babase

Common shared Ballistica components.

For modding purposes, this package should generally not be used directly. Instead one should use purpose-built packages such as bascenev1 or bauiv1 which themselves import various functionality from here and reexpose it in a more focused way.

  1# Released under the MIT License. See LICENSE for details.
  2#
  3"""Common shared Ballistica components.
  4
  5For modding purposes, this package should generally not be used directly.
  6Instead one should use purpose-built packages such as bascenev1 or bauiv1
  7which themselves import various functionality from here and reexpose it in
  8a more focused way.
  9"""
 10# pylint: disable=redefined-builtin
 11
 12# The stuff we expose here at the top level is our 'public' api for use
 13# from other modules/packages. Code *within* this package should import
 14# things from this package's submodules directly to reduce the chance of
 15# dependency loops. The exception is TYPE_CHECKING blocks and
 16# annotations since those aren't evaluated at runtime.
 17
 18from efro.util import set_canonical_module_names
 19
 20
 21import _babase
 22from _babase import (
 23    add_clean_frame_callback,
 24    allows_ticket_sales,
 25    android_get_external_files_dir,
 26    appname,
 27    appnameupper,
 28    apptime,
 29    apptimer,
 30    AppTimer,
 31    asset_loads_allowed,
 32    fullscreen_control_available,
 33    fullscreen_control_get,
 34    fullscreen_control_key_shortcut,
 35    fullscreen_control_set,
 36    charstr,
 37    clipboard_get_text,
 38    clipboard_has_text,
 39    clipboard_is_supported,
 40    clipboard_set_text,
 41    ContextCall,
 42    ContextRef,
 43    displaytime,
 44    displaytimer,
 45    DisplayTimer,
 46    do_once,
 47    env,
 48    Env,
 49    fade_screen,
 50    fatal_error,
 51    get_display_resolution,
 52    get_immediate_return_code,
 53    get_input_idle_time,
 54    get_low_level_config_value,
 55    get_max_graphics_quality,
 56    get_replays_dir,
 57    get_string_height,
 58    get_string_width,
 59    get_ui_scale,
 60    get_v1_cloud_log_file_path,
 61    getsimplesound,
 62    has_user_run_commands,
 63    have_chars,
 64    have_permission,
 65    in_logic_thread,
 66    in_main_menu,
 67    increment_analytics_count,
 68    invoke_main_menu,
 69    is_os_playing_music,
 70    is_xcode_build,
 71    lock_all_input,
 72    mac_music_app_get_playlists,
 73    mac_music_app_get_volume,
 74    mac_music_app_init,
 75    mac_music_app_play_playlist,
 76    mac_music_app_set_volume,
 77    mac_music_app_stop,
 78    music_player_play,
 79    music_player_set_volume,
 80    music_player_shutdown,
 81    music_player_stop,
 82    native_review_request,
 83    native_review_request_supported,
 84    native_stack_trace,
 85    open_file_externally,
 86    open_url,
 87    overlay_web_browser_close,
 88    overlay_web_browser_is_open,
 89    overlay_web_browser_is_supported,
 90    overlay_web_browser_open_url,
 91    print_load_info,
 92    push_back_press,
 93    pushcall,
 94    quit,
 95    reload_media,
 96    request_permission,
 97    safecolor,
 98    screenmessage,
 99    set_analytics_screen,
100    set_low_level_config_value,
101    set_thread_name,
102    set_ui_input_device,
103    set_ui_scale,
104    show_progress_bar,
105    shutdown_suppress_begin,
106    shutdown_suppress_end,
107    shutdown_suppress_count,
108    SimpleSound,
109    supports_max_fps,
110    supports_vsync,
111    unlock_all_input,
112    user_agent_string,
113    Vec3,
114    workspaces_in_use,
115)
116
117from babase._accountv2 import AccountV2Handle, AccountV2Subsystem
118from babase._app import App
119from babase._appconfig import commit_app_config
120from babase._appintent import AppIntent, AppIntentDefault, AppIntentExec
121from babase._appmode import AppMode
122from babase._appsubsystem import AppSubsystem
123from babase._appmodeselector import AppModeSelector
124from babase._appconfig import AppConfig
125from babase._apputils import (
126    handle_leftover_v1_cloud_log_file,
127    is_browser_likely_available,
128    garbage_collect,
129    get_remote_app_name,
130    AppHealthMonitor,
131)
132from babase._devconsole import (
133    DevConsoleTab,
134    DevConsoleTabEntry,
135    DevConsoleSubsystem,
136)
137from babase._emptyappmode import EmptyAppMode
138from babase._error import (
139    print_exception,
140    print_error,
141    ContextError,
142    NotFoundError,
143    PlayerNotFoundError,
144    SessionPlayerNotFoundError,
145    NodeNotFoundError,
146    ActorNotFoundError,
147    InputDeviceNotFoundError,
148    WidgetNotFoundError,
149    ActivityNotFoundError,
150    TeamNotFoundError,
151    MapNotFoundError,
152    SessionTeamNotFoundError,
153    SessionNotFoundError,
154    DelegateNotFoundError,
155)
156from babase._general import (
157    utf8_all,
158    DisplayTime,
159    AppTime,
160    WeakCall,
161    Call,
162    existing,
163    Existable,
164    verify_object_death,
165    storagename,
166    getclass,
167    get_type_name,
168)
169from babase._language import Lstr, LanguageSubsystem
170from babase._login import LoginAdapter, LoginInfo
171
172# noinspection PyProtectedMember
173# (PyCharm inspection bug?)
174from babase._mgen.enums import (
175    Permission,
176    SpecialChar,
177    InputType,
178    UIScale,
179    QuitType,
180)
181from babase._math import normalized_color, is_point_in_box, vec3validate
182from babase._meta import MetadataSubsystem
183from babase._net import get_ip_address_type, DEFAULT_REQUEST_TIMEOUT_SECONDS
184from babase._plugin import PluginSpec, Plugin, PluginSubsystem
185from babase._stringedit import StringEditAdapter, StringEditSubsystem
186from babase._text import timestring
187
188_babase.app = app = App()
189app.postinit()
190
191__all__ = [
192    'AccountV2Handle',
193    'AccountV2Subsystem',
194    'ActivityNotFoundError',
195    'ActorNotFoundError',
196    'allows_ticket_sales',
197    'add_clean_frame_callback',
198    'android_get_external_files_dir',
199    'app',
200    'app',
201    'App',
202    'AppConfig',
203    'AppHealthMonitor',
204    'AppIntent',
205    'AppIntentDefault',
206    'AppIntentExec',
207    'AppMode',
208    'appname',
209    'appnameupper',
210    'AppModeSelector',
211    'AppSubsystem',
212    'apptime',
213    'AppTime',
214    'apptime',
215    'apptimer',
216    'AppTimer',
217    'asset_loads_allowed',
218    'Call',
219    'fullscreen_control_available',
220    'fullscreen_control_get',
221    'fullscreen_control_key_shortcut',
222    'fullscreen_control_set',
223    'charstr',
224    'clipboard_get_text',
225    'clipboard_has_text',
226    'clipboard_is_supported',
227    'clipboard_set_text',
228    'commit_app_config',
229    'ContextCall',
230    'ContextError',
231    'ContextRef',
232    'DelegateNotFoundError',
233    'DevConsoleTab',
234    'DevConsoleTabEntry',
235    'DevConsoleSubsystem',
236    'DisplayTime',
237    'displaytime',
238    'displaytimer',
239    'DisplayTimer',
240    'do_once',
241    'EmptyAppMode',
242    'env',
243    'Env',
244    'Existable',
245    'existing',
246    'fade_screen',
247    'fatal_error',
248    'garbage_collect',
249    'get_display_resolution',
250    'get_immediate_return_code',
251    'get_input_idle_time',
252    'get_ip_address_type',
253    'get_low_level_config_value',
254    'get_max_graphics_quality',
255    'get_remote_app_name',
256    'get_replays_dir',
257    'get_string_height',
258    'get_string_width',
259    'get_type_name',
260    'get_ui_scale',
261    'get_v1_cloud_log_file_path',
262    'getclass',
263    'getsimplesound',
264    'handle_leftover_v1_cloud_log_file',
265    'has_user_run_commands',
266    'have_chars',
267    'have_permission',
268    'in_logic_thread',
269    'in_main_menu',
270    'increment_analytics_count',
271    'InputDeviceNotFoundError',
272    'InputType',
273    'invoke_main_menu',
274    'is_browser_likely_available',
275    'is_browser_likely_available',
276    'is_os_playing_music',
277    'is_point_in_box',
278    'is_xcode_build',
279    'LanguageSubsystem',
280    'lock_all_input',
281    'LoginAdapter',
282    'LoginInfo',
283    'Lstr',
284    'mac_music_app_get_playlists',
285    'mac_music_app_get_volume',
286    'mac_music_app_init',
287    'mac_music_app_play_playlist',
288    'mac_music_app_set_volume',
289    'mac_music_app_stop',
290    'MapNotFoundError',
291    'MetadataSubsystem',
292    'music_player_play',
293    'music_player_set_volume',
294    'music_player_shutdown',
295    'music_player_stop',
296    'native_review_request',
297    'native_review_request_supported',
298    'native_stack_trace',
299    'NodeNotFoundError',
300    'normalized_color',
301    'NotFoundError',
302    'open_file_externally',
303    'open_url',
304    'overlay_web_browser_close',
305    'overlay_web_browser_is_open',
306    'overlay_web_browser_is_supported',
307    'overlay_web_browser_open_url',
308    'Permission',
309    'PlayerNotFoundError',
310    'Plugin',
311    'PluginSubsystem',
312    'PluginSpec',
313    'print_error',
314    'print_exception',
315    'print_load_info',
316    'push_back_press',
317    'pushcall',
318    'quit',
319    'QuitType',
320    'reload_media',
321    'request_permission',
322    'safecolor',
323    'screenmessage',
324    'SessionNotFoundError',
325    'SessionPlayerNotFoundError',
326    'SessionTeamNotFoundError',
327    'set_analytics_screen',
328    'set_low_level_config_value',
329    'set_thread_name',
330    'set_ui_input_device',
331    'set_ui_scale',
332    'show_progress_bar',
333    'shutdown_suppress_begin',
334    'shutdown_suppress_end',
335    'shutdown_suppress_count',
336    'SimpleSound',
337    'SpecialChar',
338    'storagename',
339    'StringEditAdapter',
340    'StringEditSubsystem',
341    'supports_max_fps',
342    'supports_vsync',
343    'TeamNotFoundError',
344    'timestring',
345    'UIScale',
346    'unlock_all_input',
347    'user_agent_string',
348    'utf8_all',
349    'Vec3',
350    'vec3validate',
351    'verify_object_death',
352    'WeakCall',
353    'WidgetNotFoundError',
354    'workspaces_in_use',
355    'DEFAULT_REQUEST_TIMEOUT_SECONDS',
356]
357
358# We want stuff to show up as babase.Foo instead of babase._sub.Foo.
359set_canonical_module_names(globals())
360
361# Allow the native layer to wrap a few things up.
362_babase.reached_end_of_babase()
363
364# Marker we pop down at the very end so other modules can run sanity
365# checks to make sure we aren't importing them reciprocally when they
366# import us.
367_REACHED_END_OF_MODULE = True
class AccountV2Handle:
426class AccountV2Handle:
427    """Handle for interacting with a V2 account.
428
429    This class supports the 'with' statement, which is how it is
430    used with some operations such as cloud messaging.
431    """
432
433    accountid: str
434    tag: str
435    workspacename: str | None
436    workspaceid: str | None
437    logins: dict[LoginType, LoginInfo]
438
439    def __enter__(self) -> None:
440        """Support for "with" statement.
441
442        This allows cloud messages to be sent on our behalf.
443        """
444
445    def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any) -> Any:
446        """Support for "with" statement.
447
448        This allows cloud messages to be sent on our behalf.
449        """

Handle for interacting with a V2 account.

This class supports the 'with' statement, which is how it is used with some operations such as cloud messaging.

accountid: str
tag: str
workspacename: str | None
workspaceid: str | None
class AccountV2Subsystem:
 26class AccountV2Subsystem:
 27    """Subsystem for modern account handling in the app.
 28
 29    Category: **App Classes**
 30
 31    Access the single shared instance of this class at 'ba.app.plus.accounts'.
 32    """
 33
 34    def __init__(self) -> None:
 35        from babase._login import LoginAdapterGPGS, LoginAdapterGameCenter
 36
 37        # Whether or not everything related to an initial login
 38        # (or lack thereof) has completed. This includes things like
 39        # workspace syncing. Completion of this is what flips the app
 40        # into 'running' state.
 41        self._initial_sign_in_completed = False
 42
 43        self._kicked_off_workspace_load = False
 44
 45        self.login_adapters: dict[LoginType, LoginAdapter] = {}
 46
 47        self._implicit_signed_in_adapter: LoginAdapter | None = None
 48        self._implicit_state_changed = False
 49        self._can_do_auto_sign_in = True
 50
 51        adapter: LoginAdapter
 52        if _babase.using_google_play_game_services():
 53            adapter = LoginAdapterGPGS()
 54            self.login_adapters[adapter.login_type] = adapter
 55        if _babase.using_game_center():
 56            adapter = LoginAdapterGameCenter()
 57            self.login_adapters[adapter.login_type] = adapter
 58
 59    def on_app_loading(self) -> None:
 60        """Should be called at standard on_app_loading time."""
 61
 62        for adapter in self.login_adapters.values():
 63            adapter.on_app_loading()
 64
 65    def have_primary_credentials(self) -> bool:
 66        """Are credentials currently set for the primary app account?
 67
 68        Note that this does not mean these credentials are currently valid;
 69        only that they exist. If/when credentials are validated, the 'primary'
 70        account handle will be set.
 71        """
 72        raise NotImplementedError('This should be overridden.')
 73
 74    @property
 75    def primary(self) -> AccountV2Handle | None:
 76        """The primary account for the app, or None if not logged in."""
 77        return self.do_get_primary()
 78
 79    def on_primary_account_changed(
 80        self, account: AccountV2Handle | None
 81    ) -> None:
 82        """Callback run after the primary account changes.
 83
 84        Will be called with None on log-outs and when new credentials
 85        are set but have not yet been verified.
 86        """
 87        assert _babase.in_logic_thread()
 88
 89        # Currently don't do anything special on sign-outs.
 90        if account is None:
 91            return
 92
 93        # If this new account has a workspace, update it and ask to be
 94        # informed when that process completes.
 95        if account.workspaceid is not None:
 96            assert account.workspacename is not None
 97            if (
 98                not self._initial_sign_in_completed
 99                and not self._kicked_off_workspace_load
100            ):
101                self._kicked_off_workspace_load = True
102                _babase.app.workspaces.set_active_workspace(
103                    account=account,
104                    workspaceid=account.workspaceid,
105                    workspacename=account.workspacename,
106                    on_completed=self._on_set_active_workspace_completed,
107                )
108            else:
109                # Don't activate workspaces if we've already told the game
110                # that initial-log-in is done or if we've already kicked
111                # off a workspace load.
112                _babase.screenmessage(
113                    f'\'{account.workspacename}\''
114                    f' will be activated at next app launch.',
115                    color=(1, 1, 0),
116                )
117                _babase.getsimplesound('error').play()
118            return
119
120        # Ok; no workspace to worry about; carry on.
121        if not self._initial_sign_in_completed:
122            self._initial_sign_in_completed = True
123            _babase.app.on_initial_sign_in_complete()
124
125    def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None:
126        """Should be called when logins for the active account change."""
127
128        for adapter in self.login_adapters.values():
129            adapter.set_active_logins(logins)
130
131    def on_implicit_sign_in(
132        self, login_type: LoginType, login_id: str, display_name: str
133    ) -> None:
134        """An implicit sign-in happened (called by native layer)."""
135        from babase._login import LoginAdapter
136
137        assert _babase.in_logic_thread()
138
139        with _babase.ContextRef.empty():
140            self.login_adapters[login_type].set_implicit_login_state(
141                LoginAdapter.ImplicitLoginState(
142                    login_id=login_id, display_name=display_name
143                )
144            )
145
146    def on_implicit_sign_out(self, login_type: LoginType) -> None:
147        """An implicit sign-out happened (called by native layer)."""
148        assert _babase.in_logic_thread()
149        with _babase.ContextRef.empty():
150            self.login_adapters[login_type].set_implicit_login_state(None)
151
152    def on_no_initial_primary_account(self) -> None:
153        """Callback run if the app has no primary account after launch.
154
155        Either this callback or on_primary_account_changed will be called
156        within a few seconds of app launch; the app can move forward
157        with the startup sequence at that point.
158        """
159        if not self._initial_sign_in_completed:
160            self._initial_sign_in_completed = True
161            _babase.app.on_initial_sign_in_complete()
162
163    @staticmethod
164    def _hashstr(val: str) -> str:
165        md5 = hashlib.md5()
166        md5.update(val.encode())
167        return md5.hexdigest()
168
169    def on_implicit_login_state_changed(
170        self,
171        login_type: LoginType,
172        state: LoginAdapter.ImplicitLoginState | None,
173    ) -> None:
174        """Called when implicit login state changes.
175
176        Login systems that tend to sign themselves in/out in the
177        background are considered implicit. We may choose to honor or
178        ignore their states, allowing the user to opt for other login
179        types even if the default implicit one can't be explicitly
180        logged out or otherwise controlled.
181        """
182        from babase._language import Lstr
183
184        assert _babase.in_logic_thread()
185
186        cfg = _babase.app.config
187        cfgkey = 'ImplicitLoginStates'
188        cfgdict = _babase.app.config.setdefault(cfgkey, {})
189
190        # Store which (if any) adapter is currently implicitly signed
191        # in. Making the assumption there will only ever be one implicit
192        # adapter at a time; may need to revisit this logic if that
193        # changes.
194        prev_state = cfgdict.get(login_type.value)
195        if state is None:
196            self._implicit_signed_in_adapter = None
197            new_state = cfgdict[login_type.value] = None
198        else:
199            self._implicit_signed_in_adapter = self.login_adapters[login_type]
200            new_state = cfgdict[login_type.value] = self._hashstr(
201                state.login_id
202            )
203
204            # Special case: if the user is already signed in but not
205            # with this implicit login, let them know that the 'Welcome
206            # back FOO' they likely just saw is not actually accurate.
207            if (
208                self.primary is not None
209                and not self.login_adapters[login_type].is_back_end_active()
210            ):
211                service_str: Lstr | None
212                if login_type is LoginType.GPGS:
213                    service_str = Lstr(resource='googlePlayText')
214                elif login_type is LoginType.GAME_CENTER:
215                    # Note: Apparently Game Center is just called 'Game
216                    # Center' in all languages. Can revisit if not true.
217                    # https://developer.apple.com/forums/thread/725779
218                    service_str = Lstr(value='Game Center')
219                elif login_type is LoginType.EMAIL:
220                    # Not possible; just here for exhaustive coverage.
221                    service_str = None
222                else:
223                    assert_never(login_type)
224                if service_str is not None:
225                    _babase.apptimer(
226                        2.0,
227                        partial(
228                            _babase.screenmessage,
229                            Lstr(
230                                resource='notUsingAccountText',
231                                subs=[
232                                    ('${ACCOUNT}', state.display_name),
233                                    ('${SERVICE}', service_str),
234                                ],
235                            ),
236                            (1, 0.5, 0),
237                        ),
238                    )
239
240        cfg.commit()
241
242        # We want to respond any time the implicit state changes;
243        # generally this means the user has explicitly signed in/out or
244        # switched accounts within that back-end.
245        if prev_state != new_state:
246            if DEBUG_LOG:
247                logging.debug(
248                    'AccountV2: Implicit state changed (%s -> %s);'
249                    ' will update app sign-in state accordingly.',
250                    prev_state,
251                    new_state,
252                )
253            self._implicit_state_changed = True
254
255        # We may want to auto-sign-in based on this new state.
256        self._update_auto_sign_in()
257
258    def on_cloud_connectivity_changed(self, connected: bool) -> None:
259        """Should be called with cloud connectivity changes."""
260        del connected  # Unused.
261        assert _babase.in_logic_thread()
262
263        # We may want to auto-sign-in based on this new state.
264        self._update_auto_sign_in()
265
266    def do_get_primary(self) -> AccountV2Handle | None:
267        """Internal - should be overridden by subclass."""
268        raise NotImplementedError('This should be overridden.')
269
270    def set_primary_credentials(self, credentials: str | None) -> None:
271        """Set credentials for the primary app account."""
272        raise NotImplementedError('This should be overridden.')
273
274    def _update_auto_sign_in(self) -> None:
275        plus = _babase.app.plus
276        assert plus is not None
277
278        # If implicit state has changed, try to respond.
279        if self._implicit_state_changed:
280            if self._implicit_signed_in_adapter is None:
281                # If implicit back-end has signed out, we follow suit
282                # immediately; no need to wait for network connectivity.
283                if DEBUG_LOG:
284                    logging.debug(
285                        'AccountV2: Signing out as result'
286                        ' of implicit state change...',
287                    )
288                plus.accounts.set_primary_credentials(None)
289                self._implicit_state_changed = False
290
291                # Once we've made a move here we don't want to
292                # do any more automatic stuff.
293                self._can_do_auto_sign_in = False
294
295            else:
296                # Ok; we've got a new implicit state. If we've got
297                # connectivity, let's attempt to sign in with it.
298                # Consider this an 'explicit' sign in because the
299                # implicit-login state change presumably was triggered
300                # by some user action (signing in, signing out, or
301                # switching accounts via the back-end). NOTE: should
302                # test case where we don't have connectivity here.
303                if plus.cloud.is_connected():
304                    if DEBUG_LOG:
305                        logging.debug(
306                            'AccountV2: Signing in as result'
307                            ' of implicit state change...',
308                        )
309                    self._implicit_signed_in_adapter.sign_in(
310                        self._on_explicit_sign_in_completed,
311                        description='implicit state change',
312                    )
313                    self._implicit_state_changed = False
314
315                    # Once we've made a move here we don't want to
316                    # do any more automatic stuff.
317                    self._can_do_auto_sign_in = False
318
319        if not self._can_do_auto_sign_in:
320            return
321
322        # If we're not currently signed in, we have connectivity, and
323        # we have an available implicit login, auto-sign-in with it once.
324        # The implicit-state-change logic above should keep things
325        # mostly in-sync, but that might not always be the case due to
326        # connectivity or other issues. We prefer to keep people signed
327        # in as a rule, even if there are corner cases where this might
328        # not be what they want (A user signing out and then restarting
329        # may be auto-signed back in).
330        connected = plus.cloud.is_connected()
331        signed_in_v1 = plus.get_v1_account_state() == 'signed_in'
332        signed_in_v2 = plus.accounts.have_primary_credentials()
333        if (
334            connected
335            and not signed_in_v1
336            and not signed_in_v2
337            and self._implicit_signed_in_adapter is not None
338        ):
339            if DEBUG_LOG:
340                logging.debug(
341                    'AccountV2: Signing in due to on-launch-auto-sign-in...',
342                )
343            self._can_do_auto_sign_in = False  # Only ATTEMPT once
344            self._implicit_signed_in_adapter.sign_in(
345                self._on_implicit_sign_in_completed, description='auto-sign-in'
346            )
347
348    def _on_explicit_sign_in_completed(
349        self,
350        adapter: LoginAdapter,
351        result: LoginAdapter.SignInResult | Exception,
352    ) -> None:
353        """A sign-in has completed that the user asked for explicitly."""
354        from babase._language import Lstr
355
356        del adapter  # Unused.
357
358        plus = _babase.app.plus
359        assert plus is not None
360
361        # Make some noise on errors since the user knows a
362        # sign-in attempt is happening in this case (the 'explicit' part).
363        if isinstance(result, Exception):
364            # We expect the occasional communication errors;
365            # Log a full exception for anything else though.
366            if not isinstance(result, CommunicationError):
367                logging.warning(
368                    'Error on explicit accountv2 sign in attempt.',
369                    exc_info=result,
370                )
371
372            # For now just show 'error'. Should do better than this.
373            _babase.screenmessage(
374                Lstr(resource='internal.signInErrorText'),
375                color=(1, 0, 0),
376            )
377            _babase.getsimplesound('error').play()
378
379            # Also I suppose we should sign them out in this case since
380            # it could be misleading to be still signed in with the old
381            # account.
382            plus.accounts.set_primary_credentials(None)
383            return
384
385        plus.accounts.set_primary_credentials(result.credentials)
386
387    def _on_implicit_sign_in_completed(
388        self,
389        adapter: LoginAdapter,
390        result: LoginAdapter.SignInResult | Exception,
391    ) -> None:
392        """A sign-in has completed that the user didn't ask for explicitly."""
393        plus = _babase.app.plus
394        assert plus is not None
395
396        del adapter  # Unused.
397
398        # Log errors but don't inform the user; they're not aware of this
399        # attempt and ignorance is bliss.
400        if isinstance(result, Exception):
401            # We expect the occasional communication errors;
402            # Log a full exception for anything else though.
403            if not isinstance(result, CommunicationError):
404                logging.warning(
405                    'Error on implicit accountv2 sign in attempt.',
406                    exc_info=result,
407                )
408            return
409
410        # If we're still connected and still not signed in,
411        # plug in the credentials we got. We want to be extra cautious
412        # in case the user has since explicitly signed in since we
413        # kicked off.
414        connected = plus.cloud.is_connected()
415        signed_in_v1 = plus.get_v1_account_state() == 'signed_in'
416        signed_in_v2 = plus.accounts.have_primary_credentials()
417        if connected and not signed_in_v1 and not signed_in_v2:
418            plus.accounts.set_primary_credentials(result.credentials)
419
420    def _on_set_active_workspace_completed(self) -> None:
421        if not self._initial_sign_in_completed:
422            self._initial_sign_in_completed = True
423            _babase.app.on_initial_sign_in_complete()

Subsystem for modern account handling in the app.

Category: App Classes

Access the single shared instance of this class at 'ba.app.plus.accounts'.

login_adapters: dict[bacommon.login.LoginType, LoginAdapter]
def on_app_loading(self) -> None:
59    def on_app_loading(self) -> None:
60        """Should be called at standard on_app_loading time."""
61
62        for adapter in self.login_adapters.values():
63            adapter.on_app_loading()

Should be called at standard on_app_loading time.

def have_primary_credentials(self) -> bool:
65    def have_primary_credentials(self) -> bool:
66        """Are credentials currently set for the primary app account?
67
68        Note that this does not mean these credentials are currently valid;
69        only that they exist. If/when credentials are validated, the 'primary'
70        account handle will be set.
71        """
72        raise NotImplementedError('This should be overridden.')

Are credentials currently set for the primary app account?

Note that this does not mean these credentials are currently valid; only that they exist. If/when credentials are validated, the 'primary' account handle will be set.

primary: AccountV2Handle | None
74    @property
75    def primary(self) -> AccountV2Handle | None:
76        """The primary account for the app, or None if not logged in."""
77        return self.do_get_primary()

The primary account for the app, or None if not logged in.

def on_primary_account_changed(self, account: AccountV2Handle | None) -> None:
 79    def on_primary_account_changed(
 80        self, account: AccountV2Handle | None
 81    ) -> None:
 82        """Callback run after the primary account changes.
 83
 84        Will be called with None on log-outs and when new credentials
 85        are set but have not yet been verified.
 86        """
 87        assert _babase.in_logic_thread()
 88
 89        # Currently don't do anything special on sign-outs.
 90        if account is None:
 91            return
 92
 93        # If this new account has a workspace, update it and ask to be
 94        # informed when that process completes.
 95        if account.workspaceid is not None:
 96            assert account.workspacename is not None
 97            if (
 98                not self._initial_sign_in_completed
 99                and not self._kicked_off_workspace_load
100            ):
101                self._kicked_off_workspace_load = True
102                _babase.app.workspaces.set_active_workspace(
103                    account=account,
104                    workspaceid=account.workspaceid,
105                    workspacename=account.workspacename,
106                    on_completed=self._on_set_active_workspace_completed,
107                )
108            else:
109                # Don't activate workspaces if we've already told the game
110                # that initial-log-in is done or if we've already kicked
111                # off a workspace load.
112                _babase.screenmessage(
113                    f'\'{account.workspacename}\''
114                    f' will be activated at next app launch.',
115                    color=(1, 1, 0),
116                )
117                _babase.getsimplesound('error').play()
118            return
119
120        # Ok; no workspace to worry about; carry on.
121        if not self._initial_sign_in_completed:
122            self._initial_sign_in_completed = True
123            _babase.app.on_initial_sign_in_complete()

Callback run after the primary account changes.

Will be called with None on log-outs and when new credentials are set but have not yet been verified.

def on_active_logins_changed(self, logins: dict[bacommon.login.LoginType, str]) -> None:
125    def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None:
126        """Should be called when logins for the active account change."""
127
128        for adapter in self.login_adapters.values():
129            adapter.set_active_logins(logins)

Should be called when logins for the active account change.

def on_implicit_sign_in( self, login_type: bacommon.login.LoginType, login_id: str, display_name: str) -> None:
131    def on_implicit_sign_in(
132        self, login_type: LoginType, login_id: str, display_name: str
133    ) -> None:
134        """An implicit sign-in happened (called by native layer)."""
135        from babase._login import LoginAdapter
136
137        assert _babase.in_logic_thread()
138
139        with _babase.ContextRef.empty():
140            self.login_adapters[login_type].set_implicit_login_state(
141                LoginAdapter.ImplicitLoginState(
142                    login_id=login_id, display_name=display_name
143                )
144            )

An implicit sign-in happened (called by native layer).

def on_implicit_sign_out(self, login_type: bacommon.login.LoginType) -> None:
146    def on_implicit_sign_out(self, login_type: LoginType) -> None:
147        """An implicit sign-out happened (called by native layer)."""
148        assert _babase.in_logic_thread()
149        with _babase.ContextRef.empty():
150            self.login_adapters[login_type].set_implicit_login_state(None)

An implicit sign-out happened (called by native layer).

def on_no_initial_primary_account(self) -> None:
152    def on_no_initial_primary_account(self) -> None:
153        """Callback run if the app has no primary account after launch.
154
155        Either this callback or on_primary_account_changed will be called
156        within a few seconds of app launch; the app can move forward
157        with the startup sequence at that point.
158        """
159        if not self._initial_sign_in_completed:
160            self._initial_sign_in_completed = True
161            _babase.app.on_initial_sign_in_complete()

Callback run if the app has no primary account after launch.

Either this callback or on_primary_account_changed will be called within a few seconds of app launch; the app can move forward with the startup sequence at that point.

def on_implicit_login_state_changed( self, login_type: bacommon.login.LoginType, state: LoginAdapter.ImplicitLoginState | None) -> None:
169    def on_implicit_login_state_changed(
170        self,
171        login_type: LoginType,
172        state: LoginAdapter.ImplicitLoginState | None,
173    ) -> None:
174        """Called when implicit login state changes.
175
176        Login systems that tend to sign themselves in/out in the
177        background are considered implicit. We may choose to honor or
178        ignore their states, allowing the user to opt for other login
179        types even if the default implicit one can't be explicitly
180        logged out or otherwise controlled.
181        """
182        from babase._language import Lstr
183
184        assert _babase.in_logic_thread()
185
186        cfg = _babase.app.config
187        cfgkey = 'ImplicitLoginStates'
188        cfgdict = _babase.app.config.setdefault(cfgkey, {})
189
190        # Store which (if any) adapter is currently implicitly signed
191        # in. Making the assumption there will only ever be one implicit
192        # adapter at a time; may need to revisit this logic if that
193        # changes.
194        prev_state = cfgdict.get(login_type.value)
195        if state is None:
196            self._implicit_signed_in_adapter = None
197            new_state = cfgdict[login_type.value] = None
198        else:
199            self._implicit_signed_in_adapter = self.login_adapters[login_type]
200            new_state = cfgdict[login_type.value] = self._hashstr(
201                state.login_id
202            )
203
204            # Special case: if the user is already signed in but not
205            # with this implicit login, let them know that the 'Welcome
206            # back FOO' they likely just saw is not actually accurate.
207            if (
208                self.primary is not None
209                and not self.login_adapters[login_type].is_back_end_active()
210            ):
211                service_str: Lstr | None
212                if login_type is LoginType.GPGS:
213                    service_str = Lstr(resource='googlePlayText')
214                elif login_type is LoginType.GAME_CENTER:
215                    # Note: Apparently Game Center is just called 'Game
216                    # Center' in all languages. Can revisit if not true.
217                    # https://developer.apple.com/forums/thread/725779
218                    service_str = Lstr(value='Game Center')
219                elif login_type is LoginType.EMAIL:
220                    # Not possible; just here for exhaustive coverage.
221                    service_str = None
222                else:
223                    assert_never(login_type)
224                if service_str is not None:
225                    _babase.apptimer(
226                        2.0,
227                        partial(
228                            _babase.screenmessage,
229                            Lstr(
230                                resource='notUsingAccountText',
231                                subs=[
232                                    ('${ACCOUNT}', state.display_name),
233                                    ('${SERVICE}', service_str),
234                                ],
235                            ),
236                            (1, 0.5, 0),
237                        ),
238                    )
239
240        cfg.commit()
241
242        # We want to respond any time the implicit state changes;
243        # generally this means the user has explicitly signed in/out or
244        # switched accounts within that back-end.
245        if prev_state != new_state:
246            if DEBUG_LOG:
247                logging.debug(
248                    'AccountV2: Implicit state changed (%s -> %s);'
249                    ' will update app sign-in state accordingly.',
250                    prev_state,
251                    new_state,
252                )
253            self._implicit_state_changed = True
254
255        # We may want to auto-sign-in based on this new state.
256        self._update_auto_sign_in()

Called when implicit login state changes.

Login systems that tend to sign themselves in/out in the background are considered implicit. We may choose to honor or ignore their states, allowing the user to opt for other login types even if the default implicit one can't be explicitly logged out or otherwise controlled.

def on_cloud_connectivity_changed(self, connected: bool) -> None:
258    def on_cloud_connectivity_changed(self, connected: bool) -> None:
259        """Should be called with cloud connectivity changes."""
260        del connected  # Unused.
261        assert _babase.in_logic_thread()
262
263        # We may want to auto-sign-in based on this new state.
264        self._update_auto_sign_in()

Should be called with cloud connectivity changes.

def do_get_primary(self) -> AccountV2Handle | None:
266    def do_get_primary(self) -> AccountV2Handle | None:
267        """Internal - should be overridden by subclass."""
268        raise NotImplementedError('This should be overridden.')

Internal - should be overridden by subclass.

def set_primary_credentials(self, credentials: str | None) -> None:
270    def set_primary_credentials(self, credentials: str | None) -> None:
271        """Set credentials for the primary app account."""
272        raise NotImplementedError('This should be overridden.')

Set credentials for the primary app account.

class ActivityNotFoundError(babase.NotFoundError):
89class ActivityNotFoundError(NotFoundError):
90    """Exception raised when an expected bascenev1.Activity does not exist.
91
92    Category: **Exception Classes**
93    """

Exception raised when an expected bascenev1.Activity does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class ActorNotFoundError(babase.NotFoundError):
82class ActorNotFoundError(NotFoundError):
83    """Exception raised when an expected actor does not exist.
84
85    Category: **Exception Classes**
86    """

Exception raised when an expected actor does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
app = <App object>
class App:
  49class App:
  50    """A class for high level app functionality and state.
  51
  52    Category: **App Classes**
  53
  54    Use babase.app to access the single shared instance of this class.
  55
  56    Note that properties not documented here should be considered internal
  57    and subject to change without warning.
  58    """
  59
  60    # pylint: disable=too-many-public-methods
  61
  62    # A few things defined as non-optional values but not actually
  63    # available until the app starts.
  64    plugins: PluginSubsystem
  65    lang: LanguageSubsystem
  66    health_monitor: AppHealthMonitor
  67
  68    # How long we allow shutdown tasks to run before killing them.
  69    # Currently the entire app hard-exits if shutdown takes 10 seconds,
  70    # so we need to keep it under that.
  71    SHUTDOWN_TASK_TIMEOUT_SECONDS = 5
  72
  73    class State(Enum):
  74        """High level state the app can be in."""
  75
  76        # The app has not yet begun starting and should not be used in
  77        # any way.
  78        NOT_STARTED = 0
  79
  80        # The native layer is spinning up its machinery (screens,
  81        # renderers, etc.). Nothing should happen in the Python layer
  82        # until this completes.
  83        NATIVE_BOOTSTRAPPING = 1
  84
  85        # Python app subsystems are being inited but should not yet
  86        # interact or do any work.
  87        INITING = 2
  88
  89        # Python app subsystems are inited and interacting, but the app
  90        # has not yet embarked on a high level course of action. It is
  91        # doing initial account logins, workspace & asset downloads,
  92        # etc.
  93        LOADING = 3
  94
  95        # All pieces are in place and the app is now doing its thing.
  96        RUNNING = 4
  97
  98        # Used on platforms such as mobile where the app basically needs
  99        # to shut down while backgrounded. In this state, all event
 100        # loops are suspended and all graphics and audio must cease
 101        # completely. Be aware that the suspended state can be entered
 102        # from any other state including NATIVE_BOOTSTRAPPING and
 103        # SHUTTING_DOWN.
 104        SUSPENDED = 5
 105
 106        # The app is shutting down. This process may involve sending
 107        # network messages or other things that can take up to a few
 108        # seconds, so ideally graphics and audio should remain
 109        # functional (with fades or spinners or whatever to show
 110        # something is happening).
 111        SHUTTING_DOWN = 6
 112
 113        # The app has completed shutdown. Any code running here should
 114        # be basically immediate.
 115        SHUTDOWN_COMPLETE = 7
 116
 117    class DefaultAppModeSelector(AppModeSelector):
 118        """Decides which AppModes to use to handle AppIntents.
 119
 120        This default version is generated by the project updater based
 121        on the 'default_app_modes' value in the projectconfig.
 122
 123        It is also possible to modify app mode selection behavior by
 124        setting app.mode_selector to an instance of a custom
 125        AppModeSelector subclass. This is a good way to go if you are
 126        modifying app behavior dynamically via a plugin instead of
 127        statically in a spinoff project.
 128        """
 129
 130        @override
 131        def app_mode_for_intent(
 132            self, intent: AppIntent
 133        ) -> type[AppMode] | None:
 134            # pylint: disable=cyclic-import
 135
 136            # __DEFAULT_APP_MODE_SELECTION_BEGIN__
 137            # This section generated by batools.appmodule; do not edit.
 138
 139            # Ask our default app modes to handle it.
 140            # (generated from 'default_app_modes' in projectconfig).
 141            import baclassic
 142            import babase
 143
 144            for appmode in [
 145                baclassic.ClassicAppMode,
 146                babase.EmptyAppMode,
 147            ]:
 148                if appmode.can_handle_intent(intent):
 149                    return appmode
 150
 151            return None
 152
 153            # __DEFAULT_APP_MODE_SELECTION_END__
 154
 155        @override
 156        def testable_app_modes(self) -> list[type[AppMode]]:
 157            # pylint: disable=cyclic-import
 158
 159            # __DEFAULT_TESTABLE_APP_MODES_BEGIN__
 160            # This section generated by batools.appmodule; do not edit.
 161
 162            # Return all our default_app_modes as testable.
 163            # (generated from 'default_app_modes' in projectconfig).
 164            import baclassic
 165            import babase
 166
 167            return [
 168                baclassic.ClassicAppMode,
 169                babase.EmptyAppMode,
 170            ]
 171            # __DEFAULT_TESTABLE_APP_MODES_END__
 172
 173    def __init__(self) -> None:
 174        """(internal)
 175
 176        Do not instantiate this class. You can access the single shared
 177        instance of it through various high level packages: 'babase.app',
 178        'bascenev1.app', 'bauiv1.app', etc.
 179        """
 180
 181        # Hack for docs-generation: we can be imported with dummy modules
 182        # instead of our actual binary ones, but we don't function.
 183        if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1':
 184            return
 185
 186        self.env: babase.Env = _babase.Env()
 187        self.state = self.State.NOT_STARTED
 188
 189        # Default executor which can be used for misc background
 190        # processing. It should also be passed to any additional asyncio
 191        # loops we create so that everything shares the same single set
 192        # of worker threads.
 193        self.threadpool = ThreadPoolExecutor(
 194            thread_name_prefix='baworker',
 195            initializer=self._thread_pool_thread_init,
 196        )
 197
 198        self.meta = MetadataSubsystem()
 199        self.net = NetworkSubsystem()
 200        self.workspaces = WorkspaceSubsystem()
 201        self.components = AppComponentSubsystem()
 202        self.stringedit = StringEditSubsystem()
 203        self.devconsole = DevConsoleSubsystem()
 204
 205        # This is incremented any time the app is backgrounded or
 206        # foregrounded; can be a simple way to determine if network data
 207        # should be refreshed/etc.
 208        self.fg_state = 0
 209
 210        self._subsystems: list[AppSubsystem] = []
 211        self._native_bootstrapping_completed = False
 212        self._init_completed = False
 213        self._meta_scan_completed = False
 214        self._native_start_called = False
 215        self._native_suspended = False
 216        self._native_shutdown_called = False
 217        self._native_shutdown_complete_called = False
 218        self._initial_sign_in_completed = False
 219        self._called_on_initing = False
 220        self._called_on_loading = False
 221        self._called_on_running = False
 222        self._subsystem_registration_ended = False
 223        self._pending_apply_app_config = False
 224        self._asyncio_loop: asyncio.AbstractEventLoop | None = None
 225        self._asyncio_tasks: set[asyncio.Task] = set()
 226        self._asyncio_timer: babase.AppTimer | None = None
 227        self._config: babase.AppConfig | None = None
 228        self._pending_intent: AppIntent | None = None
 229        self._intent: AppIntent | None = None
 230        self._mode_selector: babase.AppModeSelector | None = None
 231        self._mode_instances: dict[type[AppMode], AppMode] = {}
 232        self._mode: AppMode | None = None
 233        self._shutdown_task: asyncio.Task[None] | None = None
 234        self._shutdown_tasks: list[Coroutine[None, None, None]] = [
 235            self._wait_for_shutdown_suppressions(),
 236            self._fade_and_shutdown_graphics(),
 237            self._fade_and_shutdown_audio(),
 238        ]
 239        self._pool_thread_count = 0
 240
 241        # We hold a lock while lazy-loading our subsystem properties so
 242        # we don't spin up any subsystem more than once, but the lock is
 243        # recursive so that the subsystems can instantiate other
 244        # subsystems.
 245        self._subsystem_property_lock = RLock()
 246        self._subsystem_property_data: dict[str, AppSubsystem | bool] = {}
 247
 248    def postinit(self) -> None:
 249        """Called after we've been inited and assigned to babase.app.
 250
 251        Anything that accesses babase.app as part of its init process
 252        must go here instead of __init__.
 253        """
 254
 255        # Hack for docs-generation: We can be imported with dummy
 256        # modules instead of our actual binary ones, but we don't
 257        # function.
 258        if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1':
 259            return
 260
 261        self.lang = LanguageSubsystem()
 262        self.plugins = PluginSubsystem()
 263
 264    @property
 265    def active(self) -> bool:
 266        """Whether the app is currently front and center.
 267
 268        This will be False when the app is hidden, other activities
 269        are covering it, etc. (depending on the platform).
 270        """
 271        return _babase.app_is_active()
 272
 273    @property
 274    def asyncio_loop(self) -> asyncio.AbstractEventLoop:
 275        """The logic thread's asyncio event loop.
 276
 277        This allow async tasks to be run in the logic thread.
 278
 279        Generally you should call App.create_async_task() to schedule
 280        async code to run instead of using this directly. That will
 281        handle retaining the task and logging errors automatically.
 282        Only schedule tasks onto asyncio_loop yourself when you intend
 283        to hold on to the returned task and await its results. Releasing
 284        the task reference can lead to subtle bugs such as unreported
 285        errors and garbage-collected tasks disappearing before their
 286        work is done.
 287
 288        Note that, at this time, the asyncio loop is encapsulated
 289        and explicitly stepped by the engine's logic thread loop and
 290        thus things like asyncio.get_running_loop() will unintuitively
 291        *not* return this loop from most places in the logic thread;
 292        only from within a task explicitly created in this loop.
 293        Hopefully this situation will be improved in the future with a
 294        unified event loop.
 295        """
 296        assert _babase.in_logic_thread()
 297        assert self._asyncio_loop is not None
 298        return self._asyncio_loop
 299
 300    def create_async_task(
 301        self, coro: Coroutine[Any, Any, T], *, name: str | None = None
 302    ) -> None:
 303        """Create a fully managed async task.
 304
 305        This will automatically retain and release a reference to the task
 306        and log any exceptions that occur in it. If you need to await a task
 307        or otherwise need more control, schedule a task directly using
 308        App.asyncio_loop.
 309        """
 310        assert _babase.in_logic_thread()
 311
 312        # We hold a strong reference to the task until it is done.
 313        # Otherwise it is possible for it to be garbage collected and
 314        # disappear midway if the caller does not hold on to the
 315        # returned task, which seems like a great way to introduce
 316        # hard-to-track bugs.
 317        task = self.asyncio_loop.create_task(coro, name=name)
 318        self._asyncio_tasks.add(task)
 319        task.add_done_callback(self._on_task_done)
 320
 321    def _on_task_done(self, task: asyncio.Task) -> None:
 322        # Report any errors that occurred.
 323        try:
 324            exc = task.exception()
 325            if exc is not None:
 326                logging.error(
 327                    "Error in async task '%s'.", task.get_name(), exc_info=exc
 328                )
 329        except Exception:
 330            logging.exception('Error reporting async task error.')
 331
 332        self._asyncio_tasks.remove(task)
 333
 334    @property
 335    def config(self) -> babase.AppConfig:
 336        """The babase.AppConfig instance representing the app's config state."""
 337        assert self._config is not None
 338        return self._config
 339
 340    @property
 341    def mode_selector(self) -> babase.AppModeSelector:
 342        """Controls which app-modes are used for handling given intents.
 343
 344        Plugins can override this to change high level app behavior and
 345        spinoff projects can change the default implementation for the
 346        same effect.
 347        """
 348        if self._mode_selector is None:
 349            raise RuntimeError(
 350                'mode_selector cannot be used until the app reaches'
 351                ' the running state.'
 352            )
 353        return self._mode_selector
 354
 355    @mode_selector.setter
 356    def mode_selector(self, selector: babase.AppModeSelector) -> None:
 357        self._mode_selector = selector
 358
 359    def _get_subsystem_property(
 360        self, ssname: str, create_call: Callable[[], AppSubsystem | None]
 361    ) -> AppSubsystem | None:
 362
 363        # Quick-out: if a subsystem is present, just return it; no
 364        # locking necessary.
 365        val = self._subsystem_property_data.get(ssname)
 366        if val is not None:
 367            if val is False:
 368                # False means subsystem is confirmed as unavailable.
 369                return None
 370            if val is not True:
 371                # A subsystem has been set. Return it.
 372                return val
 373
 374        # Anything else (no val present or val True) requires locking.
 375        with self._subsystem_property_lock:
 376            val = self._subsystem_property_data.get(ssname)
 377            if val is not None:
 378                if val is False:
 379                    # False means confirmed as not present.
 380                    return None
 381                if val is True:
 382                    # True means this property is already being loaded,
 383                    # and the fact that we're holding the lock means
 384                    # we're doing the loading, so this is a dependency
 385                    # loop. Not good.
 386                    raise RuntimeError(
 387                        f'Subsystem dependency loop detected for {ssname}'
 388                    )
 389                # Must be an instantiated subsystem. Noice.
 390                return val
 391
 392            # Ok, there's nothing here for it. Instantiate and set it
 393            # while we hold the lock. Set a placeholder value of True
 394            # while we load so we can error if something we're loading
 395            # tries to recursively load us.
 396            self._subsystem_property_data[ssname] = True
 397
 398            # Do our one attempt to create the singleton.
 399            val = create_call()
 400            self._subsystem_property_data[ssname] = (
 401                False if val is None else val
 402            )
 403
 404        return val
 405
 406    # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_BEGIN__
 407    # This section generated by batools.appmodule; do not edit.
 408
 409    @property
 410    def classic(self) -> ClassicAppSubsystem | None:
 411        """Our classic subsystem (if available)."""
 412        return self._get_subsystem_property(
 413            'classic', self._create_classic_subsystem
 414        )  # type: ignore
 415
 416    @staticmethod
 417    def _create_classic_subsystem() -> ClassicAppSubsystem | None:
 418        # pylint: disable=cyclic-import
 419        try:
 420            from baclassic import ClassicAppSubsystem
 421
 422            return ClassicAppSubsystem()
 423        except ImportError:
 424            return None
 425        except Exception:
 426            logging.exception('Error importing baclassic.')
 427            return None
 428
 429    @property
 430    def plus(self) -> PlusAppSubsystem | None:
 431        """Our plus subsystem (if available)."""
 432        return self._get_subsystem_property(
 433            'plus', self._create_plus_subsystem
 434        )  # type: ignore
 435
 436    @staticmethod
 437    def _create_plus_subsystem() -> PlusAppSubsystem | None:
 438        # pylint: disable=cyclic-import
 439        try:
 440            from baplus import PlusAppSubsystem
 441
 442            return PlusAppSubsystem()
 443        except ImportError:
 444            return None
 445        except Exception:
 446            logging.exception('Error importing baplus.')
 447            return None
 448
 449    @property
 450    def ui_v1(self) -> UIV1AppSubsystem:
 451        """Our ui_v1 subsystem (always available)."""
 452        return self._get_subsystem_property(
 453            'ui_v1', self._create_ui_v1_subsystem
 454        )  # type: ignore
 455
 456    @staticmethod
 457    def _create_ui_v1_subsystem() -> UIV1AppSubsystem:
 458        # pylint: disable=cyclic-import
 459
 460        from bauiv1 import UIV1AppSubsystem
 461
 462        return UIV1AppSubsystem()
 463
 464    # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_END__
 465
 466    def register_subsystem(self, subsystem: AppSubsystem) -> None:
 467        """Called by the AppSubsystem class. Do not use directly."""
 468
 469        # We only allow registering new subsystems if we've not yet
 470        # reached the 'running' state. This ensures that all subsystems
 471        # receive a consistent set of callbacks starting with
 472        # on_app_running().
 473
 474        if self._subsystem_registration_ended:
 475            raise RuntimeError(
 476                'Subsystems can no longer be registered at this point.'
 477            )
 478        self._subsystems.append(subsystem)
 479
 480    def add_shutdown_task(self, coro: Coroutine[None, None, None]) -> None:
 481        """Add a task to be run on app shutdown.
 482
 483        Note that shutdown tasks will be canceled after
 484        App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running.
 485        """
 486        if (
 487            self.state is self.State.SHUTTING_DOWN
 488            or self.state is self.State.SHUTDOWN_COMPLETE
 489        ):
 490            stname = self.state.name
 491            raise RuntimeError(
 492                f'Cannot add shutdown tasks with current state {stname}.'
 493            )
 494        self._shutdown_tasks.append(coro)
 495
 496    def run(self) -> None:
 497        """Run the app to completion.
 498
 499        Note that this only works on builds where Ballistica manages
 500        its own event loop.
 501        """
 502        _babase.run_app()
 503
 504    def threadpool_submit_no_wait(self, call: Callable[[], Any]) -> None:
 505        """Submit a call to the app threadpool where result is not needed.
 506
 507        Normally, doing work in a thread-pool involves creating a future
 508        and waiting for its result, which is an important step because it
 509        propagates any Exceptions raised by the submitted work. When the
 510        result in not important, however, this call can be used. The app
 511        will log any exceptions that occur.
 512        """
 513        fut = self.threadpool.submit(call)
 514        fut.add_done_callback(self._threadpool_no_wait_done)
 515
 516    def set_intent(self, intent: AppIntent) -> None:
 517        """Set the intent for the app.
 518
 519        Intent defines what the app is trying to do at a given time.
 520        This call is asynchronous; the intent switch will happen in the
 521        logic thread in the near future. If set_intent is called
 522        repeatedly before the change takes place, the final intent to be
 523        set will be used.
 524        """
 525
 526        # Mark this one as pending. We do this synchronously so that the
 527        # last one marked actually takes effect if there is overlap
 528        # (doing this in the bg thread could result in race conditions).
 529        self._pending_intent = intent
 530
 531        # Do the actual work of calcing our app-mode/etc. in a bg thread
 532        # since it may block for a moment to load modules/etc.
 533        self.threadpool_submit_no_wait(partial(self._set_intent, intent))
 534
 535    def push_apply_app_config(self) -> None:
 536        """Internal. Use app.config.apply() to apply app config changes."""
 537        # To be safe, let's run this by itself in the event loop.
 538        # This avoids potential trouble if this gets called mid-draw or
 539        # something like that.
 540        self._pending_apply_app_config = True
 541        _babase.pushcall(self._apply_app_config, raw=True)
 542
 543    def on_native_start(self) -> None:
 544        """Called by the native layer when the app is being started."""
 545        assert _babase.in_logic_thread()
 546        assert not self._native_start_called
 547        self._native_start_called = True
 548        self._update_state()
 549
 550    def on_native_bootstrapping_complete(self) -> None:
 551        """Called by the native layer once its ready to rock."""
 552        assert _babase.in_logic_thread()
 553        assert not self._native_bootstrapping_completed
 554        self._native_bootstrapping_completed = True
 555        self._update_state()
 556
 557    def on_native_suspend(self) -> None:
 558        """Called by the native layer when the app is suspended."""
 559        assert _babase.in_logic_thread()
 560        assert not self._native_suspended  # Should avoid redundant calls.
 561        self._native_suspended = True
 562        self._update_state()
 563
 564    def on_native_unsuspend(self) -> None:
 565        """Called by the native layer when the app suspension ends."""
 566        assert _babase.in_logic_thread()
 567        assert self._native_suspended  # Should avoid redundant calls.
 568        self._native_suspended = False
 569        self._update_state()
 570
 571    def on_native_shutdown(self) -> None:
 572        """Called by the native layer when the app starts shutting down."""
 573        assert _babase.in_logic_thread()
 574        self._native_shutdown_called = True
 575        self._update_state()
 576
 577    def on_native_shutdown_complete(self) -> None:
 578        """Called by the native layer when the app is done shutting down."""
 579        assert _babase.in_logic_thread()
 580        self._native_shutdown_complete_called = True
 581        self._update_state()
 582
 583    def on_native_active_changed(self) -> None:
 584        """Called by the native layer when the app active state changes."""
 585        assert _babase.in_logic_thread()
 586        if self._mode is not None:
 587            self._mode.on_app_active_changed()
 588
 589    def read_config(self) -> None:
 590        """(internal)"""
 591        from babase._appconfig import read_app_config
 592
 593        self._config = read_app_config()
 594
 595    def handle_deep_link(self, url: str) -> None:
 596        """Handle a deep link URL."""
 597        from babase._language import Lstr
 598
 599        assert _babase.in_logic_thread()
 600
 601        appname = _babase.appname()
 602        if url.startswith(f'{appname}://code/'):
 603            code = url.replace(f'{appname}://code/', '')
 604            if self.classic is not None:
 605                self.classic.accounts.add_pending_promo_code(code)
 606        else:
 607            try:
 608                _babase.screenmessage(
 609                    Lstr(resource='errorText'), color=(1, 0, 0)
 610                )
 611                _babase.getsimplesound('error').play()
 612            except ImportError:
 613                pass
 614
 615    def on_initial_sign_in_complete(self) -> None:
 616        """Called when initial sign-in (or lack thereof) completes.
 617
 618        This normally gets called by the plus subsystem. The
 619        initial-sign-in process may include tasks such as syncing
 620        account workspaces or other data so it may take a substantial
 621        amount of time.
 622        """
 623        assert _babase.in_logic_thread()
 624        assert not self._initial_sign_in_completed
 625
 626        # Tell meta it can start scanning extra stuff that just showed
 627        # up (namely account workspaces).
 628        self.meta.start_extra_scan()
 629
 630        self._initial_sign_in_completed = True
 631        self._update_state()
 632
 633    def set_ui_scale(self, scale: babase.UIScale) -> None:
 634        """Change ui-scale on the fly.
 635
 636        Currently this is mainly for debugging and will not
 637        be called as part of normal app operation.
 638        """
 639        assert _babase.in_logic_thread()
 640
 641        # Apply to the native layer.
 642        _babase.set_ui_scale(scale.name.lower())
 643
 644        # Inform all subsystems that something screen-related has
 645        # changed. We assume subsystems won't be added at this point so
 646        # we can use the list directly.
 647        assert self._subsystem_registration_ended
 648        for subsystem in self._subsystems:
 649            try:
 650                subsystem.on_screen_change()
 651            except Exception:
 652                logging.exception(
 653                    'Error in on_screen_change() for subsystem %s.', subsystem
 654                )
 655
 656    def _set_intent(self, intent: AppIntent) -> None:
 657        from babase._appmode import AppMode
 658
 659        # This should be happening in a bg thread.
 660        assert not _babase.in_logic_thread()
 661        try:
 662            # Ask the selector what app-mode to use for this intent.
 663            if self.mode_selector is None:
 664                raise RuntimeError('No AppModeSelector set.')
 665
 666            modetype: type[AppMode] | None
 667
 668            # Special case - for testing we may force a specific
 669            # app-mode to handle this intent instead of going through our
 670            # usual selector.
 671            forced_mode_type = getattr(intent, '_force_app_mode_handler', None)
 672            if isinstance(forced_mode_type, type) and issubclass(
 673                forced_mode_type, AppMode
 674            ):
 675                modetype = forced_mode_type
 676            else:
 677                modetype = self.mode_selector.app_mode_for_intent(intent)
 678
 679            # NOTE: Since intents are somewhat high level things,
 680            # perhaps we should do some universal thing like a
 681            # screenmessage saying 'The app cannot handle the request'
 682            # on failure.
 683
 684            if modetype is None:
 685                raise RuntimeError(
 686                    f'No app-mode found to handle app-intent'
 687                    f' type {type(intent)}.'
 688                )
 689
 690            # Make sure the app-mode the selector gave us *actually*
 691            # supports the intent.
 692            if not modetype.can_handle_intent(intent):
 693                raise RuntimeError(
 694                    f'Intent {intent} cannot be handled by AppMode type'
 695                    f' {modetype} (selector {self.mode_selector}'
 696                    f' incorrectly thinks that it can be).'
 697                )
 698
 699            # Ok; seems legit. Now instantiate the mode if necessary and
 700            # kick back to the logic thread to apply.
 701            mode = self._mode_instances.get(modetype)
 702            if mode is None:
 703                self._mode_instances[modetype] = mode = modetype()
 704            _babase.pushcall(
 705                partial(self._apply_intent, intent, mode),
 706                from_other_thread=True,
 707            )
 708        except Exception:
 709            logging.exception('Error setting app intent to %s.', intent)
 710            _babase.pushcall(
 711                partial(self._display_set_intent_error, intent),
 712                from_other_thread=True,
 713            )
 714
 715    def _apply_intent(self, intent: AppIntent, mode: AppMode) -> None:
 716        assert _babase.in_logic_thread()
 717
 718        # ONLY apply this intent if it is still the most recent one
 719        # submitted.
 720        if intent is not self._pending_intent:
 721            return
 722
 723        # If the app-mode for this intent is different than the active
 724        # one, switch modes.
 725        if type(mode) is not type(self._mode):
 726            if self._mode is None:
 727                is_initial_mode = True
 728            else:
 729                is_initial_mode = False
 730                try:
 731                    self._mode.on_deactivate()
 732                except Exception:
 733                    logging.exception(
 734                        'Error deactivating app-mode %s.', self._mode
 735                    )
 736
 737            # Reset all subsystems. We assume subsystems won't be added
 738            # at this point so we can use the list directly.
 739            assert self._subsystem_registration_ended
 740            for subsystem in self._subsystems:
 741                try:
 742                    subsystem.reset()
 743                except Exception:
 744                    logging.exception(
 745                        'Error in reset() for subsystem %s.', subsystem
 746                    )
 747
 748            self._mode = mode
 749            try:
 750                mode.on_activate()
 751            except Exception:
 752                # Hmm; what should we do in this case?...
 753                logging.exception('Error activating app-mode %s.', mode)
 754
 755            # Let the world know when we first have an app-mode; certain
 756            # app stuff such as input processing can proceed at that
 757            # point.
 758            if is_initial_mode:
 759                _babase.on_initial_app_mode_set()
 760
 761        try:
 762            mode.handle_intent(intent)
 763        except Exception:
 764            logging.exception(
 765                'Error handling intent %s in app-mode %s.', intent, mode
 766            )
 767
 768    def _display_set_intent_error(self, intent: AppIntent) -> None:
 769        """Show the *user* something went wrong setting an intent."""
 770        from babase._language import Lstr
 771
 772        del intent
 773        _babase.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0))
 774        _babase.getsimplesound('error').play()
 775
 776    def _on_initing(self) -> None:
 777        """Called when the app enters the initing state.
 778
 779        Here we can put together subsystems and other pieces for the
 780        app, but most things should not be doing any work yet.
 781        """
 782        # pylint: disable=cyclic-import
 783        from babase import _asyncio
 784        from babase import _appconfig
 785        from babase._apputils import AppHealthMonitor
 786        from babase import _env
 787
 788        assert _babase.in_logic_thread()
 789
 790        _env.on_app_state_initing()
 791
 792        self._asyncio_loop = _asyncio.setup_asyncio()
 793        self.health_monitor = AppHealthMonitor()
 794
 795        # __FEATURESET_APP_SUBSYSTEM_CREATE_BEGIN__
 796        # This section generated by batools.appmodule; do not edit.
 797
 798        # Poke these attrs to create all our subsystems.
 799        _ = self.plus
 800        _ = self.classic
 801        _ = self.ui_v1
 802
 803        # __FEATURESET_APP_SUBSYSTEM_CREATE_END__
 804
 805        # We're a pretty short-lived state. This should flip us to
 806        # 'loading'.
 807        self._init_completed = True
 808        self._update_state()
 809
 810    def _on_loading(self) -> None:
 811        """Called when we enter the loading state.
 812
 813        At this point, all built-in pieces of the app should be in place
 814        and can start talking to each other and doing work. Though at a
 815        high level, the goal of the app at this point is only to sign in
 816        to initial accounts, download workspaces, and otherwise prepare
 817        itself to really 'run'.
 818        """
 819        assert _babase.in_logic_thread()
 820
 821        # Get meta-system scanning built-in stuff in the bg.
 822        self.meta.start_scan(scan_complete_cb=self._on_meta_scan_complete)
 823
 824        # Inform all app subsystems in the same order they were inited.
 825        # Operate on a copy of the list here because subsystems can
 826        # still be added at this point.
 827        for subsystem in self._subsystems.copy():
 828            try:
 829                subsystem.on_app_loading()
 830            except Exception:
 831                logging.exception(
 832                    'Error in on_app_loading() for subsystem %s.', subsystem
 833                )
 834
 835        # Normally plus tells us when initial sign-in is done. If plus
 836        # is not present, however, we just do it ourself so we can
 837        # proceed on to the running state.
 838        if self.plus is None:
 839            _babase.pushcall(self.on_initial_sign_in_complete)
 840
 841    def _on_meta_scan_complete(self) -> None:
 842        """Called when meta-scan is done doing its thing."""
 843        assert _babase.in_logic_thread()
 844
 845        # Now that we know what's out there, build our final plugin set.
 846        self.plugins.on_meta_scan_complete()
 847
 848        assert not self._meta_scan_completed
 849        self._meta_scan_completed = True
 850        self._update_state()
 851
 852    def _on_running(self) -> None:
 853        """Called when we enter the running state.
 854
 855        At this point, all workspaces, initial accounts, etc. are in place
 856        and we can actually get started doing whatever we're gonna do.
 857        """
 858        assert _babase.in_logic_thread()
 859
 860        # Let our native layer know.
 861        _babase.on_app_running()
 862
 863        # Set a default app-mode-selector if none has been set yet
 864        # by a plugin or whatnot.
 865        if self._mode_selector is None:
 866            self._mode_selector = self.DefaultAppModeSelector()
 867
 868        # Inform all app subsystems in the same order they were
 869        # registered. Operate on a copy here because subsystems can
 870        # still be added at this point.
 871        #
 872        # NOTE: Do we need to allow registering still at this point? If
 873        # something gets registered here, it won't have its
 874        # on_app_running callback called. Hmm; I suppose that's the only
 875        # way that plugins can register subsystems though.
 876        for subsystem in self._subsystems.copy():
 877            try:
 878                subsystem.on_app_running()
 879            except Exception:
 880                logging.exception(
 881                    'Error in on_app_running() for subsystem %s.', subsystem
 882                )
 883
 884        # Cut off new subsystem additions at this point.
 885        self._subsystem_registration_ended = True
 886
 887        # If 'exec' code was provided to the app, always kick that off
 888        # here as an intent.
 889        exec_cmd = _babase.exec_arg()
 890        if exec_cmd is not None:
 891            self.set_intent(AppIntentExec(exec_cmd))
 892        elif self._pending_intent is None:
 893            # Otherwise tell the app to do its default thing *only* if a
 894            # plugin hasn't already told it to do something.
 895            self.set_intent(AppIntentDefault())
 896
 897    def _apply_app_config(self) -> None:
 898        assert _babase.in_logic_thread()
 899
 900        _babase.lifecyclelog('apply-app-config')
 901
 902        # If multiple apply calls have been made, only actually apply
 903        # once.
 904        if not self._pending_apply_app_config:
 905            return
 906
 907        _pending_apply_app_config = False
 908
 909        # Inform all app subsystems in the same order they were inited.
 910        # Operate on a copy here because subsystems may still be able to
 911        # be added at this point.
 912        for subsystem in self._subsystems.copy():
 913            try:
 914                subsystem.do_apply_app_config()
 915            except Exception:
 916                logging.exception(
 917                    'Error in do_apply_app_config() for subsystem %s.',
 918                    subsystem,
 919                )
 920
 921        # Let the native layer do its thing.
 922        _babase.do_apply_app_config()
 923
 924    def _update_state(self) -> None:
 925        # pylint: disable=too-many-branches
 926        assert _babase.in_logic_thread()
 927
 928        # Shutdown-complete trumps absolutely all.
 929        if self._native_shutdown_complete_called:
 930            if self.state is not self.State.SHUTDOWN_COMPLETE:
 931                self.state = self.State.SHUTDOWN_COMPLETE
 932                _babase.lifecyclelog('app state shutdown complete')
 933                self._on_shutdown_complete()
 934
 935        # Shutdown trumps all. Though we can't start shutting down until
 936        # init is completed since we need our asyncio stuff to exist for
 937        # the shutdown process.
 938        elif self._native_shutdown_called and self._init_completed:
 939            # Entering shutdown state:
 940            if self.state is not self.State.SHUTTING_DOWN:
 941                self.state = self.State.SHUTTING_DOWN
 942                _babase.lifecyclelog('app state shutting down')
 943                self._on_shutting_down()
 944
 945        elif self._native_suspended:
 946            # Entering suspended state:
 947            if self.state is not self.State.SUSPENDED:
 948                self.state = self.State.SUSPENDED
 949                self._on_suspend()
 950        else:
 951            # Leaving suspended state:
 952            if self.state is self.State.SUSPENDED:
 953                self._on_unsuspend()
 954
 955            # Entering or returning to running state
 956            if self._initial_sign_in_completed and self._meta_scan_completed:
 957                if self.state != self.State.RUNNING:
 958                    self.state = self.State.RUNNING
 959                    _babase.lifecyclelog('app state running')
 960                    if not self._called_on_running:
 961                        self._called_on_running = True
 962                        self._on_running()
 963            # Entering or returning to loading state:
 964            elif self._init_completed:
 965                if self.state is not self.State.LOADING:
 966                    self.state = self.State.LOADING
 967                    _babase.lifecyclelog('app state loading')
 968                    if not self._called_on_loading:
 969                        self._called_on_loading = True
 970                        self._on_loading()
 971
 972            # Entering or returning to initing state:
 973            elif self._native_bootstrapping_completed:
 974                if self.state is not self.State.INITING:
 975                    self.state = self.State.INITING
 976                    _babase.lifecyclelog('app state initing')
 977                    if not self._called_on_initing:
 978                        self._called_on_initing = True
 979                        self._on_initing()
 980
 981            # Entering or returning to native bootstrapping:
 982            elif self._native_start_called:
 983                if self.state is not self.State.NATIVE_BOOTSTRAPPING:
 984                    self.state = self.State.NATIVE_BOOTSTRAPPING
 985                    _babase.lifecyclelog('app state native bootstrapping')
 986            else:
 987                # Only logical possibility left is NOT_STARTED, in which
 988                # case we should not be getting called.
 989                logging.warning(
 990                    'App._update_state called while in %s state;'
 991                    ' should not happen.',
 992                    self.state.value,
 993                    stack_info=True,
 994                )
 995
 996    async def _shutdown(self) -> None:
 997        import asyncio
 998
 999        _babase.lock_all_input()
1000        try:
1001            async with asyncio.TaskGroup() as task_group:
1002                for task_coro in self._shutdown_tasks:
1003                    # Note: Mypy currently complains if we don't take
1004                    # this return value, but we don't actually need to.
1005                    # https://github.com/python/mypy/issues/15036
1006                    _ = task_group.create_task(
1007                        self._run_shutdown_task(task_coro)
1008                    )
1009        except* Exception:
1010            logging.exception('Unexpected error(s) in shutdown.')
1011
1012        # Note: ideally we should run this directly here, but currently
1013        # it does some legacy stuff which blocks, so running it here
1014        # gives us asyncio task-took-too-long warnings. If we can
1015        # convert those to nice graceful async tasks we should revert
1016        # this to a direct call.
1017        _babase.pushcall(_babase.complete_shutdown)
1018
1019    async def _run_shutdown_task(
1020        self, coro: Coroutine[None, None, None]
1021    ) -> None:
1022        """Run a shutdown task; report errors and abort if taking too long."""
1023        import asyncio
1024
1025        task = asyncio.create_task(coro)
1026        try:
1027            await asyncio.wait_for(task, self.SHUTDOWN_TASK_TIMEOUT_SECONDS)
1028        except Exception:
1029            logging.exception('Error in shutdown task (%s).', coro)
1030
1031    def _on_suspend(self) -> None:
1032        """Called when the app goes to a suspended state."""
1033        assert _babase.in_logic_thread()
1034
1035        # Suspend all app subsystems in the opposite order they were inited.
1036        for subsystem in reversed(self._subsystems):
1037            try:
1038                subsystem.on_app_suspend()
1039            except Exception:
1040                logging.exception(
1041                    'Error in on_app_suspend() for subsystem %s.', subsystem
1042                )
1043
1044    def _on_unsuspend(self) -> None:
1045        """Called when unsuspending."""
1046        assert _babase.in_logic_thread()
1047        self.fg_state += 1
1048
1049        # Unsuspend all app subsystems in the same order they were inited.
1050        for subsystem in self._subsystems:
1051            try:
1052                subsystem.on_app_unsuspend()
1053            except Exception:
1054                logging.exception(
1055                    'Error in on_app_unsuspend() for subsystem %s.', subsystem
1056                )
1057
1058    def _on_shutting_down(self) -> None:
1059        """(internal)"""
1060        assert _babase.in_logic_thread()
1061
1062        # Inform app subsystems that we're shutting down in the opposite
1063        # order they were inited.
1064        for subsystem in reversed(self._subsystems):
1065            try:
1066                subsystem.on_app_shutdown()
1067            except Exception:
1068                logging.exception(
1069                    'Error in on_app_shutdown() for subsystem %s.', subsystem
1070                )
1071
1072        # Now kick off any async shutdown task(s).
1073        assert self._asyncio_loop is not None
1074        self._shutdown_task = self._asyncio_loop.create_task(self._shutdown())
1075
1076    def _on_shutdown_complete(self) -> None:
1077        """(internal)"""
1078        assert _babase.in_logic_thread()
1079
1080        # Inform app subsystems that we're done shutting down in the opposite
1081        # order they were inited.
1082        for subsystem in reversed(self._subsystems):
1083            try:
1084                subsystem.on_app_shutdown_complete()
1085            except Exception:
1086                logging.exception(
1087                    'Error in on_app_shutdown_complete() for subsystem %s.',
1088                    subsystem,
1089                )
1090
1091    async def _wait_for_shutdown_suppressions(self) -> None:
1092        import asyncio
1093
1094        # Spin and wait for anything blocking shutdown to complete.
1095        starttime = _babase.apptime()
1096        _babase.lifecyclelog('shutdown-suppress wait begin')
1097        while _babase.shutdown_suppress_count() > 0:
1098            await asyncio.sleep(0.001)
1099        _babase.lifecyclelog('shutdown-suppress wait end')
1100        duration = _babase.apptime() - starttime
1101        if duration > 1.0:
1102            logging.warning(
1103                'Shutdown-suppressions lasted longer than ideal '
1104                '(%.2f seconds).',
1105                duration,
1106            )
1107
1108    async def _fade_and_shutdown_graphics(self) -> None:
1109        import asyncio
1110
1111        # Kick off a short fade and give it time to complete.
1112        _babase.lifecyclelog('fade-and-shutdown-graphics begin')
1113        _babase.fade_screen(False, time=0.15)
1114        await asyncio.sleep(0.15)
1115
1116        # Now tell the graphics system to go down and wait until
1117        # it has done so.
1118        _babase.graphics_shutdown_begin()
1119        while not _babase.graphics_shutdown_is_complete():
1120            await asyncio.sleep(0.01)
1121        _babase.lifecyclelog('fade-and-shutdown-graphics end')
1122
1123    async def _fade_and_shutdown_audio(self) -> None:
1124        import asyncio
1125
1126        # Tell the audio system to go down and give it a bit of
1127        # time to do so gracefully.
1128        _babase.lifecyclelog('fade-and-shutdown-audio begin')
1129        _babase.audio_shutdown_begin()
1130        await asyncio.sleep(0.15)
1131        while not _babase.audio_shutdown_is_complete():
1132            await asyncio.sleep(0.01)
1133        _babase.lifecyclelog('fade-and-shutdown-audio end')
1134
1135    def _threadpool_no_wait_done(self, fut: Future) -> None:
1136        try:
1137            fut.result()
1138        except Exception:
1139            logging.exception(
1140                'Error in work submitted via threadpool_submit_no_wait()'
1141            )
1142
1143    def _thread_pool_thread_init(self) -> None:
1144        # Help keep things clear in profiling tools/etc.
1145        self._pool_thread_count += 1
1146        _babase.set_thread_name(f'ballistica worker-{self._pool_thread_count}')

A class for high level app functionality and state.

Category: App Classes

Use app to access the single shared instance of this class.

Note that properties not documented here should be considered internal and subject to change without warning.

plugins: PluginSubsystem
health_monitor: AppHealthMonitor
SHUTDOWN_TASK_TIMEOUT_SECONDS = 5
env: _babase.Env
state
threadpool
meta
net
workspaces
components
stringedit
devconsole
fg_state
def postinit(self) -> None:
248    def postinit(self) -> None:
249        """Called after we've been inited and assigned to babase.app.
250
251        Anything that accesses babase.app as part of its init process
252        must go here instead of __init__.
253        """
254
255        # Hack for docs-generation: We can be imported with dummy
256        # modules instead of our actual binary ones, but we don't
257        # function.
258        if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1':
259            return
260
261        self.lang = LanguageSubsystem()
262        self.plugins = PluginSubsystem()

Called after we've been inited and assigned to app.

Anything that accesses app as part of its init process must go here instead of __init__.

active: bool
264    @property
265    def active(self) -> bool:
266        """Whether the app is currently front and center.
267
268        This will be False when the app is hidden, other activities
269        are covering it, etc. (depending on the platform).
270        """
271        return _babase.app_is_active()

Whether the app is currently front and center.

This will be False when the app is hidden, other activities are covering it, etc. (depending on the platform).

asyncio_loop: asyncio.events.AbstractEventLoop
273    @property
274    def asyncio_loop(self) -> asyncio.AbstractEventLoop:
275        """The logic thread's asyncio event loop.
276
277        This allow async tasks to be run in the logic thread.
278
279        Generally you should call App.create_async_task() to schedule
280        async code to run instead of using this directly. That will
281        handle retaining the task and logging errors automatically.
282        Only schedule tasks onto asyncio_loop yourself when you intend
283        to hold on to the returned task and await its results. Releasing
284        the task reference can lead to subtle bugs such as unreported
285        errors and garbage-collected tasks disappearing before their
286        work is done.
287
288        Note that, at this time, the asyncio loop is encapsulated
289        and explicitly stepped by the engine's logic thread loop and
290        thus things like asyncio.get_running_loop() will unintuitively
291        *not* return this loop from most places in the logic thread;
292        only from within a task explicitly created in this loop.
293        Hopefully this situation will be improved in the future with a
294        unified event loop.
295        """
296        assert _babase.in_logic_thread()
297        assert self._asyncio_loop is not None
298        return self._asyncio_loop

The logic thread's asyncio event loop.

This allow async tasks to be run in the logic thread.

Generally you should call App.create_async_task() to schedule async code to run instead of using this directly. That will handle retaining the task and logging errors automatically. Only schedule tasks onto asyncio_loop yourself when you intend to hold on to the returned task and await its results. Releasing the task reference can lead to subtle bugs such as unreported errors and garbage-collected tasks disappearing before their work is done.

Note that, at this time, the asyncio loop is encapsulated and explicitly stepped by the engine's logic thread loop and thus things like asyncio.get_running_loop() will unintuitively not return this loop from most places in the logic thread; only from within a task explicitly created in this loop. Hopefully this situation will be improved in the future with a unified event loop.

def create_async_task(self, coro: Coroutine[Any, Any, ~T], *, name: str | None = None) -> None:
300    def create_async_task(
301        self, coro: Coroutine[Any, Any, T], *, name: str | None = None
302    ) -> None:
303        """Create a fully managed async task.
304
305        This will automatically retain and release a reference to the task
306        and log any exceptions that occur in it. If you need to await a task
307        or otherwise need more control, schedule a task directly using
308        App.asyncio_loop.
309        """
310        assert _babase.in_logic_thread()
311
312        # We hold a strong reference to the task until it is done.
313        # Otherwise it is possible for it to be garbage collected and
314        # disappear midway if the caller does not hold on to the
315        # returned task, which seems like a great way to introduce
316        # hard-to-track bugs.
317        task = self.asyncio_loop.create_task(coro, name=name)
318        self._asyncio_tasks.add(task)
319        task.add_done_callback(self._on_task_done)

Create a fully managed async task.

This will automatically retain and release a reference to the task and log any exceptions that occur in it. If you need to await a task or otherwise need more control, schedule a task directly using App.asyncio_loop.

config: AppConfig
334    @property
335    def config(self) -> babase.AppConfig:
336        """The babase.AppConfig instance representing the app's config state."""
337        assert self._config is not None
338        return self._config

The AppConfig instance representing the app's config state.

mode_selector: AppModeSelector
340    @property
341    def mode_selector(self) -> babase.AppModeSelector:
342        """Controls which app-modes are used for handling given intents.
343
344        Plugins can override this to change high level app behavior and
345        spinoff projects can change the default implementation for the
346        same effect.
347        """
348        if self._mode_selector is None:
349            raise RuntimeError(
350                'mode_selector cannot be used until the app reaches'
351                ' the running state.'
352            )
353        return self._mode_selector

Controls which app-modes are used for handling given intents.

Plugins can override this to change high level app behavior and spinoff projects can change the default implementation for the same effect.

classic: baclassic.ClassicAppSubsystem | None
409    @property
410    def classic(self) -> ClassicAppSubsystem | None:
411        """Our classic subsystem (if available)."""
412        return self._get_subsystem_property(
413            'classic', self._create_classic_subsystem
414        )  # type: ignore

Our classic subsystem (if available).

plus: baplus.PlusAppSubsystem | None
429    @property
430    def plus(self) -> PlusAppSubsystem | None:
431        """Our plus subsystem (if available)."""
432        return self._get_subsystem_property(
433            'plus', self._create_plus_subsystem
434        )  # type: ignore

Our plus subsystem (if available).

ui_v1: bauiv1.UIV1AppSubsystem
449    @property
450    def ui_v1(self) -> UIV1AppSubsystem:
451        """Our ui_v1 subsystem (always available)."""
452        return self._get_subsystem_property(
453            'ui_v1', self._create_ui_v1_subsystem
454        )  # type: ignore

Our ui_v1 subsystem (always available).

def register_subsystem(self, subsystem: AppSubsystem) -> None:
466    def register_subsystem(self, subsystem: AppSubsystem) -> None:
467        """Called by the AppSubsystem class. Do not use directly."""
468
469        # We only allow registering new subsystems if we've not yet
470        # reached the 'running' state. This ensures that all subsystems
471        # receive a consistent set of callbacks starting with
472        # on_app_running().
473
474        if self._subsystem_registration_ended:
475            raise RuntimeError(
476                'Subsystems can no longer be registered at this point.'
477            )
478        self._subsystems.append(subsystem)

Called by the AppSubsystem class. Do not use directly.

def add_shutdown_task(self, coro: Coroutine[NoneType, NoneType, NoneType]) -> None:
480    def add_shutdown_task(self, coro: Coroutine[None, None, None]) -> None:
481        """Add a task to be run on app shutdown.
482
483        Note that shutdown tasks will be canceled after
484        App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running.
485        """
486        if (
487            self.state is self.State.SHUTTING_DOWN
488            or self.state is self.State.SHUTDOWN_COMPLETE
489        ):
490            stname = self.state.name
491            raise RuntimeError(
492                f'Cannot add shutdown tasks with current state {stname}.'
493            )
494        self._shutdown_tasks.append(coro)

Add a task to be run on app shutdown.

Note that shutdown tasks will be canceled after App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running.

def run(self) -> None:
496    def run(self) -> None:
497        """Run the app to completion.
498
499        Note that this only works on builds where Ballistica manages
500        its own event loop.
501        """
502        _babase.run_app()

Run the app to completion.

Note that this only works on builds where Ballistica manages its own event loop.

def threadpool_submit_no_wait(self, call: Callable[[], Any]) -> None:
504    def threadpool_submit_no_wait(self, call: Callable[[], Any]) -> None:
505        """Submit a call to the app threadpool where result is not needed.
506
507        Normally, doing work in a thread-pool involves creating a future
508        and waiting for its result, which is an important step because it
509        propagates any Exceptions raised by the submitted work. When the
510        result in not important, however, this call can be used. The app
511        will log any exceptions that occur.
512        """
513        fut = self.threadpool.submit(call)
514        fut.add_done_callback(self._threadpool_no_wait_done)

Submit a call to the app threadpool where result is not needed.

Normally, doing work in a thread-pool involves creating a future and waiting for its result, which is an important step because it propagates any Exceptions raised by the submitted work. When the result in not important, however, this call can be used. The app will log any exceptions that occur.

def set_intent(self, intent: AppIntent) -> None:
516    def set_intent(self, intent: AppIntent) -> None:
517        """Set the intent for the app.
518
519        Intent defines what the app is trying to do at a given time.
520        This call is asynchronous; the intent switch will happen in the
521        logic thread in the near future. If set_intent is called
522        repeatedly before the change takes place, the final intent to be
523        set will be used.
524        """
525
526        # Mark this one as pending. We do this synchronously so that the
527        # last one marked actually takes effect if there is overlap
528        # (doing this in the bg thread could result in race conditions).
529        self._pending_intent = intent
530
531        # Do the actual work of calcing our app-mode/etc. in a bg thread
532        # since it may block for a moment to load modules/etc.
533        self.threadpool_submit_no_wait(partial(self._set_intent, intent))

Set the intent for the app.

Intent defines what the app is trying to do at a given time. This call is asynchronous; the intent switch will happen in the logic thread in the near future. If set_intent is called repeatedly before the change takes place, the final intent to be set will be used.

def push_apply_app_config(self) -> None:
535    def push_apply_app_config(self) -> None:
536        """Internal. Use app.config.apply() to apply app config changes."""
537        # To be safe, let's run this by itself in the event loop.
538        # This avoids potential trouble if this gets called mid-draw or
539        # something like that.
540        self._pending_apply_app_config = True
541        _babase.pushcall(self._apply_app_config, raw=True)

Internal. Use app.config.apply() to apply app config changes.

def on_native_start(self) -> None:
543    def on_native_start(self) -> None:
544        """Called by the native layer when the app is being started."""
545        assert _babase.in_logic_thread()
546        assert not self._native_start_called
547        self._native_start_called = True
548        self._update_state()

Called by the native layer when the app is being started.

def on_native_bootstrapping_complete(self) -> None:
550    def on_native_bootstrapping_complete(self) -> None:
551        """Called by the native layer once its ready to rock."""
552        assert _babase.in_logic_thread()
553        assert not self._native_bootstrapping_completed
554        self._native_bootstrapping_completed = True
555        self._update_state()

Called by the native layer once its ready to rock.

def on_native_suspend(self) -> None:
557    def on_native_suspend(self) -> None:
558        """Called by the native layer when the app is suspended."""
559        assert _babase.in_logic_thread()
560        assert not self._native_suspended  # Should avoid redundant calls.
561        self._native_suspended = True
562        self._update_state()

Called by the native layer when the app is suspended.

def on_native_unsuspend(self) -> None:
564    def on_native_unsuspend(self) -> None:
565        """Called by the native layer when the app suspension ends."""
566        assert _babase.in_logic_thread()
567        assert self._native_suspended  # Should avoid redundant calls.
568        self._native_suspended = False
569        self._update_state()

Called by the native layer when the app suspension ends.

def on_native_shutdown(self) -> None:
571    def on_native_shutdown(self) -> None:
572        """Called by the native layer when the app starts shutting down."""
573        assert _babase.in_logic_thread()
574        self._native_shutdown_called = True
575        self._update_state()

Called by the native layer when the app starts shutting down.

def on_native_shutdown_complete(self) -> None:
577    def on_native_shutdown_complete(self) -> None:
578        """Called by the native layer when the app is done shutting down."""
579        assert _babase.in_logic_thread()
580        self._native_shutdown_complete_called = True
581        self._update_state()

Called by the native layer when the app is done shutting down.

def on_native_active_changed(self) -> None:
583    def on_native_active_changed(self) -> None:
584        """Called by the native layer when the app active state changes."""
585        assert _babase.in_logic_thread()
586        if self._mode is not None:
587            self._mode.on_app_active_changed()

Called by the native layer when the app active state changes.

def on_initial_sign_in_complete(self) -> None:
615    def on_initial_sign_in_complete(self) -> None:
616        """Called when initial sign-in (or lack thereof) completes.
617
618        This normally gets called by the plus subsystem. The
619        initial-sign-in process may include tasks such as syncing
620        account workspaces or other data so it may take a substantial
621        amount of time.
622        """
623        assert _babase.in_logic_thread()
624        assert not self._initial_sign_in_completed
625
626        # Tell meta it can start scanning extra stuff that just showed
627        # up (namely account workspaces).
628        self.meta.start_extra_scan()
629
630        self._initial_sign_in_completed = True
631        self._update_state()

Called when initial sign-in (or lack thereof) completes.

This normally gets called by the plus subsystem. The initial-sign-in process may include tasks such as syncing account workspaces or other data so it may take a substantial amount of time.

def set_ui_scale(self, scale: UIScale) -> None:
633    def set_ui_scale(self, scale: babase.UIScale) -> None:
634        """Change ui-scale on the fly.
635
636        Currently this is mainly for debugging and will not
637        be called as part of normal app operation.
638        """
639        assert _babase.in_logic_thread()
640
641        # Apply to the native layer.
642        _babase.set_ui_scale(scale.name.lower())
643
644        # Inform all subsystems that something screen-related has
645        # changed. We assume subsystems won't be added at this point so
646        # we can use the list directly.
647        assert self._subsystem_registration_ended
648        for subsystem in self._subsystems:
649            try:
650                subsystem.on_screen_change()
651            except Exception:
652                logging.exception(
653                    'Error in on_screen_change() for subsystem %s.', subsystem
654                )

Change ui-scale on the fly.

Currently this is mainly for debugging and will not be called as part of normal app operation.

class App.State(enum.Enum):
 73    class State(Enum):
 74        """High level state the app can be in."""
 75
 76        # The app has not yet begun starting and should not be used in
 77        # any way.
 78        NOT_STARTED = 0
 79
 80        # The native layer is spinning up its machinery (screens,
 81        # renderers, etc.). Nothing should happen in the Python layer
 82        # until this completes.
 83        NATIVE_BOOTSTRAPPING = 1
 84
 85        # Python app subsystems are being inited but should not yet
 86        # interact or do any work.
 87        INITING = 2
 88
 89        # Python app subsystems are inited and interacting, but the app
 90        # has not yet embarked on a high level course of action. It is
 91        # doing initial account logins, workspace & asset downloads,
 92        # etc.
 93        LOADING = 3
 94
 95        # All pieces are in place and the app is now doing its thing.
 96        RUNNING = 4
 97
 98        # Used on platforms such as mobile where the app basically needs
 99        # to shut down while backgrounded. In this state, all event
100        # loops are suspended and all graphics and audio must cease
101        # completely. Be aware that the suspended state can be entered
102        # from any other state including NATIVE_BOOTSTRAPPING and
103        # SHUTTING_DOWN.
104        SUSPENDED = 5
105
106        # The app is shutting down. This process may involve sending
107        # network messages or other things that can take up to a few
108        # seconds, so ideally graphics and audio should remain
109        # functional (with fades or spinners or whatever to show
110        # something is happening).
111        SHUTTING_DOWN = 6
112
113        # The app has completed shutdown. Any code running here should
114        # be basically immediate.
115        SHUTDOWN_COMPLETE = 7

High level state the app can be in.

NOT_STARTED = <State.NOT_STARTED: 0>
NATIVE_BOOTSTRAPPING = <State.NATIVE_BOOTSTRAPPING: 1>
INITING = <State.INITING: 2>
LOADING = <State.LOADING: 3>
RUNNING = <State.RUNNING: 4>
SUSPENDED = <State.SUSPENDED: 5>
SHUTTING_DOWN = <State.SHUTTING_DOWN: 6>
SHUTDOWN_COMPLETE = <State.SHUTDOWN_COMPLETE: 7>
Inherited Members
enum.Enum
name
value
class App.DefaultAppModeSelector(babase.AppModeSelector):
117    class DefaultAppModeSelector(AppModeSelector):
118        """Decides which AppModes to use to handle AppIntents.
119
120        This default version is generated by the project updater based
121        on the 'default_app_modes' value in the projectconfig.
122
123        It is also possible to modify app mode selection behavior by
124        setting app.mode_selector to an instance of a custom
125        AppModeSelector subclass. This is a good way to go if you are
126        modifying app behavior dynamically via a plugin instead of
127        statically in a spinoff project.
128        """
129
130        @override
131        def app_mode_for_intent(
132            self, intent: AppIntent
133        ) -> type[AppMode] | None:
134            # pylint: disable=cyclic-import
135
136            # __DEFAULT_APP_MODE_SELECTION_BEGIN__
137            # This section generated by batools.appmodule; do not edit.
138
139            # Ask our default app modes to handle it.
140            # (generated from 'default_app_modes' in projectconfig).
141            import baclassic
142            import babase
143
144            for appmode in [
145                baclassic.ClassicAppMode,
146                babase.EmptyAppMode,
147            ]:
148                if appmode.can_handle_intent(intent):
149                    return appmode
150
151            return None
152
153            # __DEFAULT_APP_MODE_SELECTION_END__
154
155        @override
156        def testable_app_modes(self) -> list[type[AppMode]]:
157            # pylint: disable=cyclic-import
158
159            # __DEFAULT_TESTABLE_APP_MODES_BEGIN__
160            # This section generated by batools.appmodule; do not edit.
161
162            # Return all our default_app_modes as testable.
163            # (generated from 'default_app_modes' in projectconfig).
164            import baclassic
165            import babase
166
167            return [
168                baclassic.ClassicAppMode,
169                babase.EmptyAppMode,
170            ]
171            # __DEFAULT_TESTABLE_APP_MODES_END__

Decides which AppModes to use to handle AppIntents.

This default version is generated by the project updater based on the 'default_app_modes' value in the projectconfig.

It is also possible to modify app mode selection behavior by setting app.mode_selector to an instance of a custom AppModeSelector subclass. This is a good way to go if you are modifying app behavior dynamically via a plugin instead of statically in a spinoff project.

@override
def app_mode_for_intent( self, intent: AppIntent) -> type[AppMode] | None:
130        @override
131        def app_mode_for_intent(
132            self, intent: AppIntent
133        ) -> type[AppMode] | None:
134            # pylint: disable=cyclic-import
135
136            # __DEFAULT_APP_MODE_SELECTION_BEGIN__
137            # This section generated by batools.appmodule; do not edit.
138
139            # Ask our default app modes to handle it.
140            # (generated from 'default_app_modes' in projectconfig).
141            import baclassic
142            import babase
143
144            for appmode in [
145                baclassic.ClassicAppMode,
146                babase.EmptyAppMode,
147            ]:
148                if appmode.can_handle_intent(intent):
149                    return appmode
150
151            return None
152
153            # __DEFAULT_APP_MODE_SELECTION_END__

Given an AppIntent, return the AppMode that should handle it.

If None is returned, the AppIntent will be ignored.

This may be called in a background thread, so avoid any calls limited to logic thread use/etc.

@override
def testable_app_modes(self) -> list[type[AppMode]]:
155        @override
156        def testable_app_modes(self) -> list[type[AppMode]]:
157            # pylint: disable=cyclic-import
158
159            # __DEFAULT_TESTABLE_APP_MODES_BEGIN__
160            # This section generated by batools.appmodule; do not edit.
161
162            # Return all our default_app_modes as testable.
163            # (generated from 'default_app_modes' in projectconfig).
164            import baclassic
165            import babase
166
167            return [
168                baclassic.ClassicAppMode,
169                babase.EmptyAppMode,
170            ]
171            # __DEFAULT_TESTABLE_APP_MODES_END__

Return a list of modes to appear in the dev-console app-mode ui.

The user can switch between these app modes for testing. App-modes will be passed an AppIntentDefault when selected by the user.

Note that in normal circumstances AppModes should never be selected explicitly by the user but rather determined implicitly based on AppIntents.

class AppConfig(builtins.dict):
 18class AppConfig(dict):
 19    """A special dict that holds the game's persistent configuration values.
 20
 21    Category: **App Classes**
 22
 23    It also provides methods for fetching values with app-defined fallback
 24    defaults, applying contained values to the game, and committing the
 25    config to storage.
 26
 27    Call babase.appconfig() to get the single shared instance of this class.
 28
 29    AppConfig data is stored as json on disk on so make sure to only place
 30    json-friendly values in it (dict, list, str, float, int, bool).
 31    Be aware that tuples will be quietly converted to lists when stored.
 32    """
 33
 34    def resolve(self, key: str) -> Any:
 35        """Given a string key, return a config value (type varies).
 36
 37        This will substitute application defaults for values not present in
 38        the config dict, filter some invalid values, etc.  Note that these
 39        values do not represent the state of the app; simply the state of its
 40        config. Use babase.App to access actual live state.
 41
 42        Raises an Exception for unrecognized key names. To get the list of keys
 43        supported by this method, use babase.AppConfig.builtin_keys(). Note
 44        that it is perfectly legal to store other data in the config; it just
 45        needs to be accessed through standard dict methods and missing values
 46        handled manually.
 47        """
 48        return _babase.resolve_appconfig_value(key)
 49
 50    def default_value(self, key: str) -> Any:
 51        """Given a string key, return its predefined default value.
 52
 53        This is the value that will be returned by babase.AppConfig.resolve()
 54        if the key is not present in the config dict or of an incompatible
 55        type.
 56
 57        Raises an Exception for unrecognized key names. To get the list of keys
 58        supported by this method, use babase.AppConfig.builtin_keys(). Note
 59        that it is perfectly legal to store other data in the config; it just
 60        needs to be accessed through standard dict methods and missing values
 61        handled manually.
 62        """
 63        return _babase.get_appconfig_default_value(key)
 64
 65    def builtin_keys(self) -> list[str]:
 66        """Return the list of valid key names recognized by babase.AppConfig.
 67
 68        This set of keys can be used with resolve(), default_value(), etc.
 69        It does not vary across platforms and may include keys that are
 70        obsolete or not relevant on the current running version. (for instance,
 71        VR related keys on non-VR platforms). This is to minimize the amount
 72        of platform checking necessary)
 73
 74        Note that it is perfectly legal to store arbitrary named data in the
 75        config, but in that case it is up to the user to test for the existence
 76        of the key in the config dict, fall back to consistent defaults, etc.
 77        """
 78        return _babase.get_appconfig_builtin_keys()
 79
 80    def apply(self) -> None:
 81        """Apply config values to the running app.
 82
 83        This call is thread-safe and asynchronous; changes will happen
 84        in the next logic event loop cycle.
 85        """
 86        _babase.app.push_apply_app_config()
 87
 88    def commit(self) -> None:
 89        """Commits the config to local storage.
 90
 91        Note that this call is asynchronous so the actual write to disk may not
 92        occur immediately.
 93        """
 94        commit_app_config()
 95
 96    def apply_and_commit(self) -> None:
 97        """Run apply() followed by commit(); for convenience.
 98
 99        (This way the commit() will not occur if apply() hits invalid data)
100        """
101        self.apply()
102        self.commit()

A special dict that holds the game's persistent configuration values.

Category: App Classes

It also provides methods for fetching values with app-defined fallback defaults, applying contained values to the game, and committing the config to storage.

Call babase.appconfig() to get the single shared instance of this class.

AppConfig data is stored as json on disk on so make sure to only place json-friendly values in it (dict, list, str, float, int, bool). Be aware that tuples will be quietly converted to lists when stored.

def resolve(self, key: str) -> Any:
34    def resolve(self, key: str) -> Any:
35        """Given a string key, return a config value (type varies).
36
37        This will substitute application defaults for values not present in
38        the config dict, filter some invalid values, etc.  Note that these
39        values do not represent the state of the app; simply the state of its
40        config. Use babase.App to access actual live state.
41
42        Raises an Exception for unrecognized key names. To get the list of keys
43        supported by this method, use babase.AppConfig.builtin_keys(). Note
44        that it is perfectly legal to store other data in the config; it just
45        needs to be accessed through standard dict methods and missing values
46        handled manually.
47        """
48        return _babase.resolve_appconfig_value(key)

Given a string key, return a config value (type varies).

This will substitute application defaults for values not present in the config dict, filter some invalid values, etc. Note that these values do not represent the state of the app; simply the state of its config. Use App to access actual live state.

Raises an Exception for unrecognized key names. To get the list of keys supported by this method, use AppConfig.builtin_keys(). Note that it is perfectly legal to store other data in the config; it just needs to be accessed through standard dict methods and missing values handled manually.

def default_value(self, key: str) -> Any:
50    def default_value(self, key: str) -> Any:
51        """Given a string key, return its predefined default value.
52
53        This is the value that will be returned by babase.AppConfig.resolve()
54        if the key is not present in the config dict or of an incompatible
55        type.
56
57        Raises an Exception for unrecognized key names. To get the list of keys
58        supported by this method, use babase.AppConfig.builtin_keys(). Note
59        that it is perfectly legal to store other data in the config; it just
60        needs to be accessed through standard dict methods and missing values
61        handled manually.
62        """
63        return _babase.get_appconfig_default_value(key)

Given a string key, return its predefined default value.

This is the value that will be returned by AppConfig.resolve() if the key is not present in the config dict or of an incompatible type.

Raises an Exception for unrecognized key names. To get the list of keys supported by this method, use AppConfig.builtin_keys(). Note that it is perfectly legal to store other data in the config; it just needs to be accessed through standard dict methods and missing values handled manually.

def builtin_keys(self) -> list[str]:
65    def builtin_keys(self) -> list[str]:
66        """Return the list of valid key names recognized by babase.AppConfig.
67
68        This set of keys can be used with resolve(), default_value(), etc.
69        It does not vary across platforms and may include keys that are
70        obsolete or not relevant on the current running version. (for instance,
71        VR related keys on non-VR platforms). This is to minimize the amount
72        of platform checking necessary)
73
74        Note that it is perfectly legal to store arbitrary named data in the
75        config, but in that case it is up to the user to test for the existence
76        of the key in the config dict, fall back to consistent defaults, etc.
77        """
78        return _babase.get_appconfig_builtin_keys()

Return the list of valid key names recognized by AppConfig.

This set of keys can be used with resolve(), default_value(), etc. It does not vary across platforms and may include keys that are obsolete or not relevant on the current running version. (for instance, VR related keys on non-VR platforms). This is to minimize the amount of platform checking necessary)

Note that it is perfectly legal to store arbitrary named data in the config, but in that case it is up to the user to test for the existence of the key in the config dict, fall back to consistent defaults, etc.

def apply(self) -> None:
80    def apply(self) -> None:
81        """Apply config values to the running app.
82
83        This call is thread-safe and asynchronous; changes will happen
84        in the next logic event loop cycle.
85        """
86        _babase.app.push_apply_app_config()

Apply config values to the running app.

This call is thread-safe and asynchronous; changes will happen in the next logic event loop cycle.

def commit(self) -> None:
88    def commit(self) -> None:
89        """Commits the config to local storage.
90
91        Note that this call is asynchronous so the actual write to disk may not
92        occur immediately.
93        """
94        commit_app_config()

Commits the config to local storage.

Note that this call is asynchronous so the actual write to disk may not occur immediately.

def apply_and_commit(self) -> None:
 96    def apply_and_commit(self) -> None:
 97        """Run apply() followed by commit(); for convenience.
 98
 99        (This way the commit() will not occur if apply() hits invalid data)
100        """
101        self.apply()
102        self.commit()

Run apply() followed by commit(); for convenience.

(This way the commit() will not occur if apply() hits invalid data)

Inherited Members
builtins.dict
get
setdefault
pop
popitem
keys
items
values
update
fromkeys
clear
copy
class AppHealthMonitor(babase.AppSubsystem):
379class AppHealthMonitor(AppSubsystem):
380    """Logs things like app-not-responding issues."""
381
382    def __init__(self) -> None:
383        assert _babase.in_logic_thread()
384        super().__init__()
385        self._running = True
386        self._thread = Thread(target=self._app_monitor_thread_main, daemon=True)
387        self._thread.start()
388        self._response = False
389        self._first_check = True
390
391    @override
392    def on_app_loading(self) -> None:
393        # If any traceback dumps happened last run, log and clear them.
394        log_dumped_app_state(from_previous_run=True)
395
396    def _app_monitor_thread_main(self) -> None:
397        _babase.set_thread_name('ballistica app-monitor')
398        try:
399            self._monitor_app()
400        except Exception:
401            logging.exception('Error in AppHealthMonitor thread.')
402
403    def _set_response(self) -> None:
404        assert _babase.in_logic_thread()
405        self._response = True
406
407    def _check_running(self) -> bool:
408        # Workaround for the fact that mypy assumes _running
409        # doesn't change during the course of a function.
410        return self._running
411
412    def _monitor_app(self) -> None:
413        import time
414
415        while bool(True):
416            # Always sleep a bit between checks.
417            time.sleep(1.234)
418
419            # Do nothing while backgrounded.
420            while not self._running:
421                time.sleep(2.3456)
422
423            # Wait for the logic thread to run something we send it.
424            starttime = time.monotonic()
425            self._response = False
426            _babase.pushcall(self._set_response, raw=True)
427            while not self._response:
428                # Abort this check if we went into the background.
429                if not self._check_running():
430                    break
431
432                # Wait a bit longer the first time through since the app
433                # could still be starting up; we generally don't want to
434                # report that.
435                threshold = 10 if self._first_check else 5
436
437                # If we've been waiting too long (and the app is running)
438                # dump the app state and bail. Make an exception for the
439                # first check though since the app could just be taking
440                # a while to get going; we don't want to report that.
441                duration = time.monotonic() - starttime
442                if duration > threshold:
443                    dump_app_state(
444                        reason=f'Logic thread unresponsive'
445                        f' for {threshold} seconds.'
446                    )
447
448                    # We just do one alert for now.
449                    return
450
451                time.sleep(1.042)
452
453            self._first_check = False
454
455    @override
456    def on_app_suspend(self) -> None:
457        assert _babase.in_logic_thread()
458        self._running = False
459
460    @override
461    def on_app_unsuspend(self) -> None:
462        assert _babase.in_logic_thread()
463        self._running = True

Logs things like app-not-responding issues.

@override
def on_app_loading(self) -> None:
391    @override
392    def on_app_loading(self) -> None:
393        # If any traceback dumps happened last run, log and clear them.
394        log_dumped_app_state(from_previous_run=True)

Called when the app reaches the loading state.

Note that subsystems created after the app switches to the loading state will not receive this callback. Subsystems created by plugins are an example of this.

@override
def on_app_suspend(self) -> None:
455    @override
456    def on_app_suspend(self) -> None:
457        assert _babase.in_logic_thread()
458        self._running = False

Called when the app enters the suspended state.

@override
def on_app_unsuspend(self) -> None:
460    @override
461    def on_app_unsuspend(self) -> None:
462        assert _babase.in_logic_thread()
463        self._running = True

Called when the app exits the suspended state.

class AppIntent:
13class AppIntent:
14    """A high level directive given to the app.
15
16    Category: **App Classes**
17    """

A high level directive given to the app.

Category: App Classes

class AppIntentDefault(babase.AppIntent):
20class AppIntentDefault(AppIntent):
21    """Tells the app to simply run in its default mode."""

Tells the app to simply run in its default mode.

class AppIntentExec(babase.AppIntent):
24class AppIntentExec(AppIntent):
25    """Tells the app to exec some Python code."""
26
27    def __init__(self, code: str):
28        self.code = code

Tells the app to exec some Python code.

AppIntentExec(code: str)
27    def __init__(self, code: str):
28        self.code = code
code
class AppMode:
14class AppMode:
15    """A high level mode for the app.
16
17    Category: **App Classes**
18
19    """
20
21    @classmethod
22    def get_app_experience(cls) -> AppExperience:
23        """Return the overall experience provided by this mode."""
24        raise NotImplementedError('AppMode subclasses must override this.')
25
26    @classmethod
27    def can_handle_intent(cls, intent: AppIntent) -> bool:
28        """Return whether this mode can handle the provided intent.
29
30        For this to return True, the AppMode must claim to support the
31        provided intent (via its _supports_intent() method) AND the
32        AppExperience associated with the AppMode must be supported by
33        the current app and runtime environment.
34        """
35        # TODO: check AppExperience.
36        return cls._supports_intent(intent)
37
38    @classmethod
39    def _supports_intent(cls, intent: AppIntent) -> bool:
40        """Return whether our mode can handle the provided intent.
41
42        AppModes should override this to define what they can handle.
43        Note that AppExperience does not have to be considered here; that
44        is handled automatically by the can_handle_intent() call."""
45        raise NotImplementedError('AppMode subclasses must override this.')
46
47    def handle_intent(self, intent: AppIntent) -> None:
48        """Handle an intent."""
49        raise NotImplementedError('AppMode subclasses must override this.')
50
51    def on_activate(self) -> None:
52        """Called when the mode is being activated."""
53
54    def on_deactivate(self) -> None:
55        """Called when the mode is being deactivated."""
56
57    def on_app_active_changed(self) -> None:
58        """Called when babase.app.active changes.
59
60        The app-mode may want to take action such as pausing a running
61        game in such cases.
62        """

A high level mode for the app.

Category: App Classes

@classmethod
def get_app_experience(cls) -> bacommon.app.AppExperience:
21    @classmethod
22    def get_app_experience(cls) -> AppExperience:
23        """Return the overall experience provided by this mode."""
24        raise NotImplementedError('AppMode subclasses must override this.')

Return the overall experience provided by this mode.

@classmethod
def can_handle_intent(cls, intent: AppIntent) -> bool:
26    @classmethod
27    def can_handle_intent(cls, intent: AppIntent) -> bool:
28        """Return whether this mode can handle the provided intent.
29
30        For this to return True, the AppMode must claim to support the
31        provided intent (via its _supports_intent() method) AND the
32        AppExperience associated with the AppMode must be supported by
33        the current app and runtime environment.
34        """
35        # TODO: check AppExperience.
36        return cls._supports_intent(intent)

Return whether this mode can handle the provided intent.

For this to return True, the AppMode must claim to support the provided intent (via its _supports_intent() method) AND the AppExperience associated with the AppMode must be supported by the current app and runtime environment.

def handle_intent(self, intent: AppIntent) -> None:
47    def handle_intent(self, intent: AppIntent) -> None:
48        """Handle an intent."""
49        raise NotImplementedError('AppMode subclasses must override this.')

Handle an intent.

def on_activate(self) -> None:
51    def on_activate(self) -> None:
52        """Called when the mode is being activated."""

Called when the mode is being activated.

def on_deactivate(self) -> None:
54    def on_deactivate(self) -> None:
55        """Called when the mode is being deactivated."""

Called when the mode is being deactivated.

def on_app_active_changed(self) -> None:
57    def on_app_active_changed(self) -> None:
58        """Called when babase.app.active changes.
59
60        The app-mode may want to take action such as pausing a running
61        game in such cases.
62        """

Called when babase.app.active changes.

The app-mode may want to take action such as pausing a running game in such cases.

class AppModeSelector:
14class AppModeSelector:
15    """Defines which AppModes are available or used to handle given AppIntents.
16
17    Category: **App Classes**
18
19    The app calls an instance of this class when passed an AppIntent to
20    determine which AppMode to use to handle the intent. Plugins or
21    spinoff projects can modify high level app behavior by replacing or
22    modifying the app's mode-selector.
23    """
24
25    def app_mode_for_intent(self, intent: AppIntent) -> type[AppMode] | None:
26        """Given an AppIntent, return the AppMode that should handle it.
27
28        If None is returned, the AppIntent will be ignored.
29
30        This may be called in a background thread, so avoid any calls
31        limited to logic thread use/etc.
32        """
33        raise NotImplementedError()
34
35    def testable_app_modes(self) -> list[type[AppMode]]:
36        """Return a list of modes to appear in the dev-console app-mode ui.
37
38        The user can switch between these app modes for testing. App-modes
39        will be passed an AppIntentDefault when selected by the user.
40
41        Note that in normal circumstances AppModes should never be
42        selected explicitly by the user but rather determined implicitly
43        based on AppIntents.
44        """
45        raise NotImplementedError()

Defines which AppModes are available or used to handle given AppIntents.

Category: App Classes

The app calls an instance of this class when passed an AppIntent to determine which AppMode to use to handle the intent. Plugins or spinoff projects can modify high level app behavior by replacing or modifying the app's mode-selector.

def app_mode_for_intent( self, intent: AppIntent) -> type[AppMode] | None:
25    def app_mode_for_intent(self, intent: AppIntent) -> type[AppMode] | None:
26        """Given an AppIntent, return the AppMode that should handle it.
27
28        If None is returned, the AppIntent will be ignored.
29
30        This may be called in a background thread, so avoid any calls
31        limited to logic thread use/etc.
32        """
33        raise NotImplementedError()

Given an AppIntent, return the AppMode that should handle it.

If None is returned, the AppIntent will be ignored.

This may be called in a background thread, so avoid any calls limited to logic thread use/etc.

def testable_app_modes(self) -> list[type[AppMode]]:
35    def testable_app_modes(self) -> list[type[AppMode]]:
36        """Return a list of modes to appear in the dev-console app-mode ui.
37
38        The user can switch between these app modes for testing. App-modes
39        will be passed an AppIntentDefault when selected by the user.
40
41        Note that in normal circumstances AppModes should never be
42        selected explicitly by the user but rather determined implicitly
43        based on AppIntents.
44        """
45        raise NotImplementedError()

Return a list of modes to appear in the dev-console app-mode ui.

The user can switch between these app modes for testing. App-modes will be passed an AppIntentDefault when selected by the user.

Note that in normal circumstances AppModes should never be selected explicitly by the user but rather determined implicitly based on AppIntents.

class AppSubsystem:
15class AppSubsystem:
16    """Base class for an app subsystem.
17
18    Category: **App Classes**
19
20    An app 'subsystem' is a bit of a vague term, as pieces of the app
21    can technically be any class and are not required to use this, but
22    building one out of this base class provides conveniences such as
23    predefined callbacks during app state changes.
24
25    Subsystems must be registered with the app before it completes its
26    transition to the 'running' state.
27    """
28
29    def __init__(self) -> None:
30        _babase.app.register_subsystem(self)
31
32    def on_app_loading(self) -> None:
33        """Called when the app reaches the loading state.
34
35        Note that subsystems created after the app switches to the
36        loading state will not receive this callback. Subsystems created
37        by plugins are an example of this.
38        """
39
40    def on_app_running(self) -> None:
41        """Called when the app reaches the running state."""
42
43    def on_app_suspend(self) -> None:
44        """Called when the app enters the suspended state."""
45
46    def on_app_unsuspend(self) -> None:
47        """Called when the app exits the suspended state."""
48
49    def on_app_shutdown(self) -> None:
50        """Called when the app begins shutting down."""
51
52    def on_app_shutdown_complete(self) -> None:
53        """Called when the app completes shutting down."""
54
55    def do_apply_app_config(self) -> None:
56        """Called when the app config should be applied."""
57
58    def on_screen_change(self) -> None:
59        """Called when screen dimensions or ui-scale changes."""
60
61    def reset(self) -> None:
62        """Reset the subsystem to a default state.
63
64        This is called when switching app modes, but may be called
65        at other times too.
66        """

Base class for an app subsystem.

Category: App Classes

An app 'subsystem' is a bit of a vague term, as pieces of the app can technically be any class and are not required to use this, but building one out of this base class provides conveniences such as predefined callbacks during app state changes.

Subsystems must be registered with the app before it completes its transition to the 'running' state.

def on_app_loading(self) -> None:
32    def on_app_loading(self) -> None:
33        """Called when the app reaches the loading state.
34
35        Note that subsystems created after the app switches to the
36        loading state will not receive this callback. Subsystems created
37        by plugins are an example of this.
38        """

Called when the app reaches the loading state.

Note that subsystems created after the app switches to the loading state will not receive this callback. Subsystems created by plugins are an example of this.

def on_app_running(self) -> None:
40    def on_app_running(self) -> None:
41        """Called when the app reaches the running state."""

Called when the app reaches the running state.

def on_app_suspend(self) -> None:
43    def on_app_suspend(self) -> None:
44        """Called when the app enters the suspended state."""

Called when the app enters the suspended state.

def on_app_unsuspend(self) -> None:
46    def on_app_unsuspend(self) -> None:
47        """Called when the app exits the suspended state."""

Called when the app exits the suspended state.

def on_app_shutdown(self) -> None:
49    def on_app_shutdown(self) -> None:
50        """Called when the app begins shutting down."""

Called when the app begins shutting down.

def on_app_shutdown_complete(self) -> None:
52    def on_app_shutdown_complete(self) -> None:
53        """Called when the app completes shutting down."""

Called when the app completes shutting down.

def do_apply_app_config(self) -> None:
55    def do_apply_app_config(self) -> None:
56        """Called when the app config should be applied."""

Called when the app config should be applied.

def on_screen_change(self) -> None:
58    def on_screen_change(self) -> None:
59        """Called when screen dimensions or ui-scale changes."""

Called when screen dimensions or ui-scale changes.

def reset(self) -> None:
61    def reset(self) -> None:
62        """Reset the subsystem to a default state.
63
64        This is called when switching app modes, but may be called
65        at other times too.
66        """

Reset the subsystem to a default state.

This is called when switching app modes, but may be called at other times too.

def apptime() -> AppTime:
552def apptime() -> babase.AppTime:
553    """Return the current app-time in seconds.
554
555    Category: **General Utility Functions**
556
557    App-time is a monotonic time value; it starts at 0.0 when the app
558    launches and will never jump by large amounts or go backwards, even if
559    the system time changes. Its progression will pause when the app is in
560    a suspended state.
561
562    Note that the AppTime returned here is simply float; it just has a
563    unique type in the type-checker's eyes to help prevent it from being
564    accidentally used with time functionality expecting other time types.
565    """
566    import babase  # pylint: disable=cyclic-import
567
568    return babase.AppTime(0.0)

Return the current app-time in seconds.

Category: General Utility Functions

App-time is a monotonic time value; it starts at 0.0 when the app launches and will never jump by large amounts or go backwards, even if the system time changes. Its progression will pause when the app is in a suspended state.

Note that the AppTime returned here is simply float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.

AppTime = AppTime
def apptimer(time: float, call: Callable[[], Any]) -> None:
571def apptimer(time: float, call: Callable[[], Any]) -> None:
572    """Schedule a callable object to run based on app-time.
573
574    Category: **General Utility Functions**
575
576    This function creates a one-off timer which cannot be canceled or
577    modified once created. If you require the ability to do so, or need
578    a repeating timer, use the babase.AppTimer class instead.
579
580    ##### Arguments
581    ###### time (float)
582    > Length of time in seconds that the timer will wait before firing.
583
584    ###### call (Callable[[], Any])
585    > A callable Python object. Note that the timer will retain a
586    strong reference to the callable for as long as the timer exists, so you
587    may want to look into concepts such as babase.WeakCall if that is not
588    desired.
589
590    ##### Examples
591    Print some stuff through time:
592    >>> babase.screenmessage('hello from now!')
593    >>> babase.apptimer(1.0, babase.Call(babase.screenmessage,
594                              'hello from the future!'))
595    >>> babase.apptimer(2.0, babase.Call(babase.screenmessage,
596    ...                       'hello from the future 2!'))
597    """
598    return None

Schedule a callable object to run based on app-time.

Category: General Utility Functions

This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the AppTimer class instead.

Arguments
time (float)

Length of time in seconds that the timer will wait before firing.

call (Callable[[], Any])

A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as WeakCall if that is not desired.

Examples

Print some stuff through time:

>>> screenmessage('hello from now!')
>>> apptimer(1.0, Call(screenmessage,
                          'hello from the future!'))
>>> apptimer(2.0, Call(screenmessage,
...                       'hello from the future 2!'))
class AppTimer:
53class AppTimer:
54    """Timers are used to run code at later points in time.
55
56    Category: **General Utility Classes**
57
58    This class encapsulates a timer based on app-time.
59    The underlying timer will be destroyed when this object is no longer
60    referenced. If you do not want to worry about keeping a reference to
61    your timer around, use the babase.apptimer() function instead to get a
62    one-off timer.
63
64    ##### Arguments
65    ###### time
66    > Length of time in seconds that the timer will wait before firing.
67
68    ###### call
69    > A callable Python object. Remember that the timer will retain a
70    strong reference to the callable for as long as it exists, so you
71    may want to look into concepts such as babase.WeakCall if that is not
72    desired.
73
74    ###### repeat
75    > If True, the timer will fire repeatedly, with each successive
76    firing having the same delay as the first.
77
78    ##### Example
79
80    Use a Timer object to print repeatedly for a few seconds:
81    ... def say_it():
82    ...     babase.screenmessage('BADGER!')
83    ... def stop_saying_it():
84    ...     global g_timer
85    ...     g_timer = None
86    ...     babase.screenmessage('MUSHROOM MUSHROOM!')
87    ... # Create our timer; it will run as long as we have the self.t ref.
88    ... g_timer = babase.AppTimer(0.3, say_it, repeat=True)
89    ... # Now fire off a one-shot timer to kill it.
90    ... babase.apptimer(3.89, stop_saying_it)
91    """
92
93    def __init__(
94        self, time: float, call: Callable[[], Any], repeat: bool = False
95    ) -> None:
96        pass

Timers are used to run code at later points in time.

Category: General Utility Classes

This class encapsulates a timer based on app-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the apptimer() function instead to get a one-off timer.

Arguments
time

Length of time in seconds that the timer will wait before firing.

call

A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as WeakCall if that is not desired.

repeat

If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.

Example

Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = AppTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... apptimer(3.89, stop_saying_it)

AppTimer(time: float, call: Callable[[], Any], repeat: bool = False)
93    def __init__(
94        self, time: float, call: Callable[[], Any], repeat: bool = False
95    ) -> None:
96        pass
Call = <class 'babase._general._Call'>
def charstr(char_id: SpecialChar) -> str:
621def charstr(char_id: babase.SpecialChar) -> str:
622    """Get a unicode string representing a special character.
623
624    Category: **General Utility Functions**
625
626    Note that these utilize the private-use block of unicode characters
627    (U+E000-U+F8FF) and are specific to the game; exporting or rendering
628    them elsewhere will be meaningless.
629
630    See babase.SpecialChar for the list of available characters.
631    """
632    return str()

Get a unicode string representing a special character.

Category: General Utility Functions

Note that these utilize the private-use block of unicode characters (U+E000-U+F8FF) and are specific to the game; exporting or rendering them elsewhere will be meaningless.

See SpecialChar for the list of available characters.

def clipboard_get_text() -> str:
635def clipboard_get_text() -> str:
636    """Return text currently on the system clipboard.
637
638    Category: **General Utility Functions**
639
640    Ensure that babase.clipboard_has_text() returns True before calling
641     this function.
642    """
643    return str()

Return text currently on the system clipboard.

Category: General Utility Functions

Ensure that clipboard_has_text() returns True before calling this function.

def clipboard_has_text() -> bool:
646def clipboard_has_text() -> bool:
647    """Return whether there is currently text on the clipboard.
648
649    Category: **General Utility Functions**
650
651    This will return False if no system clipboard is available; no need
652     to call babase.clipboard_is_supported() separately.
653    """
654    return bool()

Return whether there is currently text on the clipboard.

Category: General Utility Functions

This will return False if no system clipboard is available; no need to call clipboard_is_supported() separately.

def clipboard_is_supported() -> bool:
657def clipboard_is_supported() -> bool:
658    """Return whether this platform supports clipboard operations at all.
659
660    Category: **General Utility Functions**
661
662    If this returns False, UIs should not show 'copy to clipboard'
663    buttons, etc.
664    """
665    return bool()

Return whether this platform supports clipboard operations at all.

Category: General Utility Functions

If this returns False, UIs should not show 'copy to clipboard' buttons, etc.

def clipboard_set_text(value: str) -> None:
668def clipboard_set_text(value: str) -> None:
669    """Copy a string to the system clipboard.
670
671    Category: **General Utility Functions**
672
673    Ensure that babase.clipboard_is_supported() returns True before adding
674     buttons/etc. that make use of this functionality.
675    """
676    return None

Copy a string to the system clipboard.

Category: General Utility Functions

Ensure that clipboard_is_supported() returns True before adding buttons/etc. that make use of this functionality.

class ContextCall:
 99class ContextCall:
100    """A context-preserving callable.
101
102    Category: **General Utility Classes**
103
104    A ContextCall wraps a callable object along with a reference
105    to the current context (see babase.ContextRef); it handles restoring
106    the context when run and automatically clears itself if the context
107    it belongs to dies.
108
109    Generally you should not need to use this directly; all standard
110    Ballistica callbacks involved with timers, materials, UI functions,
111    etc. handle this under-the-hood so you don't have to worry about it.
112    The only time it may be necessary is if you are implementing your
113    own callbacks, such as a worker thread that does some action and then
114    runs some game code when done. By wrapping said callback in one of
115    these, you can ensure that you will not inadvertently be keeping the
116    current activity alive or running code in a torn-down (expired)
117    context_ref.
118
119    You can also use babase.WeakCall for similar functionality, but
120    ContextCall has the added bonus that it will not run during context_ref
121    shutdown, whereas babase.WeakCall simply looks at whether the target
122    object instance still exists.
123
124    ##### Examples
125    **Example A:** code like this can inadvertently prevent our activity
126    (self) from ending until the operation completes, since the bound
127    method we're passing (self.dosomething) contains a strong-reference
128    to self).
129    >>> start_some_long_action(callback_when_done=self.dosomething)
130
131    **Example B:** in this case our activity (self) can still die
132    properly; the callback will clear itself when the activity starts
133    shutting down, becoming a harmless no-op and releasing the reference
134    to our activity.
135
136    >>> start_long_action(
137    ...     callback_when_done=babase.ContextCall(self.mycallback))
138    """
139
140    def __init__(self, call: Callable) -> None:
141        pass
142
143    def __call__(self) -> None:
144        """Support for calling."""
145        pass

A context-preserving callable.

Category: General Utility Classes

A ContextCall wraps a callable object along with a reference to the current context (see ContextRef); it handles restoring the context when run and automatically clears itself if the context it belongs to dies.

Generally you should not need to use this directly; all standard Ballistica callbacks involved with timers, materials, UI functions, etc. handle this under-the-hood so you don't have to worry about it. The only time it may be necessary is if you are implementing your own callbacks, such as a worker thread that does some action and then runs some game code when done. By wrapping said callback in one of these, you can ensure that you will not inadvertently be keeping the current activity alive or running code in a torn-down (expired) context_ref.

You can also use WeakCall for similar functionality, but ContextCall has the added bonus that it will not run during context_ref shutdown, whereas WeakCall simply looks at whether the target object instance still exists.

Examples

Example A: code like this can inadvertently prevent our activity (self) from ending until the operation completes, since the bound method we're passing (self.dosomething) contains a strong-reference to self).

>>> start_some_long_action(callback_when_done=self.dosomething)

Example B: in this case our activity (self) can still die properly; the callback will clear itself when the activity starts shutting down, becoming a harmless no-op and releasing the reference to our activity.

>>> start_long_action(
...     callback_when_done=ContextCall(self.mycallback))
ContextCall(call: Callable)
140    def __init__(self, call: Callable) -> None:
141        pass
class ContextError(builtins.Exception):
16class ContextError(Exception):
17    """Exception raised when a call is made in an invalid context.
18
19    Category: **Exception Classes**
20
21    Examples of this include calling UI functions within an Activity context
22    or calling scene manipulation functions outside of a game context.
23    """

Exception raised when a call is made in an invalid context.

Category: Exception Classes

Examples of this include calling UI functions within an Activity context or calling scene manipulation functions outside of a game context.

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class ContextRef:
148class ContextRef:
149    """Store or use a ballistica context.
150
151    Category: **General Utility Classes**
152
153    Many operations such as bascenev1.newnode() or bascenev1.gettexture()
154    operate implicitly on a current 'context'. A context is some sort of
155    state that functionality can implicitly use. Context determines, for
156    example, which scene nodes or textures get added to without having to
157    specify it explicitly in the newnode()/gettexture() call. Contexts can
158    also affect object lifecycles; for example a babase.ContextCall will
159    become a no-op when the context it was created in is destroyed.
160
161    In general, if you are a modder, you should not need to worry about
162    contexts; mod code should mostly be getting run in the correct
163    context and timers and other callbacks will take care of saving
164    and restoring contexts automatically. There may be rare cases,
165    however, where you need to deal directly with contexts, and that is
166    where this class comes in.
167
168    Creating a babase.ContextRef() will capture a reference to the current
169    context. Other modules may provide ways to access their contexts; for
170    example a bascenev1.Activity instance has a 'context' attribute. You
171    can also use babase.ContextRef.empty() to create a reference to *no*
172    context. Some code such as UI calls may expect this and may complain
173    if you try to use them within a context.
174
175    ##### Usage
176    ContextRefs are generally used with the Python 'with' statement, which
177    sets the context they point to as current on entry and resets it to
178    the previous value on exit.
179
180    ##### Example
181    Explicitly create a few UI bits with no context set.
182    (UI stuff may complain if called within a context):
183    >>> with bui.ContextRef.empty():
184    ...     my_container = bui.containerwidget()
185    """
186
187    def __init__(
188        self,
189    ) -> None:
190        pass
191
192    def __enter__(self) -> None:
193        """Support for "with" statement."""
194        pass
195
196    def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any) -> Any:
197        """Support for "with" statement."""
198        pass
199
200    @classmethod
201    def empty(cls) -> ContextRef:
202        """Return a ContextRef pointing to no context.
203
204        This is useful when code should be run free of a context.
205        For example, UI code generally insists on being run this way.
206        Otherwise, callbacks set on the UI could inadvertently stop working
207        due to a game activity ending, which would be unintuitive behavior.
208        """
209        return ContextRef()
210
211    def is_empty(self) -> bool:
212        """Whether the context was created as empty."""
213        return bool()
214
215    def is_expired(self) -> bool:
216        """Whether the context has expired."""
217        return bool()

Store or use a ballistica context.

Category: General Utility Classes

Many operations such as bascenev1.newnode() or bascenev1.gettexture() operate implicitly on a current 'context'. A context is some sort of state that functionality can implicitly use. Context determines, for example, which scene nodes or textures get added to without having to specify it explicitly in the newnode()/gettexture() call. Contexts can also affect object lifecycles; for example a ContextCall will become a no-op when the context it was created in is destroyed.

In general, if you are a modder, you should not need to worry about contexts; mod code should mostly be getting run in the correct context and timers and other callbacks will take care of saving and restoring contexts automatically. There may be rare cases, however, where you need to deal directly with contexts, and that is where this class comes in.

Creating a ContextRef() will capture a reference to the current context. Other modules may provide ways to access their contexts; for example a bascenev1.Activity instance has a 'context' attribute. You can also use ContextRef.empty() to create a reference to no context. Some code such as UI calls may expect this and may complain if you try to use them within a context.

Usage

ContextRefs are generally used with the Python 'with' statement, which sets the context they point to as current on entry and resets it to the previous value on exit.

Example

Explicitly create a few UI bits with no context set. (UI stuff may complain if called within a context):

>>> with bui.ContextRef.empty():
...     my_container = bui.containerwidget()
@classmethod
def empty(cls) -> _babase.ContextRef:
200    @classmethod
201    def empty(cls) -> ContextRef:
202        """Return a ContextRef pointing to no context.
203
204        This is useful when code should be run free of a context.
205        For example, UI code generally insists on being run this way.
206        Otherwise, callbacks set on the UI could inadvertently stop working
207        due to a game activity ending, which would be unintuitive behavior.
208        """
209        return ContextRef()

Return a ContextRef pointing to no context.

This is useful when code should be run free of a context. For example, UI code generally insists on being run this way. Otherwise, callbacks set on the UI could inadvertently stop working due to a game activity ending, which would be unintuitive behavior.

def is_empty(self) -> bool:
211    def is_empty(self) -> bool:
212        """Whether the context was created as empty."""
213        return bool()

Whether the context was created as empty.

def is_expired(self) -> bool:
215    def is_expired(self) -> bool:
216        """Whether the context has expired."""
217        return bool()

Whether the context has expired.

class DelegateNotFoundError(babase.NotFoundError):
61class DelegateNotFoundError(NotFoundError):
62    """Exception raised when an expected delegate object does not exist.
63
64    Category: **Exception Classes**
65    """

Exception raised when an expected delegate object does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class DevConsoleTab:
21class DevConsoleTab:
22    """Defines behavior for a tab in the dev-console."""
23
24    def refresh(self) -> None:
25        """Called when the tab should refresh itself."""
26
27    def request_refresh(self) -> None:
28        """The tab can call this to request that it be refreshed."""
29        _babase.dev_console_request_refresh()
30
31    def button(
32        self,
33        label: str,
34        pos: tuple[float, float],
35        size: tuple[float, float],
36        call: Callable[[], Any] | None = None,
37        h_anchor: Literal['left', 'center', 'right'] = 'center',
38        label_scale: float = 1.0,
39        corner_radius: float = 8.0,
40        style: Literal['normal', 'light'] = 'normal',
41    ) -> None:
42        """Add a button to the tab being refreshed."""
43        assert _babase.app.devconsole.is_refreshing
44        _babase.dev_console_add_button(
45            label,
46            pos[0],
47            pos[1],
48            size[0],
49            size[1],
50            call,
51            h_anchor,
52            label_scale,
53            corner_radius,
54            style,
55        )
56
57    def text(
58        self,
59        text: str,
60        pos: tuple[float, float],
61        h_anchor: Literal['left', 'center', 'right'] = 'center',
62        h_align: Literal['left', 'center', 'right'] = 'center',
63        v_align: Literal['top', 'center', 'bottom', 'none'] = 'center',
64        scale: float = 1.0,
65    ) -> None:
66        """Add a button to the tab being refreshed."""
67        assert _babase.app.devconsole.is_refreshing
68        _babase.dev_console_add_text(
69            text, pos[0], pos[1], h_anchor, h_align, v_align, scale
70        )
71
72    def python_terminal(self) -> None:
73        """Add a Python Terminal to the tab being refreshed."""
74        assert _babase.app.devconsole.is_refreshing
75        _babase.dev_console_add_python_terminal()
76
77    @property
78    def width(self) -> float:
79        """Return the current tab width. Only call during refreshes."""
80        assert _babase.app.devconsole.is_refreshing
81        return _babase.dev_console_tab_width()
82
83    @property
84    def height(self) -> float:
85        """Return the current tab height. Only call during refreshes."""
86        assert _babase.app.devconsole.is_refreshing
87        return _babase.dev_console_tab_height()
88
89    @property
90    def base_scale(self) -> float:
91        """A scale value set depending on the app's UI scale.
92
93        Dev-console tabs can incorporate this into their UI sizes and
94        positions if they desire. This must be done manually however.
95        """
96        assert _babase.app.devconsole.is_refreshing
97        return _babase.dev_console_base_scale()

Defines behavior for a tab in the dev-console.

def refresh(self) -> None:
24    def refresh(self) -> None:
25        """Called when the tab should refresh itself."""

Called when the tab should refresh itself.

def request_refresh(self) -> None:
27    def request_refresh(self) -> None:
28        """The tab can call this to request that it be refreshed."""
29        _babase.dev_console_request_refresh()

The tab can call this to request that it be refreshed.

def button( self, label: str, pos: tuple[float, float], size: tuple[float, float], call: Optional[Callable[[], Any]] = None, h_anchor: Literal['left', 'center', 'right'] = 'center', label_scale: float = 1.0, corner_radius: float = 8.0, style: Literal['normal', 'light'] = 'normal') -> None:
31    def button(
32        self,
33        label: str,
34        pos: tuple[float, float],
35        size: tuple[float, float],
36        call: Callable[[], Any] | None = None,
37        h_anchor: Literal['left', 'center', 'right'] = 'center',
38        label_scale: float = 1.0,
39        corner_radius: float = 8.0,
40        style: Literal['normal', 'light'] = 'normal',
41    ) -> None:
42        """Add a button to the tab being refreshed."""
43        assert _babase.app.devconsole.is_refreshing
44        _babase.dev_console_add_button(
45            label,
46            pos[0],
47            pos[1],
48            size[0],
49            size[1],
50            call,
51            h_anchor,
52            label_scale,
53            corner_radius,
54            style,
55        )

Add a button to the tab being refreshed.

def text( self, text: str, pos: tuple[float, float], h_anchor: Literal['left', 'center', 'right'] = 'center', h_align: Literal['left', 'center', 'right'] = 'center', v_align: Literal['top', 'center', 'bottom', 'none'] = 'center', scale: float = 1.0) -> None:
57    def text(
58        self,
59        text: str,
60        pos: tuple[float, float],
61        h_anchor: Literal['left', 'center', 'right'] = 'center',
62        h_align: Literal['left', 'center', 'right'] = 'center',
63        v_align: Literal['top', 'center', 'bottom', 'none'] = 'center',
64        scale: float = 1.0,
65    ) -> None:
66        """Add a button to the tab being refreshed."""
67        assert _babase.app.devconsole.is_refreshing
68        _babase.dev_console_add_text(
69            text, pos[0], pos[1], h_anchor, h_align, v_align, scale
70        )

Add a button to the tab being refreshed.

def python_terminal(self) -> None:
72    def python_terminal(self) -> None:
73        """Add a Python Terminal to the tab being refreshed."""
74        assert _babase.app.devconsole.is_refreshing
75        _babase.dev_console_add_python_terminal()

Add a Python Terminal to the tab being refreshed.

width: float
77    @property
78    def width(self) -> float:
79        """Return the current tab width. Only call during refreshes."""
80        assert _babase.app.devconsole.is_refreshing
81        return _babase.dev_console_tab_width()

Return the current tab width. Only call during refreshes.

height: float
83    @property
84    def height(self) -> float:
85        """Return the current tab height. Only call during refreshes."""
86        assert _babase.app.devconsole.is_refreshing
87        return _babase.dev_console_tab_height()

Return the current tab height. Only call during refreshes.

base_scale: float
89    @property
90    def base_scale(self) -> float:
91        """A scale value set depending on the app's UI scale.
92
93        Dev-console tabs can incorporate this into their UI sizes and
94        positions if they desire. This must be done manually however.
95        """
96        assert _babase.app.devconsole.is_refreshing
97        return _babase.dev_console_base_scale()

A scale value set depending on the app's UI scale.

Dev-console tabs can incorporate this into their UI sizes and positions if they desire. This must be done manually however.

@dataclass
class DevConsoleTabEntry:
253@dataclass
254class DevConsoleTabEntry:
255    """Represents a distinct tab in the dev-console."""
256
257    name: str
258    factory: Callable[[], DevConsoleTab]

Represents a distinct tab in the dev-console.

DevConsoleTabEntry(name: str, factory: Callable[[], DevConsoleTab])
name: str
factory: Callable[[], DevConsoleTab]
class DevConsoleSubsystem:
261class DevConsoleSubsystem:
262    """Subsystem for wrangling the dev console.
263
264    The single instance of this class can be found at
265    babase.app.devconsole. The dev-console is a simple always-available
266    UI intended for use by developers; not end users. Traditionally it
267    is available by typing a backtick (`) key on a keyboard, but now can
268    be accessed via an on-screen button (see settings/advanced to enable
269    said button).
270    """
271
272    def __init__(self) -> None:
273        # All tabs in the dev-console. Add your own stuff here via
274        # plugins or whatnot.
275        self.tabs: list[DevConsoleTabEntry] = [
276            DevConsoleTabEntry('Python', DevConsoleTabPython),
277            DevConsoleTabEntry('AppModes', DevConsoleTabAppModes),
278            DevConsoleTabEntry('UI', DevConsoleTabUI),
279        ]
280        if os.environ.get('BA_DEV_CONSOLE_TEST_TAB', '0') == '1':
281            self.tabs.append(DevConsoleTabEntry('Test', DevConsoleTabTest))
282        self.is_refreshing = False
283
284    def do_refresh_tab(self, tabname: str) -> None:
285        """Called by the C++ layer when a tab should be filled out."""
286        assert _babase.in_logic_thread()
287
288        # FIXME: We currently won't handle multiple tabs with the same
289        # name. We should give a clean error or something in that case.
290        tab: DevConsoleTab | None = None
291        for tabentry in self.tabs:
292            if tabentry.name == tabname:
293                tab = tabentry.factory()
294                break
295
296        if tab is None:
297            logging.error(
298                'DevConsole got refresh request for tab'
299                " '%s' which does not exist.",
300                tabname,
301            )
302            return
303
304        self.is_refreshing = True
305        try:
306            tab.refresh()
307        finally:
308            self.is_refreshing = False

Subsystem for wrangling the dev console.

The single instance of this class can be found at babase.app.devconsole. The dev-console is a simple always-available UI intended for use by developers; not end users. Traditionally it is available by typing a backtick (`) key on a keyboard, but now can be accessed via an on-screen button (see settings/advanced to enable said button).

tabs: list[DevConsoleTabEntry]
is_refreshing
def do_refresh_tab(self, tabname: str) -> None:
284    def do_refresh_tab(self, tabname: str) -> None:
285        """Called by the C++ layer when a tab should be filled out."""
286        assert _babase.in_logic_thread()
287
288        # FIXME: We currently won't handle multiple tabs with the same
289        # name. We should give a clean error or something in that case.
290        tab: DevConsoleTab | None = None
291        for tabentry in self.tabs:
292            if tabentry.name == tabname:
293                tab = tabentry.factory()
294                break
295
296        if tab is None:
297            logging.error(
298                'DevConsole got refresh request for tab'
299                " '%s' which does not exist.",
300                tabname,
301            )
302            return
303
304        self.is_refreshing = True
305        try:
306            tab.refresh()
307        finally:
308            self.is_refreshing = False

Called by the C++ layer when a tab should be filled out.

DisplayTime = DisplayTime
def displaytime() -> DisplayTime:
761def displaytime() -> babase.DisplayTime:
762    """Return the current display-time in seconds.
763
764    Category: **General Utility Functions**
765
766    Display-time is a time value intended to be used for animation and other
767    visual purposes. It will generally increment by a consistent amount each
768    frame. It will pass at an overall similar rate to AppTime, but trades
769    accuracy for smoothness.
770
771    Note that the value returned here is simply a float; it just has a
772    unique type in the type-checker's eyes to help prevent it from being
773    accidentally used with time functionality expecting other time types.
774    """
775    import babase  # pylint: disable=cyclic-import
776
777    return babase.DisplayTime(0.0)

Return the current display-time in seconds.

Category: General Utility Functions

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Note that the value returned here is simply a float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.

def displaytimer(time: float, call: Callable[[], Any]) -> None:
780def displaytimer(time: float, call: Callable[[], Any]) -> None:
781    """Schedule a callable object to run based on display-time.
782
783    Category: **General Utility Functions**
784
785    This function creates a one-off timer which cannot be canceled or
786    modified once created. If you require the ability to do so, or need
787    a repeating timer, use the babase.DisplayTimer class instead.
788
789    Display-time is a time value intended to be used for animation and other
790    visual purposes. It will generally increment by a consistent amount each
791    frame. It will pass at an overall similar rate to AppTime, but trades
792    accuracy for smoothness.
793
794    ##### Arguments
795    ###### time (float)
796    > Length of time in seconds that the timer will wait before firing.
797
798    ###### call (Callable[[], Any])
799    > A callable Python object. Note that the timer will retain a
800    strong reference to the callable for as long as the timer exists, so you
801    may want to look into concepts such as babase.WeakCall if that is not
802    desired.
803
804    ##### Examples
805    Print some stuff through time:
806    >>> babase.screenmessage('hello from now!')
807    >>> babase.displaytimer(1.0, babase.Call(babase.screenmessage,
808    ...                       'hello from the future!'))
809    >>> babase.displaytimer(2.0, babase.Call(babase.screenmessage,
810    ...                       'hello from the future 2!'))
811    """
812    return None

Schedule a callable object to run based on display-time.

Category: General Utility Functions

This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the DisplayTimer class instead.

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Arguments
time (float)

Length of time in seconds that the timer will wait before firing.

call (Callable[[], Any])

A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as WeakCall if that is not desired.

Examples

Print some stuff through time:

>>> screenmessage('hello from now!')
>>> displaytimer(1.0, Call(screenmessage,
...                       'hello from the future!'))
>>> displaytimer(2.0, Call(screenmessage,
...                       'hello from the future 2!'))
class DisplayTimer:
220class DisplayTimer:
221    """Timers are used to run code at later points in time.
222
223    Category: **General Utility Classes**
224
225    This class encapsulates a timer based on display-time.
226    The underlying timer will be destroyed when this object is no longer
227    referenced. If you do not want to worry about keeping a reference to
228    your timer around, use the babase.displaytimer() function instead to get a
229    one-off timer.
230
231    Display-time is a time value intended to be used for animation and
232    other visual purposes. It will generally increment by a consistent
233    amount each frame. It will pass at an overall similar rate to AppTime,
234    but trades accuracy for smoothness.
235
236    ##### Arguments
237    ###### time
238    > Length of time in seconds that the timer will wait before firing.
239
240    ###### call
241    > A callable Python object. Remember that the timer will retain a
242    strong reference to the callable for as long as it exists, so you
243    may want to look into concepts such as babase.WeakCall if that is not
244    desired.
245
246    ###### repeat
247    > If True, the timer will fire repeatedly, with each successive
248    firing having the same delay as the first.
249
250    ##### Example
251
252    Use a Timer object to print repeatedly for a few seconds:
253    ... def say_it():
254    ...     babase.screenmessage('BADGER!')
255    ... def stop_saying_it():
256    ...     global g_timer
257    ...     g_timer = None
258    ...     babase.screenmessage('MUSHROOM MUSHROOM!')
259    ... # Create our timer; it will run as long as we have the self.t ref.
260    ... g_timer = babase.DisplayTimer(0.3, say_it, repeat=True)
261    ... # Now fire off a one-shot timer to kill it.
262    ... babase.displaytimer(3.89, stop_saying_it)
263    """
264
265    def __init__(
266        self, time: float, call: Callable[[], Any], repeat: bool = False
267    ) -> None:
268        pass

Timers are used to run code at later points in time.

Category: General Utility Classes

This class encapsulates a timer based on display-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the displaytimer() function instead to get a one-off timer.

Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.

Arguments
time

Length of time in seconds that the timer will wait before firing.

call

A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as WeakCall if that is not desired.

repeat

If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.

Example

Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = DisplayTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... displaytimer(3.89, stop_saying_it)

DisplayTimer(time: float, call: Callable[[], Any], repeat: bool = False)
265    def __init__(
266        self, time: float, call: Callable[[], Any], repeat: bool = False
267    ) -> None:
268        pass
def do_once() -> bool:
820def do_once() -> bool:
821    """Return whether this is the first time running a line of code.
822
823    Category: **General Utility Functions**
824
825    This is used by 'print_once()' type calls to keep from overflowing
826    logs. The call functions by registering the filename and line where
827    The call is made from.  Returns True if this location has not been
828    registered already, and False if it has.
829
830    ##### Example
831    This print will only fire for the first loop iteration:
832    >>> for i in range(10):
833    ... if babase.do_once():
834    ...     print('HelloWorld once from loop!')
835    """
836    return bool()

Return whether this is the first time running a line of code.

Category: General Utility Functions

This is used by 'print_once()' type calls to keep from overflowing logs. The call functions by registering the filename and line where The call is made from. Returns True if this location has not been registered already, and False if it has.

Example

This print will only fire for the first loop iteration:

>>> for i in range(10):
... if do_once():
...     print('HelloWorld once from loop!')
class EmptyAppMode(babase.AppMode):
19class EmptyAppMode(AppMode):
20    """An AppMode that does not do much at all."""
21
22    @override
23    @classmethod
24    def get_app_experience(cls) -> AppExperience:
25        return AppExperience.EMPTY
26
27    @override
28    @classmethod
29    def _supports_intent(cls, intent: AppIntent) -> bool:
30        # We support default and exec intents currently.
31        return isinstance(intent, AppIntentExec | AppIntentDefault)
32
33    @override
34    def handle_intent(self, intent: AppIntent) -> None:
35        if isinstance(intent, AppIntentExec):
36            _babase.empty_app_mode_handle_app_intent_exec(intent.code)
37            return
38        assert isinstance(intent, AppIntentDefault)
39        _babase.empty_app_mode_handle_app_intent_default()
40
41    @override
42    def on_activate(self) -> None:
43        # Let the native layer do its thing.
44        _babase.empty_app_mode_activate()
45
46    @override
47    def on_deactivate(self) -> None:
48        # Let the native layer do its thing.
49        _babase.empty_app_mode_deactivate()

An AppMode that does not do much at all.

@override
@classmethod
def get_app_experience(cls) -> bacommon.app.AppExperience:
22    @override
23    @classmethod
24    def get_app_experience(cls) -> AppExperience:
25        return AppExperience.EMPTY

Return the overall experience provided by this mode.

@override
def handle_intent(self, intent: AppIntent) -> None:
33    @override
34    def handle_intent(self, intent: AppIntent) -> None:
35        if isinstance(intent, AppIntentExec):
36            _babase.empty_app_mode_handle_app_intent_exec(intent.code)
37            return
38        assert isinstance(intent, AppIntentDefault)
39        _babase.empty_app_mode_handle_app_intent_default()

Handle an intent.

@override
def on_activate(self) -> None:
41    @override
42    def on_activate(self) -> None:
43        # Let the native layer do its thing.
44        _babase.empty_app_mode_activate()

Called when the mode is being activated.

@override
def on_deactivate(self) -> None:
46    @override
47    def on_deactivate(self) -> None:
48        # Let the native layer do its thing.
49        _babase.empty_app_mode_deactivate()

Called when the mode is being deactivated.

class Env:
271class Env:
272    """Unchanging values for the current running app instance.
273    Access the single shared instance of this class at `babase.app.env`.
274    """
275
276    android: bool
277    """Is this build targeting an Android based OS?"""
278
279    api_version: int
280    """The app's api version.
281
282       Only Python modules and packages associated with the current API
283       version number will be detected by the game (see the ba_meta tag).
284       This value will change whenever substantial backward-incompatible
285       changes are introduced to Ballistica APIs. When that happens,
286       modules/packages should be updated accordingly and set to target
287       the newer API version number."""
288
289    arcade: bool
290    """Whether the app is targeting an arcade-centric experience."""
291
292    config_file_path: str
293    """Where the app's config file is stored on disk."""
294
295    data_directory: str
296    """Where bundled static app data lives."""
297
298    debug: bool
299    """Whether the app is running in debug mode.
300
301       Debug builds generally run substantially slower than non-debug
302       builds due to compiler optimizations being disabled and extra
303       checks being run."""
304
305    demo: bool
306    """Whether the app is targeting a demo experience."""
307
308    device_name: str
309    """Human readable name of the device running this app."""
310
311    engine_build_number: int
312    """Integer build number for the engine.
313
314       This value increases by at least 1 with each release of the engine.
315       It is independent of the human readable `version` string."""
316
317    engine_version: str
318    """Human-readable version string for the engine; something like '1.3.24'.
319
320       This should not be interpreted as a number; it may contain
321       string elements such as 'alpha', 'beta', 'test', etc.
322       If a numeric version is needed, use `build_number`."""
323
324    gui: bool
325    """Whether the app is running with a gui.
326
327       This is the opposite of `headless`."""
328
329    headless: bool
330    """Whether the app is running headlessly (without a gui).
331
332       This is the opposite of `gui`."""
333
334    python_directory_app: str | None
335    """Path where the app expects its bundled modules to live.
336
337       Be aware that this value may be None if Ballistica is running in
338       a non-standard environment, and that python-path modifications may
339       cause modules to be loaded from other locations."""
340
341    python_directory_app_site: str | None
342    """Path where the app expects its bundled pip modules to live.
343
344       Be aware that this value may be None if Ballistica is running in
345       a non-standard environment, and that python-path modifications may
346       cause modules to be loaded from other locations."""
347
348    python_directory_user: str | None
349    """Path where the app expects its user scripts (mods) to live.
350
351       Be aware that this value may be None if Ballistica is running in
352       a non-standard environment, and that python-path modifications may
353       cause modules to be loaded from other locations."""
354
355    supports_soft_quit: bool
356    """Whether the running app supports 'soft' quit options.
357
358       This generally applies to mobile derived OSs, where an act of
359       'quitting' may leave the app running in the background waiting
360       in case it is used again."""
361
362    test: bool
363    """Whether the app is running in test mode.
364
365       Test mode enables extra checks and features that are useful for
366       release testing but which do not slow the game down significantly."""
367
368    tv: bool
369    """Whether the app is targeting a TV-centric experience."""
370
371    vr: bool
372    """Whether the app is currently running in VR."""
373
374    pass

Unchanging values for the current running app instance. Access the single shared instance of this class at babase.app.env.

android: bool

Is this build targeting an Android based OS?

api_version: int

The app's api version.

Only Python modules and packages associated with the current API version number will be detected by the game (see the ba_meta tag). This value will change whenever substantial backward-incompatible changes are introduced to Ballistica APIs. When that happens, modules/packages should be updated accordingly and set to target the newer API version number.

arcade: bool

Whether the app is targeting an arcade-centric experience.

config_file_path: str

Where the app's config file is stored on disk.

data_directory: str

Where bundled static app data lives.

debug: bool

Whether the app is running in debug mode.

Debug builds generally run substantially slower than non-debug builds due to compiler optimizations being disabled and extra checks being run.

demo: bool

Whether the app is targeting a demo experience.

device_name: str

Human readable name of the device running this app.

engine_build_number: int

Integer build number for the engine.

This value increases by at least 1 with each release of the engine. It is independent of the human readable version string.

engine_version: str

Human-readable version string for the engine; something like '1.3.24'.

This should not be interpreted as a number; it may contain string elements such as 'alpha', 'beta', 'test', etc. If a numeric version is needed, use build_number.

gui: bool

Whether the app is running with a gui.

This is the opposite of headless.

headless: bool

Whether the app is running headlessly (without a gui).

This is the opposite of gui.

python_directory_app: str | None

Path where the app expects its bundled modules to live.

Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.

python_directory_app_site: str | None

Path where the app expects its bundled pip modules to live.

Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.

python_directory_user: str | None

Path where the app expects its user scripts (mods) to live.

Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.

supports_soft_quit: bool

Whether the running app supports 'soft' quit options.

This generally applies to mobile derived OSs, where an act of 'quitting' may leave the app running in the background waiting in case it is used again.

test: bool

Whether the app is running in test mode.

Test mode enables extra checks and features that are useful for release testing but which do not slow the game down significantly.

tv: bool

Whether the app is targeting a TV-centric experience.

vr: bool

Whether the app is currently running in VR.

class Existable(typing.Protocol):
37class Existable(Protocol):
38    """A Protocol for objects supporting an exists() method.
39
40    Category: **Protocols**
41    """
42
43    def exists(self) -> bool:
44        """Whether this object exists."""

A Protocol for objects supporting an exists() method.

Category: Protocols

Existable(*args, **kwargs)
1767def _no_init_or_replace_init(self, *args, **kwargs):
1768    cls = type(self)
1769
1770    if cls._is_protocol:
1771        raise TypeError('Protocols cannot be instantiated')
1772
1773    # Already using a custom `__init__`. No need to calculate correct
1774    # `__init__` to call. This can lead to RecursionError. See bpo-45121.
1775    if cls.__init__ is not _no_init_or_replace_init:
1776        return
1777
1778    # Initially, `__init__` of a protocol subclass is set to `_no_init_or_replace_init`.
1779    # The first instantiation of the subclass will call `_no_init_or_replace_init` which
1780    # searches for a proper new `__init__` in the MRO. The new `__init__`
1781    # replaces the subclass' old `__init__` (ie `_no_init_or_replace_init`). Subsequent
1782    # instantiation of the protocol subclass will thus use the new
1783    # `__init__` and no longer call `_no_init_or_replace_init`.
1784    for base in cls.__mro__:
1785        init = base.__dict__.get('__init__', _no_init_or_replace_init)
1786        if init is not _no_init_or_replace_init:
1787            cls.__init__ = init
1788            break
1789    else:
1790        # should not happen
1791        cls.__init__ = object.__init__
1792
1793    cls.__init__(self, *args, **kwargs)
def exists(self) -> bool:
43    def exists(self) -> bool:
44        """Whether this object exists."""

Whether this object exists.

def existing(obj: Optional[~ExistableT]) -> Optional[~ExistableT]:
51def existing(obj: ExistableT | None) -> ExistableT | None:
52    """Convert invalid references to None for any babase.Existable object.
53
54    Category: **Gameplay Functions**
55
56    To best support type checking, it is important that invalid references
57    not be passed around and instead get converted to values of None.
58    That way the type checker can properly flag attempts to pass possibly-dead
59    objects (FooType | None) into functions expecting only live ones
60    (FooType), etc. This call can be used on any 'existable' object
61    (one with an exists() method) and will convert it to a None value
62    if it does not exist.
63
64    For more info, see notes on 'existables' here:
65    https://ballistica.net/wiki/Coding-Style-Guide
66    """
67    assert obj is None or hasattr(obj, 'exists'), f'No "exists" on {obj}'
68    return obj if obj is not None and obj.exists() else None

Convert invalid references to None for any Existable object.

Category: Gameplay Functions

To best support type checking, it is important that invalid references not be passed around and instead get converted to values of None. That way the type checker can properly flag attempts to pass possibly-dead objects (FooType | None) into functions expecting only live ones (FooType), etc. This call can be used on any 'existable' object (one with an exists() method) and will convert it to a None value if it does not exist.

For more info, see notes on 'existables' here: https://ballistica.net/wiki/Coding-Style-Guide

def fatal_error(message: str) -> None:
908def fatal_error(message: str) -> None:
909    """Trigger a fatal error. Use this in situations where it is not possible
910    for the engine to continue on in a useful way. This can sometimes
911    help provide more clear information at the exact source of a problem
912    as compared to raising an Exception. In the vast majority of cases,
913    however, Exceptions should be preferred.
914    """
915    return None

Trigger a fatal error. Use this in situations where it is not possible for the engine to continue on in a useful way. This can sometimes help provide more clear information at the exact source of a problem as compared to raising an Exception. In the vast majority of cases, however, Exceptions should be preferred.

def garbage_collect() -> None:
214def garbage_collect() -> None:
215    """Run an explicit pass of garbage collection.
216
217    category: General Utility Functions
218
219    May also print warnings/etc. if collection takes too long or if
220    uncollectible objects are found (so use this instead of simply
221    gc.collect().
222    """
223    gc.collect()

Run an explicit pass of garbage collection.

category: General Utility Functions

May also print warnings/etc. if collection takes too long or if uncollectible objects are found (so use this instead of simply gc.collect().

def get_input_idle_time() -> float:
1000def get_input_idle_time() -> float:
1001    """Return seconds since any local input occurred (touch, keypress, etc.)."""
1002    return float()

Return seconds since any local input occurred (touch, keypress, etc.).

def get_ip_address_type(addr: str) -> socket.AddressFamily:
45def get_ip_address_type(addr: str) -> socket.AddressFamily:
46    """Return socket.AF_INET6 or socket.AF_INET4 for the provided address."""
47
48    version = ipaddress.ip_address(addr).version
49    if version == 4:
50        return socket.AF_INET
51    assert version == 6
52    return socket.AF_INET6

Return socket.AF_INET6 or socket.AF_INET4 for the provided address.

def get_type_name(cls: type) -> str:
112def get_type_name(cls: type) -> str:
113    """Return a full type name including module for a class."""
114    return f'{cls.__module__}.{cls.__name__}'

Return a full type name including module for a class.

def getclass( name: str, subclassof: type[~T], check_sdlib_modulename_clash: bool = False) -> type[~T]:
71def getclass(
72    name: str, subclassof: type[T], check_sdlib_modulename_clash: bool = False
73) -> type[T]:
74    """Given a full class name such as foo.bar.MyClass, return the class.
75
76    Category: **General Utility Functions**
77
78    The class will be checked to make sure it is a subclass of the provided
79    'subclassof' class, and a TypeError will be raised if not.
80    """
81    import importlib
82
83    splits = name.split('.')
84    modulename = '.'.join(splits[:-1])
85    classname = splits[-1]
86    if modulename in sys.stdlib_module_names and check_sdlib_modulename_clash:
87        raise Exception(f'{modulename} is an inbuilt module.')
88    module = importlib.import_module(modulename)
89    cls: type = getattr(module, classname)
90
91    if not issubclass(cls, subclassof):
92        raise TypeError(f'{name} is not a subclass of {subclassof}.')
93    return cls

Given a full class name such as foo.bar.MyClass, return the class.

Category: General Utility Functions

The class will be checked to make sure it is a subclass of the provided 'subclassof' class, and a TypeError will be raised if not.

def handle_leftover_v1_cloud_log_file() -> None:
152def handle_leftover_v1_cloud_log_file() -> None:
153    """Handle an un-uploaded v1-cloud-log from a previous run."""
154
155    # Only applies with classic present.
156    if _babase.app.classic is None:
157        return
158    try:
159        import json
160
161        if os.path.exists(_babase.get_v1_cloud_log_file_path()):
162            with open(
163                _babase.get_v1_cloud_log_file_path(), encoding='utf-8'
164            ) as infile:
165                info = json.loads(infile.read())
166            infile.close()
167            do_send = should_submit_debug_info()
168            if do_send:
169
170                def response(data: Any) -> None:
171                    # Non-None response means we were successful;
172                    # lets kill it.
173                    if data is not None:
174                        try:
175                            os.remove(_babase.get_v1_cloud_log_file_path())
176                        except FileNotFoundError:
177                            # Saw this in the wild. The file just existed
178                            # a moment ago but I suppose something could have
179                            # killed it since. ¯\_(ツ)_/¯
180                            pass
181
182                _babase.app.classic.master_server_v1_post(
183                    'bsLog', info, response
184                )
185            else:
186                # If they don't want logs uploaded just kill it.
187                os.remove(_babase.get_v1_cloud_log_file_path())
188    except Exception:
189        from babase import _error
190
191        _error.print_exception('Error handling leftover log file.')

Handle an un-uploaded v1-cloud-log from a previous run.

class InputDeviceNotFoundError(babase.NotFoundError):
103class InputDeviceNotFoundError(NotFoundError):
104    """Exception raised when an expected input-device does not exist.
105
106    Category: **Exception Classes**
107    """

Exception raised when an expected input-device does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class InputType(enum.Enum):
 8class InputType(Enum):
 9    """Types of input a controller can send to the game.
10
11    Category: Enums
12
13    """
14
15    UP_DOWN = 2
16    LEFT_RIGHT = 3
17    JUMP_PRESS = 4
18    JUMP_RELEASE = 5
19    PUNCH_PRESS = 6
20    PUNCH_RELEASE = 7
21    BOMB_PRESS = 8
22    BOMB_RELEASE = 9
23    PICK_UP_PRESS = 10
24    PICK_UP_RELEASE = 11
25    RUN = 12
26    FLY_PRESS = 13
27    FLY_RELEASE = 14
28    START_PRESS = 15
29    START_RELEASE = 16
30    HOLD_POSITION_PRESS = 17
31    HOLD_POSITION_RELEASE = 18
32    LEFT_PRESS = 19
33    LEFT_RELEASE = 20
34    RIGHT_PRESS = 21
35    RIGHT_RELEASE = 22
36    UP_PRESS = 23
37    UP_RELEASE = 24
38    DOWN_PRESS = 25
39    DOWN_RELEASE = 26

Types of input a controller can send to the game.

Category: Enums

UP_DOWN = <InputType.UP_DOWN: 2>
LEFT_RIGHT = <InputType.LEFT_RIGHT: 3>
JUMP_PRESS = <InputType.JUMP_PRESS: 4>
JUMP_RELEASE = <InputType.JUMP_RELEASE: 5>
PUNCH_PRESS = <InputType.PUNCH_PRESS: 6>
PUNCH_RELEASE = <InputType.PUNCH_RELEASE: 7>
BOMB_PRESS = <InputType.BOMB_PRESS: 8>
BOMB_RELEASE = <InputType.BOMB_RELEASE: 9>
PICK_UP_PRESS = <InputType.PICK_UP_PRESS: 10>
PICK_UP_RELEASE = <InputType.PICK_UP_RELEASE: 11>
RUN = <InputType.RUN: 12>
FLY_PRESS = <InputType.FLY_PRESS: 13>
FLY_RELEASE = <InputType.FLY_RELEASE: 14>
START_PRESS = <InputType.START_PRESS: 15>
START_RELEASE = <InputType.START_RELEASE: 16>
HOLD_POSITION_PRESS = <InputType.HOLD_POSITION_PRESS: 17>
HOLD_POSITION_RELEASE = <InputType.HOLD_POSITION_RELEASE: 18>
LEFT_PRESS = <InputType.LEFT_PRESS: 19>
LEFT_RELEASE = <InputType.LEFT_RELEASE: 20>
RIGHT_PRESS = <InputType.RIGHT_PRESS: 21>
RIGHT_RELEASE = <InputType.RIGHT_RELEASE: 22>
UP_PRESS = <InputType.UP_PRESS: 23>
UP_RELEASE = <InputType.UP_RELEASE: 24>
DOWN_PRESS = <InputType.DOWN_PRESS: 25>
DOWN_RELEASE = <InputType.DOWN_RELEASE: 26>
Inherited Members
enum.Enum
name
value
def invoke_main_menu() -> None:
1158def invoke_main_menu() -> None:
1159    """High level call to bring up the main menu if it is not present.
1160
1161    This is essentially the same as pressing the menu button on a controller.
1162    """
1163    return None

High level call to bring up the main menu if it is not present.

This is essentially the same as pressing the menu button on a controller.

def is_browser_likely_available() -> bool:
27def is_browser_likely_available() -> bool:
28    """Return whether a browser likely exists on the current device.
29
30    category: General Utility Functions
31
32    If this returns False you may want to avoid calling babase.show_url()
33    with any lengthy addresses. (ba.show_url() will display an address
34    as a string in a window if unable to bring up a browser, but that
35    is only useful for simple URLs.)
36    """
37    app = _babase.app
38
39    if app.classic is None:
40        logging.warning(
41            'is_browser_likely_available() needs to be updated'
42            ' to work without classic.'
43        )
44        return True
45
46    platform = app.classic.platform
47    hastouchscreen = _babase.hastouchscreen()
48
49    # If we're on a vr device or an android device with no touchscreen,
50    # assume no browser.
51    # FIXME: Might not be the case anymore; should make this definable
52    #  at the platform level.
53    if app.env.vr or (platform == 'android' and not hastouchscreen):
54        return False
55
56    # Anywhere else assume we've got one.
57    return True

Return whether a browser likely exists on the current device.

category: General Utility Functions

If this returns False you may want to avoid calling babase.show_url() with any lengthy addresses. (ba.show_url() will display an address as a string in a window if unable to bring up a browser, but that is only useful for simple URLs.)

def is_point_in_box(pnt: Sequence[float], box: Sequence[float]) -> bool:
38def is_point_in_box(pnt: Sequence[float], box: Sequence[float]) -> bool:
39    """Return whether a given point is within a given box.
40
41    category: General Utility Functions
42
43    For use with standard def boxes (position|rotate|scale).
44    """
45    return (
46        (abs(pnt[0] - box[0]) <= box[6] * 0.5)
47        and (abs(pnt[1] - box[1]) <= box[7] * 0.5)
48        and (abs(pnt[2] - box[2]) <= box[8] * 0.5)
49    )

Return whether a given point is within a given box.

category: General Utility Functions

For use with standard def boxes (position|rotate|scale).

class LanguageSubsystem(babase.AppSubsystem):
 22class LanguageSubsystem(AppSubsystem):
 23    """Language functionality for the app.
 24
 25    Category: **App Classes**
 26
 27    Access the single instance of this class at 'babase.app.lang'.
 28    """
 29
 30    def __init__(self) -> None:
 31        super().__init__()
 32        self.default_language: str = self._get_default_language()
 33
 34        self._language: str | None = None
 35        self._language_target: AttrDict | None = None
 36        self._language_merged: AttrDict | None = None
 37        self._test_timer: babase.AppTimer | None = None
 38
 39    @property
 40    def locale(self) -> str:
 41        """Raw country/language code detected by the game (such as 'en_US').
 42
 43        Generally for language-specific code you should look at
 44        babase.App.language, which is the language the game is using
 45        (which may differ from locale if the user sets a language, etc.)
 46        """
 47        env = _babase.env()
 48        assert isinstance(env['locale'], str)
 49        return env['locale']
 50
 51    @property
 52    def language(self) -> str:
 53        """The current active language for the app.
 54
 55        This can be selected explicitly by the user or may be set
 56        automatically based on locale or other factors.
 57        """
 58        if self._language is None:
 59            raise RuntimeError('App language is not yet set.')
 60        return self._language
 61
 62    @property
 63    def available_languages(self) -> list[str]:
 64        """A list of all available languages.
 65
 66        Note that languages that may be present in game assets but which
 67        are not displayable on the running version of the game are not
 68        included here.
 69        """
 70        langs = set()
 71        try:
 72            names = os.listdir(
 73                os.path.join(
 74                    _babase.app.env.data_directory,
 75                    'ba_data',
 76                    'data',
 77                    'languages',
 78                )
 79            )
 80            names = [n.replace('.json', '').capitalize() for n in names]
 81
 82            # FIXME: our simple capitalization fails on multi-word names;
 83            # should handle this in a better way...
 84            for i, name in enumerate(names):
 85                if name == 'Chinesetraditional':
 86                    names[i] = 'ChineseTraditional'
 87        except Exception:
 88            from babase import _error
 89
 90            _error.print_exception()
 91            names = []
 92        for name in names:
 93            if self._can_display_language(name):
 94                langs.add(name)
 95        return sorted(
 96            name for name in names if self._can_display_language(name)
 97        )
 98
 99    def testlanguage(self, langid: str) -> None:
100        """Set the app to test an in-progress language.
101
102        Pass a language id from the translation editor website as 'langid';
103        something like 'Gibberish_3263'. Once set to testing, the engine
104        will repeatedly download and apply that same test language, so
105        changes can be made to it and observed live.
106        """
107        print(
108            f'Language test mode enabled.'
109            f' Will fetch and apply \'{langid}\' every 5 seconds,'
110            f' so you can see your changes live.'
111        )
112        self._test_timer = _babase.AppTimer(
113            5.0, partial(self._update_test_language, langid), repeat=True
114        )
115        self._update_test_language(langid)
116
117    def _on_test_lang_response(
118        self, langid: str, response: None | dict[str, Any]
119    ) -> None:
120        if response is None:
121            return
122        self.setlanguage(response)
123        print(f'Fetched and applied {langid}.')
124
125    def _update_test_language(self, langid: str) -> None:
126        if _babase.app.classic is None:
127            raise RuntimeError('This requires classic.')
128        _babase.app.classic.master_server_v1_get(
129            'bsLangGet',
130            {'lang': langid, 'format': 'json'},
131            partial(self._on_test_lang_response, langid),
132        )
133
134    def setlanguage(
135        self,
136        language: str | dict | None,
137        print_change: bool = True,
138        store_to_config: bool = True,
139    ) -> None:
140        """Set the active app language.
141
142        Pass None to use OS default language.
143        """
144        # pylint: disable=too-many-locals
145        # pylint: disable=too-many-statements
146        # pylint: disable=too-many-branches
147        assert _babase.in_logic_thread()
148        cfg = _babase.app.config
149        cur_language = cfg.get('Lang', None)
150
151        with open(
152            os.path.join(
153                _babase.app.env.data_directory,
154                'ba_data',
155                'data',
156                'languages',
157                'english.json',
158            ),
159            encoding='utf-8',
160        ) as infile:
161            lenglishvalues = json.loads(infile.read())
162
163        # Special case - passing a complete dict for testing.
164        if isinstance(language, dict):
165            self._language = 'Custom'
166            lmodvalues = language
167            switched = False
168            print_change = False
169            store_to_config = False
170        else:
171            # Ok, we're setting a real language.
172
173            # Store this in the config if its changing.
174            if language != cur_language and store_to_config:
175                if language is None:
176                    if 'Lang' in cfg:
177                        del cfg['Lang']  # Clear it out for default.
178                else:
179                    cfg['Lang'] = language
180                cfg.commit()
181                switched = True
182            else:
183                switched = False
184
185            # None implies default.
186            if language is None:
187                language = self.default_language
188            try:
189                if language == 'English':
190                    lmodvalues = None
191                else:
192                    lmodfile = os.path.join(
193                        _babase.app.env.data_directory,
194                        'ba_data',
195                        'data',
196                        'languages',
197                        language.lower() + '.json',
198                    )
199                    with open(lmodfile, encoding='utf-8') as infile:
200                        lmodvalues = json.loads(infile.read())
201            except Exception:
202                logging.exception("Error importing language '%s'.", language)
203                _babase.screenmessage(
204                    f"Error setting language to '{language}';"
205                    f' see log for details.',
206                    color=(1, 0, 0),
207                )
208                switched = False
209                lmodvalues = None
210
211            self._language = language
212
213        # Create an attrdict of *just* our target language.
214        self._language_target = AttrDict()
215        langtarget = self._language_target
216        assert langtarget is not None
217        _add_to_attr_dict(
218            langtarget, lmodvalues if lmodvalues is not None else lenglishvalues
219        )
220
221        # Create an attrdict of our target language overlaid on our base
222        # (english).
223        languages = [lenglishvalues]
224        if lmodvalues is not None:
225            languages.append(lmodvalues)
226        lfull = AttrDict()
227        for lmod in languages:
228            _add_to_attr_dict(lfull, lmod)
229        self._language_merged = lfull
230
231        # Pass some keys/values in for low level code to use; start with
232        # everything in their 'internal' section.
233        internal_vals = [
234            v for v in list(lfull['internal'].items()) if isinstance(v[1], str)
235        ]
236
237        # Cherry-pick various other values to include.
238        # (should probably get rid of the 'internal' section
239        # and do everything this way)
240        for value in [
241            'replayNameDefaultText',
242            'replayWriteErrorText',
243            'replayVersionErrorText',
244            'replayReadErrorText',
245        ]:
246            internal_vals.append((value, lfull[value]))
247        internal_vals.append(
248            ('axisText', lfull['configGamepadWindow']['axisText'])
249        )
250        internal_vals.append(('buttonText', lfull['buttonText']))
251        lmerged = self._language_merged
252        assert lmerged is not None
253        random_names = [
254            n.strip() for n in lmerged['randomPlayerNamesText'].split(',')
255        ]
256        random_names = [n for n in random_names if n != '']
257        _babase.set_internal_language_keys(internal_vals, random_names)
258        if switched and print_change:
259            assert isinstance(language, str)
260            _babase.screenmessage(
261                Lstr(
262                    resource='languageSetText',
263                    subs=[
264                        ('${LANGUAGE}', Lstr(translate=('languages', language)))
265                    ],
266                ),
267                color=(0, 1, 0),
268            )
269
270    @override
271    def do_apply_app_config(self) -> None:
272        assert _babase.in_logic_thread()
273        assert isinstance(_babase.app.config, dict)
274        lang = _babase.app.config.get('Lang', self.default_language)
275        if lang != self._language:
276            self.setlanguage(lang, print_change=False, store_to_config=False)
277
278    def get_resource(
279        self,
280        resource: str,
281        fallback_resource: str | None = None,
282        fallback_value: Any = None,
283    ) -> Any:
284        """Return a translation resource by name.
285
286        DEPRECATED; use babase.Lstr functionality for these purposes.
287        """
288        try:
289            # If we have no language set, try and set it to english.
290            # Also make a fuss because we should try to avoid this.
291            if self._language_merged is None:
292                try:
293                    if _babase.do_once():
294                        logging.warning(
295                            'get_resource() called before language'
296                            ' set; falling back to english.'
297                        )
298                    self.setlanguage(
299                        'English', print_change=False, store_to_config=False
300                    )
301                except Exception:
302                    logging.exception(
303                        'Error setting fallback english language.'
304                    )
305                    raise
306
307            # If they provided a fallback_resource value, try the
308            # target-language-only dict first and then fall back to
309            # trying the fallback_resource value in the merged dict.
310            if fallback_resource is not None:
311                try:
312                    values = self._language_target
313                    splits = resource.split('.')
314                    dicts = splits[:-1]
315                    key = splits[-1]
316                    for dct in dicts:
317                        assert values is not None
318                        values = values[dct]
319                    assert values is not None
320                    val = values[key]
321                    return val
322                except Exception:
323                    # FIXME: Shouldn't we try the fallback resource in
324                    #  the merged dict AFTER we try the main resource in
325                    #  the merged dict?
326                    try:
327                        values = self._language_merged
328                        splits = fallback_resource.split('.')
329                        dicts = splits[:-1]
330                        key = splits[-1]
331                        for dct in dicts:
332                            assert values is not None
333                            values = values[dct]
334                        assert values is not None
335                        val = values[key]
336                        return val
337
338                    except Exception:
339                        # If we got nothing for fallback_resource,
340                        # default to the normal code which checks or
341                        # primary value in the merge dict; there's a
342                        # chance we can get an english value for it
343                        # (which we weren't looking for the first time
344                        # through).
345                        pass
346
347            values = self._language_merged
348            splits = resource.split('.')
349            dicts = splits[:-1]
350            key = splits[-1]
351            for dct in dicts:
352                assert values is not None
353                values = values[dct]
354            assert values is not None
355            val = values[key]
356            return val
357
358        except Exception:
359            # Ok, looks like we couldn't find our main or fallback
360            # resource anywhere. Now if we've been given a fallback
361            # value, return it; otherwise fail.
362            from babase import _error
363
364            if fallback_value is not None:
365                return fallback_value
366            raise _error.NotFoundError(
367                f"Resource not found: '{resource}'"
368            ) from None
369
370    def translate(
371        self,
372        category: str,
373        strval: str,
374        raise_exceptions: bool = False,
375        print_errors: bool = False,
376    ) -> str:
377        """Translate a value (or return the value if no translation available)
378
379        DEPRECATED; use babase.Lstr functionality for these purposes.
380        """
381        try:
382            translated = self.get_resource('translations')[category][strval]
383        except Exception as exc:
384            if raise_exceptions:
385                raise
386            if print_errors:
387                print(
388                    (
389                        'Translate error: category=\''
390                        + category
391                        + '\' name=\''
392                        + strval
393                        + '\' exc='
394                        + str(exc)
395                        + ''
396                    )
397                )
398            translated = None
399        translated_out: str
400        if translated is None:
401            translated_out = strval
402        else:
403            translated_out = translated
404        assert isinstance(translated_out, str)
405        return translated_out
406
407    def is_custom_unicode_char(self, char: str) -> bool:
408        """Return whether a char is in the custom unicode range we use."""
409        assert isinstance(char, str)
410        if len(char) != 1:
411            raise ValueError('Invalid Input; must be length 1')
412        return 0xE000 <= ord(char) <= 0xF8FF
413
414    def _can_display_language(self, language: str) -> bool:
415        """Tell whether we can display a particular language.
416
417        On some platforms we don't have unicode rendering yet which
418        limits the languages we can draw.
419        """
420
421        # We don't yet support full unicode display on windows or linux :-(.
422        if (
423            language
424            in {
425                'Chinese',
426                'ChineseTraditional',
427                'Persian',
428                'Korean',
429                'Arabic',
430                'Hindi',
431                'Vietnamese',
432                'Thai',
433                'Tamil',
434            }
435            and not _babase.can_display_full_unicode()
436        ):
437            return False
438        return True
439
440    def _get_default_language(self) -> str:
441        languages = {
442            'ar': 'Arabic',
443            'be': 'Belarussian',
444            'zh': 'Chinese',
445            'hr': 'Croatian',
446            'cs': 'Czech',
447            'da': 'Danish',
448            'nl': 'Dutch',
449            'eo': 'Esperanto',
450            'fil': 'Filipino',
451            'fr': 'French',
452            'de': 'German',
453            'el': 'Greek',
454            'hi': 'Hindi',
455            'hu': 'Hungarian',
456            'id': 'Indonesian',
457            'it': 'Italian',
458            'ko': 'Korean',
459            'ms': 'Malay',
460            'fa': 'Persian',
461            'pl': 'Polish',
462            'pt': 'Portuguese',
463            'ro': 'Romanian',
464            'ru': 'Russian',
465            'sr': 'Serbian',
466            'es': 'Spanish',
467            'sk': 'Slovak',
468            'sv': 'Swedish',
469            'ta': 'Tamil',
470            'th': 'Thai',
471            'tr': 'Turkish',
472            'uk': 'Ukrainian',
473            'vec': 'Venetian',
474            'vi': 'Vietnamese',
475        }
476
477        # Special case for Chinese: map specific variations to
478        # traditional. (otherwise will map to 'Chinese' which is
479        # simplified)
480        if self.locale in ('zh_HANT', 'zh_TW'):
481            language = 'ChineseTraditional'
482        else:
483            language = languages.get(self.locale[:2], 'English')
484        if not self._can_display_language(language):
485            language = 'English'
486        return language

Language functionality for the app.

Category: App Classes

Access the single instance of this class at 'babase.app.lang'.

default_language: str
locale: str
39    @property
40    def locale(self) -> str:
41        """Raw country/language code detected by the game (such as 'en_US').
42
43        Generally for language-specific code you should look at
44        babase.App.language, which is the language the game is using
45        (which may differ from locale if the user sets a language, etc.)
46        """
47        env = _babase.env()
48        assert isinstance(env['locale'], str)
49        return env['locale']

Raw country/language code detected by the game (such as 'en_US').

Generally for language-specific code you should look at babase.App.language, which is the language the game is using (which may differ from locale if the user sets a language, etc.)

language: str
51    @property
52    def language(self) -> str:
53        """The current active language for the app.
54
55        This can be selected explicitly by the user or may be set
56        automatically based on locale or other factors.
57        """
58        if self._language is None:
59            raise RuntimeError('App language is not yet set.')
60        return self._language

The current active language for the app.

This can be selected explicitly by the user or may be set automatically based on locale or other factors.

available_languages: list[str]
62    @property
63    def available_languages(self) -> list[str]:
64        """A list of all available languages.
65
66        Note that languages that may be present in game assets but which
67        are not displayable on the running version of the game are not
68        included here.
69        """
70        langs = set()
71        try:
72            names = os.listdir(
73                os.path.join(
74                    _babase.app.env.data_directory,
75                    'ba_data',
76                    'data',
77                    'languages',
78                )
79            )
80            names = [n.replace('.json', '').capitalize() for n in names]
81
82            # FIXME: our simple capitalization fails on multi-word names;
83            # should handle this in a better way...
84            for i, name in enumerate(names):
85                if name == 'Chinesetraditional':
86                    names[i] = 'ChineseTraditional'
87        except Exception:
88            from babase import _error
89
90            _error.print_exception()
91            names = []
92        for name in names:
93            if self._can_display_language(name):
94                langs.add(name)
95        return sorted(
96            name for name in names if self._can_display_language(name)
97        )

A list of all available languages.

Note that languages that may be present in game assets but which are not displayable on the running version of the game are not included here.

def testlanguage(self, langid: str) -> None:
 99    def testlanguage(self, langid: str) -> None:
100        """Set the app to test an in-progress language.
101
102        Pass a language id from the translation editor website as 'langid';
103        something like 'Gibberish_3263'. Once set to testing, the engine
104        will repeatedly download and apply that same test language, so
105        changes can be made to it and observed live.
106        """
107        print(
108            f'Language test mode enabled.'
109            f' Will fetch and apply \'{langid}\' every 5 seconds,'
110            f' so you can see your changes live.'
111        )
112        self._test_timer = _babase.AppTimer(
113            5.0, partial(self._update_test_language, langid), repeat=True
114        )
115        self._update_test_language(langid)

Set the app to test an in-progress language.

Pass a language id from the translation editor website as 'langid'; something like 'Gibberish_3263'. Once set to testing, the engine will repeatedly download and apply that same test language, so changes can be made to it and observed live.

def setlanguage( self, language: str | dict | None, print_change: bool = True, store_to_config: bool = True) -> None:
134    def setlanguage(
135        self,
136        language: str | dict | None,
137        print_change: bool = True,
138        store_to_config: bool = True,
139    ) -> None:
140        """Set the active app language.
141
142        Pass None to use OS default language.
143        """
144        # pylint: disable=too-many-locals
145        # pylint: disable=too-many-statements
146        # pylint: disable=too-many-branches
147        assert _babase.in_logic_thread()
148        cfg = _babase.app.config
149        cur_language = cfg.get('Lang', None)
150
151        with open(
152            os.path.join(
153                _babase.app.env.data_directory,
154                'ba_data',
155                'data',
156                'languages',
157                'english.json',
158            ),
159            encoding='utf-8',
160        ) as infile:
161            lenglishvalues = json.loads(infile.read())
162
163        # Special case - passing a complete dict for testing.
164        if isinstance(language, dict):
165            self._language = 'Custom'
166            lmodvalues = language
167            switched = False
168            print_change = False
169            store_to_config = False
170        else:
171            # Ok, we're setting a real language.
172
173            # Store this in the config if its changing.
174            if language != cur_language and store_to_config:
175                if language is None:
176                    if 'Lang' in cfg:
177                        del cfg['Lang']  # Clear it out for default.
178                else:
179                    cfg['Lang'] = language
180                cfg.commit()
181                switched = True
182            else:
183                switched = False
184
185            # None implies default.
186            if language is None:
187                language = self.default_language
188            try:
189                if language == 'English':
190                    lmodvalues = None
191                else:
192                    lmodfile = os.path.join(
193                        _babase.app.env.data_directory,
194                        'ba_data',
195                        'data',
196                        'languages',
197                        language.lower() + '.json',
198                    )
199                    with open(lmodfile, encoding='utf-8') as infile:
200                        lmodvalues = json.loads(infile.read())
201            except Exception:
202                logging.exception("Error importing language '%s'.", language)
203                _babase.screenmessage(
204                    f"Error setting language to '{language}';"
205                    f' see log for details.',
206                    color=(1, 0, 0),
207                )
208                switched = False
209                lmodvalues = None
210
211            self._language = language
212
213        # Create an attrdict of *just* our target language.
214        self._language_target = AttrDict()
215        langtarget = self._language_target
216        assert langtarget is not None
217        _add_to_attr_dict(
218            langtarget, lmodvalues if lmodvalues is not None else lenglishvalues
219        )
220
221        # Create an attrdict of our target language overlaid on our base
222        # (english).
223        languages = [lenglishvalues]
224        if lmodvalues is not None:
225            languages.append(lmodvalues)
226        lfull = AttrDict()
227        for lmod in languages:
228            _add_to_attr_dict(lfull, lmod)
229        self._language_merged = lfull
230
231        # Pass some keys/values in for low level code to use; start with
232        # everything in their 'internal' section.
233        internal_vals = [
234            v for v in list(lfull['internal'].items()) if isinstance(v[1], str)
235        ]
236
237        # Cherry-pick various other values to include.
238        # (should probably get rid of the 'internal' section
239        # and do everything this way)
240        for value in [
241            'replayNameDefaultText',
242            'replayWriteErrorText',
243            'replayVersionErrorText',
244            'replayReadErrorText',
245        ]:
246            internal_vals.append((value, lfull[value]))
247        internal_vals.append(
248            ('axisText', lfull['configGamepadWindow']['axisText'])
249        )
250        internal_vals.append(('buttonText', lfull['buttonText']))
251        lmerged = self._language_merged
252        assert lmerged is not None
253        random_names = [
254            n.strip() for n in lmerged['randomPlayerNamesText'].split(',')
255        ]
256        random_names = [n for n in random_names if n != '']
257        _babase.set_internal_language_keys(internal_vals, random_names)
258        if switched and print_change:
259            assert isinstance(language, str)
260            _babase.screenmessage(
261                Lstr(
262                    resource='languageSetText',
263                    subs=[
264                        ('${LANGUAGE}', Lstr(translate=('languages', language)))
265                    ],
266                ),
267                color=(0, 1, 0),
268            )

Set the active app language.

Pass None to use OS default language.

@override
def do_apply_app_config(self) -> None:
270    @override
271    def do_apply_app_config(self) -> None:
272        assert _babase.in_logic_thread()
273        assert isinstance(_babase.app.config, dict)
274        lang = _babase.app.config.get('Lang', self.default_language)
275        if lang != self._language:
276            self.setlanguage(lang, print_change=False, store_to_config=False)

Called when the app config should be applied.

def get_resource( self, resource: str, fallback_resource: str | None = None, fallback_value: Any = None) -> Any:
278    def get_resource(
279        self,
280        resource: str,
281        fallback_resource: str | None = None,
282        fallback_value: Any = None,
283    ) -> Any:
284        """Return a translation resource by name.
285
286        DEPRECATED; use babase.Lstr functionality for these purposes.
287        """
288        try:
289            # If we have no language set, try and set it to english.
290            # Also make a fuss because we should try to avoid this.
291            if self._language_merged is None:
292                try:
293                    if _babase.do_once():
294                        logging.warning(
295                            'get_resource() called before language'
296                            ' set; falling back to english.'
297                        )
298                    self.setlanguage(
299                        'English', print_change=False, store_to_config=False
300                    )
301                except Exception:
302                    logging.exception(
303                        'Error setting fallback english language.'
304                    )
305                    raise
306
307            # If they provided a fallback_resource value, try the
308            # target-language-only dict first and then fall back to
309            # trying the fallback_resource value in the merged dict.
310            if fallback_resource is not None:
311                try:
312                    values = self._language_target
313                    splits = resource.split('.')
314                    dicts = splits[:-1]
315                    key = splits[-1]
316                    for dct in dicts:
317                        assert values is not None
318                        values = values[dct]
319                    assert values is not None
320                    val = values[key]
321                    return val
322                except Exception:
323                    # FIXME: Shouldn't we try the fallback resource in
324                    #  the merged dict AFTER we try the main resource in
325                    #  the merged dict?
326                    try:
327                        values = self._language_merged
328                        splits = fallback_resource.split('.')
329                        dicts = splits[:-1]
330                        key = splits[-1]
331                        for dct in dicts:
332                            assert values is not None
333                            values = values[dct]
334                        assert values is not None
335                        val = values[key]
336                        return val
337
338                    except Exception:
339                        # If we got nothing for fallback_resource,
340                        # default to the normal code which checks or
341                        # primary value in the merge dict; there's a
342                        # chance we can get an english value for it
343                        # (which we weren't looking for the first time
344                        # through).
345                        pass
346
347            values = self._language_merged
348            splits = resource.split('.')
349            dicts = splits[:-1]
350            key = splits[-1]
351            for dct in dicts:
352                assert values is not None
353                values = values[dct]
354            assert values is not None
355            val = values[key]
356            return val
357
358        except Exception:
359            # Ok, looks like we couldn't find our main or fallback
360            # resource anywhere. Now if we've been given a fallback
361            # value, return it; otherwise fail.
362            from babase import _error
363
364            if fallback_value is not None:
365                return fallback_value
366            raise _error.NotFoundError(
367                f"Resource not found: '{resource}'"
368            ) from None

Return a translation resource by name.

DEPRECATED; use Lstr functionality for these purposes.

def translate( self, category: str, strval: str, raise_exceptions: bool = False, print_errors: bool = False) -> str:
370    def translate(
371        self,
372        category: str,
373        strval: str,
374        raise_exceptions: bool = False,
375        print_errors: bool = False,
376    ) -> str:
377        """Translate a value (or return the value if no translation available)
378
379        DEPRECATED; use babase.Lstr functionality for these purposes.
380        """
381        try:
382            translated = self.get_resource('translations')[category][strval]
383        except Exception as exc:
384            if raise_exceptions:
385                raise
386            if print_errors:
387                print(
388                    (
389                        'Translate error: category=\''
390                        + category
391                        + '\' name=\''
392                        + strval
393                        + '\' exc='
394                        + str(exc)
395                        + ''
396                    )
397                )
398            translated = None
399        translated_out: str
400        if translated is None:
401            translated_out = strval
402        else:
403            translated_out = translated
404        assert isinstance(translated_out, str)
405        return translated_out

Translate a value (or return the value if no translation available)

DEPRECATED; use Lstr functionality for these purposes.

def is_custom_unicode_char(self, char: str) -> bool:
407    def is_custom_unicode_char(self, char: str) -> bool:
408        """Return whether a char is in the custom unicode range we use."""
409        assert isinstance(char, str)
410        if len(char) != 1:
411            raise ValueError('Invalid Input; must be length 1')
412        return 0xE000 <= ord(char) <= 0xF8FF

Return whether a char is in the custom unicode range we use.

class LoginAdapter:
 32class LoginAdapter:
 33    """Allows using implicit login types in an explicit way.
 34
 35    Some login types such as Google Play Game Services or Game Center are
 36    basically always present and often do not provide a way to log out
 37    from within a running app, so this adapter exists to use them in a
 38    flexible manner by 'attaching' and 'detaching' from an always-present
 39    login, allowing for its use alongside other login types. It also
 40    provides common functionality for server-side account verification and
 41    other handy bits.
 42    """
 43
 44    @dataclass
 45    class SignInResult:
 46        """Describes the final result of a sign-in attempt."""
 47
 48        credentials: str
 49
 50    @dataclass
 51    class ImplicitLoginState:
 52        """Describes the current state of an implicit login."""
 53
 54        login_id: str
 55        display_name: str
 56
 57    def __init__(self, login_type: LoginType):
 58        assert _babase.in_logic_thread()
 59        self.login_type = login_type
 60        self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = (
 61            None
 62        )
 63        self._on_app_loading_called = False
 64        self._implicit_login_state_dirty = False
 65        self._back_end_active = False
 66
 67        # Which login of our type (if any) is associated with the
 68        # current active primary account.
 69        self._active_login_id: str | None = None
 70
 71        self._last_sign_in_time: float | None = None
 72        self._last_sign_in_desc: str | None = None
 73
 74    def on_app_loading(self) -> None:
 75        """Should be called for each adapter in on_app_loading."""
 76
 77        assert not self._on_app_loading_called
 78        self._on_app_loading_called = True
 79
 80        # Any implicit state we received up until now needs to be pushed
 81        # to the app account subsystem.
 82        self._update_implicit_login_state()
 83
 84    def set_implicit_login_state(
 85        self, state: ImplicitLoginState | None
 86    ) -> None:
 87        """Keep the adapter informed of implicit login states.
 88
 89        This should be called by the adapter back-end when an account
 90        of their associated type gets logged in or out.
 91        """
 92        assert _babase.in_logic_thread()
 93
 94        # Ignore redundant sets.
 95        if state == self._implicit_login_state:
 96            return
 97
 98        if DEBUG_LOG:
 99            if state is None:
100                logging.debug(
101                    'LoginAdapter: %s implicit state changed;'
102                    ' now signed out.',
103                    self.login_type.name,
104                )
105            else:
106                logging.debug(
107                    'LoginAdapter: %s implicit state changed;'
108                    ' now signed in as %s.',
109                    self.login_type.name,
110                    state.display_name,
111                )
112
113        self._implicit_login_state = state
114        self._implicit_login_state_dirty = True
115
116        # (possibly) push it to the app for handling.
117        self._update_implicit_login_state()
118
119        # This might affect whether we consider that back-end as 'active'.
120        self._update_back_end_active()
121
122    def set_active_logins(self, logins: dict[LoginType, str]) -> None:
123        """Keep the adapter informed of actively used logins.
124
125        This should be called by the app's account subsystem to
126        keep adapters up to date on the full set of logins attached
127        to the currently-in-use account.
128        Note that the logins dict passed in should be immutable as
129        only a reference to it is stored, not a copy.
130        """
131        assert _babase.in_logic_thread()
132        if DEBUG_LOG:
133            logging.debug(
134                'LoginAdapter: %s adapter got active logins %s.',
135                self.login_type.name,
136                {k: v[:4] + '...' + v[-4:] for k, v in logins.items()},
137            )
138
139        self._active_login_id = logins.get(self.login_type)
140        self._update_back_end_active()
141
142    def on_back_end_active_change(self, active: bool) -> None:
143        """Called when active state for the back-end is (possibly) changing.
144
145        Meant to be overridden by subclasses.
146        Being active means that the implicit login provided by the back-end
147        is actually being used by the app. It should therefore register
148        unlocked achievements, leaderboard scores, allow viewing native
149        UIs, etc. When not active it should ignore everything and behave
150        as if signed out, even if it technically is still signed in.
151        """
152        assert _babase.in_logic_thread()
153        del active  # Unused.
154
155    @final
156    def sign_in(
157        self,
158        result_cb: Callable[[LoginAdapter, SignInResult | Exception], None],
159        description: str,
160    ) -> None:
161        """Attempt to sign in via this adapter.
162
163        This can be called even if the back-end is not implicitly signed in;
164        the adapter will attempt to sign in if possible. An exception will
165        be returned if the sign-in attempt fails.
166        """
167
168        assert _babase.in_logic_thread()
169
170        # Have been seeing multiple sign-in attempts come through
171        # nearly simultaneously which can be problematic server-side.
172        # Let's error if a sign-in attempt is made within a few seconds
173        # of the last one to try and address this.
174        now = time.monotonic()
175        appnow = _babase.apptime()
176        if self._last_sign_in_time is not None:
177            since_last = now - self._last_sign_in_time
178            if since_last < 1.0:
179                logging.warning(
180                    'LoginAdapter: %s adapter sign_in() called too soon'
181                    ' (%.2fs) after last; this-desc="%s", last-desc="%s",'
182                    ' ba-app-time=%.2f.',
183                    self.login_type.name,
184                    since_last,
185                    description,
186                    self._last_sign_in_desc,
187                    appnow,
188                )
189                _babase.pushcall(
190                    partial(
191                        result_cb,
192                        self,
193                        RuntimeError('sign_in called too soon after last.'),
194                    )
195                )
196                return
197
198        self._last_sign_in_desc = description
199        self._last_sign_in_time = now
200
201        if DEBUG_LOG:
202            logging.debug(
203                'LoginAdapter: %s adapter sign_in() called;'
204                ' fetching sign-in-token...',
205                self.login_type.name,
206            )
207
208        def _got_sign_in_token_result(result: str | None) -> None:
209            import bacommon.cloud
210
211            # Failed to get a sign-in-token.
212            if result is None:
213                if DEBUG_LOG:
214                    logging.debug(
215                        'LoginAdapter: %s adapter sign-in-token fetch failed;'
216                        ' aborting sign-in.',
217                        self.login_type.name,
218                    )
219                _babase.pushcall(
220                    partial(
221                        result_cb,
222                        self,
223                        RuntimeError('fetch-sign-in-token failed.'),
224                    )
225                )
226                return
227
228            # Got a sign-in token! Now pass it to the cloud which will use
229            # it to verify our identity and give us app credentials on
230            # success.
231            if DEBUG_LOG:
232                logging.debug(
233                    'LoginAdapter: %s adapter sign-in-token fetch succeeded;'
234                    ' passing to cloud for verification...',
235                    self.login_type.name,
236                )
237
238            def _got_sign_in_response(
239                response: bacommon.cloud.SignInResponse | Exception,
240            ) -> None:
241                # This likely means we couldn't communicate with the server.
242                if isinstance(response, Exception):
243                    if DEBUG_LOG:
244                        logging.debug(
245                            'LoginAdapter: %s adapter got error'
246                            ' sign-in response: %s',
247                            self.login_type.name,
248                            response,
249                        )
250                    _babase.pushcall(partial(result_cb, self, response))
251                else:
252                    # This means our credentials were explicitly rejected.
253                    if response.credentials is None:
254                        result2: LoginAdapter.SignInResult | Exception = (
255                            RuntimeError('Sign-in-token was rejected.')
256                        )
257                    else:
258                        if DEBUG_LOG:
259                            logging.debug(
260                                'LoginAdapter: %s adapter got successful'
261                                ' sign-in response',
262                                self.login_type.name,
263                            )
264                        result2 = self.SignInResult(
265                            credentials=response.credentials
266                        )
267                    _babase.pushcall(partial(result_cb, self, result2))
268
269            assert _babase.app.plus is not None
270            _babase.app.plus.cloud.send_message_cb(
271                bacommon.cloud.SignInMessage(
272                    self.login_type,
273                    result,
274                    description=description,
275                    apptime=appnow,
276                ),
277                on_response=_got_sign_in_response,
278            )
279
280        # Kick off the sign-in process by fetching a sign-in token.
281        self.get_sign_in_token(completion_cb=_got_sign_in_token_result)
282
283    def is_back_end_active(self) -> bool:
284        """Is this adapter's back-end currently active?"""
285        return self._back_end_active
286
287    def get_sign_in_token(
288        self, completion_cb: Callable[[str | None], None]
289    ) -> None:
290        """Get a sign-in token from the adapter back end.
291
292        This token is then passed to the master-server to complete the
293        sign-in process. The adapter can use this opportunity to bring
294        up account creation UI, call its internal sign_in function, etc.
295        as needed. The provided completion_cb should then be called with
296        either a token or None if sign in failed or was cancelled.
297        """
298
299        # Default implementation simply fails immediately.
300        _babase.pushcall(partial(completion_cb, None))
301
302    def _update_implicit_login_state(self) -> None:
303        # If we've received an implicit login state, schedule it to be
304        # sent along to the app. We wait until on-app-loading has been
305        # called so that account-client-v2 has had a chance to load
306        # any existing state so it can properly respond to this.
307        if self._implicit_login_state_dirty and self._on_app_loading_called:
308
309            if DEBUG_LOG:
310                logging.debug(
311                    'LoginAdapter: %s adapter sending'
312                    ' implicit-state-changed to app.',
313                    self.login_type.name,
314                )
315
316            assert _babase.app.plus is not None
317            _babase.pushcall(
318                partial(
319                    _babase.app.plus.accounts.on_implicit_login_state_changed,
320                    self.login_type,
321                    self._implicit_login_state,
322                )
323            )
324            self._implicit_login_state_dirty = False
325
326    def _update_back_end_active(self) -> None:
327        was_active = self._back_end_active
328        if self._implicit_login_state is None:
329            is_active = False
330        else:
331            is_active = (
332                self._implicit_login_state.login_id == self._active_login_id
333            )
334        if was_active != is_active:
335            if DEBUG_LOG:
336                logging.debug(
337                    'LoginAdapter: %s adapter back-end-active is now %s.',
338                    self.login_type.name,
339                    is_active,
340                )
341            self.on_back_end_active_change(is_active)
342            self._back_end_active = is_active

Allows using implicit login types in an explicit way.

Some login types such as Google Play Game Services or Game Center are basically always present and often do not provide a way to log out from within a running app, so this adapter exists to use them in a flexible manner by 'attaching' and 'detaching' from an always-present login, allowing for its use alongside other login types. It also provides common functionality for server-side account verification and other handy bits.

LoginAdapter(login_type: bacommon.login.LoginType)
57    def __init__(self, login_type: LoginType):
58        assert _babase.in_logic_thread()
59        self.login_type = login_type
60        self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = (
61            None
62        )
63        self._on_app_loading_called = False
64        self._implicit_login_state_dirty = False
65        self._back_end_active = False
66
67        # Which login of our type (if any) is associated with the
68        # current active primary account.
69        self._active_login_id: str | None = None
70
71        self._last_sign_in_time: float | None = None
72        self._last_sign_in_desc: str | None = None
login_type
def on_app_loading(self) -> None:
74    def on_app_loading(self) -> None:
75        """Should be called for each adapter in on_app_loading."""
76
77        assert not self._on_app_loading_called
78        self._on_app_loading_called = True
79
80        # Any implicit state we received up until now needs to be pushed
81        # to the app account subsystem.
82        self._update_implicit_login_state()

Should be called for each adapter in on_app_loading.

def set_implicit_login_state( self, state: LoginAdapter.ImplicitLoginState | None) -> None:
 84    def set_implicit_login_state(
 85        self, state: ImplicitLoginState | None
 86    ) -> None:
 87        """Keep the adapter informed of implicit login states.
 88
 89        This should be called by the adapter back-end when an account
 90        of their associated type gets logged in or out.
 91        """
 92        assert _babase.in_logic_thread()
 93
 94        # Ignore redundant sets.
 95        if state == self._implicit_login_state:
 96            return
 97
 98        if DEBUG_LOG:
 99            if state is None:
100                logging.debug(
101                    'LoginAdapter: %s implicit state changed;'
102                    ' now signed out.',
103                    self.login_type.name,
104                )
105            else:
106                logging.debug(
107                    'LoginAdapter: %s implicit state changed;'
108                    ' now signed in as %s.',
109                    self.login_type.name,
110                    state.display_name,
111                )
112
113        self._implicit_login_state = state
114        self._implicit_login_state_dirty = True
115
116        # (possibly) push it to the app for handling.
117        self._update_implicit_login_state()
118
119        # This might affect whether we consider that back-end as 'active'.
120        self._update_back_end_active()

Keep the adapter informed of implicit login states.

This should be called by the adapter back-end when an account of their associated type gets logged in or out.

def set_active_logins(self, logins: dict[bacommon.login.LoginType, str]) -> None:
122    def set_active_logins(self, logins: dict[LoginType, str]) -> None:
123        """Keep the adapter informed of actively used logins.
124
125        This should be called by the app's account subsystem to
126        keep adapters up to date on the full set of logins attached
127        to the currently-in-use account.
128        Note that the logins dict passed in should be immutable as
129        only a reference to it is stored, not a copy.
130        """
131        assert _babase.in_logic_thread()
132        if DEBUG_LOG:
133            logging.debug(
134                'LoginAdapter: %s adapter got active logins %s.',
135                self.login_type.name,
136                {k: v[:4] + '...' + v[-4:] for k, v in logins.items()},
137            )
138
139        self._active_login_id = logins.get(self.login_type)
140        self._update_back_end_active()

Keep the adapter informed of actively used logins.

This should be called by the app's account subsystem to keep adapters up to date on the full set of logins attached to the currently-in-use account. Note that the logins dict passed in should be immutable as only a reference to it is stored, not a copy.

def on_back_end_active_change(self, active: bool) -> None:
142    def on_back_end_active_change(self, active: bool) -> None:
143        """Called when active state for the back-end is (possibly) changing.
144
145        Meant to be overridden by subclasses.
146        Being active means that the implicit login provided by the back-end
147        is actually being used by the app. It should therefore register
148        unlocked achievements, leaderboard scores, allow viewing native
149        UIs, etc. When not active it should ignore everything and behave
150        as if signed out, even if it technically is still signed in.
151        """
152        assert _babase.in_logic_thread()
153        del active  # Unused.

Called when active state for the back-end is (possibly) changing.

Meant to be overridden by subclasses. Being active means that the implicit login provided by the back-end is actually being used by the app. It should therefore register unlocked achievements, leaderboard scores, allow viewing native UIs, etc. When not active it should ignore everything and behave as if signed out, even if it technically is still signed in.

@final
def sign_in( self, result_cb: 'Callable[[LoginAdapter, SignInResult | Exception], None]', description: str) -> None:
155    @final
156    def sign_in(
157        self,
158        result_cb: Callable[[LoginAdapter, SignInResult | Exception], None],
159        description: str,
160    ) -> None:
161        """Attempt to sign in via this adapter.
162
163        This can be called even if the back-end is not implicitly signed in;
164        the adapter will attempt to sign in if possible. An exception will
165        be returned if the sign-in attempt fails.
166        """
167
168        assert _babase.in_logic_thread()
169
170        # Have been seeing multiple sign-in attempts come through
171        # nearly simultaneously which can be problematic server-side.
172        # Let's error if a sign-in attempt is made within a few seconds
173        # of the last one to try and address this.
174        now = time.monotonic()
175        appnow = _babase.apptime()
176        if self._last_sign_in_time is not None:
177            since_last = now - self._last_sign_in_time
178            if since_last < 1.0:
179                logging.warning(
180                    'LoginAdapter: %s adapter sign_in() called too soon'
181                    ' (%.2fs) after last; this-desc="%s", last-desc="%s",'
182                    ' ba-app-time=%.2f.',
183                    self.login_type.name,
184                    since_last,
185                    description,
186                    self._last_sign_in_desc,
187                    appnow,
188                )
189                _babase.pushcall(
190                    partial(
191                        result_cb,
192                        self,
193                        RuntimeError('sign_in called too soon after last.'),
194                    )
195                )
196                return
197
198        self._last_sign_in_desc = description
199        self._last_sign_in_time = now
200
201        if DEBUG_LOG:
202            logging.debug(
203                'LoginAdapter: %s adapter sign_in() called;'
204                ' fetching sign-in-token...',
205                self.login_type.name,
206            )
207
208        def _got_sign_in_token_result(result: str | None) -> None:
209            import bacommon.cloud
210
211            # Failed to get a sign-in-token.
212            if result is None:
213                if DEBUG_LOG:
214                    logging.debug(
215                        'LoginAdapter: %s adapter sign-in-token fetch failed;'
216                        ' aborting sign-in.',
217                        self.login_type.name,
218                    )
219                _babase.pushcall(
220                    partial(
221                        result_cb,
222                        self,
223                        RuntimeError('fetch-sign-in-token failed.'),
224                    )
225                )
226                return
227
228            # Got a sign-in token! Now pass it to the cloud which will use
229            # it to verify our identity and give us app credentials on
230            # success.
231            if DEBUG_LOG:
232                logging.debug(
233                    'LoginAdapter: %s adapter sign-in-token fetch succeeded;'
234                    ' passing to cloud for verification...',
235                    self.login_type.name,
236                )
237
238            def _got_sign_in_response(
239                response: bacommon.cloud.SignInResponse | Exception,
240            ) -> None:
241                # This likely means we couldn't communicate with the server.
242                if isinstance(response, Exception):
243                    if DEBUG_LOG:
244                        logging.debug(
245                            'LoginAdapter: %s adapter got error'
246                            ' sign-in response: %s',
247                            self.login_type.name,
248                            response,
249                        )
250                    _babase.pushcall(partial(result_cb, self, response))
251                else:
252                    # This means our credentials were explicitly rejected.
253                    if response.credentials is None:
254                        result2: LoginAdapter.SignInResult | Exception = (
255                            RuntimeError('Sign-in-token was rejected.')
256                        )
257                    else:
258                        if DEBUG_LOG:
259                            logging.debug(
260                                'LoginAdapter: %s adapter got successful'
261                                ' sign-in response',
262                                self.login_type.name,
263                            )
264                        result2 = self.SignInResult(
265                            credentials=response.credentials
266                        )
267                    _babase.pushcall(partial(result_cb, self, result2))
268
269            assert _babase.app.plus is not None
270            _babase.app.plus.cloud.send_message_cb(
271                bacommon.cloud.SignInMessage(
272                    self.login_type,
273                    result,
274                    description=description,
275                    apptime=appnow,
276                ),
277                on_response=_got_sign_in_response,
278            )
279
280        # Kick off the sign-in process by fetching a sign-in token.
281        self.get_sign_in_token(completion_cb=_got_sign_in_token_result)

Attempt to sign in via this adapter.

This can be called even if the back-end is not implicitly signed in; the adapter will attempt to sign in if possible. An exception will be returned if the sign-in attempt fails.

def is_back_end_active(self) -> bool:
283    def is_back_end_active(self) -> bool:
284        """Is this adapter's back-end currently active?"""
285        return self._back_end_active

Is this adapter's back-end currently active?

def get_sign_in_token(self, completion_cb: Callable[[str | None], NoneType]) -> None:
287    def get_sign_in_token(
288        self, completion_cb: Callable[[str | None], None]
289    ) -> None:
290        """Get a sign-in token from the adapter back end.
291
292        This token is then passed to the master-server to complete the
293        sign-in process. The adapter can use this opportunity to bring
294        up account creation UI, call its internal sign_in function, etc.
295        as needed. The provided completion_cb should then be called with
296        either a token or None if sign in failed or was cancelled.
297        """
298
299        # Default implementation simply fails immediately.
300        _babase.pushcall(partial(completion_cb, None))

Get a sign-in token from the adapter back end.

This token is then passed to the master-server to complete the sign-in process. The adapter can use this opportunity to bring up account creation UI, call its internal sign_in function, etc. as needed. The provided completion_cb should then be called with either a token or None if sign in failed or was cancelled.

@dataclass
class LoginAdapter.SignInResult:
44    @dataclass
45    class SignInResult:
46        """Describes the final result of a sign-in attempt."""
47
48        credentials: str

Describes the final result of a sign-in attempt.

LoginAdapter.SignInResult(credentials: str)
credentials: str
@dataclass
class LoginAdapter.ImplicitLoginState:
50    @dataclass
51    class ImplicitLoginState:
52        """Describes the current state of an implicit login."""
53
54        login_id: str
55        display_name: str

Describes the current state of an implicit login.

LoginAdapter.ImplicitLoginState(login_id: str, display_name: str)
login_id: str
display_name: str
@dataclass
class LoginInfo:
25@dataclass
26class LoginInfo:
27    """Basic info about a login available in the app.plus.accounts section."""
28
29    name: str

Basic info about a login available in the app.plus.accounts section.

LoginInfo(name: str)
name: str
class Lstr:
489class Lstr:
490    """Used to define strings in a language-independent way.
491
492    Category: **General Utility Classes**
493
494    These should be used whenever possible in place of hard-coded
495    strings so that in-game or UI elements show up correctly on all
496    clients in their currently-active language.
497
498    To see available resource keys, look at any of the bs_language_*.py
499    files in the game or the translations pages at
500    legacy.ballistica.net/translate.
501
502    ##### Examples
503    EXAMPLE 1: specify a string from a resource path
504    >>> mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText')
505
506    EXAMPLE 2: specify a translated string via a category and english
507    value; if a translated value is available, it will be used; otherwise
508    the english value will be. To see available translation categories,
509    look under the 'translations' resource section.
510    >>> mynode.text = babase.Lstr(translate=('gameDescriptions',
511    ...                                  'Defeat all enemies'))
512
513    EXAMPLE 3: specify a raw value and some substitutions. Substitutions
514    can be used with resource and translate modes as well.
515    >>> mynode.text = babase.Lstr(value='${A} / ${B}',
516    ...               subs=[('${A}', str(score)), ('${B}', str(total))])
517
518    EXAMPLE 4: babase.Lstr's can be nested. This example would display the
519    resource at res_a but replace ${NAME} with the value of the
520    resource at res_b
521    >>> mytextnode.text = babase.Lstr(
522    ...     resource='res_a',
523    ...     subs=[('${NAME}', babase.Lstr(resource='res_b'))])
524    """
525
526    # pylint: disable=dangerous-default-value
527    # noinspection PyDefaultArgument
528    @overload
529    def __init__(
530        self,
531        *,
532        resource: str,
533        fallback_resource: str = '',
534        fallback_value: str = '',
535        subs: Sequence[tuple[str, str | Lstr]] = [],
536    ) -> None:
537        """Create an Lstr from a string resource."""
538
539    # noinspection PyShadowingNames,PyDefaultArgument
540    @overload
541    def __init__(
542        self,
543        *,
544        translate: tuple[str, str],
545        subs: Sequence[tuple[str, str | Lstr]] = [],
546    ) -> None:
547        """Create an Lstr by translating a string in a category."""
548
549    # noinspection PyDefaultArgument
550    @overload
551    def __init__(
552        self, *, value: str, subs: Sequence[tuple[str, str | Lstr]] = []
553    ) -> None:
554        """Create an Lstr from a raw string value."""
555
556    # pylint: enable=redefined-outer-name, dangerous-default-value
557
558    def __init__(self, *args: Any, **keywds: Any) -> None:
559        """Instantiate a Lstr.
560
561        Pass a value for either 'resource', 'translate',
562        or 'value'. (see Lstr help for examples).
563        'subs' can be a sequence of 2-member sequences consisting of values
564        and replacements.
565        'fallback_resource' can be a resource key that will be used if the
566        main one is not present for
567        the current language in place of falling back to the english value
568        ('resource' mode only).
569        'fallback_value' can be a literal string that will be used if neither
570        the resource nor the fallback resource is found ('resource' mode only).
571        """
572        # pylint: disable=too-many-branches
573        if args:
574            raise TypeError('Lstr accepts only keyword arguments')
575
576        # Basically just store the exact args they passed.
577        # However if they passed any Lstr values for subs,
578        # replace them with that Lstr's dict.
579        self.args = keywds
580        our_type = type(self)
581
582        if isinstance(self.args.get('value'), our_type):
583            raise TypeError("'value' must be a regular string; not an Lstr")
584
585        if 'subs' in self.args:
586            subs_new = []
587            for key, value in keywds['subs']:
588                if isinstance(value, our_type):
589                    subs_new.append((key, value.args))
590                else:
591                    subs_new.append((key, value))
592            self.args['subs'] = subs_new
593
594        # As of protocol 31 we support compact key names
595        # ('t' instead of 'translate', etc). Convert as needed.
596        if 'translate' in keywds:
597            keywds['t'] = keywds['translate']
598            del keywds['translate']
599        if 'resource' in keywds:
600            keywds['r'] = keywds['resource']
601            del keywds['resource']
602        if 'value' in keywds:
603            keywds['v'] = keywds['value']
604            del keywds['value']
605        if 'fallback' in keywds:
606            from babase import _error
607
608            _error.print_error(
609                'deprecated "fallback" arg passed to Lstr(); use '
610                'either "fallback_resource" or "fallback_value"',
611                once=True,
612            )
613            keywds['f'] = keywds['fallback']
614            del keywds['fallback']
615        if 'fallback_resource' in keywds:
616            keywds['f'] = keywds['fallback_resource']
617            del keywds['fallback_resource']
618        if 'subs' in keywds:
619            keywds['s'] = keywds['subs']
620            del keywds['subs']
621        if 'fallback_value' in keywds:
622            keywds['fv'] = keywds['fallback_value']
623            del keywds['fallback_value']
624
625    def evaluate(self) -> str:
626        """Evaluate the Lstr and returns a flat string in the current language.
627
628        You should avoid doing this as much as possible and instead pass
629        and store Lstr values.
630        """
631        return _babase.evaluate_lstr(self._get_json())
632
633    def is_flat_value(self) -> bool:
634        """Return whether the Lstr is a 'flat' value.
635
636        This is defined as a simple string value incorporating no
637        translations, resources, or substitutions. In this case it may
638        be reasonable to replace it with a raw string value, perform
639        string manipulation on it, etc.
640        """
641        return bool('v' in self.args and not self.args.get('s', []))
642
643    def _get_json(self) -> str:
644        try:
645            return json.dumps(self.args, separators=(',', ':'))
646        except Exception:
647            from babase import _error
648
649            _error.print_exception('_get_json failed for', self.args)
650            return 'JSON_ERR'
651
652    @override
653    def __str__(self) -> str:
654        return '<ba.Lstr: ' + self._get_json() + '>'
655
656    @override
657    def __repr__(self) -> str:
658        return '<ba.Lstr: ' + self._get_json() + '>'
659
660    @staticmethod
661    def from_json(json_string: str) -> babase.Lstr:
662        """Given a json string, returns a babase.Lstr. Does no validation."""
663        lstr = Lstr(value='')
664        lstr.args = json.loads(json_string)
665        return lstr

Used to define strings in a language-independent way.

Category: General Utility Classes

These should be used whenever possible in place of hard-coded strings so that in-game or UI elements show up correctly on all clients in their currently-active language.

To see available resource keys, look at any of the bs_language_*.py files in the game or the translations pages at legacy.ballistica.net/translate.

Examples

EXAMPLE 1: specify a string from a resource path

>>> mynode.text = Lstr(resource='audioSettingsWindow.titleText')

EXAMPLE 2: specify a translated string via a category and english value; if a translated value is available, it will be used; otherwise the english value will be. To see available translation categories, look under the 'translations' resource section.

>>> mynode.text = Lstr(translate=('gameDescriptions',
...                                  'Defeat all enemies'))

EXAMPLE 3: specify a raw value and some substitutions. Substitutions can be used with resource and translate modes as well.

>>> mynode.text = Lstr(value='${A} / ${B}',
...               subs=[('${A}', str(score)), ('${B}', str(total))])

EXAMPLE 4: Lstr's can be nested. This example would display the resource at res_a but replace ${NAME} with the value of the resource at res_b

>>> mytextnode.text = Lstr(
...     resource='res_a',
...     subs=[('${NAME}', Lstr(resource='res_b'))])
Lstr(*args: Any, **keywds: Any)
558    def __init__(self, *args: Any, **keywds: Any) -> None:
559        """Instantiate a Lstr.
560
561        Pass a value for either 'resource', 'translate',
562        or 'value'. (see Lstr help for examples).
563        'subs' can be a sequence of 2-member sequences consisting of values
564        and replacements.
565        'fallback_resource' can be a resource key that will be used if the
566        main one is not present for
567        the current language in place of falling back to the english value
568        ('resource' mode only).
569        'fallback_value' can be a literal string that will be used if neither
570        the resource nor the fallback resource is found ('resource' mode only).
571        """
572        # pylint: disable=too-many-branches
573        if args:
574            raise TypeError('Lstr accepts only keyword arguments')
575
576        # Basically just store the exact args they passed.
577        # However if they passed any Lstr values for subs,
578        # replace them with that Lstr's dict.
579        self.args = keywds
580        our_type = type(self)
581
582        if isinstance(self.args.get('value'), our_type):
583            raise TypeError("'value' must be a regular string; not an Lstr")
584
585        if 'subs' in self.args:
586            subs_new = []
587            for key, value in keywds['subs']:
588                if isinstance(value, our_type):
589                    subs_new.append((key, value.args))
590                else:
591                    subs_new.append((key, value))
592            self.args['subs'] = subs_new
593
594        # As of protocol 31 we support compact key names
595        # ('t' instead of 'translate', etc). Convert as needed.
596        if 'translate' in keywds:
597            keywds['t'] = keywds['translate']
598            del keywds['translate']
599        if 'resource' in keywds:
600            keywds['r'] = keywds['resource']
601            del keywds['resource']
602        if 'value' in keywds:
603            keywds['v'] = keywds['value']
604            del keywds['value']
605        if 'fallback' in keywds:
606            from babase import _error
607
608            _error.print_error(
609                'deprecated "fallback" arg passed to Lstr(); use '
610                'either "fallback_resource" or "fallback_value"',
611                once=True,
612            )
613            keywds['f'] = keywds['fallback']
614            del keywds['fallback']
615        if 'fallback_resource' in keywds:
616            keywds['f'] = keywds['fallback_resource']
617            del keywds['fallback_resource']
618        if 'subs' in keywds:
619            keywds['s'] = keywds['subs']
620            del keywds['subs']
621        if 'fallback_value' in keywds:
622            keywds['fv'] = keywds['fallback_value']
623            del keywds['fallback_value']

Instantiate a Lstr.

Pass a value for either 'resource', 'translate', or 'value'. (see Lstr help for examples). 'subs' can be a sequence of 2-member sequences consisting of values and replacements. 'fallback_resource' can be a resource key that will be used if the main one is not present for the current language in place of falling back to the english value ('resource' mode only). 'fallback_value' can be a literal string that will be used if neither the resource nor the fallback resource is found ('resource' mode only).

args
def evaluate(self) -> str:
625    def evaluate(self) -> str:
626        """Evaluate the Lstr and returns a flat string in the current language.
627
628        You should avoid doing this as much as possible and instead pass
629        and store Lstr values.
630        """
631        return _babase.evaluate_lstr(self._get_json())

Evaluate the Lstr and returns a flat string in the current language.

You should avoid doing this as much as possible and instead pass and store Lstr values.

def is_flat_value(self) -> bool:
633    def is_flat_value(self) -> bool:
634        """Return whether the Lstr is a 'flat' value.
635
636        This is defined as a simple string value incorporating no
637        translations, resources, or substitutions. In this case it may
638        be reasonable to replace it with a raw string value, perform
639        string manipulation on it, etc.
640        """
641        return bool('v' in self.args and not self.args.get('s', []))

Return whether the Lstr is a 'flat' value.

This is defined as a simple string value incorporating no translations, resources, or substitutions. In this case it may be reasonable to replace it with a raw string value, perform string manipulation on it, etc.

@staticmethod
def from_json(json_string: str) -> Lstr:
660    @staticmethod
661    def from_json(json_string: str) -> babase.Lstr:
662        """Given a json string, returns a babase.Lstr. Does no validation."""
663        lstr = Lstr(value='')
664        lstr.args = json.loads(json_string)
665        return lstr

Given a json string, returns a Lstr. Does no validation.

class MapNotFoundError(babase.NotFoundError):
54class MapNotFoundError(NotFoundError):
55    """Exception raised when an expected bascenev1.Map does not exist.
56
57    Category: **Exception Classes**
58    """

Exception raised when an expected bascenev1.Map does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class MetadataSubsystem:
 49class MetadataSubsystem:
 50    """Subsystem for working with script metadata in the app.
 51
 52    Category: **App Classes**
 53
 54    Access the single shared instance of this class at 'babase.app.meta'.
 55    """
 56
 57    def __init__(self) -> None:
 58        self._scan: DirectoryScan | None = None
 59
 60        # Can be populated before starting the scan.
 61        self.extra_scan_dirs: list[str] = []
 62
 63        # Results populated once scan is complete.
 64        self.scanresults: ScanResults | None = None
 65
 66        self._scan_complete_cb: Callable[[], None] | None = None
 67
 68    def start_scan(self, scan_complete_cb: Callable[[], None]) -> None:
 69        """Begin the overall scan.
 70
 71        This will start scanning built in directories (which for vanilla
 72        installs should be the vast majority of the work). This should only
 73        be called once.
 74        """
 75        assert self._scan_complete_cb is None
 76        assert self._scan is None
 77        env = _babase.app.env
 78
 79        self._scan_complete_cb = scan_complete_cb
 80        self._scan = DirectoryScan(
 81            [
 82                path
 83                for path in [
 84                    env.python_directory_app,
 85                    env.python_directory_user,
 86                ]
 87                if path is not None
 88            ]
 89        )
 90
 91        Thread(target=self._run_scan_in_bg, daemon=True).start()
 92
 93    def start_extra_scan(self) -> None:
 94        """Proceed to the extra_scan_dirs portion of the scan.
 95
 96        This is for parts of the scan that must be delayed until
 97        workspace sync completion or other such events. This must be
 98        called exactly once.
 99        """
100        assert self._scan is not None
101        self._scan.set_extras(self.extra_scan_dirs)
102
103    def load_exported_classes(
104        self,
105        cls: type[T],
106        completion_cb: Callable[[list[type[T]]], None],
107        completion_cb_in_bg_thread: bool = False,
108    ) -> None:
109        """High level function to load meta-exported classes.
110
111        Will wait for scanning to complete if necessary, and will load all
112        registered classes of a particular type in a background thread before
113        calling the passed callback in the logic thread. Errors may be logged
114        to messaged to the user in some way but the callback will be called
115        regardless.
116        To run the completion callback directly in the bg thread where the
117        loading work happens, pass completion_cb_in_bg_thread=True.
118        """
119        Thread(
120            target=partial(
121                self._load_exported_classes,
122                cls,
123                completion_cb,
124                completion_cb_in_bg_thread,
125            ),
126            daemon=True,
127        ).start()
128
129    def _load_exported_classes(
130        self,
131        cls: type[T],
132        completion_cb: Callable[[list[type[T]]], None],
133        completion_cb_in_bg_thread: bool,
134    ) -> None:
135        from babase._general import getclass
136
137        classes: list[type[T]] = []
138        try:
139            classnames = self._wait_for_scan_results().exports_of_class(cls)
140            for classname in classnames:
141                try:
142                    classes.append(getclass(classname, cls))
143                except Exception:
144                    logging.exception('error importing %s', classname)
145
146        except Exception:
147            logging.exception('Error loading exported classes.')
148
149        completion_call = partial(completion_cb, classes)
150        if completion_cb_in_bg_thread:
151            completion_call()
152        else:
153            _babase.pushcall(completion_call, from_other_thread=True)
154
155    def _wait_for_scan_results(self) -> ScanResults:
156        """Return scan results, blocking if the scan is not yet complete."""
157        if self.scanresults is None:
158            if _babase.in_logic_thread():
159                logging.warning(
160                    'babase.meta._wait_for_scan_results()'
161                    ' called in logic thread before scan completed;'
162                    ' this can cause hitches.'
163                )
164
165            # Now wait a bit for the scan to complete.
166            # Eventually error though if it doesn't.
167            starttime = time.time()
168            while self.scanresults is None:
169                time.sleep(0.05)
170                if time.time() - starttime > 10.0:
171                    raise TimeoutError(
172                        'timeout waiting for meta scan to complete.'
173                    )
174        return self.scanresults
175
176    def _run_scan_in_bg(self) -> None:
177        """Runs a scan (for use in background thread)."""
178        try:
179            assert self._scan is not None
180            self._scan.run()
181            results = self._scan.results
182            self._scan = None
183        except Exception:
184            logging.exception('metascan: Error running scan in bg.')
185            results = ScanResults(announce_errors_occurred=True)
186
187        # Place results and tell the logic thread they're ready.
188        self.scanresults = results
189        _babase.pushcall(self._handle_scan_results, from_other_thread=True)
190
191    def _handle_scan_results(self) -> None:
192        """Called in the logic thread with results of a completed scan."""
193        from babase._language import Lstr
194
195        assert _babase.in_logic_thread()
196
197        results = self.scanresults
198        assert results is not None
199
200        do_play_error_sound = False
201
202        # If we found modules needing to be updated to the newer api version,
203        # mention that specifically.
204        if results.incorrect_api_modules:
205            if len(results.incorrect_api_modules) > 1:
206                msg = Lstr(
207                    resource='scanScriptsMultipleModulesNeedUpdatesText',
208                    subs=[
209                        ('${PATH}', results.incorrect_api_modules[0]),
210                        (
211                            '${NUM}',
212                            str(len(results.incorrect_api_modules) - 1),
213                        ),
214                        ('${API}', str(_babase.app.env.api_version)),
215                    ],
216                )
217            else:
218                msg = Lstr(
219                    resource='scanScriptsSingleModuleNeedsUpdatesText',
220                    subs=[
221                        ('${PATH}', results.incorrect_api_modules[0]),
222                        ('${API}', str(_babase.app.env.api_version)),
223                    ],
224                )
225            _babase.screenmessage(msg, color=(1, 0, 0))
226            do_play_error_sound = True
227
228        # Let the user know if there's warning/errors in their log
229        # they may want to look at.
230        if results.announce_errors_occurred:
231            _babase.screenmessage(
232                Lstr(resource='scanScriptsErrorText'), color=(1, 0, 0)
233            )
234            do_play_error_sound = True
235
236        if do_play_error_sound:
237            _babase.getsimplesound('error').play()
238
239        # Let the game know we're done.
240        assert self._scan_complete_cb is not None
241        self._scan_complete_cb()

Subsystem for working with script metadata in the app.

Category: App Classes

Access the single shared instance of this class at 'babase.app.meta'.

extra_scan_dirs: list[str]
scanresults: babase._meta.ScanResults | None
def start_scan(self, scan_complete_cb: Callable[[], NoneType]) -> None:
68    def start_scan(self, scan_complete_cb: Callable[[], None]) -> None:
69        """Begin the overall scan.
70
71        This will start scanning built in directories (which for vanilla
72        installs should be the vast majority of the work). This should only
73        be called once.
74        """
75        assert self._scan_complete_cb is None
76        assert self._scan is None
77        env = _babase.app.env
78
79        self._scan_complete_cb = scan_complete_cb
80        self._scan = DirectoryScan(
81            [
82                path
83                for path in [
84                    env.python_directory_app,
85                    env.python_directory_user,
86                ]
87                if path is not None
88            ]
89        )
90
91        Thread(target=self._run_scan_in_bg, daemon=True).start()

Begin the overall scan.

This will start scanning built in directories (which for vanilla installs should be the vast majority of the work). This should only be called once.

def start_extra_scan(self) -> None:
 93    def start_extra_scan(self) -> None:
 94        """Proceed to the extra_scan_dirs portion of the scan.
 95
 96        This is for parts of the scan that must be delayed until
 97        workspace sync completion or other such events. This must be
 98        called exactly once.
 99        """
100        assert self._scan is not None
101        self._scan.set_extras(self.extra_scan_dirs)

Proceed to the extra_scan_dirs portion of the scan.

This is for parts of the scan that must be delayed until workspace sync completion or other such events. This must be called exactly once.

def load_exported_classes( self, cls: type[~T], completion_cb: Callable[[list[type[~T]]], NoneType], completion_cb_in_bg_thread: bool = False) -> None:
103    def load_exported_classes(
104        self,
105        cls: type[T],
106        completion_cb: Callable[[list[type[T]]], None],
107        completion_cb_in_bg_thread: bool = False,
108    ) -> None:
109        """High level function to load meta-exported classes.
110
111        Will wait for scanning to complete if necessary, and will load all
112        registered classes of a particular type in a background thread before
113        calling the passed callback in the logic thread. Errors may be logged
114        to messaged to the user in some way but the callback will be called
115        regardless.
116        To run the completion callback directly in the bg thread where the
117        loading work happens, pass completion_cb_in_bg_thread=True.
118        """
119        Thread(
120            target=partial(
121                self._load_exported_classes,
122                cls,
123                completion_cb,
124                completion_cb_in_bg_thread,
125            ),
126            daemon=True,
127        ).start()

High level function to load meta-exported classes.

Will wait for scanning to complete if necessary, and will load all registered classes of a particular type in a background thread before calling the passed callback in the logic thread. Errors may be logged to messaged to the user in some way but the callback will be called regardless. To run the completion callback directly in the bg thread where the loading work happens, pass completion_cb_in_bg_thread=True.

def native_stack_trace() -> str | None:
1286def native_stack_trace() -> str | None:
1287    """Return a native stack trace as a string, or None if not available.
1288
1289    Category: **General Utility Functions**
1290
1291    Stack traces contain different data and formatting across platforms.
1292    Only use them for debugging.
1293    """
1294    return ''

Return a native stack trace as a string, or None if not available.

Category: General Utility Functions

Stack traces contain different data and formatting across platforms. Only use them for debugging.

class NodeNotFoundError(babase.NotFoundError):
75class NodeNotFoundError(NotFoundError):
76    """Exception raised when an expected Node does not exist.
77
78    Category: **Exception Classes**
79    """

Exception raised when an expected Node does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
def normalized_color(color: Sequence[float]) -> tuple[float, ...]:
52def normalized_color(color: Sequence[float]) -> tuple[float, ...]:
53    """Scale a color so its largest value is 1; useful for coloring lights.
54
55    category: General Utility Functions
56    """
57    color_biased = tuple(max(c, 0.01) for c in color)  # account for black
58    mult = 1.0 / max(color_biased)
59    return tuple(c * mult for c in color_biased)

Scale a color so its largest value is 1; useful for coloring lights.

category: General Utility Functions

class NotFoundError(builtins.Exception):
26class NotFoundError(Exception):
27    """Exception raised when a referenced object does not exist.
28
29    Category: **Exception Classes**
30    """

Exception raised when a referenced object does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
def open_url(address: str, force_fallback: bool = False) -> None:
1323def open_url(address: str, force_fallback: bool = False) -> None:
1324    """Open the provided URL.
1325
1326    Category: **General Utility Functions**
1327
1328    Attempts to open the provided url in a web-browser. If that is not
1329    possible (or force_fallback is True), instead displays the url as
1330    a string and/or qrcode.
1331    """
1332    return None

Open the provided URL.

Category: General Utility Functions

Attempts to open the provided url in a web-browser. If that is not possible (or force_fallback is True), instead displays the url as a string and/or qrcode.

def overlay_web_browser_close() -> bool:
1335def overlay_web_browser_close() -> bool:
1336    """Close any open overlay web browser.
1337
1338    Category: **General Utility Functions**
1339    """
1340    return bool()

Close any open overlay web browser.

Category: General Utility Functions

def overlay_web_browser_is_open() -> bool:
1343def overlay_web_browser_is_open() -> bool:
1344    """Return whether an overlay web browser is open currently.
1345
1346    Category: **General Utility Functions**
1347    """
1348    return bool()

Return whether an overlay web browser is open currently.

Category: General Utility Functions

def overlay_web_browser_is_supported() -> bool:
1351def overlay_web_browser_is_supported() -> bool:
1352    """Return whether an overlay web browser is supported here.
1353
1354    Category: **General Utility Functions**
1355
1356    An overlay web browser is a small dialog that pops up over the top
1357    of the main engine window. It can be used for performing simple
1358    tasks such as sign-ins.
1359    """
1360    return bool()

Return whether an overlay web browser is supported here.

Category: General Utility Functions

An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.

def overlay_web_browser_open_url(address: str) -> None:
1363def overlay_web_browser_open_url(address: str) -> None:
1364    """Open the provided URL in an overlayw web browser.
1365
1366    Category: **General Utility Functions**
1367
1368    An overlay web browser is a small dialog that pops up over the top
1369    of the main engine window. It can be used for performing simple
1370    tasks such as sign-ins.
1371    """
1372    return None

Open the provided URL in an overlayw web browser.

Category: General Utility Functions

An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.

class Permission(enum.Enum):
89class Permission(Enum):
90    """Permissions that can be requested from the OS.
91
92    Category: Enums
93    """
94
95    STORAGE = 0

Permissions that can be requested from the OS.

Category: Enums

STORAGE = <Permission.STORAGE: 0>
Inherited Members
enum.Enum
name
value
class PlayerNotFoundError(babase.NotFoundError):
33class PlayerNotFoundError(NotFoundError):
34    """Exception raised when an expected player does not exist.
35
36    Category: **Exception Classes**
37    """

Exception raised when an expected player does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class Plugin:
322class Plugin:
323    """A plugin to alter app behavior in some way.
324
325    Category: **App Classes**
326
327    Plugins are discoverable by the meta-tag system
328    and the user can select which ones they want to enable.
329    Enabled plugins are then called at specific times as the
330    app is running in order to modify its behavior in some way.
331    """
332
333    def on_app_running(self) -> None:
334        """Called when the app reaches the running state."""
335
336    def on_app_suspend(self) -> None:
337        """Called when the app enters the suspended state."""
338
339    def on_app_unsuspend(self) -> None:
340        """Called when the app exits the suspended state."""
341
342    def on_app_shutdown(self) -> None:
343        """Called when the app is beginning the shutdown process."""
344
345    def on_app_shutdown_complete(self) -> None:
346        """Called when the app has completed the shutdown process."""
347
348    def has_settings_ui(self) -> bool:
349        """Called to ask if we have settings UI we can show."""
350        return False
351
352    def show_settings_ui(self, source_widget: Any | None) -> None:
353        """Called to show our settings UI."""

A plugin to alter app behavior in some way.

Category: App Classes

Plugins are discoverable by the meta-tag system and the user can select which ones they want to enable. Enabled plugins are then called at specific times as the app is running in order to modify its behavior in some way.

def on_app_running(self) -> None:
333    def on_app_running(self) -> None:
334        """Called when the app reaches the running state."""

Called when the app reaches the running state.

def on_app_suspend(self) -> None:
336    def on_app_suspend(self) -> None:
337        """Called when the app enters the suspended state."""

Called when the app enters the suspended state.

def on_app_unsuspend(self) -> None:
339    def on_app_unsuspend(self) -> None:
340        """Called when the app exits the suspended state."""

Called when the app exits the suspended state.

def on_app_shutdown(self) -> None:
342    def on_app_shutdown(self) -> None:
343        """Called when the app is beginning the shutdown process."""

Called when the app is beginning the shutdown process.

def on_app_shutdown_complete(self) -> None:
345    def on_app_shutdown_complete(self) -> None:
346        """Called when the app has completed the shutdown process."""

Called when the app has completed the shutdown process.

def has_settings_ui(self) -> bool:
348    def has_settings_ui(self) -> bool:
349        """Called to ask if we have settings UI we can show."""
350        return False

Called to ask if we have settings UI we can show.

def show_settings_ui(self, source_widget: typing.Any | None) -> None:
352    def show_settings_ui(self, source_widget: Any | None) -> None:
353        """Called to show our settings UI."""

Called to show our settings UI.

class PluginSubsystem(babase.AppSubsystem):
 21class PluginSubsystem(AppSubsystem):
 22    """Subsystem for plugin handling in the app.
 23
 24    Category: **App Classes**
 25
 26    Access the single shared instance of this class at `ba.app.plugins`.
 27    """
 28
 29    AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY = 'Auto Enable New Plugins'
 30    AUTO_ENABLE_NEW_PLUGINS_DEFAULT = True
 31
 32    def __init__(self) -> None:
 33        super().__init__()
 34
 35        # Info about plugins that we are aware of. This may include
 36        # plugins discovered through meta-scanning as well as plugins
 37        # registered in the app-config. This may include plugins that
 38        # cannot be loaded for various reasons or that have been
 39        # intentionally disabled.
 40        self.plugin_specs: dict[str, babase.PluginSpec] = {}
 41
 42        # The set of live active plugin objects.
 43        self.active_plugins: list[babase.Plugin] = []
 44
 45    def on_meta_scan_complete(self) -> None:
 46        """Called when meta-scanning is complete."""
 47        from babase._language import Lstr
 48
 49        config_changed = False
 50        found_new = False
 51        plugstates: dict[str, dict] = _babase.app.config.setdefault(
 52            'Plugins', {}
 53        )
 54        assert isinstance(plugstates, dict)
 55
 56        results = _babase.app.meta.scanresults
 57        assert results is not None
 58
 59        auto_enable_new_plugins = (
 60            _babase.app.config.get(
 61                self.AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY,
 62                self.AUTO_ENABLE_NEW_PLUGINS_DEFAULT,
 63            )
 64            is True
 65        )
 66
 67        assert not self.plugin_specs
 68        assert not self.active_plugins
 69
 70        # Create a plugin-spec for each plugin class we found in the
 71        # meta-scan.
 72        for class_path in results.exports_of_class(Plugin):
 73            assert class_path not in self.plugin_specs
 74            plugspec = self.plugin_specs[class_path] = PluginSpec(
 75                class_path=class_path, loadable=True
 76            )
 77
 78            # Auto-enable new ones if desired.
 79            if auto_enable_new_plugins:
 80                if class_path not in plugstates:
 81                    plugspec.enabled = True
 82                    config_changed = True
 83                    found_new = True
 84
 85        # If we're *not* auto-enabling, simply let the user know if we
 86        # found new ones.
 87        if found_new and not auto_enable_new_plugins:
 88            _babase.screenmessage(
 89                Lstr(resource='pluginsDetectedText'), color=(0, 1, 0)
 90            )
 91            _babase.getsimplesound('ding').play()
 92
 93        # Ok, now go through all plugins registered in the app-config
 94        # that weren't covered by the meta stuff above, either creating
 95        # plugin-specs for them or clearing them out. This covers
 96        # plugins with api versions not matching ours, plugins without
 97        # ba_meta tags, and plugins that have since disappeared.
 98        assert isinstance(plugstates, dict)
 99        wrong_api_prefixes = [f'{m}.' for m in results.incorrect_api_modules]
100
101        disappeared_plugs: set[str] = set()
102
103        for class_path in sorted(plugstates.keys()):
104            # Already have a spec for it; nothing to be done.
105            if class_path in self.plugin_specs:
106                continue
107
108            # If this plugin corresponds to any modules that we've
109            # identified as having incorrect api versions, we'll take
110            # note of its existence but we won't try to load it.
111            if any(
112                class_path.startswith(prefix) for prefix in wrong_api_prefixes
113            ):
114                plugspec = self.plugin_specs[class_path] = PluginSpec(
115                    class_path=class_path, loadable=False
116                )
117                continue
118
119            # Ok, it seems to be a class we have no metadata for. Look
120            # to see if it appears to be an actual class we could
121            # theoretically load. If so, we'll try. If not, we consider
122            # the plugin to have disappeared and inform the user as
123            # such.
124            try:
125                spec = importlib.util.find_spec(
126                    '.'.join(class_path.split('.')[:-1])
127                )
128            except Exception:
129                spec = None
130
131            if spec is None:
132                disappeared_plugs.add(class_path)
133                continue
134
135        # If plugins disappeared, let the user know gently and remove
136        # them from the config so we'll again let the user know if they
137        # later reappear. This makes it much smoother to switch between
138        # users or workspaces.
139        if disappeared_plugs:
140            _babase.getsimplesound('shieldDown').play()
141            _babase.screenmessage(
142                Lstr(
143                    resource='pluginsRemovedText',
144                    subs=[('${NUM}', str(len(disappeared_plugs)))],
145                ),
146                color=(1, 1, 0),
147            )
148
149            plugnames = ', '.join(disappeared_plugs)
150            logging.info(
151                '%d plugin(s) no longer found: %s.',
152                len(disappeared_plugs),
153                plugnames,
154            )
155            for goneplug in disappeared_plugs:
156                del _babase.app.config['Plugins'][goneplug]
157            _babase.app.config.commit()
158
159        if config_changed:
160            _babase.app.config.commit()
161
162    @override
163    def on_app_running(self) -> None:
164        # Load up our plugins and go ahead and call their on_app_running
165        # calls.
166        self.load_plugins()
167        for plugin in self.active_plugins:
168            try:
169                plugin.on_app_running()
170            except Exception:
171                from babase import _error
172
173                _error.print_exception('Error in plugin on_app_running()')
174
175    @override
176    def on_app_suspend(self) -> None:
177        for plugin in self.active_plugins:
178            try:
179                plugin.on_app_suspend()
180            except Exception:
181                from babase import _error
182
183                _error.print_exception('Error in plugin on_app_suspend()')
184
185    @override
186    def on_app_unsuspend(self) -> None:
187        for plugin in self.active_plugins:
188            try:
189                plugin.on_app_unsuspend()
190            except Exception:
191                from babase import _error
192
193                _error.print_exception('Error in plugin on_app_unsuspend()')
194
195    @override
196    def on_app_shutdown(self) -> None:
197        for plugin in self.active_plugins:
198            try:
199                plugin.on_app_shutdown()
200            except Exception:
201                from babase import _error
202
203                _error.print_exception('Error in plugin on_app_shutdown()')
204
205    @override
206    def on_app_shutdown_complete(self) -> None:
207        for plugin in self.active_plugins:
208            try:
209                plugin.on_app_shutdown_complete()
210            except Exception:
211                from babase import _error
212
213                _error.print_exception(
214                    'Error in plugin on_app_shutdown_complete()'
215                )
216
217    def load_plugins(self) -> None:
218        """(internal)"""
219
220        # Load plugins from any specs that are enabled & able to.
221        for _class_path, plug_spec in sorted(self.plugin_specs.items()):
222            plugin = plug_spec.attempt_load_if_enabled()
223            if plugin is not None:
224                self.active_plugins.append(plugin)

Subsystem for plugin handling in the app.

Category: App Classes

Access the single shared instance of this class at ba.app.plugins.

AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY = 'Auto Enable New Plugins'
AUTO_ENABLE_NEW_PLUGINS_DEFAULT = True
plugin_specs: dict[str, PluginSpec]
active_plugins: list[Plugin]
def on_meta_scan_complete(self) -> None:
 45    def on_meta_scan_complete(self) -> None:
 46        """Called when meta-scanning is complete."""
 47        from babase._language import Lstr
 48
 49        config_changed = False
 50        found_new = False
 51        plugstates: dict[str, dict] = _babase.app.config.setdefault(
 52            'Plugins', {}
 53        )
 54        assert isinstance(plugstates, dict)
 55
 56        results = _babase.app.meta.scanresults
 57        assert results is not None
 58
 59        auto_enable_new_plugins = (
 60            _babase.app.config.get(
 61                self.AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY,
 62                self.AUTO_ENABLE_NEW_PLUGINS_DEFAULT,
 63            )
 64            is True
 65        )
 66
 67        assert not self.plugin_specs
 68        assert not self.active_plugins
 69
 70        # Create a plugin-spec for each plugin class we found in the
 71        # meta-scan.
 72        for class_path in results.exports_of_class(Plugin):
 73            assert class_path not in self.plugin_specs
 74            plugspec = self.plugin_specs[class_path] = PluginSpec(
 75                class_path=class_path, loadable=True
 76            )
 77
 78            # Auto-enable new ones if desired.
 79            if auto_enable_new_plugins:
 80                if class_path not in plugstates:
 81                    plugspec.enabled = True
 82                    config_changed = True
 83                    found_new = True
 84
 85        # If we're *not* auto-enabling, simply let the user know if we
 86        # found new ones.
 87        if found_new and not auto_enable_new_plugins:
 88            _babase.screenmessage(
 89                Lstr(resource='pluginsDetectedText'), color=(0, 1, 0)
 90            )
 91            _babase.getsimplesound('ding').play()
 92
 93        # Ok, now go through all plugins registered in the app-config
 94        # that weren't covered by the meta stuff above, either creating
 95        # plugin-specs for them or clearing them out. This covers
 96        # plugins with api versions not matching ours, plugins without
 97        # ba_meta tags, and plugins that have since disappeared.
 98        assert isinstance(plugstates, dict)
 99        wrong_api_prefixes = [f'{m}.' for m in results.incorrect_api_modules]
100
101        disappeared_plugs: set[str] = set()
102
103        for class_path in sorted(plugstates.keys()):
104            # Already have a spec for it; nothing to be done.
105            if class_path in self.plugin_specs:
106                continue
107
108            # If this plugin corresponds to any modules that we've
109            # identified as having incorrect api versions, we'll take
110            # note of its existence but we won't try to load it.
111            if any(
112                class_path.startswith(prefix) for prefix in wrong_api_prefixes
113            ):
114                plugspec = self.plugin_specs[class_path] = PluginSpec(
115                    class_path=class_path, loadable=False
116                )
117                continue
118
119            # Ok, it seems to be a class we have no metadata for. Look
120            # to see if it appears to be an actual class we could
121            # theoretically load. If so, we'll try. If not, we consider
122            # the plugin to have disappeared and inform the user as
123            # such.
124            try:
125                spec = importlib.util.find_spec(
126                    '.'.join(class_path.split('.')[:-1])
127                )
128            except Exception:
129                spec = None
130
131            if spec is None:
132                disappeared_plugs.add(class_path)
133                continue
134
135        # If plugins disappeared, let the user know gently and remove
136        # them from the config so we'll again let the user know if they
137        # later reappear. This makes it much smoother to switch between
138        # users or workspaces.
139        if disappeared_plugs:
140            _babase.getsimplesound('shieldDown').play()
141            _babase.screenmessage(
142                Lstr(
143                    resource='pluginsRemovedText',
144                    subs=[('${NUM}', str(len(disappeared_plugs)))],
145                ),
146                color=(1, 1, 0),
147            )
148
149            plugnames = ', '.join(disappeared_plugs)
150            logging.info(
151                '%d plugin(s) no longer found: %s.',
152                len(disappeared_plugs),
153                plugnames,
154            )
155            for goneplug in disappeared_plugs:
156                del _babase.app.config['Plugins'][goneplug]
157            _babase.app.config.commit()
158
159        if config_changed:
160            _babase.app.config.commit()

Called when meta-scanning is complete.

@override
def on_app_running(self) -> None:
162    @override
163    def on_app_running(self) -> None:
164        # Load up our plugins and go ahead and call their on_app_running
165        # calls.
166        self.load_plugins()
167        for plugin in self.active_plugins:
168            try:
169                plugin.on_app_running()
170            except Exception:
171                from babase import _error
172
173                _error.print_exception('Error in plugin on_app_running()')

Called when the app reaches the running state.

@override
def on_app_suspend(self) -> None:
175    @override
176    def on_app_suspend(self) -> None:
177        for plugin in self.active_plugins:
178            try:
179                plugin.on_app_suspend()
180            except Exception:
181                from babase import _error
182
183                _error.print_exception('Error in plugin on_app_suspend()')

Called when the app enters the suspended state.

@override
def on_app_unsuspend(self) -> None:
185    @override
186    def on_app_unsuspend(self) -> None:
187        for plugin in self.active_plugins:
188            try:
189                plugin.on_app_unsuspend()
190            except Exception:
191                from babase import _error
192
193                _error.print_exception('Error in plugin on_app_unsuspend()')

Called when the app exits the suspended state.

@override
def on_app_shutdown(self) -> None:
195    @override
196    def on_app_shutdown(self) -> None:
197        for plugin in self.active_plugins:
198            try:
199                plugin.on_app_shutdown()
200            except Exception:
201                from babase import _error
202
203                _error.print_exception('Error in plugin on_app_shutdown()')

Called when the app begins shutting down.

@override
def on_app_shutdown_complete(self) -> None:
205    @override
206    def on_app_shutdown_complete(self) -> None:
207        for plugin in self.active_plugins:
208            try:
209                plugin.on_app_shutdown_complete()
210            except Exception:
211                from babase import _error
212
213                _error.print_exception(
214                    'Error in plugin on_app_shutdown_complete()'
215                )

Called when the app completes shutting down.

class PluginSpec:
227class PluginSpec:
228    """Represents a plugin the engine knows about.
229
230    Category: **App Classes**
231
232    The 'enabled' attr represents whether this plugin is set to load.
233    Getting or setting that attr affects the corresponding app-config
234    key. Remember to commit the app-config after making any changes.
235
236    The 'attempted_load' attr will be True if the engine has attempted
237    to load the plugin. If 'attempted_load' is True for a PluginSpec
238    but the 'plugin' attr is None, it means there was an error loading
239    the plugin. If a plugin's api-version does not match the running
240    app, if a new plugin is detected with auto-enable-plugins disabled,
241    or if the user has explicitly disabled a plugin, the engine will not
242    even attempt to load it.
243    """
244
245    def __init__(self, class_path: str, loadable: bool):
246        self.class_path = class_path
247        self.loadable = loadable
248        self.attempted_load = False
249        self.plugin: Plugin | None = None
250
251    @property
252    def enabled(self) -> bool:
253        """Whether the user wants this plugin to load."""
254        plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {})
255        assert isinstance(plugstates, dict)
256        val = plugstates.get(self.class_path, {}).get('enabled', False) is True
257        return val
258
259    @enabled.setter
260    def enabled(self, val: bool) -> None:
261        plugstates: dict[str, dict] = _babase.app.config.setdefault(
262            'Plugins', {}
263        )
264        assert isinstance(plugstates, dict)
265        plugstate = plugstates.setdefault(self.class_path, {})
266        plugstate['enabled'] = val
267
268    def attempt_load_if_enabled(self) -> Plugin | None:
269        """Possibly load the plugin and log any errors."""
270        from babase._general import getclass
271        from babase._language import Lstr
272
273        assert not self.attempted_load
274        assert self.plugin is None
275
276        if not self.enabled:
277            return None
278        self.attempted_load = True
279        if not self.loadable:
280            return None
281        try:
282            cls = getclass(self.class_path, Plugin, True)
283        except Exception as exc:
284            _babase.getsimplesound('error').play()
285            _babase.screenmessage(
286                Lstr(
287                    resource='pluginClassLoadErrorText',
288                    subs=[
289                        ('${PLUGIN}', self.class_path),
290                        ('${ERROR}', str(exc)),
291                    ],
292                ),
293                color=(1, 0, 0),
294            )
295            logging.exception(
296                "Error loading plugin class '%s'.", self.class_path
297            )
298            return None
299        try:
300            self.plugin = cls()
301            return self.plugin
302        except Exception as exc:
303            from babase import _error
304
305            _babase.getsimplesound('error').play()
306            _babase.screenmessage(
307                Lstr(
308                    resource='pluginInitErrorText',
309                    subs=[
310                        ('${PLUGIN}', self.class_path),
311                        ('${ERROR}', str(exc)),
312                    ],
313                ),
314                color=(1, 0, 0),
315            )
316            logging.exception(
317                "Error initing plugin class: '%s'.", self.class_path
318            )
319        return None

Represents a plugin the engine knows about.

Category: App Classes

The 'enabled' attr represents whether this plugin is set to load. Getting or setting that attr affects the corresponding app-config key. Remember to commit the app-config after making any changes.

The 'attempted_load' attr will be True if the engine has attempted to load the plugin. If 'attempted_load' is True for a PluginSpec but the 'plugin' attr is None, it means there was an error loading the plugin. If a plugin's api-version does not match the running app, if a new plugin is detected with auto-enable-plugins disabled, or if the user has explicitly disabled a plugin, the engine will not even attempt to load it.

PluginSpec(class_path: str, loadable: bool)
245    def __init__(self, class_path: str, loadable: bool):
246        self.class_path = class_path
247        self.loadable = loadable
248        self.attempted_load = False
249        self.plugin: Plugin | None = None
class_path
loadable
attempted_load
plugin: Plugin | None
enabled: bool
251    @property
252    def enabled(self) -> bool:
253        """Whether the user wants this plugin to load."""
254        plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {})
255        assert isinstance(plugstates, dict)
256        val = plugstates.get(self.class_path, {}).get('enabled', False) is True
257        return val

Whether the user wants this plugin to load.

def attempt_load_if_enabled(self) -> Plugin | None:
268    def attempt_load_if_enabled(self) -> Plugin | None:
269        """Possibly load the plugin and log any errors."""
270        from babase._general import getclass
271        from babase._language import Lstr
272
273        assert not self.attempted_load
274        assert self.plugin is None
275
276        if not self.enabled:
277            return None
278        self.attempted_load = True
279        if not self.loadable:
280            return None
281        try:
282            cls = getclass(self.class_path, Plugin, True)
283        except Exception as exc:
284            _babase.getsimplesound('error').play()
285            _babase.screenmessage(
286                Lstr(
287                    resource='pluginClassLoadErrorText',
288                    subs=[
289                        ('${PLUGIN}', self.class_path),
290                        ('${ERROR}', str(exc)),
291                    ],
292                ),
293                color=(1, 0, 0),
294            )
295            logging.exception(
296                "Error loading plugin class '%s'.", self.class_path
297            )
298            return None
299        try:
300            self.plugin = cls()
301            return self.plugin
302        except Exception as exc:
303            from babase import _error
304
305            _babase.getsimplesound('error').play()
306            _babase.screenmessage(
307                Lstr(
308                    resource='pluginInitErrorText',
309                    subs=[
310                        ('${PLUGIN}', self.class_path),
311                        ('${ERROR}', str(exc)),
312                    ],
313                ),
314                color=(1, 0, 0),
315            )
316            logging.exception(
317                "Error initing plugin class: '%s'.", self.class_path
318            )
319        return None

Possibly load the plugin and log any errors.

def pushcall( call: Callable, from_other_thread: bool = False, suppress_other_thread_warning: bool = False, other_thread_use_fg_context: bool = False, raw: bool = False) -> None:
1407def pushcall(
1408    call: Callable,
1409    from_other_thread: bool = False,
1410    suppress_other_thread_warning: bool = False,
1411    other_thread_use_fg_context: bool = False,
1412    raw: bool = False,
1413) -> None:
1414    """Push a call to the logic event-loop.
1415    Category: **General Utility Functions**
1416
1417    This call expects to be used in the logic thread, and will automatically
1418    save and restore the babase.Context to behave seamlessly.
1419
1420    If you want to push a call from outside of the logic thread,
1421    however, you can pass 'from_other_thread' as True. In this case
1422    the call will always run in the UI context_ref on the logic thread
1423    or whichever context_ref is in the foreground if
1424    other_thread_use_fg_context is True.
1425    Passing raw=True will disable thread checks and context_ref sets/restores.
1426    """
1427    return None

Push a call to the logic event-loop. Category: General Utility Functions

This call expects to be used in the logic thread, and will automatically save and restore the babase.Context to behave seamlessly.

If you want to push a call from outside of the logic thread, however, you can pass 'from_other_thread' as True. In this case the call will always run in the UI context_ref on the logic thread or whichever context_ref is in the foreground if other_thread_use_fg_context is True. Passing raw=True will disable thread checks and context_ref sets/restores.

def quit( confirm: bool = False, quit_type: QuitType | None = None) -> None:
1431def quit(
1432    confirm: bool = False, quit_type: babase.QuitType | None = None
1433) -> None:
1434    """Quit the app.
1435
1436    Category: **General Utility Functions**
1437
1438    If 'confirm' is True, a confirm dialog will be presented if conditions
1439    allow; otherwise the quit will still be immediate.
1440    See docs for babase.QuitType for explanations of the optional
1441    'quit_type' arg.
1442    """
1443    return None

Quit the app.

Category: General Utility Functions

If 'confirm' is True, a confirm dialog will be presented if conditions allow; otherwise the quit will still be immediate. See docs for QuitType for explanations of the optional 'quit_type' arg.

class QuitType(enum.Enum):
42class QuitType(Enum):
43    """Types of input a controller can send to the game.
44
45    Category: Enums
46
47    'soft' may hide/reset the app but keep the process running, depending
48       on the platform.
49
50    'back' is a variant of 'soft' which may give 'back-button-pressed'
51       behavior depending on the platform. (returning to some previous
52       activity instead of dumping to the home screen, etc.)
53
54    'hard' leads to the process exiting. This generally should be avoided
55       on platforms such as mobile.
56    """
57
58    SOFT = 0
59    BACK = 1
60    HARD = 2

Types of input a controller can send to the game.

Category: Enums

'soft' may hide/reset the app but keep the process running, depending on the platform.

'back' is a variant of 'soft' which may give 'back-button-pressed' behavior depending on the platform. (returning to some previous activity instead of dumping to the home screen, etc.)

'hard' leads to the process exiting. This generally should be avoided on platforms such as mobile.

SOFT = <QuitType.SOFT: 0>
BACK = <QuitType.BACK: 1>
HARD = <QuitType.HARD: 2>
Inherited Members
enum.Enum
name
value
def safecolor( color: Sequence[float], target_intensity: float = 0.6) -> tuple[float, ...]:
1481def safecolor(
1482    color: Sequence[float], target_intensity: float = 0.6
1483) -> tuple[float, ...]:
1484    """Given a color tuple, return a color safe to display as text.
1485
1486    Category: **General Utility Functions**
1487
1488    Accepts tuples of length 3 or 4. This will slightly brighten very
1489    dark colors, etc.
1490    """
1491    return (0.0, 0.0, 0.0)

Given a color tuple, return a color safe to display as text.

Category: General Utility Functions

Accepts tuples of length 3 or 4. This will slightly brighten very dark colors, etc.

def screenmessage( message: str | Lstr, color: Optional[Sequence[float]] = None, log: bool = False) -> None:
1494def screenmessage(
1495    message: str | babase.Lstr,
1496    color: Sequence[float] | None = None,
1497    log: bool = False,
1498) -> None:
1499    """Print a message to the local client's screen, in a given color.
1500
1501    Category: **General Utility Functions**
1502
1503    Note that this version of the function is purely for local display.
1504    To broadcast screen messages in network play, look for methods such as
1505    broadcastmessage() provided by the scene-version packages.
1506    """
1507    return None

Print a message to the local client's screen, in a given color.

Category: General Utility Functions

Note that this version of the function is purely for local display. To broadcast screen messages in network play, look for methods such as broadcastmessage() provided by the scene-version packages.

class SessionNotFoundError(babase.NotFoundError):
 96class SessionNotFoundError(NotFoundError):
 97    """Exception raised when an expected session does not exist.
 98
 99    Category: **Exception Classes**
100    """

Exception raised when an expected session does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class SessionPlayerNotFoundError(babase.NotFoundError):
40class SessionPlayerNotFoundError(NotFoundError):
41    """Exception raised when an expected session-player does not exist.
42
43    Category: **Exception Classes**
44    """

Exception raised when an expected session-player does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
class SessionTeamNotFoundError(babase.NotFoundError):
68class SessionTeamNotFoundError(NotFoundError):
69    """Exception raised when an expected session-team does not exist.
70
71    Category: **Exception Classes**
72    """

Exception raised when an expected session-team does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
def set_analytics_screen(screen: str) -> None:
1510def set_analytics_screen(screen: str) -> None:
1511    """Used for analytics to see where in the app players spend their time.
1512
1513    Category: **General Utility Functions**
1514
1515    Generally called when opening a new window or entering some UI.
1516    'screen' should be a string description of an app location
1517    ('Main Menu', etc.)
1518    """
1519    return None

Used for analytics to see where in the app players spend their time.

Category: General Utility Functions

Generally called when opening a new window or entering some UI. 'screen' should be a string description of an app location ('Main Menu', etc.)

class SimpleSound:
383class SimpleSound:
384    """A simple sound wrapper for internal use.
385
386    Do not use for gameplay code as it will only play locally.
387    """
388
389    def play(self) -> None:
390        """Play the sound locally."""
391        return None

A simple sound wrapper for internal use.

Do not use for gameplay code as it will only play locally.

def play(self) -> None:
389    def play(self) -> None:
390        """Play the sound locally."""
391        return None

Play the sound locally.

class SpecialChar(enum.Enum):
 98class SpecialChar(Enum):
 99    """Special characters the game can print.
100
101    Category: Enums
102    """
103
104    DOWN_ARROW = 0
105    UP_ARROW = 1
106    LEFT_ARROW = 2
107    RIGHT_ARROW = 3
108    TOP_BUTTON = 4
109    LEFT_BUTTON = 5
110    RIGHT_BUTTON = 6
111    BOTTOM_BUTTON = 7
112    DELETE = 8
113    SHIFT = 9
114    BACK = 10
115    LOGO_FLAT = 11
116    REWIND_BUTTON = 12
117    PLAY_PAUSE_BUTTON = 13
118    FAST_FORWARD_BUTTON = 14
119    DPAD_CENTER_BUTTON = 15
120    PLAY_STATION_CROSS_BUTTON = 16
121    PLAY_STATION_CIRCLE_BUTTON = 17
122    PLAY_STATION_TRIANGLE_BUTTON = 18
123    PLAY_STATION_SQUARE_BUTTON = 19
124    PLAY_BUTTON = 20
125    PAUSE_BUTTON = 21
126    OUYA_BUTTON_O = 22
127    OUYA_BUTTON_U = 23
128    OUYA_BUTTON_Y = 24
129    OUYA_BUTTON_A = 25
130    TOKEN = 26
131    LOGO = 27
132    TICKET = 28
133    GOOGLE_PLAY_GAMES_LOGO = 29
134    GAME_CENTER_LOGO = 30
135    DICE_BUTTON1 = 31
136    DICE_BUTTON2 = 32
137    DICE_BUTTON3 = 33
138    DICE_BUTTON4 = 34
139    GAME_CIRCLE_LOGO = 35
140    PARTY_ICON = 36
141    TEST_ACCOUNT = 37
142    TICKET_BACKING = 38
143    TROPHY1 = 39
144    TROPHY2 = 40
145    TROPHY3 = 41
146    TROPHY0A = 42
147    TROPHY0B = 43
148    TROPHY4 = 44
149    LOCAL_ACCOUNT = 45
150    EXPLODINARY_LOGO = 46
151    FLAG_UNITED_STATES = 47
152    FLAG_MEXICO = 48
153    FLAG_GERMANY = 49
154    FLAG_BRAZIL = 50
155    FLAG_RUSSIA = 51
156    FLAG_CHINA = 52
157    FLAG_UNITED_KINGDOM = 53
158    FLAG_CANADA = 54
159    FLAG_INDIA = 55
160    FLAG_JAPAN = 56
161    FLAG_FRANCE = 57
162    FLAG_INDONESIA = 58
163    FLAG_ITALY = 59
164    FLAG_SOUTH_KOREA = 60
165    FLAG_NETHERLANDS = 61
166    FEDORA = 62
167    HAL = 63
168    CROWN = 64
169    YIN_YANG = 65
170    EYE_BALL = 66
171    SKULL = 67
172    HEART = 68
173    DRAGON = 69
174    HELMET = 70
175    MUSHROOM = 71
176    NINJA_STAR = 72
177    VIKING_HELMET = 73
178    MOON = 74
179    SPIDER = 75
180    FIREBALL = 76
181    FLAG_UNITED_ARAB_EMIRATES = 77
182    FLAG_QATAR = 78
183    FLAG_EGYPT = 79
184    FLAG_KUWAIT = 80
185    FLAG_ALGERIA = 81
186    FLAG_SAUDI_ARABIA = 82
187    FLAG_MALAYSIA = 83
188    FLAG_CZECH_REPUBLIC = 84
189    FLAG_AUSTRALIA = 85
190    FLAG_SINGAPORE = 86
191    OCULUS_LOGO = 87
192    STEAM_LOGO = 88
193    NVIDIA_LOGO = 89
194    FLAG_IRAN = 90
195    FLAG_POLAND = 91
196    FLAG_ARGENTINA = 92
197    FLAG_PHILIPPINES = 93
198    FLAG_CHILE = 94
199    MIKIROG = 95
200    V2_LOGO = 96

Special characters the game can print.

Category: Enums

DOWN_ARROW = <SpecialChar.DOWN_ARROW: 0>
UP_ARROW = <SpecialChar.UP_ARROW: 1>
LEFT_ARROW = <SpecialChar.LEFT_ARROW: 2>
RIGHT_ARROW = <SpecialChar.RIGHT_ARROW: 3>
TOP_BUTTON = <SpecialChar.TOP_BUTTON: 4>
LEFT_BUTTON = <SpecialChar.LEFT_BUTTON: 5>
RIGHT_BUTTON = <SpecialChar.RIGHT_BUTTON: 6>
BOTTOM_BUTTON = <SpecialChar.BOTTOM_BUTTON: 7>
DELETE = <SpecialChar.DELETE: 8>
SHIFT = <SpecialChar.SHIFT: 9>
BACK = <SpecialChar.BACK: 10>
LOGO_FLAT = <SpecialChar.LOGO_FLAT: 11>
REWIND_BUTTON = <SpecialChar.REWIND_BUTTON: 12>
PLAY_PAUSE_BUTTON = <SpecialChar.PLAY_PAUSE_BUTTON: 13>
FAST_FORWARD_BUTTON = <SpecialChar.FAST_FORWARD_BUTTON: 14>
DPAD_CENTER_BUTTON = <SpecialChar.DPAD_CENTER_BUTTON: 15>
PLAY_STATION_CROSS_BUTTON = <SpecialChar.PLAY_STATION_CROSS_BUTTON: 16>
PLAY_STATION_CIRCLE_BUTTON = <SpecialChar.PLAY_STATION_CIRCLE_BUTTON: 17>
PLAY_STATION_TRIANGLE_BUTTON = <SpecialChar.PLAY_STATION_TRIANGLE_BUTTON: 18>
PLAY_STATION_SQUARE_BUTTON = <SpecialChar.PLAY_STATION_SQUARE_BUTTON: 19>
PLAY_BUTTON = <SpecialChar.PLAY_BUTTON: 20>
PAUSE_BUTTON = <SpecialChar.PAUSE_BUTTON: 21>
OUYA_BUTTON_O = <SpecialChar.OUYA_BUTTON_O: 22>
OUYA_BUTTON_U = <SpecialChar.OUYA_BUTTON_U: 23>
OUYA_BUTTON_Y = <SpecialChar.OUYA_BUTTON_Y: 24>
OUYA_BUTTON_A = <SpecialChar.OUYA_BUTTON_A: 25>
TOKEN = <SpecialChar.TOKEN: 26>
TICKET = <SpecialChar.TICKET: 28>
DICE_BUTTON1 = <SpecialChar.DICE_BUTTON1: 31>
DICE_BUTTON2 = <SpecialChar.DICE_BUTTON2: 32>
DICE_BUTTON3 = <SpecialChar.DICE_BUTTON3: 33>
DICE_BUTTON4 = <SpecialChar.DICE_BUTTON4: 34>
PARTY_ICON = <SpecialChar.PARTY_ICON: 36>
TEST_ACCOUNT = <SpecialChar.TEST_ACCOUNT: 37>
TICKET_BACKING = <SpecialChar.TICKET_BACKING: 38>
TROPHY1 = <SpecialChar.TROPHY1: 39>
TROPHY2 = <SpecialChar.TROPHY2: 40>
TROPHY3 = <SpecialChar.TROPHY3: 41>
TROPHY0A = <SpecialChar.TROPHY0A: 42>
TROPHY0B = <SpecialChar.TROPHY0B: 43>
TROPHY4 = <SpecialChar.TROPHY4: 44>
LOCAL_ACCOUNT = <SpecialChar.LOCAL_ACCOUNT: 45>
FLAG_UNITED_STATES = <SpecialChar.FLAG_UNITED_STATES: 47>
FLAG_MEXICO = <SpecialChar.FLAG_MEXICO: 48>
FLAG_GERMANY = <SpecialChar.FLAG_GERMANY: 49>
FLAG_BRAZIL = <SpecialChar.FLAG_BRAZIL: 50>
FLAG_RUSSIA = <SpecialChar.FLAG_RUSSIA: 51>
FLAG_CHINA = <SpecialChar.FLAG_CHINA: 52>
FLAG_UNITED_KINGDOM = <SpecialChar.FLAG_UNITED_KINGDOM: 53>
FLAG_CANADA = <SpecialChar.FLAG_CANADA: 54>
FLAG_INDIA = <SpecialChar.FLAG_INDIA: 55>
FLAG_JAPAN = <SpecialChar.FLAG_JAPAN: 56>
FLAG_FRANCE = <SpecialChar.FLAG_FRANCE: 57>
FLAG_INDONESIA = <SpecialChar.FLAG_INDONESIA: 58>
FLAG_ITALY = <SpecialChar.FLAG_ITALY: 59>
FLAG_SOUTH_KOREA = <SpecialChar.FLAG_SOUTH_KOREA: 60>
FLAG_NETHERLANDS = <SpecialChar.FLAG_NETHERLANDS: 61>
FEDORA = <SpecialChar.FEDORA: 62>
HAL = <SpecialChar.HAL: 63>
CROWN = <SpecialChar.CROWN: 64>
YIN_YANG = <SpecialChar.YIN_YANG: 65>
EYE_BALL = <SpecialChar.EYE_BALL: 66>
SKULL = <SpecialChar.SKULL: 67>
HEART = <SpecialChar.HEART: 68>
DRAGON = <SpecialChar.DRAGON: 69>
HELMET = <SpecialChar.HELMET: 70>
MUSHROOM = <SpecialChar.MUSHROOM: 71>
NINJA_STAR = <SpecialChar.NINJA_STAR: 72>
VIKING_HELMET = <SpecialChar.VIKING_HELMET: 73>
MOON = <SpecialChar.MOON: 74>
SPIDER = <SpecialChar.SPIDER: 75>
FIREBALL = <SpecialChar.FIREBALL: 76>
FLAG_UNITED_ARAB_EMIRATES = <SpecialChar.FLAG_UNITED_ARAB_EMIRATES: 77>
FLAG_QATAR = <SpecialChar.FLAG_QATAR: 78>
FLAG_EGYPT = <SpecialChar.FLAG_EGYPT: 79>
FLAG_KUWAIT = <SpecialChar.FLAG_KUWAIT: 80>
FLAG_ALGERIA = <SpecialChar.FLAG_ALGERIA: 81>
FLAG_SAUDI_ARABIA = <SpecialChar.FLAG_SAUDI_ARABIA: 82>
FLAG_MALAYSIA = <SpecialChar.FLAG_MALAYSIA: 83>
FLAG_CZECH_REPUBLIC = <SpecialChar.FLAG_CZECH_REPUBLIC: 84>
FLAG_AUSTRALIA = <SpecialChar.FLAG_AUSTRALIA: 85>
FLAG_SINGAPORE = <SpecialChar.FLAG_SINGAPORE: 86>
FLAG_IRAN = <SpecialChar.FLAG_IRAN: 90>
FLAG_POLAND = <SpecialChar.FLAG_POLAND: 91>
FLAG_ARGENTINA = <SpecialChar.FLAG_ARGENTINA: 92>
FLAG_PHILIPPINES = <SpecialChar.FLAG_PHILIPPINES: 93>
FLAG_CHILE = <SpecialChar.FLAG_CHILE: 94>
MIKIROG = <SpecialChar.MIKIROG: 95>
Inherited Members
enum.Enum
name
value
def storagename(suffix: str | None = None) -> str:
334def storagename(suffix: str | None = None) -> str:
335    """Generate a unique name for storing class data in shared places.
336
337    Category: **General Utility Functions**
338
339    This consists of a leading underscore, the module path at the
340    call site with dots replaced by underscores, the containing class's
341    qualified name, and the provided suffix. When storing data in public
342    places such as 'customdata' dicts, this minimizes the chance of
343    collisions with other similarly named classes.
344
345    Note that this will function even if called in the class definition.
346
347    ##### Examples
348    Generate a unique name for storage purposes:
349    >>> class MyThingie:
350    ...     # This will give something like
351    ...     # '_mymodule_submodule_mythingie_data'.
352    ...     _STORENAME = babase.storagename('data')
353    ...
354    ...     # Use that name to store some data in the Activity we were
355    ...     # passed.
356    ...     def __init__(self, activity):
357    ...         activity.customdata[self._STORENAME] = {}
358    """
359    frame = inspect.currentframe()
360    if frame is None:
361        raise RuntimeError('Cannot get current stack frame.')
362    fback = frame.f_back
363
364    # Note: We need to explicitly clear frame here to avoid a ref-loop
365    # that keeps all function-dicts in the stack alive until the next
366    # full GC cycle (the stack frame refers to this function's dict,
367    # which refers to the stack frame).
368    del frame
369
370    if fback is None:
371        raise RuntimeError('Cannot get parent stack frame.')
372    modulepath = fback.f_globals.get('__name__')
373    if modulepath is None:
374        raise RuntimeError('Cannot get parent stack module path.')
375    assert isinstance(modulepath, str)
376    qualname = fback.f_locals.get('__qualname__')
377    if qualname is not None:
378        assert isinstance(qualname, str)
379        fullpath = f'_{modulepath}_{qualname.lower()}'
380    else:
381        fullpath = f'_{modulepath}'
382    if suffix is not None:
383        fullpath = f'{fullpath}_{suffix}'
384    return fullpath.replace('.', '_')

Generate a unique name for storing class data in shared places.

Category: General Utility Functions

This consists of a leading underscore, the module path at the call site with dots replaced by underscores, the containing class's qualified name, and the provided suffix. When storing data in public places such as 'customdata' dicts, this minimizes the chance of collisions with other similarly named classes.

Note that this will function even if called in the class definition.

Examples

Generate a unique name for storage purposes:

>>> class MyThingie:
...     # This will give something like
...     # '_mymodule_submodule_mythingie_data'.
...     _STORENAME = storagename('data')
...
...     # Use that name to store some data in the Activity we were
...     # passed.
...     def __init__(self, activity):
...         activity.customdata[self._STORENAME] = {}
class StringEditAdapter:
 32class StringEditAdapter:
 33    """Represents a string editing operation on some object.
 34
 35    Editable objects such as text widgets or in-app-consoles can
 36    subclass this to make their contents editable on all platforms.
 37
 38    There can only be one string-edit at a time for the app. New
 39    StringEdits will attempt to register themselves as the globally
 40    active one in their constructor, but this may not succeed. When
 41    creating a StringEditAdapter, always check its 'is_valid()' value after
 42    creating it. If this is False, it was not able to set itself as
 43    the global active one and should be discarded.
 44    """
 45
 46    def __init__(
 47        self,
 48        description: str,
 49        initial_text: str,
 50        max_length: int | None,
 51        screen_space_center: tuple[float, float] | None,
 52    ) -> None:
 53        if not _babase.in_logic_thread():
 54            raise RuntimeError('This must be called from the logic thread.')
 55
 56        self.create_time = time.monotonic()
 57
 58        # Note: these attr names are hard-coded in C++ code so don't
 59        # change them willy-nilly.
 60        self.description = description
 61        self.initial_text = initial_text
 62        self.max_length = max_length
 63        self.screen_space_center = screen_space_center
 64
 65        # Attempt to register ourself as the active edit.
 66        subsys = _babase.app.stringedit
 67        current_edit = subsys.active_adapter()
 68        if current_edit is None or current_edit.can_be_replaced():
 69            subsys.active_adapter = weakref.ref(self)
 70
 71    @final
 72    def can_be_replaced(self) -> bool:
 73        """Return whether this adapter can be replaced by a new one.
 74
 75        This is mainly a safeguard to allow adapters whose drivers have
 76        gone away without calling apply or cancel to time out and be
 77        replaced with new ones.
 78        """
 79        if not _babase.in_logic_thread():
 80            raise RuntimeError('This must be called from the logic thread.')
 81
 82        # Allow ourself to be replaced after a bit.
 83        if time.monotonic() - self.create_time > 5.0:
 84            if _babase.do_once():
 85                logging.warning(
 86                    'StringEditAdapter can_be_replaced() check for %s'
 87                    ' yielding True due to timeout; ideally this should'
 88                    ' not be possible as the StringEditAdapter driver'
 89                    ' should be blocking anything else from kicking off'
 90                    ' new edits.',
 91                    self,
 92                )
 93            return True
 94
 95        # We also are always considered replaceable if we're not the
 96        # active global adapter.
 97        current_edit = _babase.app.stringedit.active_adapter()
 98        if current_edit is not self:
 99            return True
100
101        return False
102
103    @final
104    def apply(self, new_text: str) -> None:
105        """Should be called by the owner when editing is complete.
106
107        Note that in some cases this call may be a no-op (such as if
108        this StringEditAdapter is no longer the globally active one).
109        """
110        if not _babase.in_logic_thread():
111            raise RuntimeError('This must be called from the logic thread.')
112
113        # Make sure whoever is feeding this adapter is honoring max-length.
114        if self.max_length is not None and len(new_text) > self.max_length:
115            logging.warning(
116                'apply() on %s was passed a string of length %d,'
117                ' but adapter max_length is %d; this should not happen'
118                ' (will truncate).',
119                self,
120                len(new_text),
121                self.max_length,
122                stack_info=True,
123            )
124            new_text = new_text[: self.max_length]
125
126        self._do_apply(new_text)
127
128    @final
129    def cancel(self) -> None:
130        """Should be called by the owner when editing is cancelled."""
131        if not _babase.in_logic_thread():
132            raise RuntimeError('This must be called from the logic thread.')
133        self._do_cancel()
134
135    def _do_apply(self, new_text: str) -> None:
136        """Should be overridden by subclasses to handle apply.
137
138        Will always be called in the logic thread.
139        """
140        raise NotImplementedError('Subclasses must override this.')
141
142    def _do_cancel(self) -> None:
143        """Should be overridden by subclasses to handle cancel.
144
145        Will always be called in the logic thread.
146        """
147        raise NotImplementedError('Subclasses must override this.')

Represents a string editing operation on some object.

Editable objects such as text widgets or in-app-consoles can subclass this to make their contents editable on all platforms.

There can only be one string-edit at a time for the app. New StringEdits will attempt to register themselves as the globally active one in their constructor, but this may not succeed. When creating a StringEditAdapter, always check its 'is_valid()' value after creating it. If this is False, it was not able to set itself as the global active one and should be discarded.

StringEditAdapter( description: str, initial_text: str, max_length: int | None, screen_space_center: tuple[float, float] | None)
46    def __init__(
47        self,
48        description: str,
49        initial_text: str,
50        max_length: int | None,
51        screen_space_center: tuple[float, float] | None,
52    ) -> None:
53        if not _babase.in_logic_thread():
54            raise RuntimeError('This must be called from the logic thread.')
55
56        self.create_time = time.monotonic()
57
58        # Note: these attr names are hard-coded in C++ code so don't
59        # change them willy-nilly.
60        self.description = description
61        self.initial_text = initial_text
62        self.max_length = max_length
63        self.screen_space_center = screen_space_center
64
65        # Attempt to register ourself as the active edit.
66        subsys = _babase.app.stringedit
67        current_edit = subsys.active_adapter()
68        if current_edit is None or current_edit.can_be_replaced():
69            subsys.active_adapter = weakref.ref(self)
create_time
description
initial_text
max_length
screen_space_center
@final
def can_be_replaced(self) -> bool:
 71    @final
 72    def can_be_replaced(self) -> bool:
 73        """Return whether this adapter can be replaced by a new one.
 74
 75        This is mainly a safeguard to allow adapters whose drivers have
 76        gone away without calling apply or cancel to time out and be
 77        replaced with new ones.
 78        """
 79        if not _babase.in_logic_thread():
 80            raise RuntimeError('This must be called from the logic thread.')
 81
 82        # Allow ourself to be replaced after a bit.
 83        if time.monotonic() - self.create_time > 5.0:
 84            if _babase.do_once():
 85                logging.warning(
 86                    'StringEditAdapter can_be_replaced() check for %s'
 87                    ' yielding True due to timeout; ideally this should'
 88                    ' not be possible as the StringEditAdapter driver'
 89                    ' should be blocking anything else from kicking off'
 90                    ' new edits.',
 91                    self,
 92                )
 93            return True
 94
 95        # We also are always considered replaceable if we're not the
 96        # active global adapter.
 97        current_edit = _babase.app.stringedit.active_adapter()
 98        if current_edit is not self:
 99            return True
100
101        return False

Return whether this adapter can be replaced by a new one.

This is mainly a safeguard to allow adapters whose drivers have gone away without calling apply or cancel to time out and be replaced with new ones.

@final
def apply(self, new_text: str) -> None:
103    @final
104    def apply(self, new_text: str) -> None:
105        """Should be called by the owner when editing is complete.
106
107        Note that in some cases this call may be a no-op (such as if
108        this StringEditAdapter is no longer the globally active one).
109        """
110        if not _babase.in_logic_thread():
111            raise RuntimeError('This must be called from the logic thread.')
112
113        # Make sure whoever is feeding this adapter is honoring max-length.
114        if self.max_length is not None and len(new_text) > self.max_length:
115            logging.warning(
116                'apply() on %s was passed a string of length %d,'
117                ' but adapter max_length is %d; this should not happen'
118                ' (will truncate).',
119                self,
120                len(new_text),
121                self.max_length,
122                stack_info=True,
123            )
124            new_text = new_text[: self.max_length]
125
126        self._do_apply(new_text)

Should be called by the owner when editing is complete.

Note that in some cases this call may be a no-op (such as if this StringEditAdapter is no longer the globally active one).

@final
def cancel(self) -> None:
128    @final
129    def cancel(self) -> None:
130        """Should be called by the owner when editing is cancelled."""
131        if not _babase.in_logic_thread():
132            raise RuntimeError('This must be called from the logic thread.')
133        self._do_cancel()

Should be called by the owner when editing is cancelled.

class StringEditSubsystem:
25class StringEditSubsystem:
26    """Full string-edit state for the app."""
27
28    def __init__(self) -> None:
29        self.active_adapter = empty_weakref(StringEditAdapter)

Full string-edit state for the app.

active_adapter
class TeamNotFoundError(babase.NotFoundError):
47class TeamNotFoundError(NotFoundError):
48    """Exception raised when an expected bascenev1.Team does not exist.
49
50    Category: **Exception Classes**
51    """

Exception raised when an expected bascenev1.Team does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
def timestring(timeval: float | int, centi: bool = True) -> Lstr:
15def timestring(
16    timeval: float | int,
17    centi: bool = True,
18) -> babase.Lstr:
19    """Generate a babase.Lstr for displaying a time value.
20
21    Category: **General Utility Functions**
22
23    Given a time value, returns a babase.Lstr with:
24    (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).
25
26    WARNING: the underlying Lstr value is somewhat large so don't use this
27    to rapidly update Node text values for an onscreen timer or you may
28    consume significant network bandwidth.  For that purpose you should
29    use a 'timedisplay' Node and attribute connections.
30
31    """
32    from babase._language import Lstr
33
34    # We take float seconds but operate on int milliseconds internally.
35    timeval = int(1000 * timeval)
36    bits = []
37    subs = []
38    hval = (timeval // 1000) // (60 * 60)
39    if hval != 0:
40        bits.append('${H}')
41        subs.append(
42            (
43                '${H}',
44                Lstr(
45                    resource='timeSuffixHoursText',
46                    subs=[('${COUNT}', str(hval))],
47                ),
48            )
49        )
50    mval = ((timeval // 1000) // 60) % 60
51    if mval != 0:
52        bits.append('${M}')
53        subs.append(
54            (
55                '${M}',
56                Lstr(
57                    resource='timeSuffixMinutesText',
58                    subs=[('${COUNT}', str(mval))],
59                ),
60            )
61        )
62
63    # We add seconds if its non-zero *or* we haven't added anything else.
64    if centi:
65        # pylint: disable=consider-using-f-string
66        sval = timeval / 1000.0 % 60.0
67        if sval >= 0.005 or not bits:
68            bits.append('${S}')
69            subs.append(
70                (
71                    '${S}',
72                    Lstr(
73                        resource='timeSuffixSecondsText',
74                        subs=[('${COUNT}', ('%.2f' % sval))],
75                    ),
76                )
77            )
78    else:
79        sval = timeval // 1000 % 60
80        if sval != 0 or not bits:
81            bits.append('${S}')
82            subs.append(
83                (
84                    '${S}',
85                    Lstr(
86                        resource='timeSuffixSecondsText',
87                        subs=[('${COUNT}', str(sval))],
88                    ),
89                )
90            )
91    return Lstr(value=' '.join(bits), subs=subs)

Generate a Lstr for displaying a time value.

Category: General Utility Functions

Given a time value, returns a Lstr with: (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).

WARNING: the underlying Lstr value is somewhat large so don't use this to rapidly update Node text values for an onscreen timer or you may consume significant network bandwidth. For that purpose you should use a 'timedisplay' Node and attribute connections.

class UIScale(enum.Enum):
63class UIScale(Enum):
64    """The overall scale the UI is being rendered for. Note that this is
65    independent of pixel resolution. For example, a phone and a desktop PC
66    might render the game at similar pixel resolutions but the size they
67    display content at will vary significantly.
68
69    Category: Enums
70
71    'large' is used for devices such as desktop PCs where fine details can
72       be clearly seen. UI elements are generally smaller on the screen
73       and more content can be seen at once.
74
75    'medium' is used for devices such as tablets, TVs, or VR headsets.
76       This mode strikes a balance between clean readability and amount of
77       content visible.
78
79    'small' is used primarily for phones or other small devices where
80       content needs to be presented as large and clear in order to remain
81       readable from an average distance.
82    """
83
84    SMALL = 0
85    MEDIUM = 1
86    LARGE = 2

The overall scale the UI is being rendered for. Note that this is independent of pixel resolution. For example, a phone and a desktop PC might render the game at similar pixel resolutions but the size they display content at will vary significantly.

Category: Enums

'large' is used for devices such as desktop PCs where fine details can be clearly seen. UI elements are generally smaller on the screen and more content can be seen at once.

'medium' is used for devices such as tablets, TVs, or VR headsets. This mode strikes a balance between clean readability and amount of content visible.

'small' is used primarily for phones or other small devices where content needs to be presented as large and clear in order to remain readable from an average distance.

SMALL = <UIScale.SMALL: 0>
MEDIUM = <UIScale.MEDIUM: 1>
LARGE = <UIScale.LARGE: 2>
Inherited Members
enum.Enum
name
value
def utf8_all(data: Any) -> Any:
 96def utf8_all(data: Any) -> Any:
 97    """Convert any unicode data in provided sequence(s) to utf8 bytes."""
 98    if isinstance(data, dict):
 99        return dict(
100            (utf8_all(key), utf8_all(value))
101            for key, value in list(data.items())
102        )
103    if isinstance(data, list):
104        return [utf8_all(element) for element in data]
105    if isinstance(data, tuple):
106        return tuple(utf8_all(element) for element in data)
107    if isinstance(data, str):
108        return data.encode('utf-8', errors='ignore')
109    return data

Convert any unicode data in provided sequence(s) to utf8 bytes.

class Vec3(typing.Sequence[float]):
394class Vec3(Sequence[float]):
395    """A vector of 3 floats.
396
397    Category: **General Utility Classes**
398
399    These can be created the following ways (checked in this order):
400    - with no args, all values are set to 0
401    - with a single numeric arg, all values are set to that value
402    - with a single three-member sequence arg, sequence values are copied
403    - otherwise assumes individual x/y/z args (positional or keywords)
404    """
405
406    x: float
407    """The vector's X component."""
408
409    y: float
410    """The vector's Y component."""
411
412    z: float
413    """The vector's Z component."""
414
415    # pylint: disable=function-redefined
416
417    @overload
418    def __init__(self) -> None:
419        pass
420
421    @overload
422    def __init__(self, value: float):
423        pass
424
425    @overload
426    def __init__(self, values: Sequence[float]):
427        pass
428
429    @overload
430    def __init__(self, x: float, y: float, z: float):
431        pass
432
433    def __init__(self, *args: Any, **kwds: Any):
434        pass
435
436    def __add__(self, other: Vec3) -> Vec3:
437        return self
438
439    def __sub__(self, other: Vec3) -> Vec3:
440        return self
441
442    @overload
443    def __mul__(self, other: float) -> Vec3:
444        return self
445
446    @overload
447    def __mul__(self, other: Sequence[float]) -> Vec3:
448        return self
449
450    def __mul__(self, other: Any) -> Any:
451        return self
452
453    @overload
454    def __rmul__(self, other: float) -> Vec3:
455        return self
456
457    @overload
458    def __rmul__(self, other: Sequence[float]) -> Vec3:
459        return self
460
461    def __rmul__(self, other: Any) -> Any:
462        return self
463
464    # (for index access)
465    @override
466    def __getitem__(self, typeargs: Any) -> Any:
467        return 0.0
468
469    @override
470    def __len__(self) -> int:
471        return 3
472
473    # (for iterator access)
474    @override
475    def __iter__(self) -> Any:
476        return self
477
478    def __next__(self) -> float:
479        return 0.0
480
481    def __neg__(self) -> Vec3:
482        return self
483
484    def __setitem__(self, index: int, val: float) -> None:
485        pass
486
487    def cross(self, other: Vec3) -> Vec3:
488        """Returns the cross product of this vector and another."""
489        return Vec3()
490
491    def dot(self, other: Vec3) -> float:
492        """Returns the dot product of this vector and another."""
493        return float()
494
495    def length(self) -> float:
496        """Returns the length of the vector."""
497        return float()
498
499    def normalized(self) -> Vec3:
500        """Returns a normalized version of the vector."""
501        return Vec3()

A vector of 3 floats.

Category: General Utility Classes

These can be created the following ways (checked in this order):

  • with no args, all values are set to 0
  • with a single numeric arg, all values are set to that value
  • with a single three-member sequence arg, sequence values are copied
  • otherwise assumes individual x/y/z args (positional or keywords)
Vec3(*args: Any, **kwds: Any)
433    def __init__(self, *args: Any, **kwds: Any):
434        pass
x: float

The vector's X component.

y: float

The vector's Y component.

z: float

The vector's Z component.

def cross(self, other: _babase.Vec3) -> _babase.Vec3:
487    def cross(self, other: Vec3) -> Vec3:
488        """Returns the cross product of this vector and another."""
489        return Vec3()

Returns the cross product of this vector and another.

def dot(self, other: _babase.Vec3) -> float:
491    def dot(self, other: Vec3) -> float:
492        """Returns the dot product of this vector and another."""
493        return float()

Returns the dot product of this vector and another.

def length(self) -> float:
495    def length(self) -> float:
496        """Returns the length of the vector."""
497        return float()

Returns the length of the vector.

def normalized(self) -> _babase.Vec3:
499    def normalized(self) -> Vec3:
500        """Returns a normalized version of the vector."""
501        return Vec3()

Returns a normalized version of the vector.

Inherited Members
collections.abc.Sequence
index
count
def vec3validate(value: Sequence[float]) -> Sequence[float]:
15def vec3validate(value: Sequence[float]) -> Sequence[float]:
16    """Ensure a value is valid for use as a Vec3.
17
18    category: General Utility Functions
19
20    Raises a TypeError exception if not.
21    Valid values include any type of sequence consisting of 3 numeric values.
22    Returns the same value as passed in (but with a definite type
23    so this can be used to disambiguate 'Any' types).
24    Generally this should be used in 'if __debug__' or assert clauses
25    to keep runtime overhead minimal.
26    """
27    from numbers import Number
28
29    if not isinstance(value, abc.Sequence):
30        raise TypeError(f"Expected a sequence; got {type(value)}")
31    if len(value) != 3:
32        raise TypeError(f"Expected a length-3 sequence (got {len(value)})")
33    if not all(isinstance(i, Number) for i in value):
34        raise TypeError(f"Non-numeric value passed for vec3: {value}")
35    return value

Ensure a value is valid for use as a Vec3.

category: General Utility Functions

Raises a TypeError exception if not. Valid values include any type of sequence consisting of 3 numeric values. Returns the same value as passed in (but with a definite type so this can be used to disambiguate 'Any' types). Generally this should be used in 'if __debug__' or assert clauses to keep runtime overhead minimal.

def verify_object_death(obj: object) -> None:
292def verify_object_death(obj: object) -> None:
293    """Warn if an object does not get freed within a short period.
294
295    Category: **General Utility Functions**
296
297    This can be handy to detect and prevent memory/resource leaks.
298    """
299
300    try:
301        ref = weakref.ref(obj)
302    except Exception:
303        logging.exception('Unable to create weak-ref in verify_object_death')
304        return
305
306    # Use a slight range for our checks so they don't all land at once
307    # if we queue a lot of them.
308    delay = random.uniform(2.0, 5.5)
309
310    # Make this timer in an empty context; don't want it dying with the
311    # scene/etc.
312    with _babase.ContextRef.empty():
313        _babase.apptimer(delay, Call(_verify_object_death, ref))

Warn if an object does not get freed within a short period.

Category: General Utility Functions

This can be handy to detect and prevent memory/resource leaks.

WeakCall = <class 'babase._general._WeakCall'>
class WidgetNotFoundError(babase.NotFoundError):
110class WidgetNotFoundError(NotFoundError):
111    """Exception raised when an expected widget does not exist.
112
113    Category: **Exception Classes**
114    """

Exception raised when an expected widget does not exist.

Category: Exception Classes

Inherited Members
builtins.Exception
Exception
builtins.BaseException
with_traceback
add_note
args
DEFAULT_REQUEST_TIMEOUT_SECONDS = 60