning(
180                    'LoginAdapter: %s adapter sign_in() called too soon'
181                    ' (%.2fs) after last; this-desc="%s", last-desc="%s",'
182                    ' ba-app-time=%.2f.',
183                    self.login_type.name,
184                    since_last,
185                    description,
186                    self._last_sign_in_desc,
187                    appnow,
188                )
189                _babase.pushcall(
190                    partial(
191                        result_cb,
192                        self,
193                        RuntimeError('sign_in called too soon after last.'),
194                    )
195                )
196                return
197
198        self._last_sign_in_desc = description
199        self._last_sign_in_time = now
200
201        if DEBUG_LOG:
202            logging.debug(
203                'LoginAdapter: %s adapter sign_in() called;'
204                ' fetching sign-in-token...',
205                self.login_type.name,
206            )
207
208        def _got_sign_in_token_result(result: str | None) -> None:
209            import bacommon.cloud
210
211            # Failed to get a sign-in-token.
212            if result is None:
213                if DEBUG_LOG:
214                    logging.debug(
215                        'LoginAdapter: %s adapter sign-in-token fetch failed;'
216                        ' aborting sign-in.',
217                        self.login_type.name,
218                    )
219                _babase.pushcall(
220                    partial(
221                        result_cb,
222                        self,
223                        RuntimeError('fetch-sign-in-token failed.'),
224                    )
225                )
226                return
227
228            # Got a sign-in token! Now pass it to the cloud which will use
229            # it to verify our identity and give us app credentials on
230            # success.
231            if DEBUG_LOG:
232                logging.debug(
233                    'LoginAdapter: %s adapter sign-in-token fetch succeeded;'
234                    ' passing to cloud for verification...',
235                    self.login_type.name,
236                )
237
238            def _got_sign_in_response(
239                response: bacommon.cloud.SignInResponse | Exception,
240            ) -> None:
241                # This likely means we couldn't communicate with the server.
242                if isinstance(response, Exception):
243                    if DEBUG_LOG:
244                        logging.debug(
245                            'LoginAdapter: %s adapter got error'
246                            ' sign-in response: %s',
247                            self.login_type.name,
248                            response,
249                        )
250                    _babase.pushcall(partial(result_cb, self, response))
251                else:
252                    # This means our credentials were explicitly rejected.
253                    if response.credentials is None:
254                        result2: LoginAdapter.SignInResult | Exception = (
255                            RuntimeError('Sign-in-token was rejected.')
256                        )
257                    else:
258                        if DEBUG_LOG:
259                            logging.debug(
260                                'LoginAdapter: %s adapter got successful'
261                                ' sign-in response',
262                                self.login_type.name,
263                            )
264                        result2 = self.SignInResult(
265                            credentials=response.credentials
266                        )
267                    _babase.pushcall(partial(result_cb, self, result2))
268
269            assert _babase.app.plus is not None
270            _babase.app.plus.cloud.send_message_cb(
271                bacommon.cloud.SignInMessage(
272                    self.login_type,
273                    result,
274                    description=description,
275                    apptime=appnow,
276                ),
277                on_response=_got_sign_in_response,
278            )
279
280        # Kick off the sign-in process by fetching a sign-in token.
281        self.get_sign_in_token(completion_cb=_got_sign_in_token_result)
282
283    def is_back_end_active(self) -> bool:
284        """Is this adapter's back-end currently active?"""
285        return self._back_end_active
286
287    def get_sign_in_token(
288        self, completion_cb: Callable[[str | None], None]
289    ) -> None:
290        """Get a sign-in token from the adapter back end.
291
292        This token is then passed to the master-server to complete the
293        sign-in process. The adapter can use this opportunity to bring
294        up account creation UI, call its internal sign_in function, etc.
295        as needed. The provided completion_cb should then be called with
296        either a token or None if sign in failed or was cancelled.
297        """
298
299        # Default implementation simply fails immediately.
300        _babase.pushcall(partial(completion_cb, None))
301
302    def _update_implicit_login_state(self) -> None:
303        # If we've received an implicit login state, schedule it to be
304        # sent along to the app. We wait until on-app-loading has been
305        # called so that account-client-v2 has had a chance to load
306        # any existing state so it can properly respond to this.
307        if self._implicit_login_state_dirty and self._on_app_loading_called:
308
309            if DEBUG_LOG:
310                logging.debug(
311                    'LoginAdapter: %s adapter sending'
312                    ' implicit-state-changed to app.',
313                    self.login_type.name,
314                )
315
316            assert _babase.app.plus is not None
317            _babase.pushcall(
318                partial(
319                    _babase.app.plus.accounts.on_implicit_login_state_changed,
320                    self.login_type,
321                    self._implicit_login_state,
322                )
323            )
324            self._implicit_login_state_dirty = False
325
326    def _update_back_end_active(self) -> None:
327        was_active = self._back_end_active
328        if self._implicit_login_state is None:
329            is_active = False
330        else:
331            is_active = (
332                self._implicit_login_state.login_id == self._active_login_id
333            )
334        if was_active != is_active:
335            if DEBUG_LOG:
336                logging.debug(
337                    'LoginAdapter: %s adapter back-end-active is now %s.',
338                    self.login_type.name,
339                    is_active,
340                )
341            self.on_back_end_active_change(is_active)
342            self._back_end_active = is_active

Allows using implicit login types in an explicit way.

Some login types such as Google Play Game Services or Game Center are basically always present and often do not provide a way to log out from within a running app, so this adapter exists to use them in a flexible manner by 'attaching' and 'detaching' from an always-present login, allowing for its use alongside other login types. It also provides common functionality for server-side account verification and other handy bits.

LoginAdapter(login_type: bacommon.login.LoginType)
57    def __init__(self, login_type: LoginType):
58        assert _babase.in_logic_thread()
59        self.login_type = login_type
60        self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = (
61            None
62        )
63        self._on_app_loading_called = False
64        self._implicit_login_state_dirty = False
65        self._back_end_active = False
66
67        # Which login of our type (if any) is associated with the
68        # current active primary account.
69        self._active_login_id: str | None = None
70
71        self._last_sign_in_time: float | None = None
72        self._last_sign_in_desc: str | None = None
login_type
def on_app_loading(self) -> None:
74    def on_app_loading(self) -> None:
75        """Should be called for each adapter in on_app_loading."""
76
77        assert not self._on_app_loading_called
78        self._on_app_loading_called = True
79
80        # Any implicit state we received up until now needs to be pushed
81        # to the app account subsystem.
82        self._update_implicit_login_state()

Should be called for each adapter in on_app_loading.

def set_implicit_login_state( self, state: LoginAdapter.ImplicitLoginState | None) -> None:
 84    def set_implicit_login_state(
 85        self, state: ImplicitLoginState | None
 86    ) -> None:
 87        """Keep the adapter informed of implicit login states.
 88
 89        This should be called by the adapter back-end when an account
 90        of their associated type gets logged in or out.
 91        """
 92        assert _babase.in_logic_thread()
 93
 94        # Ignore redundant sets.
 95        if state == self._implicit_login_state:
 96            return
 97
 98        if DEBUG_LOG:
 99            if state is None:
100                logging.debug(
101                    'LoginAdapter: %s implicit state changed;'
102                    ' now signed out.',
103                    self.login_type.name,
104                )
105            else:
106                logging.debug(
107                    'LoginAdapter: %s implicit state changed;'
108                    ' now signed in as %s.',
109                    self.login_type.name,
110                    state.display_name,
111                )
112
113        self._implicit_login_state = state
114        self._implicit_login_state_dirty = True
115
116        # (possibly) push it to the app for handling.
117        self._update_implicit_login_state()
118
119        # This might affect whether we consider that back-end as 'active'.
120        self._update_back_end_active()

Keep the adapter informed of implicit login states.

This should be called by the adapter back-end when an account of their associated type gets logged in or out.

def set_active_logins(self, logins: dict[bacommon.login.LoginType, str]) -> None:
122    def set_active_logins(self, logins: dict[LoginType, str]) -> None:
123        """Keep the adapter informed of actively used logins.
124
125        This should be called by the app's account subsystem to
126        keep adapters up to date on the full set of logins attached
127        to the currently-in-use account.
128        Note that the logins dict passed in should be immutable as
129        only a reference to it is stored, not a copy.
130        """
131        assert _babase.in_logic_thread()
132        if DEBUG_LOG:
133            logging.debug(
134                'LoginAdapter: %s adapter got active logins %s.',
135                self.login_type.name,
136                {k: v[:4] + '...' + v[-4:] for k, v in logins.items()},
137            )
138
139        self._active_login_id = logins.get(self.login_type)
140        self._update_back_end_active()

Keep the adapter informed of actively used logins.

This should be called by the app's account subsystem to keep adapters up to date on the full set of logins attached to the currently-in-use account. Note that the logins dict passed in should be immutable as only a reference to it is stored, not a copy.

def on_back_end_active_change(self, active: bool) -> None:
142    def on_back_end_active_change(self, active: bool) -> None:
143        """Called when active state for the back-end is (possibly) changing.
144
145        Meant to be overridden by subclasses.
146        Being active means that the implicit login provided by the back-end
147        is actually being used by the app. It should therefore register
148        unlocked achievements, leaderboard scores, allow viewing native
149        UIs, etc. When not active it should ignore everything and behave
150        as if signed out, even if it technically is still signed in.
151        """
152        assert _babase.in_logic_thread()
153        del active  # Unused.

Called when active state for the back-end is (possibly) changing.

Meant to be overridden by subclasses. Being active means that the implicit login provided by the back-end is actually being used by the app. It should therefore register unlocked achievements, leaderboard scores, allow viewing native UIs, etc. When not active it should ignore everything and behave as if signed out, even if it technically is still signed in.

@final
def sign_in( self, result_cb: Callable[[LoginAdapter, LoginAdapter.SignInResult | Exception], NoneType], description: str) -> None:
155    @final
156    def sign_in(
157        self,
158        result_cb: Callable[[LoginAdapter, SignInResult | Exception], None],
159        description: str,
160    ) -> None:
161        """Attempt to sign in via this adapter.
162
163        This can be called even if the back-end is not implicitly signed in;
164        the adapter will attempt to sign in if possible. An exception will
165        be returned if the sign-in attempt fails.
166        """
167
168        assert _babase.in_logic_thread()
169
170        # Have been seeing multiple sign-in attempts come through
171        # nearly simultaneously which can be problematic server-side.
172        # Let's error if a sign-in attempt is made within a few seconds
173        # of the last one to try and address this.
174        now = time.monotonic()
175        appnow = _babase.apptime()
176        if self._last_sign_in_time is not None:
177            since_last = now - self._last_sign_in_time
178            if since_last < 1.0:
179                logging.warning(
180                    'LoginAdapter: %s adapter sign_in() called too soon'
181                    ' (%.2fs) after last; this-desc="%s", last-desc="%s",'
182                    ' ba-app-time=%.2f.',
183                    self.login_type.name,
184                    since_last,
185                    description,
186                    self._last_sign_in_desc,
187                    appnow,
188                )
189                _babase.pushcall(
190                    partial(
191                        result_cb,
192                        self,
193                        RuntimeError('sign_in called too soon after last.'),
194                    )
195                )
196                return
197
198        self._last_sign_in_desc = description
199        self._last_sign_in_time = now
200
201        if DEBUG_LOG:
202            logging.debug(
203                'LoginAdapter: %s adapter sign_in() called;'
204                ' fetching sign-in-token...',
205                self.login_type.name,
206            )
207
208        def _got_sign_in_token_result(result: str | None) -> None:
209            import bacommon.cloud
210
211            # Failed to get a sign-in-token.
212            if result is None:
213                if DEBUG_LOG:
214                    logging.debug(
215                        'LoginAdapter: %s adapter sign-in-token fetch failed;'
216                        ' aborting sign-in.',
217                        self.login_type.name,
218                    )
219                _babase.pushcall(
220                    partial(
221                        result_cb,
222                        self,
223                        RuntimeError('fetch-sign-in-token failed.'),
224                    )
225                )
226                return
227
228            # Got a sign-in token! Now pass it to the cloud which will use
229            # it to verify our identity and give us app credentials on
230            # success.
231            if DEBUG_LOG:
232                logging.debug(
233                    'LoginAdapter: %s adapter sign-in-token fetch succeeded;'
234                    ' passing to cloud for verification...',
235                    self.login_type.name,
236                )
237
238            def _got_sign_in_response(
239                response: bacommon.cloud.SignInResponse | Exception,
240            ) -> None:
241                # This likely means we couldn't communicate with the server.
242                if isinstance(response, Exception):
243                    if DEBUG_LOG:
244                        logging.debug(
245                            'LoginAdapter: %s adapter got error'
246                            ' sign-in response: %s',
247                            self.login_type.name,
248                            response,
249                        )
250                    _babase.pushcall(partial(result_cb, self, response))
251                else:
252                    # This means our credentials were explicitly rejected.
253                    if response.credentials is None:
254                        result2: LoginAdapter.SignInResult | Exception = (
255                            RuntimeError('Sign-in-token was rejected.')
256                        )
257                    else:
258                        if DEBUG_LOG:
259                            logging.debug(
260                                'LoginAdapter: %s adapter got successful'
261                                ' sign-in response',
262                                self.login_type.name,
263                            )
264                        result2 = self.SignInResult(
265                            credentials=response.credentials
266                        )
267                    _babase.pushcall(partial(result_cb, self, result2))
268
269            assert _babase.app.plus is not None
270            _babase.app.plus.cloud.send_message_cb(
271                bacommon.cloud.SignInMessage(
272                    self.login_type,
273                    result,
274                    description=description,
275                    apptime=appnow,
276                ),
277                on_response=_got_sign_in_response,
278            )
279
280        # Kick off the sign-in process by fetching a sign-in token.
281        self.get_sign_in_token(completion_cb=_got_sign_in_token_result)

Attempt to sign in via this adapter.

This can be called even if the back-end is not implicitly signed in; the adapter will attempt to sign in if possible. An exception will be returned if the sign-in attempt fails.

def is_back_end_active(self) -> bool:
283    def is_back_end_active(self) -> bool:
284        """Is this adapter's back-end currently active?"""
285        return self._back_end_active

Is this adapter's back-end currently active?

def get_sign_in_token(self, completion_cb: Callable[[str | None], NoneType]) -> None:
287    def get_sign_in_token(
288        self, completion_cb: Callable[[str | None], None]
289    ) -> None:
290        """Get a sign-in token from the adapter back end.
291
292        This token is then passed to the master-server to complete the
293        sign-in process. The adapter can use this opportunity to bring
294        up account creation UI, call its internal sign_in function, etc.
295        as needed. The provided completion_cb should then be called with
296        either a token or None if sign in failed or was cancelled.
297        """
298
299        # Default implementation simply fails immediately.
300        _babase.pushcall(partial(completion_cb, None))

Get a sign-in token from the adapter back end.

This token is then passed to the master-server to complete the sign-in process. The adapter can use this opportunity to bring up account creation UI, call its internal sign_in function, etc. as needed. The provided completion_cb should then be called with either a token or None if sign in failed or was cancelled.

@dataclass
class LoginAdapter.SignInResult:
44    @dataclass
45    class SignInResult:
46        """Describes the final result of a sign-in attempt."""
47
48        credentials: str

Describes the final result of a sign-in attempt.

LoginAdapter.SignInResult(credentials: str)
credentials: str
@dataclass
class LoginAdapter.ImplicitLoginState:
50    @dataclass
51    class ImplicitLoginState:
52        """Describes the current state of an implicit login."""
53
54        login_id: str
55        display_name: str

Describes the current state of an implicit login.

LoginAdapter.ImplicitLoginState(login_id: str, display_name: str)
login_id: str
display_name: str
@dataclass
class LoginInfo:
25@dataclass
26class LoginInfo:
27    """Basic info about a login available in the app.plus.accounts section."""
28
29    name: str

Basic info about a login available in the app.plus.accounts section.

LoginInfo(name: str)
name: str
class Lstr:
440class Lstr:
441    """Used to define strings in a language-independent way.
442
443    Category: **General Utility Classes**
444
445    These should be used whenever possible in place of hard-coded
446    strings so that in-game or UI elements show up correctly on all
447    clients in their currently-active language.
448
449    To see available resource keys, look at any of the bs_language_*.py
450    files in the game or the translations pages at
451    legacy.ballistica.net/translate.
452
453    ##### Examples
454    EXAMPLE 1: specify a string from a resource path
455    >>> mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText')
456
457    EXAMPLE 2: specify a translated string via a category and english
458    value; if a translated value is available, it will be used; otherwise
459    the english value will be. To see available translation categories,
460    look under the 'translations' resource section.
461    >>> mynode.text = babase.Lstr(translate=('gameDescriptions',
462    ...                                  'Defeat all enemies'))
463
464    EXAMPLE 3: specify a raw value and some substitutions. Substitutions
465    can be used with resource and translate modes as well.
466    >>> mynode.text = babase.Lstr(value='${A} / ${B}',
467    ...               subs=[('${A}', str(score)), ('${B}', str(total))])
468
469    EXAMPLE 4: babase.Lstr's can be nested. This example would display the
470    resource at res_a but replace ${NAME} with the value of the
471    resource at res_b
472    >>> mytextnode.text = babase.Lstr(
473    ...     resource='res_a',
474    ...     subs=[('${NAME}', babase.Lstr(resource='res_b'))])
475    """
476
477    # pylint: disable=dangerous-default-value
478    # noinspection PyDefaultArgument
479    @overload
480    def __init__(
481        self,
482        *,
483        resource: str,
484        fallback_resource: str = '',
485        fallback_value: str = '',
486        subs: Sequence[tuple[str, str | Lstr]] = [],
487    ) -> None:
488        """Create an Lstr from a string resource."""
489
490    # noinspection PyShadowingNames,PyDefaultArgument
491    @overload
492    def __init__(
493        self,
494        *,
495        translate: tuple[str, str],
496        subs: Sequence[tuple[str, str | Lstr]] = [],
497    ) -> None:
498        """Create an Lstr by translating a string in a category."""
499
500    # noinspection PyDefaultArgument
501    @overload
502    def __init__(
503        self, *, value: str, subs: Sequence[tuple[str, str | Lstr]] = []
504    ) -> None:
505        """Create an Lstr from a raw string value."""
506
507    # pylint: enable=redefined-outer-name, dangerous-default-value
508
509    def __init__(self, *args: Any, **keywds: Any) -> None:
510        """Instantiate a Lstr.
511
512        Pass a value for either 'resource', 'translate',
513        or 'value'. (see Lstr help for examples).
514        'subs' can be a sequence of 2-member sequences consisting of values
515        and replacements.
516        'fallback_resource' can be a resource key that will be used if the
517        main one is not present for
518        the current language in place of falling back to the english value
519        ('resource' mode only).
520        'fallback_value' can be a literal string that will be used if neither
521        the resource nor the fallback resource is found ('resource' mode only).
522        """
523        # pylint: disable=too-many-branches
524        if args:
525            raise TypeError('Lstr accepts only keyword arguments')
526
527        # Basically just store the exact args they passed.
528        # However if they passed any Lstr values for subs,
529        # replace them with that Lstr's dict.
530        self.args = keywds
531        our_type = type(self)
532
533        if isinstance(self.args.get('value'), our_type):
534            raise TypeError("'value' must be a regular string; not an Lstr")
535
536        if 'subs' in self.args:
537            subs_new = []
538            for key, value in keywds['subs']:
539                if isinstance(value, our_type):
540                    subs_new.append((key, value.args))
541                else:
542                    subs_new.append((key, value))
543            self.args['subs'] = subs_new
544
545        # As of protocol 31 we support compact key names
546        # ('t' instead of 'translate', etc). Convert as needed.
547        if 'translate' in keywds:
548            keywds['t'] = keywds['translate']
549            del keywds['translate']
550        if 'resource' in keywds:
551            keywds['r'] = keywds['resource']
552            del keywds['resource']
553        if 'value' in keywds:
554            keywds['v'] = keywds['value']
555            del keywds['value']
556        if 'fallback' in keywds:
557            from babase import _error
558
559            _error.print_error(
560                'deprecated "fallback" arg passed to Lstr(); use '
561                'either "fallback_resource" or "fallback_value"',
562                once=True,
563            )
564            keywds['f'] = keywds['fallback']
565            del keywds['fallback']
566        if 'fallback_resource' in keywds:
567            keywds['f'] = keywds['fallback_resource']
568            del keywds['fallback_resource']
569        if 'subs' in keywds:
570            keywds['s'] = keywds['subs']
571            del keywds['subs']
572        if 'fallback_value' in keywds:
573            keywds['fv'] = keywds['fallback_value']
574            del keywds['fallback_value']
575
576    def evaluate(self) -> str:
577        """Evaluate the Lstr and returns a flat string in the current language.
578
579        You should avoid doing this as much as possible and instead pass
580        and store Lstr values.
581        """
582        return _babase.evaluate_lstr(self._get_json())
583
584    def is_flat_value(self) -> bool:
585        """Return whether the Lstr is a 'flat' value.
586
587        This is defined as a simple string value incorporating no
588        translations, resources, or substitutions. In this case it may
589        be reasonable to replace it with a raw string value, perform
590        string manipulation on it, etc.
591        """
592        return bool('v' in self.args and not self.args.get('s', []))
593
594    def _get_json(self) -> str:
595        try:
596            return json.dumps(self.args, separators=(',', ':'))
597        except Exception:
598            from babase import _error
599
600            _error.print_exception('_get_json failed for', self.args)
601            return 'JSON_ERR'
602
603    @override
604    def __str__(self) -> str:
605        return '<ba.Lstr: ' + self._get_json() + '>'
606
607    @override
608    def __repr__(self) -> str:
609        return '<ba.Lstr: ' + self._get_json() + '>'
610
611    @staticmethod
612    def from_json(json_string: str) -> babase.Lstr:
613        """Given a json string, returns a babase.Lstr. Does no validation."""
614        lstr = Lstr(value='')
615        lstr.args = json.loads(json_string)
616        return lstr

Used to define strings in a language-independent way.

Category: General Utility Classes

These should be used whenever possible in place of hard-coded strings so that in-game or UI elements show up correctly on all clients in their currently-active language.

To see available resource keys, look at any of the bs_language_*.py files in the game or the translations pages at legacy.ballistica.net/translate.

Examples

EXAMPLE 1: specify a string from a resource path

>>> mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText')

EXAMPLE 2: specify a translated string via a category and english value; if a translated value is available, it will be used; otherwise the english value will be. To see available translation categories, look under the 'translations' resource section.

>>> mynode.text = babase.Lstr(translate=('gameDescriptions',
...                                  'Defeat all enemies'))

EXAMPLE 3: specify a raw value and some substitutions. Substitutions can be used with resource and translate modes as well.

>>> mynode.text = babase.Lstr(value='${A} / ${B}',
...               subs=[('${A}', str(score)), ('${B}', str(total))])

EXAMPLE 4: babase.Lstr's can be nested. This example would display the resource at res_a but replace ${NAME} with the value of the resource at res_b

>>> mytextnode.text = babase.Lstr(
...     resource='res_a',
...     subs=[('${NAME}', babase.Lstr(resource='res_b'))])
Lstr(*args: Any, **keywds: Any)
509    def __init__(self, *args: Any, **keywds: Any) -> None:
510        """Instantiate a Lstr.
511
512        Pass a value for either 'resource', 'translate',
513        or 'value'. (see Lstr help for examples).
514        'subs' can be a sequence of 2-member sequences consisting of values
515        and replacements.
516        'fallback_resource' can be a resource key that will be used if the
517        main one is not present for
518        the current language in place of falling back to the english value
519        ('resource' mode only).
520        'fallback_value' can be a literal string that will be used if neither
521        the resource nor the fallback resource is found ('resource' mode only).
522        """
523        # pylint: disable=too-many-branches
524        if args:
525            raise TypeError('Lstr accepts only keyword arguments')
526
527        # Basically just store the exact args they passed.
528        # However if they passed any Lstr values for subs,
529        # replace them with that Lstr's dict.
530        self.args = keywds
531        our_type = type(self)
532
533        if isinstance(self.args.get('value'), our_type):
534            raise TypeError("'value' must be a regular string; not an Lstr")
535
536        if 'subs' in self.args:
537            subs_new = []
538            for key, value in keywds['subs']:
539                if isinstance(value, our_type):
540                    subs_new.append((key, value.args))
541                else:
542                    subs_new.append((key, value))
543            self.args['subs'] = subs_new
544
545        # As of protocol 31 we support compact key names
546        # ('t' instead of 'translate', etc). Convert as needed.
547        if 'translate' in keywds:
548            keywds['t'] = keywds['translate']
549            del keywds['translate']
550        if 'resource' in keywds:
551            keywds['r'] = keywds['resource']
552            del keywds['resource']
553        if 'value' in keywds:
554            keywds['v'] = keywds['value']
555            del keywds['value']
556        if 'fallback' in keywds:
557            from babase import _error
558
559            _error.print_error(
560                'deprecated "fallback" arg passed to Lstr(); use '
561                'either "fallback_resource" or "fallback_value"',
562                once=True,
563            )
564            keywds['f'] = keywds['fallback']
565            del keywds['fallback']
566        if 'fallback_resource' in keywds:
567            keywds['f'] = keywds['fallback_resource']
568            del keywds['fallback_resource']
569        if 'subs' in keywds:
570            keywds['s'] = keywds['subs']
571            del keywds['subs']
572        if 'fallback_value' in keywds:
573            keywds['fv'] = keywds['fallback_value']
574            del keywds['fallback_value']

Instantiate a Lstr.

Pass a value for either 'resource', 'translate', or 'value'. (see Lstr help for examples). 'subs' can be a sequence of 2-member sequences consisting of values and replacements. 'fallback_resource' can be a resource key that will be used if the main one is not present for the current language in place of falling back to the english value ('resource' mode only). 'fallback_value' can be a literal string that will be used if neither the resource nor the fallback resource is found ('resource' mode only).

args
def evaluate(self) -> str:
576    def evaluate(self) -> str:
577        """Evaluate the Lstr and returns a flat string in the current language.
578
579        You should avoid doing this as much as possible and instead pass
580        and store Lstr values.
581        """
582        return _babase.evaluate_lstr(self._get_json())

Evaluate the Lstr and returns a flat string in the current language.

You should avoid doing this as much as possible and instead pass and store Lstr values.

def is_flat_value(self) -> bool:
584    def is_flat_value(self) -> bool:
585        """Return whether the Lstr is a 'flat' value.
586
587        This is defined as a simple string value incorporating no
588        translations, resources, or substitutions. In this case it may
589        be reasonable to replace it with a raw string value, perform
590        string manipulation on it, etc.
591        """
592        return bool('v' in self.args and not self.args.get('s', []))

Return whether the Lstr is a 'flat' value.

This is defined as a simple string value incorporating no translations, resources, or substitutions. In this case it may be reasonable to replace it with a raw string value, perform string manipulation on it, etc.

@staticmethod
def from_json(json_string: str) -> Lstr:
611    @staticmethod
612    def from_json(json_string: str) -> babase.Lstr:
613        """Given a json string, returns a babase.Lstr. Does no validation."""
614        lstr = Lstr(value='')
615        lstr.args = json.loads(json_string)
616        return lstr

Given a json string, returns a babase.Lstr. Does no validation.

class Mesh:
51class Mesh:
52    """Category: **User Interface Classes**"""
53
54    pass

Category: User Interface Classes

class NotFoundError(builtins.Exception):
26class NotFoundError(Exception):
27    """Exception raised when a referenced object does not exist.
28
29    Category: **Exception Classes**
30    """

Exception raised when a referenced object does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
def open_url(address: str, force_fallback: bool = False) -> None:
1299def open_url(address: str, force_fallback: bool = False) -> None:
1300    """Open the provided URL.
1301
1302    Category: **General Utility Functions**
1303
1304    Attempts to open the provided url in a web-browser. If that is not
1305    possible (or force_fallback is True), instead displays the url as
1306    a string and/or qrcode.
1307    """
1308    return None

Open the provided URL.

Category: General Utility Functions

Attempts to open the provided url in a web-browser. If that is not possible (or force_fallback is True), instead displays the url as a string and/or qrcode.

def overlay_web_browser_close() -> bool:
1311def overlay_web_browser_close() -> bool:
1312    """Close any open overlay web browser.
1313
1314    Category: **General Utility Functions**
1315    """
1316    return bool()

Close any open overlay web browser.

Category: General Utility Functions

def overlay_web_browser_is_open() -> bool:
1319def overlay_web_browser_is_open() -> bool:
1320    """Return whether an overlay web browser is open currently.
1321
1322    Category: **General Utility Functions**
1323    """
1324    return bool()

Return whether an overlay web browser is open currently.

Category: General Utility Functions

def overlay_web_browser_is_supported() -> bool:
1327def overlay_web_browser_is_supported() -> bool:
1328    """Return whether an overlay web browser is supported here.
1329
1330    Category: **General Utility Functions**
1331
1332    An overlay web browser is a small dialog that pops up over the top
1333    of the main engine window. It can be used for performing simple
1334    tasks such as sign-ins.
1335    """
1336    return bool()

Return whether an overlay web browser is supported here.

Category: General Utility Functions

An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.

def overlay_web_browser_open_url(address: str) -> None:
1339def overlay_web_browser_open_url(address: str) -> None:
1340    """Open the provided URL in an overlayw web browser.
1341
1342    Category: **General Utility Functions**
1343
1344    An overlay web browser is a small dialog that pops up over the top
1345    of the main engine window. It can be used for performing simple
1346    tasks such as sign-ins.
1347    """
1348    return None

Open the provided URL in an overlayw web browser.

Category: General Utility Functions

An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.

class Permission(enum.Enum):
89class Permission(Enum):
90    """Permissions that can be requested from the OS.
91
92    Category: Enums
93    """
94
95    STORAGE = 0

Permissions that can be requested from the OS.

Category: Enums

STORAGE = <Permission.STORAGE: 0>
Inherited Members
enum.Enum
name
value
class Plugin:
322class Plugin:
323    """A plugin to alter app behavior in some way.
324
325    Category: **App Classes**
326
327    Plugins are discoverable by the meta-tag system
328    and the user can select which ones they want to enable.
329    Enabled plugins are then called at specific times as the
330    app is running in order to modify its behavior in some way.
331    """
332
333    def on_app_running(self) -> None:
334        """Called when the app reaches the running state."""
335
336    def on_app_suspend(self) -> None:
337        """Called when the app enters the suspended state."""
338
339    def on_app_unsuspend(self) -> None:
340        """Called when the app exits the suspended state."""
341
342    def on_app_shutdown(self) -> None:
343        """Called when the app is beginning the shutdown process."""
344
345    def on_app_shutdown_complete(self) -> None:
346        """Called when the app has completed the shutdown process."""
347
348    def has_settings_ui(self) -> bool:
349        """Called to ask if we have settings UI we can show."""
350        return False
351
352    def show_settings_ui(self, source_widget: Any | None) -> None:
353        """Called to show our settings UI."""

A plugin to alter app behavior in some way.

Category: App Classes

Plugins are discoverable by the meta-tag system and the user can select which ones they want to enable. Enabled plugins are then called at specific times as the app is running in order to modify its behavior in some way.

def on_app_running(self) -> None:
333    def on_app_running(self) -> None:
334        """Called when the app reaches the running state."""

Called when the app reaches the running state.

def on_app_suspend(self) -> None:
336    def on_app_suspend(self) -> None:
337        """Called when the app enters the suspended state."""

Called when the app enters the suspended state.

def on_app_unsuspend(self) -> None:
339    def on_app_unsuspend(self) -> None:
340        """Called when the app exits the suspended state."""

Called when the app exits the suspended state.

def on_app_shutdown(self) -> None:
342    def on_app_shutdown(self) -> None:
343        """Called when the app is beginning the shutdown process."""

Called when the app is beginning the shutdown process.

def on_app_shutdown_complete(self) -> None:
345    def on_app_shutdown_complete(self) -> None:
346        """Called when the app has completed the shutdown process."""

Called when the app has completed the shutdown process.

def has_settings_ui(self) -> bool:
348    def has_settings_ui(self) -> bool:
349        """Called to ask if we have settings UI we can show."""
350        return False

Called to ask if we have settings UI we can show.

def show_settings_ui(self, source_widget: typing.Any | None) -> None:
352    def show_settings_ui(self, source_widget: Any | None) -> None:
353        """Called to show our settings UI."""

Called to show our settings UI.

class PluginSpec:
227class PluginSpec:
228    """Represents a plugin the engine knows about.
229
230    Category: **App Classes**
231
232    The 'enabled' attr represents whether this plugin is set to load.
233    Getting or setting that attr affects the corresponding app-config
234    key. Remember to commit the app-config after making any changes.
235
236    The 'attempted_load' attr will be True if the engine has attempted
237    to load the plugin. If 'attempted_load' is True for a PluginSpec
238    but the 'plugin' attr is None, it means there was an error loading
239    the plugin. If a plugin's api-version does not match the running
240    app, if a new plugin is detected with auto-enable-plugins disabled,
241    or if the user has explicitly disabled a plugin, the engine will not
242    even attempt to load it.
243    """
244
245    def __init__(self, class_path: str, loadable: bool):
246        self.class_path = class_path
247        self.loadable = loadable
248        self.attempted_load = False
249        self.plugin: Plugin | None = None
250
251    @property
252    def enabled(self) -> bool:
253        """Whether the user wants this plugin to load."""
254        plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {})
255        assert isinstance(plugstates, dict)
256        val = plugstates.get(self.class_path, {}).get('enabled', False) is True
257        return val
258
259    @enabled.setter
260    def enabled(self, val: bool) -> None:
261        plugstates: dict[str, dict] = _babase.app.config.setdefault(
262            'Plugins', {}
263        )
264        assert isinstance(plugstates, dict)
265        plugstate = plugstates.setdefault(self.class_path, {})
266        plugstate['enabled'] = val
267
268    def attempt_load_if_enabled(self) -> Plugin | None:
269        """Possibly load the plugin and log any errors."""
270        from babase._general import getclass
271        from babase._language import Lstr
272
273        assert not self.attempted_load
274        assert self.plugin is None
275
276        if not self.enabled:
277            return None
278        self.attempted_load = True
279        if not self.loadable:
280            return None
281        try:
282            cls = getclass(self.class_path, Plugin, True)
283        except Exception as exc:
284            _babase.getsimplesound('error').play()
285            _babase.screenmessage(
286                Lstr(
287                    resource='pluginClassLoadErrorText',
288                    subs=[
289                        ('${PLUGIN}', self.class_path),
290                        ('${ERROR}', str(exc)),
291                    ],
292                ),
293                color=(1, 0, 0),
294            )
295            logging.exception(
296                "Error loading plugin class '%s'.", self.class_path
297            )
298            return None
299        try:
300            self.plugin = cls()
301            return self.plugin
302        except Exception as exc:
303            from babase import _error
304
305            _babase.getsimplesound('error').play()
306            _babase.screenmessage(
307                Lstr(
308                    resource='pluginInitErrorText',
309                    subs=[
310                        ('${PLUGIN}', self.class_path),
311                        ('${ERROR}', str(exc)),
312                    ],
313                ),
314                color=(1, 0, 0),
315            )
316            logging.exception(
317                "Error initing plugin class: '%s'.", self.class_path
318            )
319        return None

Represents a plugin the engine knows about.

Category: App Classes

The 'enabled' attr represents whether this plugin is set to load. Getting or setting that attr affects the corresponding app-config key. Remember to commit the app-config after making any changes.

The 'attempted_load' attr will be True if the engine has attempted to load the plugin. If 'attempted_load' is True for a PluginSpec but the 'plugin' attr is None, it means there was an error loading the plugin. If a plugin's api-version does not match the running app, if a new plugin is detected with auto-enable-plugins disabled, or if the user has explicitly disabled a plugin, the engine will not even attempt to load it.

PluginSpec(class_path: str, loadable: bool)
245    def __init__(self, class_path: str, loadable: bool):
246        self.class_path = class_path
247        self.loadable = loadable
248        self.attempted_load = False
249        self.plugin: Plugin | None = None
class_path
loadable
attempted_load
plugin: Plugin | None
enabled: bool
251    @property
252    def enabled(self) -> bool:
253        """Whether the user wants this plugin to load."""
254        plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {})
255        assert isinstance(plugstates, dict)
256        val = plugstates.get(self.class_path, {}).get('enabled', False) is True
257        return val

Whether the user wants this plugin to load.

def attempt_load_if_enabled(self) -> Plugin | None:
268    def attempt_load_if_enabled(self) -> Plugin | None:
269        """Possibly load the plugin and log any errors."""
270        from babase._general import getclass
271        from babase._language import Lstr
272
273        assert not self.attempted_load
274        assert self.plugin is None
275
276        if not self.enabled:
277            return None
278        self.attempted_load = True
279        if not self.loadable:
280            return None
281        try:
282            cls = getclass(self.class_path, Plugin, True)
283        except Exception as exc:
284            _babase.getsimplesound('error').play()
285            _babase.screenmessage(
286                Lstr(
287                    resource='pluginClassLoadErrorText',
288                    subs=[
289                        ('${PLUGIN}', self.class_path),
290                        ('${ERROR}', str(exc)),
291                    ],
292                ),
293                color=(1, 0, 0),
294            )
295            logging.exception(
296                "Error loading plugin class '%s'.", self.class_path
297            )
298            return None
299        try:
300            self.plugin = cls()
301            return self.plugin
302        except Exception as exc:
303            from babase import _error
304
305            _babase.getsimplesound('error').play()
306            _babase.screenmessage(
307                Lstr(
308                    resource='pluginInitErrorText',
309                    subs=[
310                        ('${PLUGIN}', self.class_path),
311                        ('${ERROR}', str(exc)),
312                    ],
313                ),
314                color=(1, 0, 0),
315            )
316            logging.exception(
317                "Error initing plugin class: '%s'.", self.class_path
318            )
319        return None

Possibly load the plugin and log any errors.

def pushcall( call: Callable, from_other_thread: bool = False, suppress_other_thread_warning: bool = False, other_thread_use_fg_context: bool = False, raw: bool = False) -> None:
1378def pushcall(
1379    call: Callable,
1380    from_other_thread: bool = False,
1381    suppress_other_thread_warning: bool = False,
1382    other_thread_use_fg_context: bool = False,
1383    raw: bool = False,
1384) -> None:
1385    """Push a call to the logic event-loop.
1386    Category: **General Utility Functions**
1387
1388    This call expects to be used in the logic thread, and will automatically
1389    save and restore the babase.Context to behave seamlessly.
1390
1391    If you want to push a call from outside of the logic thread,
1392    however, you can pass 'from_other_thread' as True. In this case
1393    the call will always run in the UI context_ref on the logic thread
1394    or whichever context_ref is in the foreground if
1395    other_thread_use_fg_context is True.
1396    Passing raw=True will disable thread checks and context_ref sets/restores.
1397    """
1398    return None

Push a call to the logic event-loop. Category: General Utility Functions

This call expects to be used in the logic thread, and will automatically save and restore the babase.Context to behave seamlessly.

If you want to push a call from outside of the logic thread, however, you can pass 'from_other_thread' as True. In this case the call will always run in the UI context_ref on the logic thread or whichever context_ref is in the foreground if other_thread_use_fg_context is True. Passing raw=True will disable thread checks and context_ref sets/restores.

def quit( confirm: bool = False, quit_type: QuitType | None = None) -> None:
1402def quit(
1403    confirm: bool = False, quit_type: babase.QuitType | None = None
1404) -> None:
1405    """Quit the app.
1406
1407    Category: **General Utility Functions**
1408
1409    If 'confirm' is True, a confirm dialog will be presented if conditions
1410    allow; otherwise the quit will still be immediate.
1411    See docs for babase.QuitType for explanations of the optional
1412    'quit_type' arg.
1413    """
1414    return None

Quit the app.

Category: General Utility Functions

If 'confirm' is True, a confirm dialog will be presented if conditions allow; otherwise the quit will still be immediate. See docs for babase.QuitType for explanations of the optional 'quit_type' arg.

class QuitType(enum.Enum):
42class QuitType(Enum):
43    """Types of input a controller can send to the game.
44
45    Category: Enums
46
47    'soft' may hide/reset the app but keep the process running, depending
48       on the platform.
49
50    'back' is a variant of 'soft' which may give 'back-button-pressed'
51       behavior depending on the platform. (returning to some previous
52       activity instead of dumping to the home screen, etc.)
53
54    'hard' leads to the process exiting. This generally should be avoided
55       on platforms such as mobile.
56    """
57
58    SOFT = 0
59    BACK = 1
60    HARD = 2

Types of input a controller can send to the game.

Category: Enums

'soft' may hide/reset the app but keep the process running, depending on the platform.

'back' is a variant of 'soft' which may give 'back-button-pressed' behavior depending on the platform. (returning to some previous activity instead of dumping to the home screen, etc.)

'hard' leads to the process exiting. This generally should be avoided on platforms such as mobile.

SOFT = <QuitType.SOFT: 0>
BACK = <QuitType.BACK: 1>
HARD = <QuitType.HARD: 2>
Inherited Members
enum.Enum
name
value
def rowwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, background: bool | None = None, selected_child: Widget | None = None, visible_child: Widget | None = None, claims_left_right: bool | None = None, claims_tab: bool | None = None, selection_loops_to_parent: bool | None = None) -> Widget:
425def rowwidget(
426    edit: bauiv1.Widget | None = None,
427    parent: bauiv1.Widget | None = None,
428    size: Sequence[float] | None = None,
429    position: Sequence[float] | None = None,
430    background: bool | None = None,
431    selected_child: bauiv1.Widget | None = None,
432    visible_child: bauiv1.Widget | None = None,
433    claims_left_right: bool | None = None,
434    claims_tab: bool | None = None,
435    selection_loops_to_parent: bool | None = None,
436) -> bauiv1.Widget:
437    """Create or edit a row widget.
438
439    Category: **User Interface Functions**
440
441    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
442    a new one is created and returned. Arguments that are not set to None
443    are applied to the Widget.
444    """
445    import bauiv1  # pylint: disable=cyclic-import
446
447    return bauiv1.Widget()

Create or edit a row widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def safecolor( color: Sequence[float], target_intensity: float = 0.6) -> tuple[float, ...]:
1452def safecolor(
1453    color: Sequence[float], target_intensity: float = 0.6
1454) -> tuple[float, ...]:
1455    """Given a color tuple, return a color safe to display as text.
1456
1457    Category: **General Utility Functions**
1458
1459    Accepts tuples of length 3 or 4. This will slightly brighten very
1460    dark colors, etc.
1461    """
1462    return (0.0, 0.0, 0.0)

Given a color tuple, return a color safe to display as text.

Category: General Utility Functions

Accepts tuples of length 3 or 4. This will slightly brighten very dark colors, etc.

def screenmessage( message: str | Lstr, color: Optional[Sequence[float]] = None, log: bool = False) -> None:
1465def screenmessage(
1466    message: str | babase.Lstr,
1467    color: Sequence[float] | None = None,
1468    log: bool = False,
1469) -> None:
1470    """Print a message to the local client's screen, in a given color.
1471
1472    Category: **General Utility Functions**
1473
1474    Note that this version of the function is purely for local display.
1475    To broadcast screen messages in network play, look for methods such as
1476    broadcastmessage() provided by the scene-version packages.
1477    """
1478    return None

Print a message to the local client's screen, in a given color.

Category: General Utility Functions

Note that this version of the function is purely for local display. To broadcast screen messages in network play, look for methods such as broadcastmessage() provided by the scene-version packages.

def scrollwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, background: bool | None = None, selected_child: Widget | None = None, capture_arrows: bool = False, on_select_call: Optional[Callable] = None, center_small_content: bool | None = None, color: Optional[Sequence[float]] = None, highlight: bool | None = None, border_opacity: float | None = None, simple_culling_v: float | None = None, selection_loops_to_parent: bool | None = None, claims_left_right: bool | None = None, claims_up_down: bool | None = None, claims_tab: bool | None = None, autoselect: bool | None = None) -> Widget:
450def scrollwidget(
451    edit: bauiv1.Widget | None = None,
452    parent: bauiv1.Widget | None = None,
453    size: Sequence[float] | None = None,
454    position: Sequence[float] | None = None,
455    background: bool | None = None,
456    selected_child: bauiv1.Widget | None = None,
457    capture_arrows: bool = False,
458    on_select_call: Callable | None = None,
459    center_small_content: bool | None = None,
460    color: Sequence[float] | None = None,
461    highlight: bool | None = None,
462    border_opacity: float | None = None,
463    simple_culling_v: float | None = None,
464    selection_loops_to_parent: bool | None = None,
465    claims_left_right: bool | None = None,
466    claims_up_down: bool | None = None,
467    claims_tab: bool | None = None,
468    autoselect: bool | None = None,
469) -> bauiv1.Widget:
470    """Create or edit a scroll widget.
471
472    Category: **User Interface Functions**
473
474    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
475    a new one is created and returned. Arguments that are not set to None
476    are applied to the Widget.
477    """
478    import bauiv1  # pylint: disable=cyclic-import
479
480    return bauiv1.Widget()

Create or edit a scroll widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def set_analytics_screen(screen: str) -> None:
1481def set_analytics_screen(screen: str) -> None:
1482    """Used for analytics to see where in the app players spend their time.
1483
1484    Category: **General Utility Functions**
1485
1486    Generally called when opening a new window or entering some UI.
1487    'screen' should be a string description of an app location
1488    ('Main Menu', etc.)
1489    """
1490    return None

Used for analytics to see where in the app players spend their time.

Category: General Utility Functions

Generally called when opening a new window or entering some UI. 'screen' should be a string description of an app location ('Main Menu', etc.)

class Sound:
57class Sound:
58    """Category: **User Interface Classes**"""
59
60    def play(self) -> None:
61        """Play the sound locally."""
62        return None
63
64    def stop(self) -> None:
65        """Stop the sound if it is playing."""
66        return None

Category: User Interface Classes

def play(self) -> None:
60    def play(self) -> None:
61        """Play the sound locally."""
62        return None

Play the sound locally.

def stop(self) -> None:
64    def stop(self) -> None:
65        """Stop the sound if it is playing."""
66        return None

Stop the sound if it is playing.

class SpecialChar(enum.Enum):
 98class SpecialChar(Enum):
 99    """Special characters the game can print.
100
101    Category: Enums
102    """
103
104    DOWN_ARROW = 0
105    UP_ARROW = 1
106    LEFT_ARROW = 2
107    RIGHT_ARROW = 3
108    TOP_BUTTON = 4
109    LEFT_BUTTON = 5
110    RIGHT_BUTTON = 6
111    BOTTOM_BUTTON = 7
112    DELETE = 8
113    SHIFT = 9
114    BACK = 10
115    LOGO_FLAT = 11
116    REWIND_BUTTON = 12
117    PLAY_PAUSE_BUTTON = 13
118    FAST_FORWARD_BUTTON = 14
119    DPAD_CENTER_BUTTON = 15
120    PLAY_STATION_CROSS_BUTTON = 16
121    PLAY_STATION_CIRCLE_BUTTON = 17
122    PLAY_STATION_TRIANGLE_BUTTON = 18
123    PLAY_STATION_SQUARE_BUTTON = 19
124    PLAY_BUTTON = 20
125    PAUSE_BUTTON = 21
126    OUYA_BUTTON_O = 22
127    OUYA_BUTTON_U = 23
128    OUYA_BUTTON_Y = 24
129    OUYA_BUTTON_A = 25
130    TOKEN = 26
131    LOGO = 27
132    TICKET = 28
133    GOOGLE_PLAY_GAMES_LOGO = 29
134    GAME_CENTER_LOGO = 30
135    DICE_BUTTON1 = 31
136    DICE_BUTTON2 = 32
137    DICE_BUTTON3 = 33
138    DICE_BUTTON4 = 34
139    GAME_CIRCLE_LOGO = 35
140    PARTY_ICON = 36
141    TEST_ACCOUNT = 37
142    TICKET_BACKING = 38
143    TROPHY1 = 39
144    TROPHY2 = 40
145    TROPHY3 = 41
146    TROPHY0A = 42
147    TROPHY0B = 43
148    TROPHY4 = 44
149    LOCAL_ACCOUNT = 45
150    EXPLODINARY_LOGO = 46
151    FLAG_UNITED_STATES = 47
152    FLAG_MEXICO = 48
153    FLAG_GERMANY = 49
154    FLAG_BRAZIL = 50
155    FLAG_RUSSIA = 51
156    FLAG_CHINA = 52
157    FLAG_UNITED_KINGDOM = 53
158    FLAG_CANADA = 54
159    FLAG_INDIA = 55
160    FLAG_JAPAN = 56
161    FLAG_FRANCE = 57
162    FLAG_INDONESIA = 58
163    FLAG_ITALY = 59
164    FLAG_SOUTH_KOREA = 60
165    FLAG_NETHERLANDS = 61
166    FEDORA = 62
167    HAL = 63
168    CROWN = 64
169    YIN_YANG = 65
170    EYE_BALL = 66
171    SKULL = 67
172    HEART = 68
173    DRAGON = 69
174    HELMET = 70
175    MUSHROOM = 71
176    NINJA_STAR = 72
177    VIKING_HELMET = 73
178    MOON = 74
179    SPIDER = 75
180    FIREBALL = 76
181    FLAG_UNITED_ARAB_EMIRATES = 77
182    FLAG_QATAR = 78
183    FLAG_EGYPT = 79
184    FLAG_KUWAIT = 80
185    FLAG_ALGERIA = 81
186    FLAG_SAUDI_ARABIA = 82
187    FLAG_MALAYSIA = 83
188    FLAG_CZECH_REPUBLIC = 84
189    FLAG_AUSTRALIA = 85
190    FLAG_SINGAPORE = 86
191    OCULUS_LOGO = 87
192    STEAM_LOGO = 88
193    NVIDIA_LOGO = 89
194    FLAG_IRAN = 90
195    FLAG_POLAND = 91
196    FLAG_ARGENTINA = 92
197    FLAG_PHILIPPINES = 93
198    FLAG_CHILE = 94
199    MIKIROG = 95
200    V2_LOGO = 96

Special characters the game can print.

Category: Enums

DOWN_ARROW = <SpecialChar.DOWN_ARROW: 0>
UP_ARROW = <SpecialChar.UP_ARROW: 1>
LEFT_ARROW = <SpecialChar.LEFT_ARROW: 2>
RIGHT_ARROW = <SpecialChar.RIGHT_ARROW: 3>
TOP_BUTTON = <SpecialChar.TOP_BUTTON: 4>
LEFT_BUTTON = <SpecialChar.LEFT_BUTTON: 5>
RIGHT_BUTTON = <SpecialChar.RIGHT_BUTTON: 6>
BOTTOM_BUTTON = <SpecialChar.BOTTOM_BUTTON: 7>
DELETE = <SpecialChar.DELETE: 8>
SHIFT = <SpecialChar.SHIFT: 9>
BACK = <SpecialChar.BACK: 10>
LOGO_FLAT = <SpecialChar.LOGO_FLAT: 11>
REWIND_BUTTON = <SpecialChar.REWIND_BUTTON: 12>
PLAY_PAUSE_BUTTON = <SpecialChar.PLAY_PAUSE_BUTTON: 13>
FAST_FORWARD_BUTTON = <SpecialChar.FAST_FORWARD_BUTTON: 14>
DPAD_CENTER_BUTTON = <SpecialChar.DPAD_CENTER_BUTTON: 15>
PLAY_STATION_CROSS_BUTTON = <SpecialChar.PLAY_STATION_CROSS_BUTTON: 16>
PLAY_STATION_CIRCLE_BUTTON = <SpecialChar.PLAY_STATION_CIRCLE_BUTTON: 17>
PLAY_STATION_TRIANGLE_BUTTON = <SpecialChar.PLAY_STATION_TRIANGLE_BUTTON: 18>
PLAY_STATION_SQUARE_BUTTON = <SpecialChar.PLAY_STATION_SQUARE_BUTTON: 19>
PLAY_BUTTON = <SpecialChar.PLAY_BUTTON: 20>
PAUSE_BUTTON = <SpecialChar.PAUSE_BUTTON: 21>
OUYA_BUTTON_O = <SpecialChar.OUYA_BUTTON_O: 22>
OUYA_BUTTON_U = <SpecialChar.OUYA_BUTTON_U: 23>
OUYA_BUTTON_Y = <SpecialChar.OUYA_BUTTON_Y: 24>
OUYA_BUTTON_A = <SpecialChar.OUYA_BUTTON_A: 25>
TOKEN = <SpecialChar.TOKEN: 26>
TICKET = <SpecialChar.TICKET: 28>
DICE_BUTTON1 = <SpecialChar.DICE_BUTTON1: 31>
DICE_BUTTON2 = <SpecialChar.DICE_BUTTON2: 32>
DICE_BUTTON3 = <SpecialChar.DICE_BUTTON3: 33>
DICE_BUTTON4 = <SpecialChar.DICE_BUTTON4: 34>
PARTY_ICON = <SpecialChar.PARTY_ICON: 36>
TEST_ACCOUNT = <SpecialChar.TEST_ACCOUNT: 37>
TICKET_BACKING = <SpecialChar.TICKET_BACKING: 38>
TROPHY1 = <SpecialChar.TROPHY1: 39>
TROPHY2 = <SpecialChar.TROPHY2: 40>
TROPHY3 = <SpecialChar.TROPHY3: 41>
TROPHY0A = <SpecialChar.TROPHY0A: 42>
TROPHY0B = <SpecialChar.TROPHY0B: 43>
TROPHY4 = <SpecialChar.TROPHY4: 44>
LOCAL_ACCOUNT = <SpecialChar.LOCAL_ACCOUNT: 45>
FLAG_UNITED_STATES = <SpecialChar.FLAG_UNITED_STATES: 47>
FLAG_MEXICO = <SpecialChar.FLAG_MEXICO: 48>
FLAG_GERMANY = <SpecialChar.FLAG_GERMANY: 49>
FLAG_BRAZIL = <SpecialChar.FLAG_BRAZIL: 50>
FLAG_RUSSIA = <SpecialChar.FLAG_RUSSIA: 51>
FLAG_CHINA = <SpecialChar.FLAG_CHINA: 52>
FLAG_UNITED_KINGDOM = <SpecialChar.FLAG_UNITED_KINGDOM: 53>
FLAG_CANADA = <SpecialChar.FLAG_CANADA: 54>
FLAG_INDIA = <SpecialChar.FLAG_INDIA: 55>
FLAG_JAPAN = <SpecialChar.FLAG_JAPAN: 56>
FLAG_FRANCE = <SpecialChar.FLAG_FRANCE: 57>
FLAG_INDONESIA = <SpecialChar.FLAG_INDONESIA: 58>
FLAG_ITALY = <SpecialChar.FLAG_ITALY: 59>
FLAG_SOUTH_KOREA = <SpecialChar.FLAG_SOUTH_KOREA: 60>
FLAG_NETHERLANDS = <SpecialChar.FLAG_NETHERLANDS: 61>
FEDORA = <SpecialChar.FEDORA: 62>
HAL = <SpecialChar.HAL: 63>
CROWN = <SpecialChar.CROWN: 64>
YIN_YANG = <SpecialChar.YIN_YANG: 65>
EYE_BALL = <SpecialChar.EYE_BALL: 66>
SKULL = <SpecialChar.SKULL: 67>
HEART = <SpecialChar.HEART: 68>
DRAGON = <SpecialChar.DRAGON: 69>
HELMET = <SpecialChar.HELMET: 70>
MUSHROOM = <SpecialChar.MUSHROOM: 71>
NINJA_STAR = <SpecialChar.NINJA_STAR: 72>
VIKING_HELMET = <SpecialChar.VIKING_HELMET: 73>
MOON = <SpecialChar.MOON: 74>
SPIDER = <SpecialChar.SPIDER: 75>
FIREBALL = <SpecialChar.FIREBALL: 76>
FLAG_UNITED_ARAB_EMIRATES = <SpecialChar.FLAG_UNITED_ARAB_EMIRATES: 77>
FLAG_QATAR = <SpecialChar.FLAG_QATAR: 78>
FLAG_EGYPT = <SpecialChar.FLAG_EGYPT: 79>
FLAG_KUWAIT = <SpecialChar.FLAG_KUWAIT: 80>
FLAG_ALGERIA = <SpecialChar.FLAG_ALGERIA: 81>
FLAG_SAUDI_ARABIA = <SpecialChar.FLAG_SAUDI_ARABIA: 82>
FLAG_MALAYSIA = <SpecialChar.FLAG_MALAYSIA: 83>
FLAG_CZECH_REPUBLIC = <SpecialChar.FLAG_CZECH_REPUBLIC: 84>
FLAG_AUSTRALIA = <SpecialChar.FLAG_AUSTRALIA: 85>
FLAG_SINGAPORE = <SpecialChar.FLAG_SINGAPORE: 86>
FLAG_IRAN = <SpecialChar.FLAG_IRAN: 90>
FLAG_POLAND = <SpecialChar.FLAG_POLAND: 91>
FLAG_ARGENTINA = <SpecialChar.FLAG_ARGENTINA: 92>
FLAG_PHILIPPINES = <SpecialChar.FLAG_PHILIPPINES: 93>
FLAG_CHILE = <SpecialChar.FLAG_CHILE: 94>
MIKIROG = <SpecialChar.MIKIROG: 95>
Inherited Members
enum.Enum
name
value
class Texture:
69class Texture:
70    """Category: **User Interface Classes**"""
71
72    pass

Category: User Interface Classes

def textwidget( edit: Widget | None = None, parent: Widget | None = None, size: Optional[Sequence[float]] = None, position: Optional[Sequence[float]] = None, text: str | Lstr | None = None, v_align: str | None = None, h_align: str | None = None, editable: bool | None = None, padding: float | None = None, on_return_press_call: Optional[Callable[[], NoneType]] = None, on_activate_call: Optional[Callable[[], NoneType]] = None, selectable: bool | None = None, query: Widget | None = None, max_chars: int | None = None, color: Optional[Sequence[float]] = None, click_activate: bool | None = None, on_select_call: Optional[Callable[[], NoneType]] = None, always_highlight: bool | None = None, draw_controller: Widget | None = None, scale: float | None = None, corner_scale: float | None = None, description: str | Lstr | None = None, transition_delay: float | None = None, maxwidth: float | None = None, max_height: float | None = None, flatness: float | None = None, shadow: float | None = None, autoselect: bool | None = None, rotate: float | None = None, enabled: bool | None = None, force_internal_editing: bool | None = None, always_show_carat: bool | None = None, big: bool | None = None, extra_touch_border_scale: float | None = None, res_scale: float | None = None, query_max_chars: Widget | None = None, query_description: Widget | None = None, adapter_finished: bool | None = None, glow_type: str | None = None, allow_clear_button: bool | None = None) -> Widget:
493def textwidget(
494    edit: bauiv1.Widget | None = None,
495    parent: bauiv1.Widget | None = None,
496    size: Sequence[float] | None = None,
497    position: Sequence[float] | None = None,
498    text: str | bauiv1.Lstr | None = None,
499    v_align: str | None = None,
500    h_align: str | None = None,
501    editable: bool | None = None,
502    padding: float | None = None,
503    on_return_press_call: Callable[[], None] | None = None,
504    on_activate_call: Callable[[], None] | None = None,
505    selectable: bool | None = None,
506    query: bauiv1.Widget | None = None,
507    max_chars: int | None = None,
508    color: Sequence[float] | None = None,
509    click_activate: bool | None = None,
510    on_select_call: Callable[[], None] | None = None,
511    always_highlight: bool | None = None,
512    draw_controller: bauiv1.Widget | None = None,
513    scale: float | None = None,
514    corner_scale: float | None = None,
515    description: str | bauiv1.Lstr | None = None,
516    transition_delay: float | None = None,
517    maxwidth: float | None = None,
518    max_height: float | None = None,
519    flatness: float | None = None,
520    shadow: float | None = None,
521    autoselect: bool | None = None,
522    rotate: float | None = None,
523    enabled: bool | None = None,
524    force_internal_editing: bool | None = None,
525    always_show_carat: bool | None = None,
526    big: bool | None = None,
527    extra_touch_border_scale: float | None = None,
528    res_scale: float | None = None,
529    query_max_chars: bauiv1.Widget | None = None,
530    query_description: bauiv1.Widget | None = None,
531    adapter_finished: bool | None = None,
532    glow_type: str | None = None,
533    allow_clear_button: bool | None = None,
534) -> bauiv1.Widget:
535    """Create or edit a text widget.
536
537    Category: **User Interface Functions**
538
539    Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
540    a new one is created and returned. Arguments that are not set to None
541    are applied to the Widget.
542    """
543    import bauiv1  # pylint: disable=cyclic-import
544
545    return bauiv1.Widget()

Create or edit a text widget.

Category: User Interface Functions

Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise a new one is created and returned. Arguments that are not set to None are applied to the Widget.

def timestring(timeval: float | int, centi: bool = True) -> Lstr:
15def timestring(
16    timeval: float | int,
17    centi: bool = True,
18) -> babase.Lstr:
19    """Generate a babase.Lstr for displaying a time value.
20
21    Category: **General Utility Functions**
22
23    Given a time value, returns a babase.Lstr with:
24    (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).
25
26    WARNING: the underlying Lstr value is somewhat large so don't use this
27    to rapidly update Node text values for an onscreen timer or you may
28    consume significant network bandwidth.  For that purpose you should
29    use a 'timedisplay' Node and attribute connections.
30
31    """
32    from babase._language import Lstr
33
34    # We take float seconds but operate on int milliseconds internally.
35    timeval = int(1000 * timeval)
36    bits = []
37    subs = []
38    hval = (timeval // 1000) // (60 * 60)
39    if hval != 0:
40        bits.append('${H}')
41        subs.append(
42            (
43                '${H}',
44                Lstr(
45                    resource='timeSuffixHoursText',
46                    subs=[('${COUNT}', str(hval))],
47                ),
48            )
49        )
50    mval = ((timeval // 1000) // 60) % 60
51    if mval != 0:
52        bits.append('${M}')
53        subs.append(
54            (
55                '${M}',
56                Lstr(
57                    resource='timeSuffixMinutesText',
58                    subs=[('${COUNT}', str(mval))],
59                ),
60            )
61        )
62
63    # We add seconds if its non-zero *or* we haven't added anything else.
64    if centi:
65        # pylint: disable=consider-using-f-string
66        sval = timeval / 1000.0 % 60.0
67        if sval >= 0.005 or not bits:
68            bits.append('${S}')
69            subs.append(
70                (
71                    '${S}',
72                    Lstr(
73                        resource='timeSuffixSecondsText',
74                        subs=[('${COUNT}', ('%.2f' % sval))],
75                    ),
76                )
77            )
78    else:
79        sval = timeval // 1000 % 60
80        if sval != 0 or not bits:
81            bits.append('${S}')
82            subs.append(
83                (
84                    '${S}',
85                    Lstr(
86                        resource='timeSuffixSecondsText',
87                        subs=[('${COUNT}', str(sval))],
88                    ),
89                )
90            )
91    return Lstr(value=' '.join(bits), subs=subs)

Generate a babase.Lstr for displaying a time value.

Category: General Utility Functions

Given a time value, returns a babase.Lstr with: (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).

WARNING: the underlying Lstr value is somewhat large so don't use this to rapidly update Node text values for an onscreen timer or you may consume significant network bandwidth. For that purpose you should use a 'timedisplay' Node and attribute connections.

def uicleanupcheck(obj: Any, widget: Widget) -> None:
173def uicleanupcheck(obj: Any, widget: bauiv1.Widget) -> None:
174    """Add a check to ensure a widget-owning object gets cleaned up properly.
175
176    Category: User Interface Functions
177
178    This adds a check which will print an error message if the provided
179    object still exists ~5 seconds after the provided bauiv1.Widget dies.
180
181    This is a good sanity check for any sort of object that wraps or
182    controls a bauiv1.Widget. For instance, a 'Window' class instance has
183    no reason to still exist once its root container bauiv1.Widget has fully
184    transitioned out and been destroyed. Circular references or careless
185    strong referencing can lead to such objects never getting destroyed,
186    however, and this helps detect such cases to avoid memory leaks.
187    """
188    if DEBUG_UI_CLEANUP_CHECKS:
189        print(f'adding uicleanup to {obj}')
190    if not isinstance(widget, _bauiv1.Widget):
191        raise TypeError('widget arg is not a bauiv1.Widget')
192
193    if bool(False):
194
195        def foobar() -> None:
196            """Just testing."""
197            if DEBUG_UI_CLEANUP_CHECKS:
198                print('uicleanupcheck widget dying...')
199
200        widget.add_delete_callback(foobar)
201
202    assert babase.app.classic is not None
203    babase.app.ui_v1.cleanupchecks.append(
204        UICleanupCheck(
205            obj=weakref.ref(obj), widget=widget, widget_death_time=None
206        )
207    )

Add a check to ensure a widget-owning object gets cleaned up properly.

Category: User Interface Functions

This adds a check which will print an error message if the provided object still exists ~5 seconds after the provided bauiv1.Widget dies.

This is a good sanity check for any sort of object that wraps or controls a bauiv1.Widget. For instance, a 'Window' class instance has no reason to still exist once its root container bauiv1.Widget has fully transitioned out and been destroyed. Circular references or careless strong referencing can lead to such objects never getting destroyed, however, and this helps detect such cases to avoid memory leaks.

class UIScale(enum.Enum):
63class UIScale(Enum):
64    """The overall scale the UI is being rendered for. Note that this is
65    independent of pixel resolution. For example, a phone and a desktop PC
66    might render the game at similar pixel resolutions but the size they
67    display content at will vary significantly.
68
69    Category: Enums
70
71    'large' is used for devices such as desktop PCs where fine details can
72       be clearly seen. UI elements are generally smaller on the screen
73       and more content can be seen at once.
74
75    'medium' is used for devices such as tablets, TVs, or VR headsets.
76       This mode strikes a balance between clean readability and amount of
77       content visible.
78
79    'small' is used primarily for phones or other small devices where
80       content needs to be presented as large and clear in order to remain
81       readable from an average distance.
82    """
83
84    LARGE = 0
85    MEDIUM = 1
86    SMALL = 2

The overall scale the UI is being rendered for. Note that this is independent of pixel resolution. For example, a phone and a desktop PC might render the game at similar pixel resolutions but the size they display content at will vary significantly.

Category: Enums

'large' is used for devices such as desktop PCs where fine details can be clearly seen. UI elements are generally smaller on the screen and more content can be seen at once.

'medium' is used for devices such as tablets, TVs, or VR headsets. This mode strikes a balance between clean readability and amount of content visible.

'small' is used primarily for phones or other small devices where content needs to be presented as large and clear in order to remain readable from an average distance.

LARGE = <UIScale.LARGE: 0>
MEDIUM = <UIScale.MEDIUM: 1>
SMALL = <UIScale.SMALL: 2>
Inherited Members
enum.Enum
name
value
class UIV1Subsystem(babase._appsubsystem.AppSubsystem):
 23class UIV1Subsystem(babase.AppSubsystem):
 24    """Consolidated UI functionality for the app.
 25
 26    Category: **App Classes**
 27
 28    To use this class, access the single instance of it at 'ba.app.ui'.
 29    """
 30
 31    def __init__(self) -> None:
 32        super().__init__()
 33        env = babase.env()
 34
 35        self.controller: UIController | None = None
 36
 37        self._main_menu_window: bauiv1.Widget | None = None
 38        self._main_menu_location: str | None = None
 39        self.quit_window: bauiv1.Widget | None = None
 40
 41        # From classic.
 42        self.main_menu_resume_callbacks: list = []  # Can probably go away.
 43
 44        self._uiscale: babase.UIScale
 45
 46        interfacetype = babase.app.config.get('UI Scale', env['ui_scale'])
 47        if interfacetype == 'auto':
 48            interfacetype = env['ui_scale']
 49
 50        if interfacetype == 'large':
 51            self._uiscale = babase.UIScale.LARGE
 52        elif interfacetype == 'medium':
 53            self._uiscale = babase.UIScale.MEDIUM
 54        elif interfacetype == 'small':
 55            self._uiscale = babase.UIScale.SMALL
 56        else:
 57            raise RuntimeError(f'Invalid UIScale value: {interfacetype}')
 58
 59        self.window_states: dict[type, Any] = {}  # FIXME: Kill this.
 60        self.main_menu_selection: str | None = None  # FIXME: Kill this.
 61        self.have_party_queue_window = False
 62        self.cleanupchecks: list[UICleanupCheck] = []
 63        self.upkeeptimer: babase.AppTimer | None = None
 64        self.use_toolbars = _bauiv1.toolbar_test()
 65
 66        self.title_color = (0.72, 0.7, 0.75)
 67        self.heading_color = (0.72, 0.7, 0.75)
 68        self.infotextcolor = (0.7, 0.9, 0.7)
 69
 70        # Switch our overall game selection UI flow between Play and
 71        # Private-party playlist selection modes; should do this in
 72        # a more elegant way once we revamp high level UI stuff a bit.
 73        self.selecting_private_party_playlist: bool = False
 74
 75    @property
 76    def available(self) -> bool:
 77        """Can uiv1 currently be used?
 78
 79        Code that may run in headless mode, before the UI has been spun up,
 80        while other ui systems are active, etc. can check this to avoid
 81        likely erroring.
 82        """
 83        return _bauiv1.is_available()
 84
 85    @property
 86    def uiscale(self) -> babase.UIScale:
 87        """Current ui scale for the app."""
 88        return self._uiscale
 89
 90    @override
 91    def on_app_loading(self) -> None:
 92        from bauiv1._uitypes import UIController, ui_upkeep
 93
 94        # IMPORTANT: If tweaking UI stuff, make sure it behaves for small,
 95        # medium, and large UI modes. (doesn't run off screen, etc).
 96        # The overrides below can be used to test with different sizes.
 97        # Generally small is used on phones, medium is used on tablets/tvs,
 98        # and large is on desktop computers or perhaps large tablets. When
 99        # possible, run in windowed mode and resize the window to assure
100        # this holds true at all aspect ratios.
101
102        # UPDATE: A better way to test this is now by setting the environment
103        # variable BA_UI_SCALE to "small", "medium", or "large".
104        # This will affect system UIs not covered by the values below such
105        # as screen-messages. The below values remain functional, however,
106        # for cases such as Android where environment variables can't be set
107        # easily.
108
109        if bool(False):  # force-test ui scale
110            self._uiscale = babase.UIScale.SMALL
111            with babase.ContextRef.empty():
112                babase.pushcall(
113                    lambda: babase.screenmessage(
114                        f'FORCING UISCALE {self._uiscale.name} FOR TESTING',
115                        color=(1, 0, 1),
116                        log=True,
117                    )
118                )
119
120        self.controller = UIController()
121
122        # Kick off our periodic UI upkeep.
123        # FIXME: Can probably kill this if we do immediate UI death checks.
124        self.upkeeptimer = babase.AppTimer(2.6543, ui_upkeep, repeat=True)
125
126    def set_main_menu_window(
127        self,
128        window: bauiv1.Widget,
129        from_window: bauiv1.Widget | None | bool = True,
130    ) -> None:
131        """Set the current 'main' window, replacing any existing.
132
133        If 'from_window' is passed as a bauiv1.Widget or None, a warning
134        will be issued if it that value does not match the current main
135        window. This can help clean up flawed code that can lead to bad
136        UI states. A value of False will disable the check.
137        """
138
139        existing = self._main_menu_window
140
141        try:
142            if isinstance(from_window, bool):
143                # For default val True we warn that the arg wasn't
144                # passed. False can be explicitly passed to disable this
145                # check.
146                if from_window is True:
147                    caller_frame = inspect.stack()[1]
148                    caller_filename = caller_frame.filename
149                    caller_line_number = caller_frame.lineno
150                    logging.warning(
151                        'set_main_menu_window() should be passed a'
152                        " 'from_window' value to help ensure proper UI behavior"
153                        ' (%s line %i).',
154                        caller_filename,
155                        caller_line_number,
156                    )
157            else:
158                # For everything else, warn if what they passed wasn't
159                # the previous main menu widget.
160                if from_window is not existing:
161                    caller_frame = inspect.stack()[1]
162                    caller_filename = caller_frame.filename
163                    caller_line_number = caller_frame.lineno
164                    logging.warning(
165                        "set_main_menu_window() was passed 'from_window' %s"
166                        ' but existing main-menu-window is %s. (%s line %i).',
167                        from_window,
168                        existing,
169                        caller_filename,
170                        caller_line_number,
171                    )
172        except Exception:
173            # Prevent any bugs in these checks from causing problems.
174            logging.exception('Error checking from_window')
175
176        # Once the above code leads to us fixing all leftover window bugs
177        # at the source, we can kill the code below.
178
179        # Let's grab the location where we were called from to report
180        # if we have to force-kill the existing window (which normally
181        # should not happen).
182        frameline = None
183        try:
184            frame = inspect.currentframe()
185            if frame is not None:
186                frame = frame.f_back
187            if frame is not None:
188                frameinfo = inspect.getframeinfo(frame)
189                frameline = f'{frameinfo.filename} {frameinfo.lineno}'
190        except Exception:
191            logging.exception('Error calcing line for set_main_menu_window')
192
193        # With our legacy main-menu system, the caller is responsible for
194        # clearing out the old main menu window when assigning the new.
195        # However there are corner cases where that doesn't happen and we get
196        # old windows stuck under the new main one. So let's guard against
197        # that. However, we can't simply delete the existing main window when
198        # a new one is assigned because the user may transition the old out
199        # *after* the assignment. Sigh. So, as a happy medium, let's check in
200        # on the old after a short bit of time and kill it if its still alive.
201        # That will be a bit ugly on screen but at least should un-break
202        # things.
203        def _delay_kill() -> None:
204            import time
205
206            if existing:
207                print(
208                    f'Killing old main_menu_window'
209                    f' when called at: {frameline} t={time.time():.3f}'
210                )
211                existing.delete()
212
213        babase.apptimer(1.0, _delay_kill)
214        self._main_menu_window = window
215
216    def clear_main_menu_window(self, transition: str | None = None) -> None:
217        """Clear any existing 'main' window with the provided transition."""
218        assert transition is None or not transition.endswith('_in')
219        if self._main_menu_window:
220            if (
221                transition is not None
222                and not self._main_menu_window.transitioning_out
223            ):
224                _bauiv1.containerwidget(
225                    edit=self._main_menu_window, transition=transition
226                )
227            else:
228                self._main_menu_window.delete()
229            self._main_menu_window = None
230
231    def add_main_menu_close_callback(self, call: Callable[[], Any]) -> None:
232        """(internal)"""
233
234        # If there's no main menu up, just call immediately.
235        if not self.has_main_menu_window():
236            with babase.ContextRef.empty():
237                call()
238        else:
239            self.main_menu_resume_callbacks.append(call)
240
241    def has_main_menu_window(self) -> bool:
242        """Return whether a main menu window is present."""
243        return bool(self._main_menu_window)
244
245    def set_main_menu_location(self, location: str) -> None:
246        """Set the location represented by the current main menu window."""
247        self._main_menu_location = location
248
249    def get_main_menu_location(self) -> str | None:
250        """Return the current named main menu location, if any."""
251        return self._main_menu_location

Consolidated UI functionality for the app.

Category: App Classes

To use this class, access the single instance of it at 'ba.app.ui'.

controller: bauiv1._uitypes.UIController | None
quit_window: Widget | None
main_menu_resume_callbacks: list
window_states: dict[type, typing.Any]
main_menu_selection: str | None
have_party_queue_window
cleanupchecks: list[bauiv1._uitypes.UICleanupCheck]
upkeeptimer: AppTimer | None
use_toolbars
title_color
heading_color
infotextcolor
selecting_private_party_playlist: bool
available: bool
75    @property
76    def available(self) -> bool:
77        """Can uiv1 currently be used?
78
79        Code that may run in headless mode, before the UI has been spun up,
80        while other ui systems are active, etc. can check this to avoid
81        likely erroring.
82        """
83        return _bauiv1.is_available()

Can uiv1 currently be used?

Code that may run in headless mode, before the UI has been spun up, while other ui systems are active, etc. can check this to avoid likely erroring.

uiscale: UIScale
85    @property
86    def uiscale(self) -> babase.UIScale:
87        """Current ui scale for the app."""
88        return self._uiscale

Current ui scale for the app.

@override
def on_app_loading(self) -> None:
 90    @override
 91    def on_app_loading(self) -> None:
 92        from bauiv1._uitypes import UIController, ui_upkeep
 93
 94        # IMPORTANT: If tweaking UI stuff, make sure it behaves for small,
 95        # medium, and large UI modes. (doesn't run off screen, etc).
 96        # The overrides below can be used to test with different sizes.
 97        # Generally small is used on phones, medium is used on tablets/tvs,
 98        # and large is on desktop computers or perhaps large tablets. When
 99        # possible, run in windowed mode and resize the window to assure
100        # this holds true at all aspect ratios.
101
102        # UPDATE: A better way to test this is now by setting the environment
103        # variable BA_UI_SCALE to "small", "medium", or "large".
104        # This will affect system UIs not covered by the values below such
105        # as screen-messages. The below values remain functional, however,
106        # for cases such as Android where environment variables can't be set
107        # easily.
108
109        if bool(False):  # force-test ui scale
110            self._uiscale = babase.UIScale.SMALL
111            with babase.ContextRef.empty():
112                babase.pushcall(
113                    lambda: babase.screenmessage(
114                        f'FORCING UISCALE {self._uiscale.name} FOR TESTING',
115                        color=(1, 0, 1),
116                        log=True,
117                    )
118                )
119
120        self.controller = UIController()
121
122        # Kick off our periodic UI upkeep.
123        # FIXME: Can probably kill this if we do immediate UI death checks.
124        self.upkeeptimer = babase.AppTimer(2.6543, ui_upkeep, repeat=True)

Called when the app reaches the loading state.

Note that subsystems created after the app switches to the loading state will not receive this callback. Subsystems created by plugins are an example of this.

def set_main_menu_window( self, window: Widget, from_window: Widget | None | bool = True) -> None:
126    def set_main_menu_window(
127        self,
128        window: bauiv1.Widget,
129        from_window: bauiv1.Widget | None | bool = True,
130    ) -> None:
131        """Set the current 'main' window, replacing any existing.
132
133        If 'from_window' is passed as a bauiv1.Widget or None, a warning
134        will be issued if it that value does not match the current main
135        window. This can help clean up flawed code that can lead to bad
136        UI states. A value of False will disable the check.
137        """
138
139        existing = self._main_menu_window
140
141        try:
142            if isinstance(from_window, bool):
143                # For default val True we warn that the arg wasn't
144                # passed. False can be explicitly passed to disable this
145                # check.
146                if from_window is True:
147                    caller_frame = inspect.stack()[1]
148                    caller_filename = caller_frame.filename
149                    caller_line_number = caller_frame.lineno
150                    logging.warning(
151                        'set_main_menu_window() should be passed a'
152                        " 'from_window' value to help ensure proper UI behavior"
153                        ' (%s line %i).',
154                        caller_filename,
155                        caller_line_number,
156                    )
157            else:
158                # For everything else, warn if what they passed wasn't
159                # the previous main menu widget.
160                if from_window is not existing:
161                    caller_frame = inspect.stack()[1]
162                    caller_filename = caller_frame.filename
163                    caller_line_number = caller_frame.lineno
164                    logging.warning(
165                        "set_main_menu_window() was passed 'from_window' %s"
166                        ' but existing main-menu-window is %s. (%s line %i).',
167                        from_window,
168                        existing,
169                        caller_filename,
170                        caller_line_number,
171                    )
172        except Exception:
173            # Prevent any bugs in these checks from causing problems.
174            logging.exception('Error checking from_window')
175
176        # Once the above code leads to us fixing all leftover window bugs
177        # at the source, we can kill the code below.
178
179        # Let's grab the location where we were called from to report
180        # if we have to force-kill the existing window (which normally
181        # should not happen).
182        frameline = None
183        try:
184            frame = inspect.currentframe()
185            if frame is not None:
186                frame = frame.f_back
187            if frame is not None:
188                frameinfo = inspect.getframeinfo(frame)
189                frameline = f'{frameinfo.filename} {frameinfo.lineno}'
190        except Exception:
191            logging.exception('Error calcing line for set_main_menu_window')
192
193        # With our legacy main-menu system, the caller is responsible for
194        # clearing out the old main menu window when assigning the new.
195        # However there are corner cases where that doesn't happen and we get
196        # old windows stuck under the new main one. So let's guard against
197        # that. However, we can't simply delete the existing main window when
198        # a new one is assigned because the user may transition the old out
199        # *after* the assignment. Sigh. So, as a happy medium, let's check in
200        # on the old after a short bit of time and kill it if its still alive.
201        # That will be a bit ugly on screen but at least should un-break
202        # things.
203        def _delay_kill() -> None:
204            import time
205
206            if existing:
207                print(
208                    f'Killing old main_menu_window'
209                    f' when called at: {frameline} t={time.time():.3f}'
210                )
211                existing.delete()
212
213        babase.apptimer(1.0, _delay_kill)
214        self._main_menu_window = window

Set the current 'main' window, replacing any existing.

If 'from_window' is passed as a bauiv1.Widget or None, a warning will be issued if it that value does not match the current main window. This can help clean up flawed code that can lead to bad UI states. A value of False will disable the check.

def clear_main_menu_window(self, transition: str | None = None) -> None:
216    def clear_main_menu_window(self, transition: str | None = None) -> None:
217        """Clear any existing 'main' window with the provided transition."""
218        assert transition is None or not transition.endswith('_in')
219        if self._main_menu_window:
220            if (
221                transition is not None
222                and not self._main_menu_window.transitioning_out
223            ):
224                _bauiv1.containerwidget(
225                    edit=self._main_menu_window, transition=transition
226                )
227            else:
228                self._main_menu_window.delete()
229            self._main_menu_window = None

Clear any existing 'main' window with the provided transition.

def has_main_menu_window(self) -> bool:
241    def has_main_menu_window(self) -> bool:
242        """Return whether a main menu window is present."""
243        return bool(self._main_menu_window)

Return whether a main menu window is present.

def set_main_menu_location(self, location: str) -> None:
245    def set_main_menu_location(self, location: str) -> None:
246        """Set the location represented by the current main menu window."""
247        self._main_menu_location = location

Set the location represented by the current main menu window.

def get_main_menu_location(self) -> str | None:
249    def get_main_menu_location(self) -> str | None:
250        """Return the current named main menu location, if any."""
251        return self._main_menu_location

Return the current named main menu location, if any.

Inherited Members
babase._appsubsystem.AppSubsystem
on_app_running
on_app_suspend
on_app_unsuspend
on_app_shutdown
on_app_shutdown_complete
do_apply_app_config
WeakCall = <class 'babase._general._WeakCall'>
def widget( edit: Widget | None = None, up_widget: Widget | None = None, down_widget: Widget | None = None, left_widget: Widget | None = None, right_widget: Widget | None = None, show_buffer_top: float | None = None, show_buffer_bottom: float | None = None, show_buffer_left: float | None = None, show_buffer_right: float | None = None, autoselect: bool | None = None) -> None:
564def widget(
565    edit: bauiv1.Widget | None = None,
566    up_widget: bauiv1.Widget | None = None,
567    down_widget: bauiv1.Widget | None = None,
568    left_widget: bauiv1.Widget | None = None,
569    right_widget: bauiv1.Widget | None = None,
570    show_buffer_top: float | None = None,
571    show_buffer_bottom: float | None = None,
572    show_buffer_left: float | None = None,
573    show_buffer_right: float | None = None,
574    autoselect: bool | None = None,
575) -> None:
576    """Edit common attributes of any widget.
577
578    Category: **User Interface Functions**
579
580    Unlike other UI calls, this can only be used to edit, not to create.
581    """
582    return None

Edit common attributes of any widget.

Category: User Interface Functions

Unlike other UI calls, this can only be used to edit, not to create.

class Widget:
 75class Widget:
 76    """Internal type for low level UI elements; buttons, windows, etc.
 77
 78    Category: **User Interface Classes**
 79
 80    This class represents a weak reference to a widget object
 81    in the internal C++ layer. Currently, functions such as
 82    bauiv1.buttonwidget() must be used to instantiate or edit these.
 83    """
 84
 85    transitioning_out: bool
 86    """Whether this widget is in the process of dying (read only).
 87
 88       It can be useful to check this on a window's root widget to
 89       prevent multiple window actions from firing simultaneously,
 90       potentially leaving the UI in a broken state."""
 91
 92    def __bool__(self) -> bool:
 93        """Support for bool evaluation."""
 94        return bool(True)  # Slight obfuscation.
 95
 96    def activate(self) -> None:
 97        """Activates a widget; the same as if it had been clicked."""
 98        return None
 99
100    def add_delete_callback(self, call: Callable) -> None:
101        """Add a call to be run immediately after this widget is destroyed."""
102        return None
103
104    def delete(self, ignore_missing: bool = True) -> None:
105        """Delete the Widget. Ignores already-deleted Widgets if ignore_missing
106        is True; otherwise an Exception is thrown.
107        """
108        return None
109
110    def exists(self) -> bool:
111        """Returns whether the Widget still exists.
112        Most functionality will fail on a nonexistent widget.
113
114        Note that you can also use the boolean operator for this same
115        functionality, so a statement such as "if mywidget" will do
116        the right thing both for Widget objects and values of None.
117        """
118        return bool()
119
120    def get_children(self) -> list[bauiv1.Widget]:
121        """Returns any child Widgets of this Widget."""
122        import bauiv1
123
124        return [bauiv1.Widget()]
125
126    def get_screen_space_center(self) -> tuple[float, float]:
127        """Returns the coords of the bauiv1.Widget center relative to the center
128        of the screen. This can be useful for placing pop-up windows and other
129        special cases.
130        """
131        return (0.0, 0.0)
132
133    def get_selected_child(self) -> bauiv1.Widget | None:
134        """Returns the selected child Widget or None if nothing is selected."""
135        import bauiv1
136
137        return bauiv1.Widget()
138
139    def get_widget_type(self) -> str:
140        """Return the internal type of the Widget as a string. Note that this
141        is different from the Python bauiv1.Widget type, which is the same for
142        all widgets.
143        """
144        return str()

Internal type for low level UI elements; buttons, windows, etc.

Category: User Interface Classes

This class represents a weak reference to a widget object in the internal C++ layer. Currently, functions such as bauiv1.buttonwidget() must be used to instantiate or edit these.

transitioning_out: bool

Whether this widget is in the process of dying (read only).

It can be useful to check this on a window's root widget to prevent multiple window actions from firing simultaneously, potentially leaving the UI in a broken state.

def activate(self) -> None:
96    def activate(self) -> None:
97        """Activates a widget; the same as if it had been clicked."""
98        return None

Activates a widget; the same as if it had been clicked.

def add_delete_callback(self, call: Callable) -> None:
100    def add_delete_callback(self, call: Callable) -> None:
101        """Add a call to be run immediately after this widget is destroyed."""
102        return None

Add a call to be run immediately after this widget is destroyed.

def delete(self, ignore_missing: bool = True) -> None:
104    def delete(self, ignore_missing: bool = True) -> None:
105        """Delete the Widget. Ignores already-deleted Widgets if ignore_missing
106        is True; otherwise an Exception is thrown.
107        """
108        return None

Delete the Widget. Ignores already-deleted Widgets if ignore_missing is True; otherwise an Exception is thrown.

def exists(self) -> bool:
110    def exists(self) -> bool:
111        """Returns whether the Widget still exists.
112        Most functionality will fail on a nonexistent widget.
113
114        Note that you can also use the boolean operator for this same
115        functionality, so a statement such as "if mywidget" will do
116        the right thing both for Widget objects and values of None.
117        """
118        return bool()

Returns whether the Widget still exists. Most functionality will fail on a nonexistent widget.

Note that you can also use the boolean operator for this same functionality, so a statement such as "if mywidget" will do the right thing both for Widget objects and values of None.

def get_children(self) -> list[Widget]:
120    def get_children(self) -> list[bauiv1.Widget]:
121        """Returns any child Widgets of this Widget."""
122        import bauiv1
123
124        return [bauiv1.Widget()]

Returns any child Widgets of this Widget.

def get_screen_space_center(self) -> tuple[float, float]:
126    def get_screen_space_center(self) -> tuple[float, float]:
127        """Returns the coords of the bauiv1.Widget center relative to the center
128        of the screen. This can be useful for placing pop-up windows and other
129        special cases.
130        """
131        return (0.0, 0.0)

Returns the coords of the bauiv1.Widget center relative to the center of the screen. This can be useful for placing pop-up windows and other special cases.

def get_selected_child(self) -> Widget | None:
133    def get_selected_child(self) -> bauiv1.Widget | None:
134        """Returns the selected child Widget or None if nothing is selected."""
135        import bauiv1
136
137        return bauiv1.Widget()

Returns the selected child Widget or None if nothing is selected.

def get_widget_type(self) -> str:
139    def get_widget_type(self) -> str:
140        """Return the internal type of the Widget as a string. Note that this
141        is different from the Python bauiv1.Widget type, which is the same for
142        all widgets.
143        """
144        return str()

Return the internal type of the Widget as a string. Note that this is different from the Python bauiv1.Widget type, which is the same for all widgets.

class Window:
27class Window:
28    """A basic window.
29
30    Category: User Interface Classes
31    """
32
33    def __init__(self, root_widget: bauiv1.Widget, cleanupcheck: bool = True):
34        self._root_widget = root_widget
35
36        # Complain if we outlive our root widget.
37        if cleanupcheck:
38            uicleanupcheck(self, root_widget)
39
40    def get_root_widget(self) -> bauiv1.Widget:
41        """Return the root widget."""
42        return self._root_widget

A basic window.

Category: User Interface Classes

Window(root_widget: Widget, cleanupcheck: bool = True)
33    def __init__(self, root_widget: bauiv1.Widget, cleanupcheck: bool = True):
34        self._root_widget = root_widget
35
36        # Complain if we outlive our root widget.
37        if cleanupcheck:
38            uicleanupcheck(self, root_widget)
def get_root_widget(self) -> Widget:
40    def get_root_widget(self) -> bauiv1.Widget:
41        """Return the root widget."""
42        return self._root_widget

Return the root widget.