babase
Common shared Ballistica components.
For modding purposes, this package should generally not be used directly. Instead one should use purpose-built packages such as bascenev1 or bauiv1 which themselves import various functionality from here and reexpose it in a more focused way.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Common shared Ballistica components. 4 5For modding purposes, this package should generally not be used directly. 6Instead one should use purpose-built packages such as bascenev1 or bauiv1 7which themselves import various functionality from here and reexpose it in 8a more focused way. 9""" 10# pylint: disable=redefined-builtin 11 12# ba_meta require api 9 13 14# The stuff we expose here at the top level is our 'public' api for use 15# from other modules/packages. Code *within* this package should import 16# things from this package's submodules directly to reduce the chance of 17# dependency loops. The exception is TYPE_CHECKING blocks and 18# annotations since those aren't evaluated at runtime. 19 20import logging 21from efro.util import set_canonical_module_names 22 23 24import _babase 25from _babase import ( 26 add_clean_frame_callback, 27 allows_ticket_sales, 28 android_get_external_files_dir, 29 appname, 30 appnameupper, 31 apptime, 32 apptimer, 33 AppTimer, 34 asset_loads_allowed, 35 fullscreen_control_available, 36 fullscreen_control_get, 37 fullscreen_control_key_shortcut, 38 fullscreen_control_set, 39 charstr, 40 clipboard_get_text, 41 clipboard_has_text, 42 clipboard_is_supported, 43 clipboard_set_text, 44 ContextCall, 45 ContextRef, 46 displaytime, 47 displaytimer, 48 DisplayTimer, 49 do_once, 50 env, 51 Env, 52 fade_screen, 53 fatal_error, 54 get_display_resolution, 55 get_immediate_return_code, 56 get_input_idle_time, 57 get_low_level_config_value, 58 get_max_graphics_quality, 59 get_replays_dir, 60 get_string_height, 61 get_string_width, 62 get_ui_scale, 63 get_v1_cloud_log_file_path, 64 getsimplesound, 65 has_user_run_commands, 66 have_chars, 67 have_permission, 68 in_logic_thread, 69 in_main_menu, 70 increment_analytics_count, 71 invoke_main_menu, 72 is_os_playing_music, 73 is_xcode_build, 74 lock_all_input, 75 mac_music_app_get_playlists, 76 mac_music_app_get_volume, 77 mac_music_app_init, 78 mac_music_app_play_playlist, 79 mac_music_app_set_volume, 80 mac_music_app_stop, 81 music_player_play, 82 music_player_set_volume, 83 music_player_shutdown, 84 music_player_stop, 85 native_review_request, 86 native_review_request_supported, 87 native_stack_trace, 88 open_file_externally, 89 open_url, 90 overlay_web_browser_close, 91 overlay_web_browser_is_open, 92 overlay_web_browser_is_supported, 93 overlay_web_browser_open_url, 94 print_load_info, 95 push_back_press, 96 pushcall, 97 quit, 98 reload_media, 99 request_permission, 100 safecolor, 101 screenmessage, 102 set_analytics_screen, 103 set_low_level_config_value, 104 set_thread_name, 105 set_ui_input_device, 106 set_ui_scale, 107 show_progress_bar, 108 shutdown_suppress_begin, 109 shutdown_suppress_end, 110 shutdown_suppress_count, 111 SimpleSound, 112 supports_max_fps, 113 supports_vsync, 114 unlock_all_input, 115 update_internal_logger_levels, 116 user_agent_string, 117 Vec3, 118 workspaces_in_use, 119) 120 121from babase._accountv2 import AccountV2Handle, AccountV2Subsystem 122from babase._app import App 123from babase._appconfig import commit_app_config 124from babase._appintent import AppIntent, AppIntentDefault, AppIntentExec 125from babase._appmode import AppMode 126from babase._appsubsystem import AppSubsystem 127from babase._appmodeselector import AppModeSelector 128from babase._appconfig import AppConfig 129from babase._apputils import ( 130 handle_leftover_v1_cloud_log_file, 131 is_browser_likely_available, 132 garbage_collect, 133 get_remote_app_name, 134 AppHealthMonitor, 135) 136from babase._cloud import CloudSubscription 137from babase._devconsole import ( 138 DevConsoleTab, 139 DevConsoleTabEntry, 140 DevConsoleSubsystem, 141) 142from babase._emptyappmode import EmptyAppMode 143from babase._error import ( 144 print_exception, 145 print_error, 146 ContextError, 147 NotFoundError, 148 PlayerNotFoundError, 149 SessionPlayerNotFoundError, 150 NodeNotFoundError, 151 ActorNotFoundError, 152 InputDeviceNotFoundError, 153 WidgetNotFoundError, 154 ActivityNotFoundError, 155 TeamNotFoundError, 156 MapNotFoundError, 157 SessionTeamNotFoundError, 158 SessionNotFoundError, 159 DelegateNotFoundError, 160) 161from babase._general import ( 162 utf8_all, 163 DisplayTime, 164 AppTime, 165 WeakCall, 166 Call, 167 existing, 168 Existable, 169 verify_object_death, 170 storagename, 171 getclass, 172 get_type_name, 173) 174from babase._language import Lstr, LanguageSubsystem 175from babase._login import LoginAdapter, LoginInfo 176 177# noinspection PyProtectedMember 178# (PyCharm inspection bug?) 179from babase._mgen.enums import ( 180 Permission, 181 SpecialChar, 182 InputType, 183 UIScale, 184 QuitType, 185) 186from babase._math import normalized_color, is_point_in_box, vec3validate 187from babase._meta import MetadataSubsystem 188from babase._net import get_ip_address_type, DEFAULT_REQUEST_TIMEOUT_SECONDS 189from babase._plugin import PluginSpec, Plugin, PluginSubsystem 190from babase._stringedit import StringEditAdapter, StringEditSubsystem 191from babase._text import timestring 192 193# Our standard set of loggers. 194balog = logging.getLogger('ba') 195 196_babase.app = app = App() 197app.postinit() 198 199__all__ = [ 200 'AccountV2Handle', 201 'AccountV2Subsystem', 202 'ActivityNotFoundError', 203 'ActorNotFoundError', 204 'allows_ticket_sales', 205 'add_clean_frame_callback', 206 'android_get_external_files_dir', 207 'app', 208 'app', 209 'App', 210 'AppConfig', 211 'AppHealthMonitor', 212 'AppIntent', 213 'AppIntentDefault', 214 'AppIntentExec', 215 'AppMode', 216 'appname', 217 'appnameupper', 218 'AppModeSelector', 219 'AppSubsystem', 220 'apptime', 221 'AppTime', 222 'apptime', 223 'apptimer', 224 'AppTimer', 225 'asset_loads_allowed', 226 'balog', 227 'Call', 228 'fullscreen_control_available', 229 'fullscreen_control_get', 230 'fullscreen_control_key_shortcut', 231 'fullscreen_control_set', 232 'charstr', 233 'clipboard_get_text', 234 'clipboard_has_text', 235 'clipboard_is_supported', 236 'CloudSubscription', 237 'clipboard_set_text', 238 'commit_app_config', 239 'ContextCall', 240 'ContextError', 241 'ContextRef', 242 'DelegateNotFoundError', 243 'DevConsoleTab', 244 'DevConsoleTabEntry', 245 'DevConsoleSubsystem', 246 'DisplayTime', 247 'displaytime', 248 'displaytimer', 249 'DisplayTimer', 250 'do_once', 251 'EmptyAppMode', 252 'env', 253 'Env', 254 'Existable', 255 'existing', 256 'fade_screen', 257 'fatal_error', 258 'garbage_collect', 259 'get_display_resolution', 260 'get_immediate_return_code', 261 'get_input_idle_time', 262 'get_ip_address_type', 263 'get_low_level_config_value', 264 'get_max_graphics_quality', 265 'get_remote_app_name', 266 'get_replays_dir', 267 'get_string_height', 268 'get_string_width', 269 'get_type_name', 270 'get_ui_scale', 271 'get_v1_cloud_log_file_path', 272 'getclass', 273 'getsimplesound', 274 'handle_leftover_v1_cloud_log_file', 275 'has_user_run_commands', 276 'have_chars', 277 'have_permission', 278 'in_logic_thread', 279 'in_main_menu', 280 'increment_analytics_count', 281 'InputDeviceNotFoundError', 282 'InputType', 283 'invoke_main_menu', 284 'is_browser_likely_available', 285 'is_browser_likely_available', 286 'is_os_playing_music', 287 'is_point_in_box', 288 'is_xcode_build', 289 'LanguageSubsystem', 290 'lock_all_input', 291 'LoginAdapter', 292 'LoginInfo', 293 'Lstr', 294 'mac_music_app_get_playlists', 295 'mac_music_app_get_volume', 296 'mac_music_app_init', 297 'mac_music_app_play_playlist', 298 'mac_music_app_set_volume', 299 'mac_music_app_stop', 300 'MapNotFoundError', 301 'MetadataSubsystem', 302 'music_player_play', 303 'music_player_set_volume', 304 'music_player_shutdown', 305 'music_player_stop', 306 'native_review_request', 307 'native_review_request_supported', 308 'native_stack_trace', 309 'NodeNotFoundError', 310 'normalized_color', 311 'NotFoundError', 312 'open_file_externally', 313 'open_url', 314 'overlay_web_browser_close', 315 'overlay_web_browser_is_open', 316 'overlay_web_browser_is_supported', 317 'overlay_web_browser_open_url', 318 'Permission', 319 'PlayerNotFoundError', 320 'Plugin', 321 'PluginSubsystem', 322 'PluginSpec', 323 'print_error', 324 'print_exception', 325 'print_load_info', 326 'push_back_press', 327 'pushcall', 328 'quit', 329 'QuitType', 330 'reload_media', 331 'request_permission', 332 'safecolor', 333 'screenmessage', 334 'SessionNotFoundError', 335 'SessionPlayerNotFoundError', 336 'SessionTeamNotFoundError', 337 'set_analytics_screen', 338 'set_low_level_config_value', 339 'set_thread_name', 340 'set_ui_input_device', 341 'set_ui_scale', 342 'show_progress_bar', 343 'shutdown_suppress_begin', 344 'shutdown_suppress_end', 345 'shutdown_suppress_count', 346 'SimpleSound', 347 'SpecialChar', 348 'storagename', 349 'StringEditAdapter', 350 'StringEditSubsystem', 351 'supports_max_fps', 352 'supports_vsync', 353 'TeamNotFoundError', 354 'timestring', 355 'UIScale', 356 'unlock_all_input', 357 'update_internal_logger_levels', 358 'user_agent_string', 359 'utf8_all', 360 'Vec3', 361 'vec3validate', 362 'verify_object_death', 363 'WeakCall', 364 'WidgetNotFoundError', 365 'workspaces_in_use', 366 'DEFAULT_REQUEST_TIMEOUT_SECONDS', 367] 368 369# We want stuff to show up as babase.Foo instead of babase._sub.Foo. 370set_canonical_module_names(globals()) 371 372# Allow the native layer to wrap a few things up. 373_babase.reached_end_of_babase() 374 375# Marker we pop down at the very end so other modules can run sanity 376# checks to make sure we aren't importing them reciprocally when they 377# import us. 378_REACHED_END_OF_MODULE = True
432class AccountV2Handle: 433 """Handle for interacting with a V2 account. 434 435 This class supports the 'with' statement, which is how it is 436 used with some operations such as cloud messaging. 437 """ 438 439 accountid: str 440 tag: str 441 workspacename: str | None 442 workspaceid: str | None 443 logins: dict[LoginType, LoginInfo] 444 445 def __enter__(self) -> None: 446 """Support for "with" statement. 447 448 This allows cloud messages to be sent on our behalf. 449 """ 450 451 def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any) -> Any: 452 """Support for "with" statement. 453 454 This allows cloud messages to be sent on our behalf. 455 """
Handle for interacting with a V2 account.
This class supports the 'with' statement, which is how it is used with some operations such as cloud messaging.
26class AccountV2Subsystem: 27 """Subsystem for modern account handling in the app. 28 29 Category: **App Classes** 30 31 Access the single shared instance of this class at 'ba.app.plus.accounts'. 32 """ 33 34 def __init__(self) -> None: 35 assert _babase.in_logic_thread() 36 37 from babase._login import LoginAdapterGPGS, LoginAdapterGameCenter 38 39 # Whether or not everything related to an initial sign in (or 40 # lack thereof) has completed. This includes things like 41 # workspace syncing. Completion of this is what flips the app 42 # into 'running' state. 43 self._initial_sign_in_completed = False 44 45 self._kicked_off_workspace_load = False 46 47 self.login_adapters: dict[LoginType, LoginAdapter] = {} 48 49 self._implicit_signed_in_adapter: LoginAdapter | None = None 50 self._implicit_state_changed = False 51 self._can_do_auto_sign_in = True 52 self.on_primary_account_changed_callbacks: CallbackSet[ 53 Callable[[AccountV2Handle | None], None] 54 ] = CallbackSet() 55 56 adapter: LoginAdapter 57 if _babase.using_google_play_game_services(): 58 adapter = LoginAdapterGPGS() 59 self.login_adapters[adapter.login_type] = adapter 60 if _babase.using_game_center(): 61 adapter = LoginAdapterGameCenter() 62 self.login_adapters[adapter.login_type] = adapter 63 64 def on_app_loading(self) -> None: 65 """Should be called at standard on_app_loading time.""" 66 67 for adapter in self.login_adapters.values(): 68 adapter.on_app_loading() 69 70 def have_primary_credentials(self) -> bool: 71 """Are credentials currently set for the primary app account? 72 73 Note that this does not mean these credentials have been checked 74 for validity; only that they exist. If/when credentials are 75 validated, the 'primary' account handle will be set. 76 """ 77 raise NotImplementedError() 78 79 @property 80 def primary(self) -> AccountV2Handle | None: 81 """The primary account for the app, or None if not logged in.""" 82 return self.do_get_primary() 83 84 def on_primary_account_changed( 85 self, account: AccountV2Handle | None 86 ) -> None: 87 """Callback run after the primary account changes. 88 89 Will be called with None on log-outs and when new credentials 90 are set but have not yet been verified. 91 """ 92 assert _babase.in_logic_thread() 93 94 # Fire any registered callbacks. 95 for call in self.on_primary_account_changed_callbacks.getcalls(): 96 try: 97 call(account) 98 except Exception: 99 logging.exception('Error in primary-account-changed callback.') 100 101 # Currently don't do anything special on sign-outs. 102 if account is None: 103 return 104 105 # If this new account has a workspace, update it and ask to be 106 # informed when that process completes. 107 if account.workspaceid is not None: 108 assert account.workspacename is not None 109 if ( 110 not self._initial_sign_in_completed 111 and not self._kicked_off_workspace_load 112 ): 113 self._kicked_off_workspace_load = True 114 _babase.app.workspaces.set_active_workspace( 115 account=account, 116 workspaceid=account.workspaceid, 117 workspacename=account.workspacename, 118 on_completed=self._on_set_active_workspace_completed, 119 ) 120 else: 121 # Don't activate workspaces if we've already told the 122 # game that initial-log-in is done or if we've already 123 # kicked off a workspace load. 124 _babase.screenmessage( 125 f'\'{account.workspacename}\'' 126 f' will be activated at next app launch.', 127 color=(1, 1, 0), 128 ) 129 _babase.getsimplesound('error').play() 130 return 131 132 # Ok; no workspace to worry about; carry on. 133 if not self._initial_sign_in_completed: 134 self._initial_sign_in_completed = True 135 _babase.app.on_initial_sign_in_complete() 136 137 def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None: 138 """Should be called when logins for the active account change.""" 139 140 for adapter in self.login_adapters.values(): 141 adapter.set_active_logins(logins) 142 143 def on_implicit_sign_in( 144 self, login_type: LoginType, login_id: str, display_name: str 145 ) -> None: 146 """An implicit sign-in happened (called by native layer).""" 147 from babase._login import LoginAdapter 148 149 assert _babase.in_logic_thread() 150 151 with _babase.ContextRef.empty(): 152 self.login_adapters[login_type].set_implicit_login_state( 153 LoginAdapter.ImplicitLoginState( 154 login_id=login_id, display_name=display_name 155 ) 156 ) 157 158 def on_implicit_sign_out(self, login_type: LoginType) -> None: 159 """An implicit sign-out happened (called by native layer).""" 160 assert _babase.in_logic_thread() 161 with _babase.ContextRef.empty(): 162 self.login_adapters[login_type].set_implicit_login_state(None) 163 164 def on_no_initial_primary_account(self) -> None: 165 """Callback run if the app has no primary account after launch. 166 167 Either this callback or on_primary_account_changed will be called 168 within a few seconds of app launch; the app can move forward 169 with the startup sequence at that point. 170 """ 171 if not self._initial_sign_in_completed: 172 self._initial_sign_in_completed = True 173 _babase.app.on_initial_sign_in_complete() 174 175 @staticmethod 176 def _hashstr(val: str) -> str: 177 md5 = hashlib.md5() 178 md5.update(val.encode()) 179 return md5.hexdigest() 180 181 def on_implicit_login_state_changed( 182 self, 183 login_type: LoginType, 184 state: LoginAdapter.ImplicitLoginState | None, 185 ) -> None: 186 """Called when implicit login state changes. 187 188 Login systems that tend to sign themselves in/out in the 189 background are considered implicit. We may choose to honor or 190 ignore their states, allowing the user to opt for other login 191 types even if the default implicit one can't be explicitly 192 logged out or otherwise controlled. 193 """ 194 from babase._language import Lstr 195 196 assert _babase.in_logic_thread() 197 198 cfg = _babase.app.config 199 cfgkey = 'ImplicitLoginStates' 200 cfgdict = _babase.app.config.setdefault(cfgkey, {}) 201 202 # Store which (if any) adapter is currently implicitly signed 203 # in. Making the assumption there will only ever be one implicit 204 # adapter at a time; may need to revisit this logic if that 205 # changes. 206 prev_state = cfgdict.get(login_type.value) 207 if state is None: 208 self._implicit_signed_in_adapter = None 209 new_state = cfgdict[login_type.value] = None 210 else: 211 self._implicit_signed_in_adapter = self.login_adapters[login_type] 212 new_state = cfgdict[login_type.value] = self._hashstr( 213 state.login_id 214 ) 215 216 # Special case: if the user is already signed in but not 217 # with this implicit login, let them know that the 'Welcome 218 # back FOO' they likely just saw is not actually accurate. 219 if ( 220 self.primary is not None 221 and not self.login_adapters[login_type].is_back_end_active() 222 ): 223 service_str: Lstr | None 224 if login_type is LoginType.GPGS: 225 service_str = Lstr(resource='googlePlayText') 226 elif login_type is LoginType.GAME_CENTER: 227 # Note: Apparently Game Center is just called 'Game 228 # Center' in all languages. Can revisit if not true. 229 # https://developer.apple.com/forums/thread/725779 230 service_str = Lstr(value='Game Center') 231 elif login_type is LoginType.EMAIL: 232 # Not possible; just here for exhaustive coverage. 233 service_str = None 234 else: 235 assert_never(login_type) 236 if service_str is not None: 237 _babase.apptimer( 238 2.0, 239 partial( 240 _babase.screenmessage, 241 Lstr( 242 resource='notUsingAccountText', 243 subs=[ 244 ('${ACCOUNT}', state.display_name), 245 ('${SERVICE}', service_str), 246 ], 247 ), 248 (1, 0.5, 0), 249 ), 250 ) 251 252 cfg.commit() 253 254 # We want to respond any time the implicit state changes; 255 # generally this means the user has explicitly signed in/out or 256 # switched accounts within that back-end. 257 if prev_state != new_state: 258 logger.debug( 259 'Implicit state changed (%s -> %s);' 260 ' will update app sign-in state accordingly.', 261 prev_state, 262 new_state, 263 ) 264 self._implicit_state_changed = True 265 266 # We may want to auto-sign-in based on this new state. 267 self._update_auto_sign_in() 268 269 def on_cloud_connectivity_changed(self, connected: bool) -> None: 270 """Should be called with cloud connectivity changes.""" 271 del connected # Unused. 272 assert _babase.in_logic_thread() 273 274 # We may want to auto-sign-in based on this new state. 275 self._update_auto_sign_in() 276 277 def do_get_primary(self) -> AccountV2Handle | None: 278 """Internal - should be overridden by subclass.""" 279 raise NotImplementedError() 280 281 def set_primary_credentials(self, credentials: str | None) -> None: 282 """Set credentials for the primary app account.""" 283 raise NotImplementedError() 284 285 def _update_auto_sign_in(self) -> None: 286 plus = _babase.app.plus 287 assert plus is not None 288 289 # If implicit state has changed, try to respond. 290 if self._implicit_state_changed: 291 if self._implicit_signed_in_adapter is None: 292 # If implicit back-end has signed out, we follow suit 293 # immediately; no need to wait for network connectivity. 294 logger.debug( 295 'Signing out as result of implicit state change...', 296 ) 297 plus.accounts.set_primary_credentials(None) 298 self._implicit_state_changed = False 299 300 # Once we've made a move here we don't want to 301 # do any more automatic stuff. 302 self._can_do_auto_sign_in = False 303 304 else: 305 # Ok; we've got a new implicit state. If we've got 306 # connectivity, let's attempt to sign in with it. 307 # Consider this an 'explicit' sign in because the 308 # implicit-login state change presumably was triggered 309 # by some user action (signing in, signing out, or 310 # switching accounts via the back-end). NOTE: should 311 # test case where we don't have connectivity here. 312 if plus.cloud.is_connected(): 313 logger.debug( 314 'Signing in as result of implicit state change...', 315 ) 316 self._implicit_signed_in_adapter.sign_in( 317 self._on_explicit_sign_in_completed, 318 description='implicit state change', 319 ) 320 self._implicit_state_changed = False 321 322 # Once we've made a move here we don't want to 323 # do any more automatic stuff. 324 self._can_do_auto_sign_in = False 325 326 if not self._can_do_auto_sign_in: 327 return 328 329 # If we're not currently signed in, we have connectivity, and 330 # we have an available implicit login, auto-sign-in with it once. 331 # The implicit-state-change logic above should keep things 332 # mostly in-sync, but that might not always be the case due to 333 # connectivity or other issues. We prefer to keep people signed 334 # in as a rule, even if there are corner cases where this might 335 # not be what they want (A user signing out and then restarting 336 # may be auto-signed back in). 337 connected = plus.cloud.is_connected() 338 signed_in_v1 = plus.get_v1_account_state() == 'signed_in' 339 signed_in_v2 = plus.accounts.have_primary_credentials() 340 if ( 341 connected 342 and not signed_in_v1 343 and not signed_in_v2 344 and self._implicit_signed_in_adapter is not None 345 ): 346 logger.debug( 347 'Signing in due to on-launch-auto-sign-in...', 348 ) 349 self._can_do_auto_sign_in = False # Only ATTEMPT once 350 self._implicit_signed_in_adapter.sign_in( 351 self._on_implicit_sign_in_completed, description='auto-sign-in' 352 ) 353 354 def _on_explicit_sign_in_completed( 355 self, 356 adapter: LoginAdapter, 357 result: LoginAdapter.SignInResult | Exception, 358 ) -> None: 359 """A sign-in has completed that the user asked for explicitly.""" 360 from babase._language import Lstr 361 362 del adapter # Unused. 363 364 plus = _babase.app.plus 365 assert plus is not None 366 367 # Make some noise on errors since the user knows a 368 # sign-in attempt is happening in this case (the 'explicit' part). 369 if isinstance(result, Exception): 370 # We expect the occasional communication errors; 371 # Log a full exception for anything else though. 372 if not isinstance(result, CommunicationError): 373 logging.warning( 374 'Error on explicit accountv2 sign in attempt.', 375 exc_info=result, 376 ) 377 378 # For now just show 'error'. Should do better than this. 379 _babase.screenmessage( 380 Lstr(resource='internal.signInErrorText'), 381 color=(1, 0, 0), 382 ) 383 _babase.getsimplesound('error').play() 384 385 # Also I suppose we should sign them out in this case since 386 # it could be misleading to be still signed in with the old 387 # account. 388 plus.accounts.set_primary_credentials(None) 389 return 390 391 plus.accounts.set_primary_credentials(result.credentials) 392 393 def _on_implicit_sign_in_completed( 394 self, 395 adapter: LoginAdapter, 396 result: LoginAdapter.SignInResult | Exception, 397 ) -> None: 398 """A sign-in has completed that the user didn't ask for explicitly.""" 399 plus = _babase.app.plus 400 assert plus is not None 401 402 del adapter # Unused. 403 404 # Log errors but don't inform the user; they're not aware of this 405 # attempt and ignorance is bliss. 406 if isinstance(result, Exception): 407 # We expect the occasional communication errors; 408 # Log a full exception for anything else though. 409 if not isinstance(result, CommunicationError): 410 logging.warning( 411 'Error on implicit accountv2 sign in attempt.', 412 exc_info=result, 413 ) 414 return 415 416 # If we're still connected and still not signed in, 417 # plug in the credentials we got. We want to be extra cautious 418 # in case the user has since explicitly signed in since we 419 # kicked off. 420 connected = plus.cloud.is_connected() 421 signed_in_v1 = plus.get_v1_account_state() == 'signed_in' 422 signed_in_v2 = plus.accounts.have_primary_credentials() 423 if connected and not signed_in_v1 and not signed_in_v2: 424 plus.accounts.set_primary_credentials(result.credentials) 425 426 def _on_set_active_workspace_completed(self) -> None: 427 if not self._initial_sign_in_completed: 428 self._initial_sign_in_completed = True 429 _babase.app.on_initial_sign_in_complete()
Subsystem for modern account handling in the app.
Category: App Classes
Access the single shared instance of this class at 'ba.app.plus.accounts'.
64 def on_app_loading(self) -> None: 65 """Should be called at standard on_app_loading time.""" 66 67 for adapter in self.login_adapters.values(): 68 adapter.on_app_loading()
Should be called at standard on_app_loading time.
70 def have_primary_credentials(self) -> bool: 71 """Are credentials currently set for the primary app account? 72 73 Note that this does not mean these credentials have been checked 74 for validity; only that they exist. If/when credentials are 75 validated, the 'primary' account handle will be set. 76 """ 77 raise NotImplementedError()
Are credentials currently set for the primary app account?
Note that this does not mean these credentials have been checked for validity; only that they exist. If/when credentials are validated, the 'primary' account handle will be set.
79 @property 80 def primary(self) -> AccountV2Handle | None: 81 """The primary account for the app, or None if not logged in.""" 82 return self.do_get_primary()
The primary account for the app, or None if not logged in.
84 def on_primary_account_changed( 85 self, account: AccountV2Handle | None 86 ) -> None: 87 """Callback run after the primary account changes. 88 89 Will be called with None on log-outs and when new credentials 90 are set but have not yet been verified. 91 """ 92 assert _babase.in_logic_thread() 93 94 # Fire any registered callbacks. 95 for call in self.on_primary_account_changed_callbacks.getcalls(): 96 try: 97 call(account) 98 except Exception: 99 logging.exception('Error in primary-account-changed callback.') 100 101 # Currently don't do anything special on sign-outs. 102 if account is None: 103 return 104 105 # If this new account has a workspace, update it and ask to be 106 # informed when that process completes. 107 if account.workspaceid is not None: 108 assert account.workspacename is not None 109 if ( 110 not self._initial_sign_in_completed 111 and not self._kicked_off_workspace_load 112 ): 113 self._kicked_off_workspace_load = True 114 _babase.app.workspaces.set_active_workspace( 115 account=account, 116 workspaceid=account.workspaceid, 117 workspacename=account.workspacename, 118 on_completed=self._on_set_active_workspace_completed, 119 ) 120 else: 121 # Don't activate workspaces if we've already told the 122 # game that initial-log-in is done or if we've already 123 # kicked off a workspace load. 124 _babase.screenmessage( 125 f'\'{account.workspacename}\'' 126 f' will be activated at next app launch.', 127 color=(1, 1, 0), 128 ) 129 _babase.getsimplesound('error').play() 130 return 131 132 # Ok; no workspace to worry about; carry on. 133 if not self._initial_sign_in_completed: 134 self._initial_sign_in_completed = True 135 _babase.app.on_initial_sign_in_complete()
Callback run after the primary account changes.
Will be called with None on log-outs and when new credentials are set but have not yet been verified.
137 def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None: 138 """Should be called when logins for the active account change.""" 139 140 for adapter in self.login_adapters.values(): 141 adapter.set_active_logins(logins)
Should be called when logins for the active account change.
143 def on_implicit_sign_in( 144 self, login_type: LoginType, login_id: str, display_name: str 145 ) -> None: 146 """An implicit sign-in happened (called by native layer).""" 147 from babase._login import LoginAdapter 148 149 assert _babase.in_logic_thread() 150 151 with _babase.ContextRef.empty(): 152 self.login_adapters[login_type].set_implicit_login_state( 153 LoginAdapter.ImplicitLoginState( 154 login_id=login_id, display_name=display_name 155 ) 156 )
An implicit sign-in happened (called by native layer).
158 def on_implicit_sign_out(self, login_type: LoginType) -> None: 159 """An implicit sign-out happened (called by native layer).""" 160 assert _babase.in_logic_thread() 161 with _babase.ContextRef.empty(): 162 self.login_adapters[login_type].set_implicit_login_state(None)
An implicit sign-out happened (called by native layer).
164 def on_no_initial_primary_account(self) -> None: 165 """Callback run if the app has no primary account after launch. 166 167 Either this callback or on_primary_account_changed will be called 168 within a few seconds of app launch; the app can move forward 169 with the startup sequence at that point. 170 """ 171 if not self._initial_sign_in_completed: 172 self._initial_sign_in_completed = True 173 _babase.app.on_initial_sign_in_complete()
Callback run if the app has no primary account after launch.
Either this callback or on_primary_account_changed will be called within a few seconds of app launch; the app can move forward with the startup sequence at that point.
181 def on_implicit_login_state_changed( 182 self, 183 login_type: LoginType, 184 state: LoginAdapter.ImplicitLoginState | None, 185 ) -> None: 186 """Called when implicit login state changes. 187 188 Login systems that tend to sign themselves in/out in the 189 background are considered implicit. We may choose to honor or 190 ignore their states, allowing the user to opt for other login 191 types even if the default implicit one can't be explicitly 192 logged out or otherwise controlled. 193 """ 194 from babase._language import Lstr 195 196 assert _babase.in_logic_thread() 197 198 cfg = _babase.app.config 199 cfgkey = 'ImplicitLoginStates' 200 cfgdict = _babase.app.config.setdefault(cfgkey, {}) 201 202 # Store which (if any) adapter is currently implicitly signed 203 # in. Making the assumption there will only ever be one implicit 204 # adapter at a time; may need to revisit this logic if that 205 # changes. 206 prev_state = cfgdict.get(login_type.value) 207 if state is None: 208 self._implicit_signed_in_adapter = None 209 new_state = cfgdict[login_type.value] = None 210 else: 211 self._implicit_signed_in_adapter = self.login_adapters[login_type] 212 new_state = cfgdict[login_type.value] = self._hashstr( 213 state.login_id 214 ) 215 216 # Special case: if the user is already signed in but not 217 # with this implicit login, let them know that the 'Welcome 218 # back FOO' they likely just saw is not actually accurate. 219 if ( 220 self.primary is not None 221 and not self.login_adapters[login_type].is_back_end_active() 222 ): 223 service_str: Lstr | None 224 if login_type is LoginType.GPGS: 225 service_str = Lstr(resource='googlePlayText') 226 elif login_type is LoginType.GAME_CENTER: 227 # Note: Apparently Game Center is just called 'Game 228 # Center' in all languages. Can revisit if not true. 229 # https://developer.apple.com/forums/thread/725779 230 service_str = Lstr(value='Game Center') 231 elif login_type is LoginType.EMAIL: 232 # Not possible; just here for exhaustive coverage. 233 service_str = None 234 else: 235 assert_never(login_type) 236 if service_str is not None: 237 _babase.apptimer( 238 2.0, 239 partial( 240 _babase.screenmessage, 241 Lstr( 242 resource='notUsingAccountText', 243 subs=[ 244 ('${ACCOUNT}', state.display_name), 245 ('${SERVICE}', service_str), 246 ], 247 ), 248 (1, 0.5, 0), 249 ), 250 ) 251 252 cfg.commit() 253 254 # We want to respond any time the implicit state changes; 255 # generally this means the user has explicitly signed in/out or 256 # switched accounts within that back-end. 257 if prev_state != new_state: 258 logger.debug( 259 'Implicit state changed (%s -> %s);' 260 ' will update app sign-in state accordingly.', 261 prev_state, 262 new_state, 263 ) 264 self._implicit_state_changed = True 265 266 # We may want to auto-sign-in based on this new state. 267 self._update_auto_sign_in()
Called when implicit login state changes.
Login systems that tend to sign themselves in/out in the background are considered implicit. We may choose to honor or ignore their states, allowing the user to opt for other login types even if the default implicit one can't be explicitly logged out or otherwise controlled.
269 def on_cloud_connectivity_changed(self, connected: bool) -> None: 270 """Should be called with cloud connectivity changes.""" 271 del connected # Unused. 272 assert _babase.in_logic_thread() 273 274 # We may want to auto-sign-in based on this new state. 275 self._update_auto_sign_in()
Should be called with cloud connectivity changes.
89class ActivityNotFoundError(NotFoundError): 90 """Exception raised when an expected bascenev1.Activity does not exist. 91 92 Category: **Exception Classes** 93 """
Exception raised when an expected bascenev1.Activity does not exist.
Category: Exception Classes
82class ActorNotFoundError(NotFoundError): 83 """Exception raised when an expected actor does not exist. 84 85 Category: **Exception Classes** 86 """
Exception raised when an expected actor does not exist.
Category: Exception Classes
50class App: 51 """A class for high level app functionality and state. 52 53 Category: **App Classes** 54 55 Use babase.app to access the single shared instance of this class. 56 57 Note that properties not documented here should be considered internal 58 and subject to change without warning. 59 """ 60 61 # pylint: disable=too-many-public-methods 62 63 # A few things defined as non-optional values but not actually 64 # available until the app starts. 65 plugins: PluginSubsystem 66 lang: LanguageSubsystem 67 health_monitor: AppHealthMonitor 68 69 # How long we allow shutdown tasks to run before killing them. 70 # Currently the entire app hard-exits if shutdown takes 10 seconds, 71 # so we need to keep it under that. 72 SHUTDOWN_TASK_TIMEOUT_SECONDS = 5 73 74 class State(Enum): 75 """High level state the app can be in.""" 76 77 # The app has not yet begun starting and should not be used in 78 # any way. 79 NOT_STARTED = 0 80 81 # The native layer is spinning up its machinery (screens, 82 # renderers, etc.). Nothing should happen in the Python layer 83 # until this completes. 84 NATIVE_BOOTSTRAPPING = 1 85 86 # Python app subsystems are being inited but should not yet 87 # interact or do any work. 88 INITING = 2 89 90 # Python app subsystems are inited and interacting, but the app 91 # has not yet embarked on a high level course of action. It is 92 # doing initial account logins, workspace & asset downloads, 93 # etc. 94 LOADING = 3 95 96 # All pieces are in place and the app is now doing its thing. 97 RUNNING = 4 98 99 # Used on platforms such as mobile where the app basically needs 100 # to shut down while backgrounded. In this state, all event 101 # loops are suspended and all graphics and audio must cease 102 # completely. Be aware that the suspended state can be entered 103 # from any other state including NATIVE_BOOTSTRAPPING and 104 # SHUTTING_DOWN. 105 SUSPENDED = 5 106 107 # The app is shutting down. This process may involve sending 108 # network messages or other things that can take up to a few 109 # seconds, so ideally graphics and audio should remain 110 # functional (with fades or spinners or whatever to show 111 # something is happening). 112 SHUTTING_DOWN = 6 113 114 # The app has completed shutdown. Any code running here should 115 # be basically immediate. 116 SHUTDOWN_COMPLETE = 7 117 118 class DefaultAppModeSelector(AppModeSelector): 119 """Decides which AppModes to use to handle AppIntents. 120 121 This default version is generated by the project updater based 122 on the 'default_app_modes' value in the projectconfig. 123 124 It is also possible to modify app mode selection behavior by 125 setting app.mode_selector to an instance of a custom 126 AppModeSelector subclass. This is a good way to go if you are 127 modifying app behavior dynamically via a plugin instead of 128 statically in a spinoff project. 129 """ 130 131 @override 132 def app_mode_for_intent( 133 self, intent: AppIntent 134 ) -> type[AppMode] | None: 135 # pylint: disable=cyclic-import 136 137 # __DEFAULT_APP_MODE_SELECTION_BEGIN__ 138 # This section generated by batools.appmodule; do not edit. 139 140 # Ask our default app modes to handle it. 141 # (generated from 'default_app_modes' in projectconfig). 142 import baclassic 143 import babase 144 145 for appmode in [ 146 baclassic.ClassicAppMode, 147 babase.EmptyAppMode, 148 ]: 149 if appmode.can_handle_intent(intent): 150 return appmode 151 152 return None 153 154 # __DEFAULT_APP_MODE_SELECTION_END__ 155 156 def __init__(self) -> None: 157 """(internal) 158 159 Do not instantiate this class. You can access the single shared 160 instance of it through various high level packages: 'babase.app', 161 'bascenev1.app', 'bauiv1.app', etc. 162 """ 163 164 # Hack for docs-generation: we can be imported with dummy modules 165 # instead of our actual binary ones, but we don't function. 166 if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1': 167 return 168 169 # Wrap our raw app config in our special wrapper and pass it to 170 # the native layer. 171 self.config = AppConfig(_babase.get_initial_app_config()) 172 _babase.set_app_config(self.config) 173 174 self.env: babase.Env = _babase.Env() 175 self.state = self.State.NOT_STARTED 176 177 # Default executor which can be used for misc background 178 # processing. It should also be passed to any additional asyncio 179 # loops we create so that everything shares the same single set 180 # of worker threads. 181 self.threadpool = ThreadPoolExecutor( 182 thread_name_prefix='baworker', 183 initializer=self._thread_pool_thread_init, 184 ) 185 186 self.meta = MetadataSubsystem() 187 self.net = NetworkSubsystem() 188 self.workspaces = WorkspaceSubsystem() 189 self.components = AppComponentSubsystem() 190 self.stringedit = StringEditSubsystem() 191 self.devconsole = DevConsoleSubsystem() 192 193 # This is incremented any time the app is backgrounded or 194 # foregrounded; can be a simple way to determine if network data 195 # should be refreshed/etc. 196 self.fg_state = 0 197 198 self._subsystems: list[AppSubsystem] = [] 199 self._native_bootstrapping_completed = False 200 self._init_completed = False 201 self._meta_scan_completed = False 202 self._native_start_called = False 203 self._native_suspended = False 204 self._native_shutdown_called = False 205 self._native_shutdown_complete_called = False 206 self._initial_sign_in_completed = False 207 self._called_on_initing = False 208 self._called_on_loading = False 209 self._called_on_running = False 210 self._subsystem_registration_ended = False 211 self._pending_apply_app_config = False 212 self._asyncio_loop: asyncio.AbstractEventLoop | None = None 213 self._asyncio_tasks: set[asyncio.Task] = set() 214 self._asyncio_timer: babase.AppTimer | None = None 215 self._pending_intent: AppIntent | None = None 216 self._intent: AppIntent | None = None 217 self._mode_selector: babase.AppModeSelector | None = None 218 self._mode_instances: dict[type[AppMode], AppMode] = {} 219 self._mode: AppMode | None = None 220 self._shutdown_task: asyncio.Task[None] | None = None 221 self._shutdown_tasks: list[Coroutine[None, None, None]] = [ 222 self._wait_for_shutdown_suppressions(), 223 self._fade_and_shutdown_graphics(), 224 self._fade_and_shutdown_audio(), 225 ] 226 self._pool_thread_count = 0 227 228 # We hold a lock while lazy-loading our subsystem properties so 229 # we don't spin up any subsystem more than once, but the lock is 230 # recursive so that the subsystems can instantiate other 231 # subsystems. 232 self._subsystem_property_lock = RLock() 233 self._subsystem_property_data: dict[str, AppSubsystem | bool] = {} 234 235 def postinit(self) -> None: 236 """Called after we've been inited and assigned to babase.app. 237 238 Anything that accesses babase.app as part of its init process 239 must go here instead of __init__. 240 """ 241 242 # Hack for docs-generation: We can be imported with dummy 243 # modules instead of our actual binary ones, but we don't 244 # function. 245 if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1': 246 return 247 248 self.lang = LanguageSubsystem() 249 self.plugins = PluginSubsystem() 250 251 @property 252 def active(self) -> bool: 253 """Whether the app is currently front and center. 254 255 This will be False when the app is hidden, other activities 256 are covering it, etc. (depending on the platform). 257 """ 258 return _babase.app_is_active() 259 260 @property 261 def asyncio_loop(self) -> asyncio.AbstractEventLoop: 262 """The logic thread's asyncio event loop. 263 264 This allow async tasks to be run in the logic thread. 265 266 Generally you should call App.create_async_task() to schedule 267 async code to run instead of using this directly. That will 268 handle retaining the task and logging errors automatically. 269 Only schedule tasks onto asyncio_loop yourself when you intend 270 to hold on to the returned task and await its results. Releasing 271 the task reference can lead to subtle bugs such as unreported 272 errors and garbage-collected tasks disappearing before their 273 work is done. 274 275 Note that, at this time, the asyncio loop is encapsulated 276 and explicitly stepped by the engine's logic thread loop and 277 thus things like asyncio.get_running_loop() will unintuitively 278 *not* return this loop from most places in the logic thread; 279 only from within a task explicitly created in this loop. 280 Hopefully this situation will be improved in the future with a 281 unified event loop. 282 """ 283 assert _babase.in_logic_thread() 284 assert self._asyncio_loop is not None 285 return self._asyncio_loop 286 287 def create_async_task( 288 self, coro: Coroutine[Any, Any, T], *, name: str | None = None 289 ) -> None: 290 """Create a fully managed async task. 291 292 This will automatically retain and release a reference to the task 293 and log any exceptions that occur in it. If you need to await a task 294 or otherwise need more control, schedule a task directly using 295 App.asyncio_loop. 296 """ 297 assert _babase.in_logic_thread() 298 299 # We hold a strong reference to the task until it is done. 300 # Otherwise it is possible for it to be garbage collected and 301 # disappear midway if the caller does not hold on to the 302 # returned task, which seems like a great way to introduce 303 # hard-to-track bugs. 304 task = self.asyncio_loop.create_task(coro, name=name) 305 self._asyncio_tasks.add(task) 306 task.add_done_callback(self._on_task_done) 307 308 def _on_task_done(self, task: asyncio.Task) -> None: 309 # Report any errors that occurred. 310 try: 311 exc = task.exception() 312 if exc is not None: 313 logging.error( 314 "Error in async task '%s'.", task.get_name(), exc_info=exc 315 ) 316 except Exception: 317 logging.exception('Error reporting async task error.') 318 319 self._asyncio_tasks.remove(task) 320 321 @property 322 def mode_selector(self) -> babase.AppModeSelector: 323 """Controls which app-modes are used for handling given intents. 324 325 Plugins can override this to change high level app behavior and 326 spinoff projects can change the default implementation for the 327 same effect. 328 """ 329 if self._mode_selector is None: 330 raise RuntimeError( 331 'mode_selector cannot be used until the app reaches' 332 ' the running state.' 333 ) 334 return self._mode_selector 335 336 @mode_selector.setter 337 def mode_selector(self, selector: babase.AppModeSelector) -> None: 338 self._mode_selector = selector 339 340 def _get_subsystem_property( 341 self, ssname: str, create_call: Callable[[], AppSubsystem | None] 342 ) -> AppSubsystem | None: 343 344 # Quick-out: if a subsystem is present, just return it; no 345 # locking necessary. 346 val = self._subsystem_property_data.get(ssname) 347 if val is not None: 348 if val is False: 349 # False means subsystem is confirmed as unavailable. 350 return None 351 if val is not True: 352 # A subsystem has been set. Return it. 353 return val 354 355 # Anything else (no val present or val True) requires locking. 356 with self._subsystem_property_lock: 357 val = self._subsystem_property_data.get(ssname) 358 if val is not None: 359 if val is False: 360 # False means confirmed as not present. 361 return None 362 if val is True: 363 # True means this property is already being loaded, 364 # and the fact that we're holding the lock means 365 # we're doing the loading, so this is a dependency 366 # loop. Not good. 367 raise RuntimeError( 368 f'Subsystem dependency loop detected for {ssname}' 369 ) 370 # Must be an instantiated subsystem. Noice. 371 return val 372 373 # Ok, there's nothing here for it. Instantiate and set it 374 # while we hold the lock. Set a placeholder value of True 375 # while we load so we can error if something we're loading 376 # tries to recursively load us. 377 self._subsystem_property_data[ssname] = True 378 379 # Do our one attempt to create the singleton. 380 val = create_call() 381 self._subsystem_property_data[ssname] = ( 382 False if val is None else val 383 ) 384 385 return val 386 387 # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_BEGIN__ 388 # This section generated by batools.appmodule; do not edit. 389 390 @property 391 def classic(self) -> ClassicAppSubsystem | None: 392 """Our classic subsystem (if available).""" 393 return self._get_subsystem_property( 394 'classic', self._create_classic_subsystem 395 ) # type: ignore 396 397 @staticmethod 398 def _create_classic_subsystem() -> ClassicAppSubsystem | None: 399 # pylint: disable=cyclic-import 400 try: 401 from baclassic import ClassicAppSubsystem 402 403 return ClassicAppSubsystem() 404 except ImportError: 405 return None 406 except Exception: 407 logging.exception('Error importing baclassic.') 408 return None 409 410 @property 411 def plus(self) -> PlusAppSubsystem | None: 412 """Our plus subsystem (if available).""" 413 return self._get_subsystem_property( 414 'plus', self._create_plus_subsystem 415 ) # type: ignore 416 417 @staticmethod 418 def _create_plus_subsystem() -> PlusAppSubsystem | None: 419 # pylint: disable=cyclic-import 420 try: 421 from baplus import PlusAppSubsystem 422 423 return PlusAppSubsystem() 424 except ImportError: 425 return None 426 except Exception: 427 logging.exception('Error importing baplus.') 428 return None 429 430 @property 431 def ui_v1(self) -> UIV1AppSubsystem: 432 """Our ui_v1 subsystem (always available).""" 433 return self._get_subsystem_property( 434 'ui_v1', self._create_ui_v1_subsystem 435 ) # type: ignore 436 437 @staticmethod 438 def _create_ui_v1_subsystem() -> UIV1AppSubsystem: 439 # pylint: disable=cyclic-import 440 441 from bauiv1 import UIV1AppSubsystem 442 443 return UIV1AppSubsystem() 444 445 # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_END__ 446 447 def register_subsystem(self, subsystem: AppSubsystem) -> None: 448 """Called by the AppSubsystem class. Do not use directly.""" 449 450 # We only allow registering new subsystems if we've not yet 451 # reached the 'running' state. This ensures that all subsystems 452 # receive a consistent set of callbacks starting with 453 # on_app_running(). 454 455 if self._subsystem_registration_ended: 456 raise RuntimeError( 457 'Subsystems can no longer be registered at this point.' 458 ) 459 self._subsystems.append(subsystem) 460 461 def add_shutdown_task(self, coro: Coroutine[None, None, None]) -> None: 462 """Add a task to be run on app shutdown. 463 464 Note that shutdown tasks will be canceled after 465 App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running. 466 """ 467 if ( 468 self.state is self.State.SHUTTING_DOWN 469 or self.state is self.State.SHUTDOWN_COMPLETE 470 ): 471 stname = self.state.name 472 raise RuntimeError( 473 f'Cannot add shutdown tasks with current state {stname}.' 474 ) 475 self._shutdown_tasks.append(coro) 476 477 def run(self) -> None: 478 """Run the app to completion. 479 480 Note that this only works on builds where Ballistica manages 481 its own event loop. 482 """ 483 _babase.run_app() 484 485 def threadpool_submit_no_wait(self, call: Callable[[], Any]) -> None: 486 """Submit a call to the app threadpool where result is not needed. 487 488 Normally, doing work in a thread-pool involves creating a future 489 and waiting for its result, which is an important step because it 490 propagates any Exceptions raised by the submitted work. When the 491 result in not important, however, this call can be used. The app 492 will log any exceptions that occur. 493 """ 494 fut = self.threadpool.submit(call) 495 fut.add_done_callback(self._threadpool_no_wait_done) 496 497 def set_intent(self, intent: AppIntent) -> None: 498 """Set the intent for the app. 499 500 Intent defines what the app is trying to do at a given time. 501 This call is asynchronous; the intent switch will happen in the 502 logic thread in the near future. If set_intent is called 503 repeatedly before the change takes place, the final intent to be 504 set will be used. 505 """ 506 507 # Mark this one as pending. We do this synchronously so that the 508 # last one marked actually takes effect if there is overlap 509 # (doing this in the bg thread could result in race conditions). 510 self._pending_intent = intent 511 512 # Do the actual work of calcing our app-mode/etc. in a bg thread 513 # since it may block for a moment to load modules/etc. 514 self.threadpool_submit_no_wait(partial(self._set_intent, intent)) 515 516 def push_apply_app_config(self) -> None: 517 """Internal. Use app.config.apply() to apply app config changes.""" 518 # To be safe, let's run this by itself in the event loop. 519 # This avoids potential trouble if this gets called mid-draw or 520 # something like that. 521 self._pending_apply_app_config = True 522 _babase.pushcall(self._apply_app_config, raw=True) 523 524 def on_native_start(self) -> None: 525 """Called by the native layer when the app is being started.""" 526 assert _babase.in_logic_thread() 527 assert not self._native_start_called 528 self._native_start_called = True 529 self._update_state() 530 531 def on_native_bootstrapping_complete(self) -> None: 532 """Called by the native layer once its ready to rock.""" 533 assert _babase.in_logic_thread() 534 assert not self._native_bootstrapping_completed 535 self._native_bootstrapping_completed = True 536 self._update_state() 537 538 def on_native_suspend(self) -> None: 539 """Called by the native layer when the app is suspended.""" 540 assert _babase.in_logic_thread() 541 assert not self._native_suspended # Should avoid redundant calls. 542 self._native_suspended = True 543 self._update_state() 544 545 def on_native_unsuspend(self) -> None: 546 """Called by the native layer when the app suspension ends.""" 547 assert _babase.in_logic_thread() 548 assert self._native_suspended # Should avoid redundant calls. 549 self._native_suspended = False 550 self._update_state() 551 552 def on_native_shutdown(self) -> None: 553 """Called by the native layer when the app starts shutting down.""" 554 assert _babase.in_logic_thread() 555 self._native_shutdown_called = True 556 self._update_state() 557 558 def on_native_shutdown_complete(self) -> None: 559 """Called by the native layer when the app is done shutting down.""" 560 assert _babase.in_logic_thread() 561 self._native_shutdown_complete_called = True 562 self._update_state() 563 564 def on_native_active_changed(self) -> None: 565 """Called by the native layer when the app active state changes.""" 566 assert _babase.in_logic_thread() 567 if self._mode is not None: 568 self._mode.on_app_active_changed() 569 570 def handle_deep_link(self, url: str) -> None: 571 """Handle a deep link URL.""" 572 from babase._language import Lstr 573 574 assert _babase.in_logic_thread() 575 576 appname = _babase.appname() 577 if url.startswith(f'{appname}://code/'): 578 code = url.replace(f'{appname}://code/', '') 579 if self.classic is not None: 580 self.classic.accounts.add_pending_promo_code(code) 581 else: 582 try: 583 _babase.screenmessage( 584 Lstr(resource='errorText'), color=(1, 0, 0) 585 ) 586 _babase.getsimplesound('error').play() 587 except ImportError: 588 pass 589 590 def on_initial_sign_in_complete(self) -> None: 591 """Called when initial sign-in (or lack thereof) completes. 592 593 This normally gets called by the plus subsystem. The 594 initial-sign-in process may include tasks such as syncing 595 account workspaces or other data so it may take a substantial 596 amount of time. 597 """ 598 assert _babase.in_logic_thread() 599 assert not self._initial_sign_in_completed 600 601 # Tell meta it can start scanning extra stuff that just showed 602 # up (namely account workspaces). 603 self.meta.start_extra_scan() 604 605 self._initial_sign_in_completed = True 606 self._update_state() 607 608 def set_ui_scale(self, scale: babase.UIScale) -> None: 609 """Change ui-scale on the fly. 610 611 Currently this is mainly for debugging and will not 612 be called as part of normal app operation. 613 """ 614 assert _babase.in_logic_thread() 615 616 # Apply to the native layer. 617 _babase.set_ui_scale(scale.name.lower()) 618 619 # Inform all subsystems that something screen-related has 620 # changed. We assume subsystems won't be added at this point so 621 # we can use the list directly. 622 assert self._subsystem_registration_ended 623 for subsystem in self._subsystems: 624 try: 625 subsystem.on_screen_change() 626 except Exception: 627 logging.exception( 628 'Error in on_screen_change() for subsystem %s.', subsystem 629 ) 630 631 def _set_intent(self, intent: AppIntent) -> None: 632 from babase._appmode import AppMode 633 634 # This should be happening in a bg thread. 635 assert not _babase.in_logic_thread() 636 try: 637 # Ask the selector what app-mode to use for this intent. 638 if self.mode_selector is None: 639 raise RuntimeError('No AppModeSelector set.') 640 641 modetype: type[AppMode] | None 642 643 # Special case - for testing we may force a specific 644 # app-mode to handle this intent instead of going through our 645 # usual selector. 646 forced_mode_type = getattr(intent, '_force_app_mode_handler', None) 647 if isinstance(forced_mode_type, type) and issubclass( 648 forced_mode_type, AppMode 649 ): 650 modetype = forced_mode_type 651 else: 652 modetype = self.mode_selector.app_mode_for_intent(intent) 653 654 # NOTE: Since intents are somewhat high level things, 655 # perhaps we should do some universal thing like a 656 # screenmessage saying 'The app cannot handle the request' 657 # on failure. 658 659 if modetype is None: 660 raise RuntimeError( 661 f'No app-mode found to handle app-intent' 662 f' type {type(intent)}.' 663 ) 664 665 # Make sure the app-mode the selector gave us *actually* 666 # supports the intent. 667 if not modetype.can_handle_intent(intent): 668 raise RuntimeError( 669 f'Intent {intent} cannot be handled by AppMode type' 670 f' {modetype} (selector {self.mode_selector}' 671 f' incorrectly thinks that it can be).' 672 ) 673 674 # Ok; seems legit. Now instantiate the mode if necessary and 675 # kick back to the logic thread to apply. 676 mode = self._mode_instances.get(modetype) 677 if mode is None: 678 self._mode_instances[modetype] = mode = modetype() 679 _babase.pushcall( 680 partial(self._apply_intent, intent, mode), 681 from_other_thread=True, 682 ) 683 except Exception: 684 logging.exception('Error setting app intent to %s.', intent) 685 _babase.pushcall( 686 partial(self._display_set_intent_error, intent), 687 from_other_thread=True, 688 ) 689 690 def _apply_intent(self, intent: AppIntent, mode: AppMode) -> None: 691 assert _babase.in_logic_thread() 692 693 # ONLY apply this intent if it is still the most recent one 694 # submitted. 695 if intent is not self._pending_intent: 696 return 697 698 # If the app-mode for this intent is different than the active 699 # one, switch modes. 700 if type(mode) is not type(self._mode): 701 if self._mode is None: 702 is_initial_mode = True 703 else: 704 is_initial_mode = False 705 try: 706 self._mode.on_deactivate() 707 except Exception: 708 logging.exception( 709 'Error deactivating app-mode %s.', self._mode 710 ) 711 712 # Reset all subsystems. We assume subsystems won't be added 713 # at this point so we can use the list directly. 714 assert self._subsystem_registration_ended 715 for subsystem in self._subsystems: 716 try: 717 subsystem.reset() 718 except Exception: 719 logging.exception( 720 'Error in reset() for subsystem %s.', subsystem 721 ) 722 723 self._mode = mode 724 try: 725 mode.on_activate() 726 except Exception: 727 # Hmm; what should we do in this case?... 728 logging.exception('Error activating app-mode %s.', mode) 729 730 # Let the world know when we first have an app-mode; certain 731 # app stuff such as input processing can proceed at that 732 # point. 733 if is_initial_mode: 734 _babase.on_initial_app_mode_set() 735 736 try: 737 mode.handle_intent(intent) 738 except Exception: 739 logging.exception( 740 'Error handling intent %s in app-mode %s.', intent, mode 741 ) 742 743 def _display_set_intent_error(self, intent: AppIntent) -> None: 744 """Show the *user* something went wrong setting an intent.""" 745 from babase._language import Lstr 746 747 del intent 748 _babase.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0)) 749 _babase.getsimplesound('error').play() 750 751 def _on_initing(self) -> None: 752 """Called when the app enters the initing state. 753 754 Here we can put together subsystems and other pieces for the 755 app, but most things should not be doing any work yet. 756 """ 757 # pylint: disable=cyclic-import 758 from babase import _asyncio 759 from babase import _appconfig 760 from babase._apputils import AppHealthMonitor 761 from babase import _env 762 763 assert _babase.in_logic_thread() 764 765 _env.on_app_state_initing() 766 767 self._asyncio_loop = _asyncio.setup_asyncio() 768 self.health_monitor = AppHealthMonitor() 769 770 # __FEATURESET_APP_SUBSYSTEM_CREATE_BEGIN__ 771 # This section generated by batools.appmodule; do not edit. 772 773 # Poke these attrs to create all our subsystems. 774 _ = self.plus 775 _ = self.classic 776 _ = self.ui_v1 777 778 # __FEATURESET_APP_SUBSYSTEM_CREATE_END__ 779 780 # We're a pretty short-lived state. This should flip us to 781 # 'loading'. 782 self._init_completed = True 783 self._update_state() 784 785 def _on_loading(self) -> None: 786 """Called when we enter the loading state. 787 788 At this point, all built-in pieces of the app should be in place 789 and can start talking to each other and doing work. Though at a 790 high level, the goal of the app at this point is only to sign in 791 to initial accounts, download workspaces, and otherwise prepare 792 itself to really 'run'. 793 """ 794 assert _babase.in_logic_thread() 795 796 # Get meta-system scanning built-in stuff in the bg. 797 self.meta.start_scan(scan_complete_cb=self._on_meta_scan_complete) 798 799 # Inform all app subsystems in the same order they were inited. 800 # Operate on a copy of the list here because subsystems can 801 # still be added at this point. 802 for subsystem in self._subsystems.copy(): 803 try: 804 subsystem.on_app_loading() 805 except Exception: 806 logging.exception( 807 'Error in on_app_loading() for subsystem %s.', subsystem 808 ) 809 810 # Normally plus tells us when initial sign-in is done. If plus 811 # is not present, however, we just do it ourself so we can 812 # proceed on to the running state. 813 if self.plus is None: 814 _babase.pushcall(self.on_initial_sign_in_complete) 815 816 def _on_meta_scan_complete(self) -> None: 817 """Called when meta-scan is done doing its thing.""" 818 assert _babase.in_logic_thread() 819 820 # Now that we know what's out there, build our final plugin set. 821 self.plugins.on_meta_scan_complete() 822 823 assert not self._meta_scan_completed 824 self._meta_scan_completed = True 825 self._update_state() 826 827 def _on_running(self) -> None: 828 """Called when we enter the running state. 829 830 At this point, all workspaces, initial accounts, etc. are in place 831 and we can actually get started doing whatever we're gonna do. 832 """ 833 assert _babase.in_logic_thread() 834 835 # Let our native layer know. 836 _babase.on_app_running() 837 838 # Set a default app-mode-selector if none has been set yet 839 # by a plugin or whatnot. 840 if self._mode_selector is None: 841 self._mode_selector = self.DefaultAppModeSelector() 842 843 # Inform all app subsystems in the same order they were 844 # registered. Operate on a copy here because subsystems can 845 # still be added at this point. 846 # 847 # NOTE: Do we need to allow registering still at this point? If 848 # something gets registered here, it won't have its 849 # on_app_running callback called. Hmm; I suppose that's the only 850 # way that plugins can register subsystems though. 851 for subsystem in self._subsystems.copy(): 852 try: 853 subsystem.on_app_running() 854 except Exception: 855 logging.exception( 856 'Error in on_app_running() for subsystem %s.', subsystem 857 ) 858 859 # Cut off new subsystem additions at this point. 860 self._subsystem_registration_ended = True 861 862 # If 'exec' code was provided to the app, always kick that off 863 # here as an intent. 864 exec_cmd = _babase.exec_arg() 865 if exec_cmd is not None: 866 self.set_intent(AppIntentExec(exec_cmd)) 867 elif self._pending_intent is None: 868 # Otherwise tell the app to do its default thing *only* if a 869 # plugin hasn't already told it to do something. 870 self.set_intent(AppIntentDefault()) 871 872 def _apply_app_config(self) -> None: 873 assert _babase.in_logic_thread() 874 875 _babase.lifecyclelog('apply-app-config') 876 877 # If multiple apply calls have been made, only actually apply 878 # once. 879 if not self._pending_apply_app_config: 880 return 881 882 _pending_apply_app_config = False 883 884 # Inform all app subsystems in the same order they were inited. 885 # Operate on a copy here because subsystems may still be able to 886 # be added at this point. 887 for subsystem in self._subsystems.copy(): 888 try: 889 subsystem.do_apply_app_config() 890 except Exception: 891 logging.exception( 892 'Error in do_apply_app_config() for subsystem %s.', 893 subsystem, 894 ) 895 896 # Let the native layer do its thing. 897 _babase.do_apply_app_config() 898 899 def _update_state(self) -> None: 900 # pylint: disable=too-many-branches 901 assert _babase.in_logic_thread() 902 903 # Shutdown-complete trumps absolutely all. 904 if self._native_shutdown_complete_called: 905 if self.state is not self.State.SHUTDOWN_COMPLETE: 906 self.state = self.State.SHUTDOWN_COMPLETE 907 _babase.lifecyclelog(f'app-state is now {self.state.name}') 908 self._on_shutdown_complete() 909 910 # Shutdown trumps all. Though we can't start shutting down until 911 # init is completed since we need our asyncio stuff to exist for 912 # the shutdown process. 913 elif self._native_shutdown_called and self._init_completed: 914 # Entering shutdown state: 915 if self.state is not self.State.SHUTTING_DOWN: 916 self.state = self.State.SHUTTING_DOWN 917 _babase.lifecyclelog(f'app-state is now {self.state.name}') 918 self._on_shutting_down() 919 920 elif self._native_suspended: 921 # Entering suspended state: 922 if self.state is not self.State.SUSPENDED: 923 self.state = self.State.SUSPENDED 924 self._on_suspend() 925 else: 926 # Leaving suspended state: 927 if self.state is self.State.SUSPENDED: 928 self._on_unsuspend() 929 930 # Entering or returning to running state 931 if self._initial_sign_in_completed and self._meta_scan_completed: 932 if self.state != self.State.RUNNING: 933 self.state = self.State.RUNNING 934 _babase.lifecyclelog(f'app-state is now {self.state.name}') 935 if not self._called_on_running: 936 self._called_on_running = True 937 self._on_running() 938 939 # Entering or returning to loading state: 940 elif self._init_completed: 941 if self.state is not self.State.LOADING: 942 self.state = self.State.LOADING 943 _babase.lifecyclelog(f'app-state is now {self.state.name}') 944 if not self._called_on_loading: 945 self._called_on_loading = True 946 self._on_loading() 947 948 # Entering or returning to initing state: 949 elif self._native_bootstrapping_completed: 950 if self.state is not self.State.INITING: 951 self.state = self.State.INITING 952 _babase.lifecyclelog(f'app-state is now {self.state.name}') 953 if not self._called_on_initing: 954 self._called_on_initing = True 955 self._on_initing() 956 957 # Entering or returning to native bootstrapping: 958 elif self._native_start_called: 959 if self.state is not self.State.NATIVE_BOOTSTRAPPING: 960 self.state = self.State.NATIVE_BOOTSTRAPPING 961 _babase.lifecyclelog(f'app-state is now {self.state.name}') 962 else: 963 # Only logical possibility left is NOT_STARTED, in which 964 # case we should not be getting called. 965 logging.warning( 966 'App._update_state called while in %s state;' 967 ' should not happen.', 968 self.state.value, 969 stack_info=True, 970 ) 971 972 async def _shutdown(self) -> None: 973 import asyncio 974 975 _babase.lock_all_input() 976 try: 977 async with asyncio.TaskGroup() as task_group: 978 for task_coro in self._shutdown_tasks: 979 # Note: Mypy currently complains if we don't take 980 # this return value, but we don't actually need to. 981 # https://github.com/python/mypy/issues/15036 982 _ = task_group.create_task( 983 self._run_shutdown_task(task_coro) 984 ) 985 except* Exception: 986 logging.exception('Unexpected error(s) in shutdown.') 987 988 # Note: ideally we should run this directly here, but currently 989 # it does some legacy stuff which blocks, so running it here 990 # gives us asyncio task-took-too-long warnings. If we can 991 # convert those to nice graceful async tasks we should revert 992 # this to a direct call. 993 _babase.pushcall(_babase.complete_shutdown) 994 995 async def _run_shutdown_task( 996 self, coro: Coroutine[None, None, None] 997 ) -> None: 998 """Run a shutdown task; report errors and abort if taking too long.""" 999 import asyncio 1000 1001 task = asyncio.create_task(coro) 1002 try: 1003 await asyncio.wait_for(task, self.SHUTDOWN_TASK_TIMEOUT_SECONDS) 1004 except Exception: 1005 logging.exception('Error in shutdown task (%s).', coro) 1006 1007 def _on_suspend(self) -> None: 1008 """Called when the app goes to a suspended state.""" 1009 assert _babase.in_logic_thread() 1010 1011 # Suspend all app subsystems in the opposite order they were inited. 1012 for subsystem in reversed(self._subsystems): 1013 try: 1014 subsystem.on_app_suspend() 1015 except Exception: 1016 logging.exception( 1017 'Error in on_app_suspend() for subsystem %s.', subsystem 1018 ) 1019 1020 def _on_unsuspend(self) -> None: 1021 """Called when unsuspending.""" 1022 assert _babase.in_logic_thread() 1023 self.fg_state += 1 1024 1025 # Unsuspend all app subsystems in the same order they were inited. 1026 for subsystem in self._subsystems: 1027 try: 1028 subsystem.on_app_unsuspend() 1029 except Exception: 1030 logging.exception( 1031 'Error in on_app_unsuspend() for subsystem %s.', subsystem 1032 ) 1033 1034 def _on_shutting_down(self) -> None: 1035 """(internal)""" 1036 assert _babase.in_logic_thread() 1037 1038 # Inform app subsystems that we're shutting down in the opposite 1039 # order they were inited. 1040 for subsystem in reversed(self._subsystems): 1041 try: 1042 subsystem.on_app_shutdown() 1043 except Exception: 1044 logging.exception( 1045 'Error in on_app_shutdown() for subsystem %s.', subsystem 1046 ) 1047 1048 # Now kick off any async shutdown task(s). 1049 assert self._asyncio_loop is not None 1050 self._shutdown_task = self._asyncio_loop.create_task(self._shutdown()) 1051 1052 def _on_shutdown_complete(self) -> None: 1053 """(internal)""" 1054 assert _babase.in_logic_thread() 1055 1056 # Inform app subsystems that we're done shutting down in the opposite 1057 # order they were inited. 1058 for subsystem in reversed(self._subsystems): 1059 try: 1060 subsystem.on_app_shutdown_complete() 1061 except Exception: 1062 logging.exception( 1063 'Error in on_app_shutdown_complete() for subsystem %s.', 1064 subsystem, 1065 ) 1066 1067 async def _wait_for_shutdown_suppressions(self) -> None: 1068 import asyncio 1069 1070 # Spin and wait for anything blocking shutdown to complete. 1071 starttime = _babase.apptime() 1072 _babase.lifecyclelog('shutdown-suppress-wait begin') 1073 while _babase.shutdown_suppress_count() > 0: 1074 await asyncio.sleep(0.001) 1075 _babase.lifecyclelog('shutdown-suppress-wait end') 1076 duration = _babase.apptime() - starttime 1077 if duration > 1.0: 1078 logging.warning( 1079 'Shutdown-suppressions lasted longer than ideal ' 1080 '(%.2f seconds).', 1081 duration, 1082 ) 1083 1084 async def _fade_and_shutdown_graphics(self) -> None: 1085 import asyncio 1086 1087 # Kick off a short fade and give it time to complete. 1088 _babase.lifecyclelog('fade-and-shutdown-graphics begin') 1089 _babase.fade_screen(False, time=0.15) 1090 await asyncio.sleep(0.15) 1091 1092 # Now tell the graphics system to go down and wait until 1093 # it has done so. 1094 _babase.graphics_shutdown_begin() 1095 while not _babase.graphics_shutdown_is_complete(): 1096 await asyncio.sleep(0.01) 1097 _babase.lifecyclelog('fade-and-shutdown-graphics end') 1098 1099 async def _fade_and_shutdown_audio(self) -> None: 1100 import asyncio 1101 1102 # Tell the audio system to go down and give it a bit of 1103 # time to do so gracefully. 1104 _babase.lifecyclelog('fade-and-shutdown-audio begin') 1105 _babase.audio_shutdown_begin() 1106 await asyncio.sleep(0.15) 1107 while not _babase.audio_shutdown_is_complete(): 1108 await asyncio.sleep(0.01) 1109 _babase.lifecyclelog('fade-and-shutdown-audio end') 1110 1111 def _threadpool_no_wait_done(self, fut: Future) -> None: 1112 try: 1113 fut.result() 1114 except Exception: 1115 logging.exception( 1116 'Error in work submitted via threadpool_submit_no_wait()' 1117 ) 1118 1119 def _thread_pool_thread_init(self) -> None: 1120 # Help keep things clear in profiling tools/etc. 1121 self._pool_thread_count += 1 1122 _babase.set_thread_name(f'ballistica worker-{self._pool_thread_count}')
A class for high level app functionality and state.
Category: App Classes
Use babase.app to access the single shared instance of this class.
Note that properties not documented here should be considered internal and subject to change without warning.
235 def postinit(self) -> None: 236 """Called after we've been inited and assigned to babase.app. 237 238 Anything that accesses babase.app as part of its init process 239 must go here instead of __init__. 240 """ 241 242 # Hack for docs-generation: We can be imported with dummy 243 # modules instead of our actual binary ones, but we don't 244 # function. 245 if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1': 246 return 247 248 self.lang = LanguageSubsystem() 249 self.plugins = PluginSubsystem()
Called after we've been inited and assigned to babase.app.
Anything that accesses babase.app as part of its init process must go here instead of __init__.
251 @property 252 def active(self) -> bool: 253 """Whether the app is currently front and center. 254 255 This will be False when the app is hidden, other activities 256 are covering it, etc. (depending on the platform). 257 """ 258 return _babase.app_is_active()
Whether the app is currently front and center.
This will be False when the app is hidden, other activities are covering it, etc. (depending on the platform).
260 @property 261 def asyncio_loop(self) -> asyncio.AbstractEventLoop: 262 """The logic thread's asyncio event loop. 263 264 This allow async tasks to be run in the logic thread. 265 266 Generally you should call App.create_async_task() to schedule 267 async code to run instead of using this directly. That will 268 handle retaining the task and logging errors automatically. 269 Only schedule tasks onto asyncio_loop yourself when you intend 270 to hold on to the returned task and await its results. Releasing 271 the task reference can lead to subtle bugs such as unreported 272 errors and garbage-collected tasks disappearing before their 273 work is done. 274 275 Note that, at this time, the asyncio loop is encapsulated 276 and explicitly stepped by the engine's logic thread loop and 277 thus things like asyncio.get_running_loop() will unintuitively 278 *not* return this loop from most places in the logic thread; 279 only from within a task explicitly created in this loop. 280 Hopefully this situation will be improved in the future with a 281 unified event loop. 282 """ 283 assert _babase.in_logic_thread() 284 assert self._asyncio_loop is not None 285 return self._asyncio_loop
The logic thread's asyncio event loop.
This allow async tasks to be run in the logic thread.
Generally you should call App.create_async_task() to schedule async code to run instead of using this directly. That will handle retaining the task and logging errors automatically. Only schedule tasks onto asyncio_loop yourself when you intend to hold on to the returned task and await its results. Releasing the task reference can lead to subtle bugs such as unreported errors and garbage-collected tasks disappearing before their work is done.
Note that, at this time, the asyncio loop is encapsulated and explicitly stepped by the engine's logic thread loop and thus things like asyncio.get_running_loop() will unintuitively not return this loop from most places in the logic thread; only from within a task explicitly created in this loop. Hopefully this situation will be improved in the future with a unified event loop.
287 def create_async_task( 288 self, coro: Coroutine[Any, Any, T], *, name: str | None = None 289 ) -> None: 290 """Create a fully managed async task. 291 292 This will automatically retain and release a reference to the task 293 and log any exceptions that occur in it. If you need to await a task 294 or otherwise need more control, schedule a task directly using 295 App.asyncio_loop. 296 """ 297 assert _babase.in_logic_thread() 298 299 # We hold a strong reference to the task until it is done. 300 # Otherwise it is possible for it to be garbage collected and 301 # disappear midway if the caller does not hold on to the 302 # returned task, which seems like a great way to introduce 303 # hard-to-track bugs. 304 task = self.asyncio_loop.create_task(coro, name=name) 305 self._asyncio_tasks.add(task) 306 task.add_done_callback(self._on_task_done)
Create a fully managed async task.
This will automatically retain and release a reference to the task and log any exceptions that occur in it. If you need to await a task or otherwise need more control, schedule a task directly using App.asyncio_loop.
321 @property 322 def mode_selector(self) -> babase.AppModeSelector: 323 """Controls which app-modes are used for handling given intents. 324 325 Plugins can override this to change high level app behavior and 326 spinoff projects can change the default implementation for the 327 same effect. 328 """ 329 if self._mode_selector is None: 330 raise RuntimeError( 331 'mode_selector cannot be used until the app reaches' 332 ' the running state.' 333 ) 334 return self._mode_selector
Controls which app-modes are used for handling given intents.
Plugins can override this to change high level app behavior and spinoff projects can change the default implementation for the same effect.
390 @property 391 def classic(self) -> ClassicAppSubsystem | None: 392 """Our classic subsystem (if available).""" 393 return self._get_subsystem_property( 394 'classic', self._create_classic_subsystem 395 ) # type: ignore
Our classic subsystem (if available).
410 @property 411 def plus(self) -> PlusAppSubsystem | None: 412 """Our plus subsystem (if available).""" 413 return self._get_subsystem_property( 414 'plus', self._create_plus_subsystem 415 ) # type: ignore
Our plus subsystem (if available).
430 @property 431 def ui_v1(self) -> UIV1AppSubsystem: 432 """Our ui_v1 subsystem (always available).""" 433 return self._get_subsystem_property( 434 'ui_v1', self._create_ui_v1_subsystem 435 ) # type: ignore
Our ui_v1 subsystem (always available).
447 def register_subsystem(self, subsystem: AppSubsystem) -> None: 448 """Called by the AppSubsystem class. Do not use directly.""" 449 450 # We only allow registering new subsystems if we've not yet 451 # reached the 'running' state. This ensures that all subsystems 452 # receive a consistent set of callbacks starting with 453 # on_app_running(). 454 455 if self._subsystem_registration_ended: 456 raise RuntimeError( 457 'Subsystems can no longer be registered at this point.' 458 ) 459 self._subsystems.append(subsystem)
Called by the AppSubsystem class. Do not use directly.
461 def add_shutdown_task(self, coro: Coroutine[None, None, None]) -> None: 462 """Add a task to be run on app shutdown. 463 464 Note that shutdown tasks will be canceled after 465 App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running. 466 """ 467 if ( 468 self.state is self.State.SHUTTING_DOWN 469 or self.state is self.State.SHUTDOWN_COMPLETE 470 ): 471 stname = self.state.name 472 raise RuntimeError( 473 f'Cannot add shutdown tasks with current state {stname}.' 474 ) 475 self._shutdown_tasks.append(coro)
Add a task to be run on app shutdown.
Note that shutdown tasks will be canceled after App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running.
477 def run(self) -> None: 478 """Run the app to completion. 479 480 Note that this only works on builds where Ballistica manages 481 its own event loop. 482 """ 483 _babase.run_app()
Run the app to completion.
Note that this only works on builds where Ballistica manages its own event loop.
485 def threadpool_submit_no_wait(self, call: Callable[[], Any]) -> None: 486 """Submit a call to the app threadpool where result is not needed. 487 488 Normally, doing work in a thread-pool involves creating a future 489 and waiting for its result, which is an important step because it 490 propagates any Exceptions raised by the submitted work. When the 491 result in not important, however, this call can be used. The app 492 will log any exceptions that occur. 493 """ 494 fut = self.threadpool.submit(call) 495 fut.add_done_callback(self._threadpool_no_wait_done)
Submit a call to the app threadpool where result is not needed.
Normally, doing work in a thread-pool involves creating a future and waiting for its result, which is an important step because it propagates any Exceptions raised by the submitted work. When the result in not important, however, this call can be used. The app will log any exceptions that occur.
497 def set_intent(self, intent: AppIntent) -> None: 498 """Set the intent for the app. 499 500 Intent defines what the app is trying to do at a given time. 501 This call is asynchronous; the intent switch will happen in the 502 logic thread in the near future. If set_intent is called 503 repeatedly before the change takes place, the final intent to be 504 set will be used. 505 """ 506 507 # Mark this one as pending. We do this synchronously so that the 508 # last one marked actually takes effect if there is overlap 509 # (doing this in the bg thread could result in race conditions). 510 self._pending_intent = intent 511 512 # Do the actual work of calcing our app-mode/etc. in a bg thread 513 # since it may block for a moment to load modules/etc. 514 self.threadpool_submit_no_wait(partial(self._set_intent, intent))
Set the intent for the app.
Intent defines what the app is trying to do at a given time. This call is asynchronous; the intent switch will happen in the logic thread in the near future. If set_intent is called repeatedly before the change takes place, the final intent to be set will be used.
516 def push_apply_app_config(self) -> None: 517 """Internal. Use app.config.apply() to apply app config changes.""" 518 # To be safe, let's run this by itself in the event loop. 519 # This avoids potential trouble if this gets called mid-draw or 520 # something like that. 521 self._pending_apply_app_config = True 522 _babase.pushcall(self._apply_app_config, raw=True)
Internal. Use app.config.apply() to apply app config changes.
524 def on_native_start(self) -> None: 525 """Called by the native layer when the app is being started.""" 526 assert _babase.in_logic_thread() 527 assert not self._native_start_called 528 self._native_start_called = True 529 self._update_state()
Called by the native layer when the app is being started.
531 def on_native_bootstrapping_complete(self) -> None: 532 """Called by the native layer once its ready to rock.""" 533 assert _babase.in_logic_thread() 534 assert not self._native_bootstrapping_completed 535 self._native_bootstrapping_completed = True 536 self._update_state()
Called by the native layer once its ready to rock.
538 def on_native_suspend(self) -> None: 539 """Called by the native layer when the app is suspended.""" 540 assert _babase.in_logic_thread() 541 assert not self._native_suspended # Should avoid redundant calls. 542 self._native_suspended = True 543 self._update_state()
Called by the native layer when the app is suspended.
545 def on_native_unsuspend(self) -> None: 546 """Called by the native layer when the app suspension ends.""" 547 assert _babase.in_logic_thread() 548 assert self._native_suspended # Should avoid redundant calls. 549 self._native_suspended = False 550 self._update_state()
Called by the native layer when the app suspension ends.
552 def on_native_shutdown(self) -> None: 553 """Called by the native layer when the app starts shutting down.""" 554 assert _babase.in_logic_thread() 555 self._native_shutdown_called = True 556 self._update_state()
Called by the native layer when the app starts shutting down.
558 def on_native_shutdown_complete(self) -> None: 559 """Called by the native layer when the app is done shutting down.""" 560 assert _babase.in_logic_thread() 561 self._native_shutdown_complete_called = True 562 self._update_state()
Called by the native layer when the app is done shutting down.
564 def on_native_active_changed(self) -> None: 565 """Called by the native layer when the app active state changes.""" 566 assert _babase.in_logic_thread() 567 if self._mode is not None: 568 self._mode.on_app_active_changed()
Called by the native layer when the app active state changes.
570 def handle_deep_link(self, url: str) -> None: 571 """Handle a deep link URL.""" 572 from babase._language import Lstr 573 574 assert _babase.in_logic_thread() 575 576 appname = _babase.appname() 577 if url.startswith(f'{appname}://code/'): 578 code = url.replace(f'{appname}://code/', '') 579 if self.classic is not None: 580 self.classic.accounts.add_pending_promo_code(code) 581 else: 582 try: 583 _babase.screenmessage( 584 Lstr(resource='errorText'), color=(1, 0, 0) 585 ) 586 _babase.getsimplesound('error').play() 587 except ImportError: 588 pass
Handle a deep link URL.
590 def on_initial_sign_in_complete(self) -> None: 591 """Called when initial sign-in (or lack thereof) completes. 592 593 This normally gets called by the plus subsystem. The 594 initial-sign-in process may include tasks such as syncing 595 account workspaces or other data so it may take a substantial 596 amount of time. 597 """ 598 assert _babase.in_logic_thread() 599 assert not self._initial_sign_in_completed 600 601 # Tell meta it can start scanning extra stuff that just showed 602 # up (namely account workspaces). 603 self.meta.start_extra_scan() 604 605 self._initial_sign_in_completed = True 606 self._update_state()
Called when initial sign-in (or lack thereof) completes.
This normally gets called by the plus subsystem. The initial-sign-in process may include tasks such as syncing account workspaces or other data so it may take a substantial amount of time.
608 def set_ui_scale(self, scale: babase.UIScale) -> None: 609 """Change ui-scale on the fly. 610 611 Currently this is mainly for debugging and will not 612 be called as part of normal app operation. 613 """ 614 assert _babase.in_logic_thread() 615 616 # Apply to the native layer. 617 _babase.set_ui_scale(scale.name.lower()) 618 619 # Inform all subsystems that something screen-related has 620 # changed. We assume subsystems won't be added at this point so 621 # we can use the list directly. 622 assert self._subsystem_registration_ended 623 for subsystem in self._subsystems: 624 try: 625 subsystem.on_screen_change() 626 except Exception: 627 logging.exception( 628 'Error in on_screen_change() for subsystem %s.', subsystem 629 )
Change ui-scale on the fly.
Currently this is mainly for debugging and will not be called as part of normal app operation.
74 class State(Enum): 75 """High level state the app can be in.""" 76 77 # The app has not yet begun starting and should not be used in 78 # any way. 79 NOT_STARTED = 0 80 81 # The native layer is spinning up its machinery (screens, 82 # renderers, etc.). Nothing should happen in the Python layer 83 # until this completes. 84 NATIVE_BOOTSTRAPPING = 1 85 86 # Python app subsystems are being inited but should not yet 87 # interact or do any work. 88 INITING = 2 89 90 # Python app subsystems are inited and interacting, but the app 91 # has not yet embarked on a high level course of action. It is 92 # doing initial account logins, workspace & asset downloads, 93 # etc. 94 LOADING = 3 95 96 # All pieces are in place and the app is now doing its thing. 97 RUNNING = 4 98 99 # Used on platforms such as mobile where the app basically needs 100 # to shut down while backgrounded. In this state, all event 101 # loops are suspended and all graphics and audio must cease 102 # completely. Be aware that the suspended state can be entered 103 # from any other state including NATIVE_BOOTSTRAPPING and 104 # SHUTTING_DOWN. 105 SUSPENDED = 5 106 107 # The app is shutting down. This process may involve sending 108 # network messages or other things that can take up to a few 109 # seconds, so ideally graphics and audio should remain 110 # functional (with fades or spinners or whatever to show 111 # something is happening). 112 SHUTTING_DOWN = 6 113 114 # The app has completed shutdown. Any code running here should 115 # be basically immediate. 116 SHUTDOWN_COMPLETE = 7
High level state the app can be in.
118 class DefaultAppModeSelector(AppModeSelector): 119 """Decides which AppModes to use to handle AppIntents. 120 121 This default version is generated by the project updater based 122 on the 'default_app_modes' value in the projectconfig. 123 124 It is also possible to modify app mode selection behavior by 125 setting app.mode_selector to an instance of a custom 126 AppModeSelector subclass. This is a good way to go if you are 127 modifying app behavior dynamically via a plugin instead of 128 statically in a spinoff project. 129 """ 130 131 @override 132 def app_mode_for_intent( 133 self, intent: AppIntent 134 ) -> type[AppMode] | None: 135 # pylint: disable=cyclic-import 136 137 # __DEFAULT_APP_MODE_SELECTION_BEGIN__ 138 # This section generated by batools.appmodule; do not edit. 139 140 # Ask our default app modes to handle it. 141 # (generated from 'default_app_modes' in projectconfig). 142 import baclassic 143 import babase 144 145 for appmode in [ 146 baclassic.ClassicAppMode, 147 babase.EmptyAppMode, 148 ]: 149 if appmode.can_handle_intent(intent): 150 return appmode 151 152 return None 153 154 # __DEFAULT_APP_MODE_SELECTION_END__
Decides which AppModes to use to handle AppIntents.
This default version is generated by the project updater based on the 'default_app_modes' value in the projectconfig.
It is also possible to modify app mode selection behavior by setting app.mode_selector to an instance of a custom AppModeSelector subclass. This is a good way to go if you are modifying app behavior dynamically via a plugin instead of statically in a spinoff project.
131 @override 132 def app_mode_for_intent( 133 self, intent: AppIntent 134 ) -> type[AppMode] | None: 135 # pylint: disable=cyclic-import 136 137 # __DEFAULT_APP_MODE_SELECTION_BEGIN__ 138 # This section generated by batools.appmodule; do not edit. 139 140 # Ask our default app modes to handle it. 141 # (generated from 'default_app_modes' in projectconfig). 142 import baclassic 143 import babase 144 145 for appmode in [ 146 baclassic.ClassicAppMode, 147 babase.EmptyAppMode, 148 ]: 149 if appmode.can_handle_intent(intent): 150 return appmode 151 152 return None 153 154 # __DEFAULT_APP_MODE_SELECTION_END__
Given an AppIntent, return the AppMode that should handle it.
If None is returned, the AppIntent will be ignored.
This may be called in a background thread, so avoid any calls limited to logic thread use/etc.
17class AppConfig(dict): 18 """A special dict that holds the game's persistent configuration values. 19 20 Category: **App Classes** 21 22 It also provides methods for fetching values with app-defined fallback 23 defaults, applying contained values to the game, and committing the 24 config to storage. 25 26 Call babase.appconfig() to get the single shared instance of this class. 27 28 AppConfig data is stored as json on disk on so make sure to only place 29 json-friendly values in it (dict, list, str, float, int, bool). 30 Be aware that tuples will be quietly converted to lists when stored. 31 """ 32 33 def resolve(self, key: str) -> Any: 34 """Given a string key, return a config value (type varies). 35 36 This will substitute application defaults for values not present in 37 the config dict, filter some invalid values, etc. Note that these 38 values do not represent the state of the app; simply the state of its 39 config. Use babase.App to access actual live state. 40 41 Raises an Exception for unrecognized key names. To get the list of keys 42 supported by this method, use babase.AppConfig.builtin_keys(). Note 43 that it is perfectly legal to store other data in the config; it just 44 needs to be accessed through standard dict methods and missing values 45 handled manually. 46 """ 47 return _babase.resolve_appconfig_value(key) 48 49 def default_value(self, key: str) -> Any: 50 """Given a string key, return its predefined default value. 51 52 This is the value that will be returned by babase.AppConfig.resolve() 53 if the key is not present in the config dict or of an incompatible 54 type. 55 56 Raises an Exception for unrecognized key names. To get the list of keys 57 supported by this method, use babase.AppConfig.builtin_keys(). Note 58 that it is perfectly legal to store other data in the config; it just 59 needs to be accessed through standard dict methods and missing values 60 handled manually. 61 """ 62 return _babase.get_appconfig_default_value(key) 63 64 def builtin_keys(self) -> list[str]: 65 """Return the list of valid key names recognized by babase.AppConfig. 66 67 This set of keys can be used with resolve(), default_value(), etc. 68 It does not vary across platforms and may include keys that are 69 obsolete or not relevant on the current running version. (for instance, 70 VR related keys on non-VR platforms). This is to minimize the amount 71 of platform checking necessary) 72 73 Note that it is perfectly legal to store arbitrary named data in the 74 config, but in that case it is up to the user to test for the existence 75 of the key in the config dict, fall back to consistent defaults, etc. 76 """ 77 return _babase.get_appconfig_builtin_keys() 78 79 def apply(self) -> None: 80 """Apply config values to the running app. 81 82 This call is thread-safe and asynchronous; changes will happen 83 in the next logic event loop cycle. 84 """ 85 _babase.app.push_apply_app_config() 86 87 def commit(self) -> None: 88 """Commits the config to local storage. 89 90 Note that this call is asynchronous so the actual write to disk may not 91 occur immediately. 92 """ 93 commit_app_config() 94 95 def apply_and_commit(self) -> None: 96 """Run apply() followed by commit(); for convenience. 97 98 (This way the commit() will not occur if apply() hits invalid data) 99 """ 100 self.apply() 101 self.commit()
A special dict that holds the game's persistent configuration values.
Category: App Classes
It also provides methods for fetching values with app-defined fallback defaults, applying contained values to the game, and committing the config to storage.
Call babase.appconfig() to get the single shared instance of this class.
AppConfig data is stored as json on disk on so make sure to only place json-friendly values in it (dict, list, str, float, int, bool). Be aware that tuples will be quietly converted to lists when stored.
33 def resolve(self, key: str) -> Any: 34 """Given a string key, return a config value (type varies). 35 36 This will substitute application defaults for values not present in 37 the config dict, filter some invalid values, etc. Note that these 38 values do not represent the state of the app; simply the state of its 39 config. Use babase.App to access actual live state. 40 41 Raises an Exception for unrecognized key names. To get the list of keys 42 supported by this method, use babase.AppConfig.builtin_keys(). Note 43 that it is perfectly legal to store other data in the config; it just 44 needs to be accessed through standard dict methods and missing values 45 handled manually. 46 """ 47 return _babase.resolve_appconfig_value(key)
Given a string key, return a config value (type varies).
This will substitute application defaults for values not present in the config dict, filter some invalid values, etc. Note that these values do not represent the state of the app; simply the state of its config. Use babase.App to access actual live state.
Raises an Exception for unrecognized key names. To get the list of keys supported by this method, use babase.AppConfig.builtin_keys(). Note that it is perfectly legal to store other data in the config; it just needs to be accessed through standard dict methods and missing values handled manually.
49 def default_value(self, key: str) -> Any: 50 """Given a string key, return its predefined default value. 51 52 This is the value that will be returned by babase.AppConfig.resolve() 53 if the key is not present in the config dict or of an incompatible 54 type. 55 56 Raises an Exception for unrecognized key names. To get the list of keys 57 supported by this method, use babase.AppConfig.builtin_keys(). Note 58 that it is perfectly legal to store other data in the config; it just 59 needs to be accessed through standard dict methods and missing values 60 handled manually. 61 """ 62 return _babase.get_appconfig_default_value(key)
Given a string key, return its predefined default value.
This is the value that will be returned by babase.AppConfig.resolve() if the key is not present in the config dict or of an incompatible type.
Raises an Exception for unrecognized key names. To get the list of keys supported by this method, use babase.AppConfig.builtin_keys(). Note that it is perfectly legal to store other data in the config; it just needs to be accessed through standard dict methods and missing values handled manually.
64 def builtin_keys(self) -> list[str]: 65 """Return the list of valid key names recognized by babase.AppConfig. 66 67 This set of keys can be used with resolve(), default_value(), etc. 68 It does not vary across platforms and may include keys that are 69 obsolete or not relevant on the current running version. (for instance, 70 VR related keys on non-VR platforms). This is to minimize the amount 71 of platform checking necessary) 72 73 Note that it is perfectly legal to store arbitrary named data in the 74 config, but in that case it is up to the user to test for the existence 75 of the key in the config dict, fall back to consistent defaults, etc. 76 """ 77 return _babase.get_appconfig_builtin_keys()
Return the list of valid key names recognized by babase.AppConfig.
This set of keys can be used with resolve(), default_value(), etc. It does not vary across platforms and may include keys that are obsolete or not relevant on the current running version. (for instance, VR related keys on non-VR platforms). This is to minimize the amount of platform checking necessary)
Note that it is perfectly legal to store arbitrary named data in the config, but in that case it is up to the user to test for the existence of the key in the config dict, fall back to consistent defaults, etc.
79 def apply(self) -> None: 80 """Apply config values to the running app. 81 82 This call is thread-safe and asynchronous; changes will happen 83 in the next logic event loop cycle. 84 """ 85 _babase.app.push_apply_app_config()
Apply config values to the running app.
This call is thread-safe and asynchronous; changes will happen in the next logic event loop cycle.
87 def commit(self) -> None: 88 """Commits the config to local storage. 89 90 Note that this call is asynchronous so the actual write to disk may not 91 occur immediately. 92 """ 93 commit_app_config()
Commits the config to local storage.
Note that this call is asynchronous so the actual write to disk may not occur immediately.
95 def apply_and_commit(self) -> None: 96 """Run apply() followed by commit(); for convenience. 97 98 (This way the commit() will not occur if apply() hits invalid data) 99 """ 100 self.apply() 101 self.commit()
Run apply() followed by commit(); for convenience.
(This way the commit() will not occur if apply() hits invalid data)
379class AppHealthMonitor(AppSubsystem): 380 """Logs things like app-not-responding issues.""" 381 382 def __init__(self) -> None: 383 assert _babase.in_logic_thread() 384 super().__init__() 385 self._running = True 386 self._thread = Thread(target=self._app_monitor_thread_main, daemon=True) 387 self._thread.start() 388 self._response = False 389 self._first_check = True 390 391 @override 392 def on_app_loading(self) -> None: 393 # If any traceback dumps happened last run, log and clear them. 394 log_dumped_app_state(from_previous_run=True) 395 396 def _app_monitor_thread_main(self) -> None: 397 _babase.set_thread_name('ballistica app-monitor') 398 try: 399 self._monitor_app() 400 except Exception: 401 logging.exception('Error in AppHealthMonitor thread.') 402 403 def _set_response(self) -> None: 404 assert _babase.in_logic_thread() 405 self._response = True 406 407 def _check_running(self) -> bool: 408 # Workaround for the fact that mypy assumes _running 409 # doesn't change during the course of a function. 410 return self._running 411 412 def _monitor_app(self) -> None: 413 import time 414 415 while bool(True): 416 # Always sleep a bit between checks. 417 time.sleep(1.234) 418 419 # Do nothing while backgrounded. 420 while not self._running: 421 time.sleep(2.3456) 422 423 # Wait for the logic thread to run something we send it. 424 starttime = time.monotonic() 425 self._response = False 426 _babase.pushcall(self._set_response, raw=True) 427 while not self._response: 428 # Abort this check if we went into the background. 429 if not self._check_running(): 430 break 431 432 # Wait a bit longer the first time through since the app 433 # could still be starting up; we generally don't want to 434 # report that. 435 threshold = 10 if self._first_check else 5 436 437 # If we've been waiting too long (and the app is running) 438 # dump the app state and bail. Make an exception for the 439 # first check though since the app could just be taking 440 # a while to get going; we don't want to report that. 441 duration = time.monotonic() - starttime 442 if duration > threshold: 443 dump_app_state( 444 reason=f'Logic thread unresponsive' 445 f' for {threshold} seconds.' 446 ) 447 448 # We just do one alert for now. 449 return 450 451 time.sleep(1.042) 452 453 self._first_check = False 454 455 @override 456 def on_app_suspend(self) -> None: 457 assert _babase.in_logic_thread() 458 self._running = False 459 460 @override 461 def on_app_unsuspend(self) -> None: 462 assert _babase.in_logic_thread() 463 self._running = True
Logs things like app-not-responding issues.
391 @override 392 def on_app_loading(self) -> None: 393 # If any traceback dumps happened last run, log and clear them. 394 log_dumped_app_state(from_previous_run=True)
Called when the app reaches the loading state.
Note that subsystems created after the app switches to the loading state will not receive this callback. Subsystems created by plugins are an example of this.
13class AppIntent: 14 """A high level directive given to the app. 15 16 Category: **App Classes** 17 """
A high level directive given to the app.
Category: App Classes
Tells the app to simply run in its default mode.
24class AppIntentExec(AppIntent): 25 """Tells the app to exec some Python code.""" 26 27 def __init__(self, code: str): 28 self.code = code
Tells the app to exec some Python code.
14class AppMode: 15 """A high level mode for the app. 16 17 Category: **App Classes** 18 19 """ 20 21 @classmethod 22 def get_app_experience(cls) -> AppExperience: 23 """Return the overall experience provided by this mode.""" 24 raise NotImplementedError('AppMode subclasses must override this.') 25 26 @classmethod 27 def can_handle_intent(cls, intent: AppIntent) -> bool: 28 """Return whether this mode can handle the provided intent. 29 30 For this to return True, the AppMode must claim to support the 31 provided intent (via its _supports_intent() method) AND the 32 AppExperience associated with the AppMode must be supported by 33 the current app and runtime environment. 34 """ 35 # TODO: check AppExperience. 36 return cls._supports_intent(intent) 37 38 @classmethod 39 def _supports_intent(cls, intent: AppIntent) -> bool: 40 """Return whether our mode can handle the provided intent. 41 42 AppModes should override this to define what they can handle. 43 Note that AppExperience does not have to be considered here; that 44 is handled automatically by the can_handle_intent() call.""" 45 raise NotImplementedError('AppMode subclasses must override this.') 46 47 def handle_intent(self, intent: AppIntent) -> None: 48 """Handle an intent.""" 49 raise NotImplementedError('AppMode subclasses must override this.') 50 51 def on_activate(self) -> None: 52 """Called when the mode is being activated.""" 53 54 def on_deactivate(self) -> None: 55 """Called when the mode is being deactivated.""" 56 57 def on_app_active_changed(self) -> None: 58 """Called when ba*.app.active changes while this mode is active. 59 60 The app-mode may want to take action such as pausing a running 61 game in such cases. 62 """
A high level mode for the app.
Category: App Classes
21 @classmethod 22 def get_app_experience(cls) -> AppExperience: 23 """Return the overall experience provided by this mode.""" 24 raise NotImplementedError('AppMode subclasses must override this.')
Return the overall experience provided by this mode.
26 @classmethod 27 def can_handle_intent(cls, intent: AppIntent) -> bool: 28 """Return whether this mode can handle the provided intent. 29 30 For this to return True, the AppMode must claim to support the 31 provided intent (via its _supports_intent() method) AND the 32 AppExperience associated with the AppMode must be supported by 33 the current app and runtime environment. 34 """ 35 # TODO: check AppExperience. 36 return cls._supports_intent(intent)
Return whether this mode can handle the provided intent.
For this to return True, the AppMode must claim to support the provided intent (via its _supports_intent() method) AND the AppExperience associated with the AppMode must be supported by the current app and runtime environment.
47 def handle_intent(self, intent: AppIntent) -> None: 48 """Handle an intent.""" 49 raise NotImplementedError('AppMode subclasses must override this.')
Handle an intent.
57 def on_app_active_changed(self) -> None: 58 """Called when ba*.app.active changes while this mode is active. 59 60 The app-mode may want to take action such as pausing a running 61 game in such cases. 62 """
Called when ba*.app.active changes while this mode is active.
The app-mode may want to take action such as pausing a running game in such cases.
14class AppModeSelector: 15 """Defines which AppModes are available or used to handle given AppIntents. 16 17 Category: **App Classes** 18 19 The app calls an instance of this class when passed an AppIntent to 20 determine which AppMode to use to handle the intent. Plugins or 21 spinoff projects can modify high level app behavior by replacing or 22 modifying the app's mode-selector. 23 """ 24 25 def app_mode_for_intent(self, intent: AppIntent) -> type[AppMode] | None: 26 """Given an AppIntent, return the AppMode that should handle it. 27 28 If None is returned, the AppIntent will be ignored. 29 30 This may be called in a background thread, so avoid any calls 31 limited to logic thread use/etc. 32 """ 33 raise NotImplementedError()
Defines which AppModes are available or used to handle given AppIntents.
Category: App Classes
The app calls an instance of this class when passed an AppIntent to determine which AppMode to use to handle the intent. Plugins or spinoff projects can modify high level app behavior by replacing or modifying the app's mode-selector.
25 def app_mode_for_intent(self, intent: AppIntent) -> type[AppMode] | None: 26 """Given an AppIntent, return the AppMode that should handle it. 27 28 If None is returned, the AppIntent will be ignored. 29 30 This may be called in a background thread, so avoid any calls 31 limited to logic thread use/etc. 32 """ 33 raise NotImplementedError()
Given an AppIntent, return the AppMode that should handle it.
If None is returned, the AppIntent will be ignored.
This may be called in a background thread, so avoid any calls limited to logic thread use/etc.
15class AppSubsystem: 16 """Base class for an app subsystem. 17 18 Category: **App Classes** 19 20 An app 'subsystem' is a bit of a vague term, as pieces of the app 21 can technically be any class and are not required to use this, but 22 building one out of this base class provides conveniences such as 23 predefined callbacks during app state changes. 24 25 Subsystems must be registered with the app before it completes its 26 transition to the 'running' state. 27 """ 28 29 def __init__(self) -> None: 30 _babase.app.register_subsystem(self) 31 32 def on_app_loading(self) -> None: 33 """Called when the app reaches the loading state. 34 35 Note that subsystems created after the app switches to the 36 loading state will not receive this callback. Subsystems created 37 by plugins are an example of this. 38 """ 39 40 def on_app_running(self) -> None: 41 """Called when the app reaches the running state.""" 42 43 def on_app_suspend(self) -> None: 44 """Called when the app enters the suspended state.""" 45 46 def on_app_unsuspend(self) -> None: 47 """Called when the app exits the suspended state.""" 48 49 def on_app_shutdown(self) -> None: 50 """Called when the app begins shutting down.""" 51 52 def on_app_shutdown_complete(self) -> None: 53 """Called when the app completes shutting down.""" 54 55 def do_apply_app_config(self) -> None: 56 """Called when the app config should be applied.""" 57 58 def on_screen_change(self) -> None: 59 """Called when screen dimensions or ui-scale changes.""" 60 61 def reset(self) -> None: 62 """Reset the subsystem to a default state. 63 64 This is called when switching app modes, but may be called 65 at other times too. 66 """
Base class for an app subsystem.
Category: App Classes
An app 'subsystem' is a bit of a vague term, as pieces of the app can technically be any class and are not required to use this, but building one out of this base class provides conveniences such as predefined callbacks during app state changes.
Subsystems must be registered with the app before it completes its transition to the 'running' state.
32 def on_app_loading(self) -> None: 33 """Called when the app reaches the loading state. 34 35 Note that subsystems created after the app switches to the 36 loading state will not receive this callback. Subsystems created 37 by plugins are an example of this. 38 """
Called when the app reaches the loading state.
Note that subsystems created after the app switches to the loading state will not receive this callback. Subsystems created by plugins are an example of this.
52 def on_app_shutdown_complete(self) -> None: 53 """Called when the app completes shutting down."""
Called when the app completes shutting down.
61 def reset(self) -> None: 62 """Reset the subsystem to a default state. 63 64 This is called when switching app modes, but may be called 65 at other times too. 66 """
Reset the subsystem to a default state.
This is called when switching app modes, but may be called at other times too.
552def apptime() -> babase.AppTime: 553 """Return the current app-time in seconds. 554 555 Category: **General Utility Functions** 556 557 App-time is a monotonic time value; it starts at 0.0 when the app 558 launches and will never jump by large amounts or go backwards, even if 559 the system time changes. Its progression will pause when the app is in 560 a suspended state. 561 562 Note that the AppTime returned here is simply float; it just has a 563 unique type in the type-checker's eyes to help prevent it from being 564 accidentally used with time functionality expecting other time types. 565 """ 566 import babase # pylint: disable=cyclic-import 567 568 return babase.AppTime(0.0)
Return the current app-time in seconds.
Category: General Utility Functions
App-time is a monotonic time value; it starts at 0.0 when the app launches and will never jump by large amounts or go backwards, even if the system time changes. Its progression will pause when the app is in a suspended state.
Note that the AppTime returned here is simply float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.
571def apptimer(time: float, call: Callable[[], Any]) -> None: 572 """Schedule a callable object to run based on app-time. 573 574 Category: **General Utility Functions** 575 576 This function creates a one-off timer which cannot be canceled or 577 modified once created. If you require the ability to do so, or need 578 a repeating timer, use the babase.AppTimer class instead. 579 580 ##### Arguments 581 ###### time (float) 582 > Length of time in seconds that the timer will wait before firing. 583 584 ###### call (Callable[[], Any]) 585 > A callable Python object. Note that the timer will retain a 586 strong reference to the callable for as long as the timer exists, so you 587 may want to look into concepts such as babase.WeakCall if that is not 588 desired. 589 590 ##### Examples 591 Print some stuff through time: 592 >>> babase.screenmessage('hello from now!') 593 >>> babase.apptimer(1.0, babase.Call(babase.screenmessage, 594 'hello from the future!')) 595 >>> babase.apptimer(2.0, babase.Call(babase.screenmessage, 596 ... 'hello from the future 2!')) 597 """ 598 return None
Schedule a callable object to run based on app-time.
Category: General Utility Functions
This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the babase.AppTimer class instead.
Arguments
time (float)
Length of time in seconds that the timer will wait before firing.
call (Callable[[], Any])
A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.
Examples
Print some stuff through time:
>>> babase.screenmessage('hello from now!')
>>> babase.apptimer(1.0, babase.Call(babase.screenmessage,
'hello from the future!'))
>>> babase.apptimer(2.0, babase.Call(babase.screenmessage,
... 'hello from the future 2!'))
53class AppTimer: 54 """Timers are used to run code at later points in time. 55 56 Category: **General Utility Classes** 57 58 This class encapsulates a timer based on app-time. 59 The underlying timer will be destroyed when this object is no longer 60 referenced. If you do not want to worry about keeping a reference to 61 your timer around, use the babase.apptimer() function instead to get a 62 one-off timer. 63 64 ##### Arguments 65 ###### time 66 > Length of time in seconds that the timer will wait before firing. 67 68 ###### call 69 > A callable Python object. Remember that the timer will retain a 70 strong reference to the callable for as long as it exists, so you 71 may want to look into concepts such as babase.WeakCall if that is not 72 desired. 73 74 ###### repeat 75 > If True, the timer will fire repeatedly, with each successive 76 firing having the same delay as the first. 77 78 ##### Example 79 80 Use a Timer object to print repeatedly for a few seconds: 81 ... def say_it(): 82 ... babase.screenmessage('BADGER!') 83 ... def stop_saying_it(): 84 ... global g_timer 85 ... g_timer = None 86 ... babase.screenmessage('MUSHROOM MUSHROOM!') 87 ... # Create our timer; it will run as long as we have the self.t ref. 88 ... g_timer = babase.AppTimer(0.3, say_it, repeat=True) 89 ... # Now fire off a one-shot timer to kill it. 90 ... babase.apptimer(3.89, stop_saying_it) 91 """ 92 93 def __init__( 94 self, time: float, call: Callable[[], Any], repeat: bool = False 95 ) -> None: 96 pass
Timers are used to run code at later points in time.
Category: General Utility Classes
This class encapsulates a timer based on app-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the babase.apptimer() function instead to get a one-off timer.
Arguments
time
Length of time in seconds that the timer will wait before firing.
call
A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.
repeat
If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.
Example
Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... babase.screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... babase.screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = babase.AppTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... babase.apptimer(3.89, stop_saying_it)
621def charstr(char_id: babase.SpecialChar) -> str: 622 """Get a unicode string representing a special character. 623 624 Category: **General Utility Functions** 625 626 Note that these utilize the private-use block of unicode characters 627 (U+E000-U+F8FF) and are specific to the game; exporting or rendering 628 them elsewhere will be meaningless. 629 630 See babase.SpecialChar for the list of available characters. 631 """ 632 return str()
Get a unicode string representing a special character.
Category: General Utility Functions
Note that these utilize the private-use block of unicode characters (U+E000-U+F8FF) and are specific to the game; exporting or rendering them elsewhere will be meaningless.
See babase.SpecialChar for the list of available characters.
635def clipboard_get_text() -> str: 636 """Return text currently on the system clipboard. 637 638 Category: **General Utility Functions** 639 640 Ensure that babase.clipboard_has_text() returns True before calling 641 this function. 642 """ 643 return str()
Return text currently on the system clipboard.
Category: General Utility Functions
Ensure that babase.clipboard_has_text() returns True before calling this function.
646def clipboard_has_text() -> bool: 647 """Return whether there is currently text on the clipboard. 648 649 Category: **General Utility Functions** 650 651 This will return False if no system clipboard is available; no need 652 to call babase.clipboard_is_supported() separately. 653 """ 654 return bool()
Return whether there is currently text on the clipboard.
Category: General Utility Functions
This will return False if no system clipboard is available; no need to call babase.clipboard_is_supported() separately.
657def clipboard_is_supported() -> bool: 658 """Return whether this platform supports clipboard operations at all. 659 660 Category: **General Utility Functions** 661 662 If this returns False, UIs should not show 'copy to clipboard' 663 buttons, etc. 664 """ 665 return bool()
Return whether this platform supports clipboard operations at all.
Category: General Utility Functions
If this returns False, UIs should not show 'copy to clipboard' buttons, etc.
15class CloudSubscription: 16 """User handle to a subscription to some cloud data. 17 18 Do not instantiate these directly; use the subscribe methods 19 in *.app.plus.cloud to create them. 20 """ 21 22 def __init__(self, subscription_id: int) -> None: 23 self._subscription_id = subscription_id 24 25 def __del__(self) -> None: 26 if _babase.app.plus is not None: 27 _babase.app.plus.cloud.unsubscribe(self._subscription_id)
User handle to a subscription to some cloud data.
Do not instantiate these directly; use the subscribe methods in *.app.plus.cloud to create them.
668def clipboard_set_text(value: str) -> None: 669 """Copy a string to the system clipboard. 670 671 Category: **General Utility Functions** 672 673 Ensure that babase.clipboard_is_supported() returns True before adding 674 buttons/etc. that make use of this functionality. 675 """ 676 return None
Copy a string to the system clipboard.
Category: General Utility Functions
Ensure that babase.clipboard_is_supported() returns True before adding buttons/etc. that make use of this functionality.
99class ContextCall: 100 """A context-preserving callable. 101 102 Category: **General Utility Classes** 103 104 A ContextCall wraps a callable object along with a reference 105 to the current context (see babase.ContextRef); it handles restoring 106 the context when run and automatically clears itself if the context 107 it belongs to dies. 108 109 Generally you should not need to use this directly; all standard 110 Ballistica callbacks involved with timers, materials, UI functions, 111 etc. handle this under-the-hood so you don't have to worry about it. 112 The only time it may be necessary is if you are implementing your 113 own callbacks, such as a worker thread that does some action and then 114 runs some game code when done. By wrapping said callback in one of 115 these, you can ensure that you will not inadvertently be keeping the 116 current activity alive or running code in a torn-down (expired) 117 context_ref. 118 119 You can also use babase.WeakCall for similar functionality, but 120 ContextCall has the added bonus that it will not run during context_ref 121 shutdown, whereas babase.WeakCall simply looks at whether the target 122 object instance still exists. 123 124 ##### Examples 125 **Example A:** code like this can inadvertently prevent our activity 126 (self) from ending until the operation completes, since the bound 127 method we're passing (self.dosomething) contains a strong-reference 128 to self). 129 >>> start_some_long_action(callback_when_done=self.dosomething) 130 131 **Example B:** in this case our activity (self) can still die 132 properly; the callback will clear itself when the activity starts 133 shutting down, becoming a harmless no-op and releasing the reference 134 to our activity. 135 136 >>> start_long_action( 137 ... callback_when_done=babase.ContextCall(self.mycallback)) 138 """ 139 140 def __init__(self, call: Callable) -> None: 141 pass 142 143 def __call__(self) -> None: 144 """Support for calling.""" 145 pass
A context-preserving callable.
Category: General Utility Classes
A ContextCall wraps a callable object along with a reference to the current context (see babase.ContextRef); it handles restoring the context when run and automatically clears itself if the context it belongs to dies.
Generally you should not need to use this directly; all standard Ballistica callbacks involved with timers, materials, UI functions, etc. handle this under-the-hood so you don't have to worry about it. The only time it may be necessary is if you are implementing your own callbacks, such as a worker thread that does some action and then runs some game code when done. By wrapping said callback in one of these, you can ensure that you will not inadvertently be keeping the current activity alive or running code in a torn-down (expired) context_ref.
You can also use babase.WeakCall for similar functionality, but ContextCall has the added bonus that it will not run during context_ref shutdown, whereas babase.WeakCall simply looks at whether the target object instance still exists.
Examples
Example A: code like this can inadvertently prevent our activity (self) from ending until the operation completes, since the bound method we're passing (self.dosomething) contains a strong-reference to self).
>>> start_some_long_action(callback_when_done=self.dosomething)
Example B: in this case our activity (self) can still die properly; the callback will clear itself when the activity starts shutting down, becoming a harmless no-op and releasing the reference to our activity.
>>> start_long_action(
... callback_when_done=babase.ContextCall(self.mycallback))
16class ContextError(Exception): 17 """Exception raised when a call is made in an invalid context. 18 19 Category: **Exception Classes** 20 21 Examples of this include calling UI functions within an Activity context 22 or calling scene manipulation functions outside of a game context. 23 """
Exception raised when a call is made in an invalid context.
Category: Exception Classes
Examples of this include calling UI functions within an Activity context or calling scene manipulation functions outside of a game context.
148class ContextRef: 149 """Store or use a ballistica context. 150 151 Category: **General Utility Classes** 152 153 Many operations such as bascenev1.newnode() or bascenev1.gettexture() 154 operate implicitly on a current 'context'. A context is some sort of 155 state that functionality can implicitly use. Context determines, for 156 example, which scene nodes or textures get added to without having to 157 specify it explicitly in the newnode()/gettexture() call. Contexts can 158 also affect object lifecycles; for example a babase.ContextCall will 159 become a no-op when the context it was created in is destroyed. 160 161 In general, if you are a modder, you should not need to worry about 162 contexts; mod code should mostly be getting run in the correct 163 context and timers and other callbacks will take care of saving 164 and restoring contexts automatically. There may be rare cases, 165 however, where you need to deal directly with contexts, and that is 166 where this class comes in. 167 168 Creating a babase.ContextRef() will capture a reference to the current 169 context. Other modules may provide ways to access their contexts; for 170 example a bascenev1.Activity instance has a 'context' attribute. You 171 can also use babase.ContextRef.empty() to create a reference to *no* 172 context. Some code such as UI calls may expect this and may complain 173 if you try to use them within a context. 174 175 ##### Usage 176 ContextRefs are generally used with the Python 'with' statement, which 177 sets the context they point to as current on entry and resets it to 178 the previous value on exit. 179 180 ##### Example 181 Explicitly create a few UI bits with no context set. 182 (UI stuff may complain if called within a context): 183 >>> with bui.ContextRef.empty(): 184 ... my_container = bui.containerwidget() 185 """ 186 187 def __init__( 188 self, 189 ) -> None: 190 pass 191 192 def __enter__(self) -> None: 193 """Support for "with" statement.""" 194 pass 195 196 def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any) -> Any: 197 """Support for "with" statement.""" 198 pass 199 200 @classmethod 201 def empty(cls) -> ContextRef: 202 """Return a ContextRef pointing to no context. 203 204 This is useful when code should be run free of a context. 205 For example, UI code generally insists on being run this way. 206 Otherwise, callbacks set on the UI could inadvertently stop working 207 due to a game activity ending, which would be unintuitive behavior. 208 """ 209 return ContextRef() 210 211 def is_empty(self) -> bool: 212 """Whether the context was created as empty.""" 213 return bool() 214 215 def is_expired(self) -> bool: 216 """Whether the context has expired.""" 217 return bool()
Store or use a ballistica context.
Category: General Utility Classes
Many operations such as bascenev1.newnode() or bascenev1.gettexture() operate implicitly on a current 'context'. A context is some sort of state that functionality can implicitly use. Context determines, for example, which scene nodes or textures get added to without having to specify it explicitly in the newnode()/gettexture() call. Contexts can also affect object lifecycles; for example a babase.ContextCall will become a no-op when the context it was created in is destroyed.
In general, if you are a modder, you should not need to worry about contexts; mod code should mostly be getting run in the correct context and timers and other callbacks will take care of saving and restoring contexts automatically. There may be rare cases, however, where you need to deal directly with contexts, and that is where this class comes in.
Creating a babase.ContextRef() will capture a reference to the current context. Other modules may provide ways to access their contexts; for example a bascenev1.Activity instance has a 'context' attribute. You can also use babase.ContextRef.empty() to create a reference to no context. Some code such as UI calls may expect this and may complain if you try to use them within a context.
Usage
ContextRefs are generally used with the Python 'with' statement, which sets the context they point to as current on entry and resets it to the previous value on exit.
Example
Explicitly create a few UI bits with no context set. (UI stuff may complain if called within a context):
>>> with bui.ContextRef.empty():
... my_container = bui.containerwidget()
200 @classmethod 201 def empty(cls) -> ContextRef: 202 """Return a ContextRef pointing to no context. 203 204 This is useful when code should be run free of a context. 205 For example, UI code generally insists on being run this way. 206 Otherwise, callbacks set on the UI could inadvertently stop working 207 due to a game activity ending, which would be unintuitive behavior. 208 """ 209 return ContextRef()
Return a ContextRef pointing to no context.
This is useful when code should be run free of a context. For example, UI code generally insists on being run this way. Otherwise, callbacks set on the UI could inadvertently stop working due to a game activity ending, which would be unintuitive behavior.
61class DelegateNotFoundError(NotFoundError): 62 """Exception raised when an expected delegate object does not exist. 63 64 Category: **Exception Classes** 65 """
Exception raised when an expected delegate object does not exist.
Category: Exception Classes
18class DevConsoleTab: 19 """Defines behavior for a tab in the dev-console.""" 20 21 def refresh(self) -> None: 22 """Called when the tab should refresh itself.""" 23 24 def request_refresh(self) -> None: 25 """The tab can call this to request that it be refreshed.""" 26 _babase.dev_console_request_refresh() 27 28 def button( 29 self, 30 label: str, 31 pos: tuple[float, float], 32 size: tuple[float, float], 33 call: Callable[[], Any] | None = None, 34 *, 35 h_anchor: Literal['left', 'center', 'right'] = 'center', 36 label_scale: float = 1.0, 37 corner_radius: float = 8.0, 38 style: Literal[ 39 'normal', 40 'bright', 41 'red', 42 'red_bright', 43 'purple', 44 'purple_bright', 45 'yellow', 46 'yellow_bright', 47 'blue', 48 'blue_bright', 49 'white', 50 'white_bright', 51 'black', 52 'black_bright', 53 ] = 'normal', 54 disabled: bool = False, 55 ) -> None: 56 """Add a button to the tab being refreshed.""" 57 assert _babase.app.devconsole.is_refreshing 58 _babase.dev_console_add_button( 59 label, 60 pos[0], 61 pos[1], 62 size[0], 63 size[1], 64 call, 65 h_anchor, 66 label_scale, 67 corner_radius, 68 style, 69 disabled, 70 ) 71 72 def text( 73 self, 74 text: str, 75 pos: tuple[float, float], 76 *, 77 h_anchor: Literal['left', 'center', 'right'] = 'center', 78 h_align: Literal['left', 'center', 'right'] = 'center', 79 v_align: Literal['top', 'center', 'bottom', 'none'] = 'center', 80 scale: float = 1.0, 81 ) -> None: 82 """Add a button to the tab being refreshed.""" 83 assert _babase.app.devconsole.is_refreshing 84 _babase.dev_console_add_text( 85 text, pos[0], pos[1], h_anchor, h_align, v_align, scale 86 ) 87 88 def python_terminal(self) -> None: 89 """Add a Python Terminal to the tab being refreshed.""" 90 assert _babase.app.devconsole.is_refreshing 91 _babase.dev_console_add_python_terminal() 92 93 @property 94 def width(self) -> float: 95 """Return the current tab width. Only call during refreshes.""" 96 assert _babase.app.devconsole.is_refreshing 97 return _babase.dev_console_tab_width() 98 99 @property 100 def height(self) -> float: 101 """Return the current tab height. Only call during refreshes.""" 102 assert _babase.app.devconsole.is_refreshing 103 return _babase.dev_console_tab_height() 104 105 @property 106 def base_scale(self) -> float: 107 """A scale value set depending on the app's UI scale. 108 109 Dev-console tabs can incorporate this into their UI sizes and 110 positions if they desire. This must be done manually however. 111 """ 112 assert _babase.app.devconsole.is_refreshing 113 return _babase.dev_console_base_scale()
Defines behavior for a tab in the dev-console.
24 def request_refresh(self) -> None: 25 """The tab can call this to request that it be refreshed.""" 26 _babase.dev_console_request_refresh()
The tab can call this to request that it be refreshed.
72 def text( 73 self, 74 text: str, 75 pos: tuple[float, float], 76 *, 77 h_anchor: Literal['left', 'center', 'right'] = 'center', 78 h_align: Literal['left', 'center', 'right'] = 'center', 79 v_align: Literal['top', 'center', 'bottom', 'none'] = 'center', 80 scale: float = 1.0, 81 ) -> None: 82 """Add a button to the tab being refreshed.""" 83 assert _babase.app.devconsole.is_refreshing 84 _babase.dev_console_add_text( 85 text, pos[0], pos[1], h_anchor, h_align, v_align, scale 86 )
Add a button to the tab being refreshed.
88 def python_terminal(self) -> None: 89 """Add a Python Terminal to the tab being refreshed.""" 90 assert _babase.app.devconsole.is_refreshing 91 _babase.dev_console_add_python_terminal()
Add a Python Terminal to the tab being refreshed.
93 @property 94 def width(self) -> float: 95 """Return the current tab width. Only call during refreshes.""" 96 assert _babase.app.devconsole.is_refreshing 97 return _babase.dev_console_tab_width()
Return the current tab width. Only call during refreshes.
99 @property 100 def height(self) -> float: 101 """Return the current tab height. Only call during refreshes.""" 102 assert _babase.app.devconsole.is_refreshing 103 return _babase.dev_console_tab_height()
Return the current tab height. Only call during refreshes.
105 @property 106 def base_scale(self) -> float: 107 """A scale value set depending on the app's UI scale. 108 109 Dev-console tabs can incorporate this into their UI sizes and 110 positions if they desire. This must be done manually however. 111 """ 112 assert _babase.app.devconsole.is_refreshing 113 return _babase.dev_console_base_scale()
A scale value set depending on the app's UI scale.
Dev-console tabs can incorporate this into their UI sizes and positions if they desire. This must be done manually however.
116@dataclass 117class DevConsoleTabEntry: 118 """Represents a distinct tab in the dev-console.""" 119 120 name: str 121 factory: Callable[[], DevConsoleTab]
Represents a distinct tab in the dev-console.
124class DevConsoleSubsystem: 125 """Subsystem for wrangling the dev console. 126 127 The single instance of this class can be found at 128 babase.app.devconsole. The dev-console is a simple always-available 129 UI intended for use by developers; not end users. Traditionally it 130 is available by typing a backtick (`) key on a keyboard, but now can 131 be accessed via an on-screen button (see settings/advanced to enable 132 said button). 133 """ 134 135 def __init__(self) -> None: 136 # pylint: disable=cyclic-import 137 from babase._devconsoletabs import ( 138 DevConsoleTabPython, 139 DevConsoleTabAppModes, 140 DevConsoleTabUI, 141 DevConsoleTabLogging, 142 DevConsoleTabTest, 143 ) 144 145 # All tabs in the dev-console. Add your own stuff here via 146 # plugins or whatnot. 147 self.tabs: list[DevConsoleTabEntry] = [ 148 DevConsoleTabEntry('Python', DevConsoleTabPython), 149 DevConsoleTabEntry('AppModes', DevConsoleTabAppModes), 150 DevConsoleTabEntry('UI', DevConsoleTabUI), 151 DevConsoleTabEntry('Logging', DevConsoleTabLogging), 152 ] 153 if os.environ.get('BA_DEV_CONSOLE_TEST_TAB', '0') == '1': 154 self.tabs.append(DevConsoleTabEntry('Test', DevConsoleTabTest)) 155 self.is_refreshing = False 156 self._tab_instances: dict[str, DevConsoleTab] = {} 157 158 def do_refresh_tab(self, tabname: str) -> None: 159 """Called by the C++ layer when a tab should be filled out.""" 160 assert _babase.in_logic_thread() 161 162 # Make noise if we have repeating tab names, as that breaks our 163 # logic. 164 if __debug__: 165 alltabnames = set[str](tabentry.name for tabentry in self.tabs) 166 if len(alltabnames) != len(self.tabs): 167 logging.error( 168 'Duplicate dev-console tab names found;' 169 ' tabs may behave unpredictably.' 170 ) 171 172 tab: DevConsoleTab | None = self._tab_instances.get(tabname) 173 174 # If we haven't instantiated this tab yet, do so. 175 if tab is None: 176 for tabentry in self.tabs: 177 if tabentry.name == tabname: 178 tab = self._tab_instances[tabname] = tabentry.factory() 179 break 180 181 if tab is None: 182 logging.error( 183 'DevConsole got refresh request for tab' 184 " '%s' which does not exist.", 185 tabname, 186 ) 187 return 188 189 self.is_refreshing = True 190 try: 191 tab.refresh() 192 finally: 193 self.is_refreshing = False
Subsystem for wrangling the dev console.
The single instance of this class can be found at babase.app.devconsole. The dev-console is a simple always-available UI intended for use by developers; not end users. Traditionally it is available by typing a backtick (`) key on a keyboard, but now can be accessed via an on-screen button (see settings/advanced to enable said button).
158 def do_refresh_tab(self, tabname: str) -> None: 159 """Called by the C++ layer when a tab should be filled out.""" 160 assert _babase.in_logic_thread() 161 162 # Make noise if we have repeating tab names, as that breaks our 163 # logic. 164 if __debug__: 165 alltabnames = set[str](tabentry.name for tabentry in self.tabs) 166 if len(alltabnames) != len(self.tabs): 167 logging.error( 168 'Duplicate dev-console tab names found;' 169 ' tabs may behave unpredictably.' 170 ) 171 172 tab: DevConsoleTab | None = self._tab_instances.get(tabname) 173 174 # If we haven't instantiated this tab yet, do so. 175 if tab is None: 176 for tabentry in self.tabs: 177 if tabentry.name == tabname: 178 tab = self._tab_instances[tabname] = tabentry.factory() 179 break 180 181 if tab is None: 182 logging.error( 183 'DevConsole got refresh request for tab' 184 " '%s' which does not exist.", 185 tabname, 186 ) 187 return 188 189 self.is_refreshing = True 190 try: 191 tab.refresh() 192 finally: 193 self.is_refreshing = False
Called by the C++ layer when a tab should be filled out.
762def displaytime() -> babase.DisplayTime: 763 """Return the current display-time in seconds. 764 765 Category: **General Utility Functions** 766 767 Display-time is a time value intended to be used for animation and other 768 visual purposes. It will generally increment by a consistent amount each 769 frame. It will pass at an overall similar rate to AppTime, but trades 770 accuracy for smoothness. 771 772 Note that the value returned here is simply a float; it just has a 773 unique type in the type-checker's eyes to help prevent it from being 774 accidentally used with time functionality expecting other time types. 775 """ 776 import babase # pylint: disable=cyclic-import 777 778 return babase.DisplayTime(0.0)
Return the current display-time in seconds.
Category: General Utility Functions
Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.
Note that the value returned here is simply a float; it just has a unique type in the type-checker's eyes to help prevent it from being accidentally used with time functionality expecting other time types.
781def displaytimer(time: float, call: Callable[[], Any]) -> None: 782 """Schedule a callable object to run based on display-time. 783 784 Category: **General Utility Functions** 785 786 This function creates a one-off timer which cannot be canceled or 787 modified once created. If you require the ability to do so, or need 788 a repeating timer, use the babase.DisplayTimer class instead. 789 790 Display-time is a time value intended to be used for animation and other 791 visual purposes. It will generally increment by a consistent amount each 792 frame. It will pass at an overall similar rate to AppTime, but trades 793 accuracy for smoothness. 794 795 ##### Arguments 796 ###### time (float) 797 > Length of time in seconds that the timer will wait before firing. 798 799 ###### call (Callable[[], Any]) 800 > A callable Python object. Note that the timer will retain a 801 strong reference to the callable for as long as the timer exists, so you 802 may want to look into concepts such as babase.WeakCall if that is not 803 desired. 804 805 ##### Examples 806 Print some stuff through time: 807 >>> babase.screenmessage('hello from now!') 808 >>> babase.displaytimer(1.0, babase.Call(babase.screenmessage, 809 ... 'hello from the future!')) 810 >>> babase.displaytimer(2.0, babase.Call(babase.screenmessage, 811 ... 'hello from the future 2!')) 812 """ 813 return None
Schedule a callable object to run based on display-time.
Category: General Utility Functions
This function creates a one-off timer which cannot be canceled or modified once created. If you require the ability to do so, or need a repeating timer, use the babase.DisplayTimer class instead.
Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.
Arguments
time (float)
Length of time in seconds that the timer will wait before firing.
call (Callable[[], Any])
A callable Python object. Note that the timer will retain a strong reference to the callable for as long as the timer exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.
Examples
Print some stuff through time:
>>> babase.screenmessage('hello from now!')
>>> babase.displaytimer(1.0, babase.Call(babase.screenmessage,
... 'hello from the future!'))
>>> babase.displaytimer(2.0, babase.Call(babase.screenmessage,
... 'hello from the future 2!'))
220class DisplayTimer: 221 """Timers are used to run code at later points in time. 222 223 Category: **General Utility Classes** 224 225 This class encapsulates a timer based on display-time. 226 The underlying timer will be destroyed when this object is no longer 227 referenced. If you do not want to worry about keeping a reference to 228 your timer around, use the babase.displaytimer() function instead to get a 229 one-off timer. 230 231 Display-time is a time value intended to be used for animation and 232 other visual purposes. It will generally increment by a consistent 233 amount each frame. It will pass at an overall similar rate to AppTime, 234 but trades accuracy for smoothness. 235 236 ##### Arguments 237 ###### time 238 > Length of time in seconds that the timer will wait before firing. 239 240 ###### call 241 > A callable Python object. Remember that the timer will retain a 242 strong reference to the callable for as long as it exists, so you 243 may want to look into concepts such as babase.WeakCall if that is not 244 desired. 245 246 ###### repeat 247 > If True, the timer will fire repeatedly, with each successive 248 firing having the same delay as the first. 249 250 ##### Example 251 252 Use a Timer object to print repeatedly for a few seconds: 253 ... def say_it(): 254 ... babase.screenmessage('BADGER!') 255 ... def stop_saying_it(): 256 ... global g_timer 257 ... g_timer = None 258 ... babase.screenmessage('MUSHROOM MUSHROOM!') 259 ... # Create our timer; it will run as long as we have the self.t ref. 260 ... g_timer = babase.DisplayTimer(0.3, say_it, repeat=True) 261 ... # Now fire off a one-shot timer to kill it. 262 ... babase.displaytimer(3.89, stop_saying_it) 263 """ 264 265 def __init__( 266 self, time: float, call: Callable[[], Any], repeat: bool = False 267 ) -> None: 268 pass
Timers are used to run code at later points in time.
Category: General Utility Classes
This class encapsulates a timer based on display-time. The underlying timer will be destroyed when this object is no longer referenced. If you do not want to worry about keeping a reference to your timer around, use the babase.displaytimer() function instead to get a one-off timer.
Display-time is a time value intended to be used for animation and other visual purposes. It will generally increment by a consistent amount each frame. It will pass at an overall similar rate to AppTime, but trades accuracy for smoothness.
Arguments
time
Length of time in seconds that the timer will wait before firing.
call
A callable Python object. Remember that the timer will retain a strong reference to the callable for as long as it exists, so you may want to look into concepts such as babase.WeakCall if that is not desired.
repeat
If True, the timer will fire repeatedly, with each successive firing having the same delay as the first.
Example
Use a Timer object to print repeatedly for a few seconds: ... def say_it(): ... babase.screenmessage('BADGER!') ... def stop_saying_it(): ... global g_timer ... g_timer = None ... babase.screenmessage('MUSHROOM MUSHROOM!') ... # Create our timer; it will run as long as we have the self.t ref. ... g_timer = babase.DisplayTimer(0.3, say_it, repeat=True) ... # Now fire off a one-shot timer to kill it. ... babase.displaytimer(3.89, stop_saying_it)
821def do_once() -> bool: 822 """Return whether this is the first time running a line of code. 823 824 Category: **General Utility Functions** 825 826 This is used by 'print_once()' type calls to keep from overflowing 827 logs. The call functions by registering the filename and line where 828 The call is made from. Returns True if this location has not been 829 registered already, and False if it has. 830 831 ##### Example 832 This print will only fire for the first loop iteration: 833 >>> for i in range(10): 834 ... if babase.do_once(): 835 ... print('HelloWorld once from loop!') 836 """ 837 return bool()
Return whether this is the first time running a line of code.
Category: General Utility Functions
This is used by 'print_once()' type calls to keep from overflowing logs. The call functions by registering the filename and line where The call is made from. Returns True if this location has not been registered already, and False if it has.
Example
This print will only fire for the first loop iteration:
>>> for i in range(10):
... if babase.do_once():
... print('HelloWorld once from loop!')
20class EmptyAppMode(AppMode): 21 """An AppMode that does not do much at all.""" 22 23 @override 24 @classmethod 25 def get_app_experience(cls) -> AppExperience: 26 return AppExperience.EMPTY 27 28 @override 29 @classmethod 30 def _supports_intent(cls, intent: AppIntent) -> bool: 31 # We support default and exec intents currently. 32 return isinstance(intent, AppIntentExec | AppIntentDefault) 33 34 @override 35 def handle_intent(self, intent: AppIntent) -> None: 36 if isinstance(intent, AppIntentExec): 37 _babase.empty_app_mode_handle_app_intent_exec(intent.code) 38 return 39 assert isinstance(intent, AppIntentDefault) 40 _babase.empty_app_mode_handle_app_intent_default() 41 42 @override 43 def on_activate(self) -> None: 44 # Let the native layer do its thing. 45 _babase.empty_app_mode_activate() 46 47 @override 48 def on_deactivate(self) -> None: 49 # Let the native layer do its thing. 50 _babase.empty_app_mode_deactivate()
An AppMode that does not do much at all.
23 @override 24 @classmethod 25 def get_app_experience(cls) -> AppExperience: 26 return AppExperience.EMPTY
Return the overall experience provided by this mode.
34 @override 35 def handle_intent(self, intent: AppIntent) -> None: 36 if isinstance(intent, AppIntentExec): 37 _babase.empty_app_mode_handle_app_intent_exec(intent.code) 38 return 39 assert isinstance(intent, AppIntentDefault) 40 _babase.empty_app_mode_handle_app_intent_default()
Handle an intent.
271class Env: 272 """Unchanging values for the current running app instance. 273 Access the single shared instance of this class at `babase.app.env`. 274 """ 275 276 android: bool 277 """Is this build targeting an Android based OS?""" 278 279 api_version: int 280 """The app's api version. 281 282 Only Python modules and packages associated with the current API 283 version number will be detected by the game (see the ba_meta tag). 284 This value will change whenever substantial backward-incompatible 285 changes are introduced to Ballistica APIs. When that happens, 286 modules/packages should be updated accordingly and set to target 287 the newer API version number.""" 288 289 arcade: bool 290 """Whether the app is targeting an arcade-centric experience.""" 291 292 config_file_path: str 293 """Where the app's config file is stored on disk.""" 294 295 data_directory: str 296 """Where bundled static app data lives.""" 297 298 debug: bool 299 """Whether the app is running in debug mode. 300 301 Debug builds generally run substantially slower than non-debug 302 builds due to compiler optimizations being disabled and extra 303 checks being run.""" 304 305 demo: bool 306 """Whether the app is targeting a demo experience.""" 307 308 device_name: str 309 """Human readable name of the device running this app.""" 310 311 engine_build_number: int 312 """Integer build number for the engine. 313 314 This value increases by at least 1 with each release of the engine. 315 It is independent of the human readable `version` string.""" 316 317 engine_version: str 318 """Human-readable version string for the engine; something like '1.3.24'. 319 320 This should not be interpreted as a number; it may contain 321 string elements such as 'alpha', 'beta', 'test', etc. 322 If a numeric version is needed, use `build_number`.""" 323 324 gui: bool 325 """Whether the app is running with a gui. 326 327 This is the opposite of `headless`.""" 328 329 headless: bool 330 """Whether the app is running headlessly (without a gui). 331 332 This is the opposite of `gui`.""" 333 334 python_directory_app: str | None 335 """Path where the app expects its bundled modules to live. 336 337 Be aware that this value may be None if Ballistica is running in 338 a non-standard environment, and that python-path modifications may 339 cause modules to be loaded from other locations.""" 340 341 python_directory_app_site: str | None 342 """Path where the app expects its bundled pip modules to live. 343 344 Be aware that this value may be None if Ballistica is running in 345 a non-standard environment, and that python-path modifications may 346 cause modules to be loaded from other locations.""" 347 348 python_directory_user: str | None 349 """Path where the app expects its user scripts (mods) to live. 350 351 Be aware that this value may be None if Ballistica is running in 352 a non-standard environment, and that python-path modifications may 353 cause modules to be loaded from other locations.""" 354 355 supports_soft_quit: bool 356 """Whether the running app supports 'soft' quit options. 357 358 This generally applies to mobile derived OSs, where an act of 359 'quitting' may leave the app running in the background waiting 360 in case it is used again.""" 361 362 test: bool 363 """Whether the app is running in test mode. 364 365 Test mode enables extra checks and features that are useful for 366 release testing but which do not slow the game down significantly.""" 367 368 tv: bool 369 """Whether the app is targeting a TV-centric experience.""" 370 371 vr: bool 372 """Whether the app is currently running in VR.""" 373 374 pass
Unchanging values for the current running app instance.
Access the single shared instance of this class at babase.app.env
.
The app's api version.
Only Python modules and packages associated with the current API version number will be detected by the game (see the ba_meta tag). This value will change whenever substantial backward-incompatible changes are introduced to Ballistica APIs. When that happens, modules/packages should be updated accordingly and set to target the newer API version number.
Whether the app is running in debug mode.
Debug builds generally run substantially slower than non-debug builds due to compiler optimizations being disabled and extra checks being run.
Integer build number for the engine.
This value increases by at least 1 with each release of the engine.
It is independent of the human readable version
string.
Human-readable version string for the engine; something like '1.3.24'.
This should not be interpreted as a number; it may contain
string elements such as 'alpha', 'beta', 'test', etc.
If a numeric version is needed, use build_number
.
Path where the app expects its bundled modules to live.
Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.
Path where the app expects its bundled pip modules to live.
Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.
Path where the app expects its user scripts (mods) to live.
Be aware that this value may be None if Ballistica is running in a non-standard environment, and that python-path modifications may cause modules to be loaded from other locations.
Whether the running app supports 'soft' quit options.
This generally applies to mobile derived OSs, where an act of 'quitting' may leave the app running in the background waiting in case it is used again.
37class Existable(Protocol): 38 """A Protocol for objects supporting an exists() method. 39 40 Category: **Protocols** 41 """ 42 43 def exists(self) -> bool: 44 """Whether this object exists."""
A Protocol for objects supporting an exists() method.
Category: Protocols
1767def _no_init_or_replace_init(self, *args, **kwargs): 1768 cls = type(self) 1769 1770 if cls._is_protocol: 1771 raise TypeError('Protocols cannot be instantiated') 1772 1773 # Already using a custom `__init__`. No need to calculate correct 1774 # `__init__` to call. This can lead to RecursionError. See bpo-45121. 1775 if cls.__init__ is not _no_init_or_replace_init: 1776 return 1777 1778 # Initially, `__init__` of a protocol subclass is set to `_no_init_or_replace_init`. 1779 # The first instantiation of the subclass will call `_no_init_or_replace_init` which 1780 # searches for a proper new `__init__` in the MRO. The new `__init__` 1781 # replaces the subclass' old `__init__` (ie `_no_init_or_replace_init`). Subsequent 1782 # instantiation of the protocol subclass will thus use the new 1783 # `__init__` and no longer call `_no_init_or_replace_init`. 1784 for base in cls.__mro__: 1785 init = base.__dict__.get('__init__', _no_init_or_replace_init) 1786 if init is not _no_init_or_replace_init: 1787 cls.__init__ = init 1788 break 1789 else: 1790 # should not happen 1791 cls.__init__ = object.__init__ 1792 1793 cls.__init__(self, *args, **kwargs)
51def existing(obj: ExistableT | None) -> ExistableT | None: 52 """Convert invalid references to None for any babase.Existable object. 53 54 Category: **Gameplay Functions** 55 56 To best support type checking, it is important that invalid references 57 not be passed around and instead get converted to values of None. 58 That way the type checker can properly flag attempts to pass possibly-dead 59 objects (FooType | None) into functions expecting only live ones 60 (FooType), etc. This call can be used on any 'existable' object 61 (one with an exists() method) and will convert it to a None value 62 if it does not exist. 63 64 For more info, see notes on 'existables' here: 65 https://ballistica.net/wiki/Coding-Style-Guide 66 """ 67 assert obj is None or hasattr(obj, 'exists'), f'No "exists" on {obj}' 68 return obj if obj is not None and obj.exists() else None
Convert invalid references to None for any babase.Existable object.
Category: Gameplay Functions
To best support type checking, it is important that invalid references not be passed around and instead get converted to values of None. That way the type checker can properly flag attempts to pass possibly-dead objects (FooType | None) into functions expecting only live ones (FooType), etc. This call can be used on any 'existable' object (one with an exists() method) and will convert it to a None value if it does not exist.
For more info, see notes on 'existables' here: https://ballistica.net/wiki/Coding-Style-Guide
909def fatal_error(message: str) -> None: 910 """Trigger a fatal error. Use this in situations where it is not possible 911 for the engine to continue on in a useful way. This can sometimes 912 help provide more clear information at the exact source of a problem 913 as compared to raising an Exception. In the vast majority of cases, 914 however, Exceptions should be preferred. 915 """ 916 return None
Trigger a fatal error. Use this in situations where it is not possible for the engine to continue on in a useful way. This can sometimes help provide more clear information at the exact source of a problem as compared to raising an Exception. In the vast majority of cases, however, Exceptions should be preferred.
214def garbage_collect() -> None: 215 """Run an explicit pass of garbage collection. 216 217 category: General Utility Functions 218 219 May also print warnings/etc. if collection takes too long or if 220 uncollectible objects are found (so use this instead of simply 221 gc.collect(). 222 """ 223 gc.collect()
Run an explicit pass of garbage collection.
category: General Utility Functions
May also print warnings/etc. if collection takes too long or if uncollectible objects are found (so use this instead of simply gc.collect().
1006def get_input_idle_time() -> float: 1007 """Return seconds since any local input occurred (touch, keypress, etc.).""" 1008 return float()
Return seconds since any local input occurred (touch, keypress, etc.).
45def get_ip_address_type(addr: str) -> socket.AddressFamily: 46 """Return socket.AF_INET6 or socket.AF_INET4 for the provided address.""" 47 48 version = ipaddress.ip_address(addr).version 49 if version == 4: 50 return socket.AF_INET 51 assert version == 6 52 return socket.AF_INET6
Return socket.AF_INET6 or socket.AF_INET4 for the provided address.
112def get_type_name(cls: type) -> str: 113 """Return a full type name including module for a class.""" 114 return f'{cls.__module__}.{cls.__name__}'
Return a full type name including module for a class.
71def getclass( 72 name: str, subclassof: type[T], check_sdlib_modulename_clash: bool = False 73) -> type[T]: 74 """Given a full class name such as foo.bar.MyClass, return the class. 75 76 Category: **General Utility Functions** 77 78 The class will be checked to make sure it is a subclass of the provided 79 'subclassof' class, and a TypeError will be raised if not. 80 """ 81 import importlib 82 83 splits = name.split('.') 84 modulename = '.'.join(splits[:-1]) 85 classname = splits[-1] 86 if modulename in sys.stdlib_module_names and check_sdlib_modulename_clash: 87 raise Exception(f'{modulename} is an inbuilt module.') 88 module = importlib.import_module(modulename) 89 cls: type = getattr(module, classname) 90 91 if not issubclass(cls, subclassof): 92 raise TypeError(f'{name} is not a subclass of {subclassof}.') 93 return cls
Given a full class name such as foo.bar.MyClass, return the class.
Category: General Utility Functions
The class will be checked to make sure it is a subclass of the provided 'subclassof' class, and a TypeError will be raised if not.
152def handle_leftover_v1_cloud_log_file() -> None: 153 """Handle an un-uploaded v1-cloud-log from a previous run.""" 154 155 # Only applies with classic present. 156 if _babase.app.classic is None: 157 return 158 try: 159 import json 160 161 if os.path.exists(_babase.get_v1_cloud_log_file_path()): 162 with open( 163 _babase.get_v1_cloud_log_file_path(), encoding='utf-8' 164 ) as infile: 165 info = json.loads(infile.read()) 166 infile.close() 167 do_send = should_submit_debug_info() 168 if do_send: 169 170 def response(data: Any) -> None: 171 # Non-None response means we were successful; 172 # lets kill it. 173 if data is not None: 174 try: 175 os.remove(_babase.get_v1_cloud_log_file_path()) 176 except FileNotFoundError: 177 # Saw this in the wild. The file just existed 178 # a moment ago but I suppose something could have 179 # killed it since. ¯\_(ツ)_/¯ 180 pass 181 182 _babase.app.classic.master_server_v1_post( 183 'bsLog', info, response 184 ) 185 else: 186 # If they don't want logs uploaded just kill it. 187 os.remove(_babase.get_v1_cloud_log_file_path()) 188 except Exception: 189 from babase import _error 190 191 _error.print_exception('Error handling leftover log file.')
Handle an un-uploaded v1-cloud-log from a previous run.
103class InputDeviceNotFoundError(NotFoundError): 104 """Exception raised when an expected input-device does not exist. 105 106 Category: **Exception Classes** 107 """
Exception raised when an expected input-device does not exist.
Category: Exception Classes
8class InputType(Enum): 9 """Types of input a controller can send to the game. 10 11 Category: Enums 12 13 """ 14 15 UP_DOWN = 2 16 LEFT_RIGHT = 3 17 JUMP_PRESS = 4 18 JUMP_RELEASE = 5 19 PUNCH_PRESS = 6 20 PUNCH_RELEASE = 7 21 BOMB_PRESS = 8 22 BOMB_RELEASE = 9 23 PICK_UP_PRESS = 10 24 PICK_UP_RELEASE = 11 25 RUN = 12 26 FLY_PRESS = 13 27 FLY_RELEASE = 14 28 START_PRESS = 15 29 START_RELEASE = 16 30 HOLD_POSITION_PRESS = 17 31 HOLD_POSITION_RELEASE = 18 32 LEFT_PRESS = 19 33 LEFT_RELEASE = 20 34 RIGHT_PRESS = 21 35 RIGHT_RELEASE = 22 36 UP_PRESS = 23 37 UP_RELEASE = 24 38 DOWN_PRESS = 25 39 DOWN_RELEASE = 26
Types of input a controller can send to the game.
Category: Enums
27def is_browser_likely_available() -> bool: 28 """Return whether a browser likely exists on the current device. 29 30 category: General Utility Functions 31 32 If this returns False you may want to avoid calling babase.show_url() 33 with any lengthy addresses. (ba.show_url() will display an address 34 as a string in a window if unable to bring up a browser, but that 35 is only useful for simple URLs.) 36 """ 37 app = _babase.app 38 39 if app.classic is None: 40 logging.warning( 41 'is_browser_likely_available() needs to be updated' 42 ' to work without classic.' 43 ) 44 return True 45 46 platform = app.classic.platform 47 hastouchscreen = _babase.hastouchscreen() 48 49 # If we're on a vr device or an android device with no touchscreen, 50 # assume no browser. 51 # FIXME: Might not be the case anymore; should make this definable 52 # at the platform level. 53 if app.env.vr or (platform == 'android' and not hastouchscreen): 54 return False 55 56 # Anywhere else assume we've got one. 57 return True
Return whether a browser likely exists on the current device.
category: General Utility Functions
If this returns False you may want to avoid calling babase.show_url() with any lengthy addresses. (ba.show_url() will display an address as a string in a window if unable to bring up a browser, but that is only useful for simple URLs.)
38def is_point_in_box(pnt: Sequence[float], box: Sequence[float]) -> bool: 39 """Return whether a given point is within a given box. 40 41 category: General Utility Functions 42 43 For use with standard def boxes (position|rotate|scale). 44 """ 45 return ( 46 (abs(pnt[0] - box[0]) <= box[6] * 0.5) 47 and (abs(pnt[1] - box[1]) <= box[7] * 0.5) 48 and (abs(pnt[2] - box[2]) <= box[8] * 0.5) 49 )
Return whether a given point is within a given box.
category: General Utility Functions
For use with standard def boxes (position|rotate|scale).
22class LanguageSubsystem(AppSubsystem): 23 """Language functionality for the app. 24 25 Category: **App Classes** 26 27 Access the single instance of this class at 'babase.app.lang'. 28 """ 29 30 def __init__(self) -> None: 31 super().__init__() 32 self.default_language: str = self._get_default_language() 33 34 self._language: str | None = None 35 self._language_target: AttrDict | None = None 36 self._language_merged: AttrDict | None = None 37 self._test_timer: babase.AppTimer | None = None 38 39 @property 40 def locale(self) -> str: 41 """Raw country/language code detected by the game (such as 'en_US'). 42 43 Generally for language-specific code you should look at 44 babase.App.language, which is the language the game is using 45 (which may differ from locale if the user sets a language, etc.) 46 """ 47 env = _babase.env() 48 assert isinstance(env['locale'], str) 49 return env['locale'] 50 51 @property 52 def language(self) -> str: 53 """The current active language for the app. 54 55 This can be selected explicitly by the user or may be set 56 automatically based on locale or other factors. 57 """ 58 if self._language is None: 59 raise RuntimeError('App language is not yet set.') 60 return self._language 61 62 @property 63 def available_languages(self) -> list[str]: 64 """A list of all available languages. 65 66 Note that languages that may be present in game assets but which 67 are not displayable on the running version of the game are not 68 included here. 69 """ 70 langs = set() 71 try: 72 names = os.listdir( 73 os.path.join( 74 _babase.app.env.data_directory, 75 'ba_data', 76 'data', 77 'languages', 78 ) 79 ) 80 names = [n.replace('.json', '').capitalize() for n in names] 81 82 # FIXME: our simple capitalization fails on multi-word names; 83 # should handle this in a better way... 84 for i, name in enumerate(names): 85 if name == 'Chinesetraditional': 86 names[i] = 'ChineseTraditional' 87 elif name == 'Piratespeak': 88 names[i] = 'PirateSpeak' 89 except Exception: 90 from babase import _error 91 92 _error.print_exception() 93 names = [] 94 for name in names: 95 if self._can_display_language(name): 96 langs.add(name) 97 return sorted( 98 name for name in names if self._can_display_language(name) 99 ) 100 101 def testlanguage(self, langid: str) -> None: 102 """Set the app to test an in-progress language. 103 104 Pass a language id from the translation editor website as 'langid'; 105 something like 'Gibberish_3263'. Once set to testing, the engine 106 will repeatedly download and apply that same test language, so 107 changes can be made to it and observed live. 108 """ 109 print( 110 f'Language test mode enabled.' 111 f' Will fetch and apply \'{langid}\' every 5 seconds,' 112 f' so you can see your changes live.' 113 ) 114 self._test_timer = _babase.AppTimer( 115 5.0, partial(self._update_test_language, langid), repeat=True 116 ) 117 self._update_test_language(langid) 118 119 def _on_test_lang_response( 120 self, langid: str, response: None | dict[str, Any] 121 ) -> None: 122 if response is None: 123 return 124 self.setlanguage(response) 125 print(f'Fetched and applied {langid}.') 126 127 def _update_test_language(self, langid: str) -> None: 128 if _babase.app.classic is None: 129 raise RuntimeError('This requires classic.') 130 _babase.app.classic.master_server_v1_get( 131 'bsLangGet', 132 {'lang': langid, 'format': 'json'}, 133 partial(self._on_test_lang_response, langid), 134 ) 135 136 def setlanguage( 137 self, 138 language: str | dict | None, 139 print_change: bool = True, 140 store_to_config: bool = True, 141 ) -> None: 142 """Set the active app language. 143 144 Pass None to use OS default language. 145 """ 146 # pylint: disable=too-many-locals 147 # pylint: disable=too-many-statements 148 # pylint: disable=too-many-branches 149 assert _babase.in_logic_thread() 150 cfg = _babase.app.config 151 cur_language = cfg.get('Lang', None) 152 153 with open( 154 os.path.join( 155 _babase.app.env.data_directory, 156 'ba_data', 157 'data', 158 'languages', 159 'english.json', 160 ), 161 encoding='utf-8', 162 ) as infile: 163 lenglishvalues = json.loads(infile.read()) 164 165 # Special case - passing a complete dict for testing. 166 if isinstance(language, dict): 167 self._language = 'Custom' 168 lmodvalues = language 169 switched = False 170 print_change = False 171 store_to_config = False 172 else: 173 # Ok, we're setting a real language. 174 175 # Store this in the config if its changing. 176 if language != cur_language and store_to_config: 177 if language is None: 178 if 'Lang' in cfg: 179 del cfg['Lang'] # Clear it out for default. 180 else: 181 cfg['Lang'] = language 182 cfg.commit() 183 switched = True 184 else: 185 switched = False 186 187 # None implies default. 188 if language is None: 189 language = self.default_language 190 try: 191 if language == 'English': 192 lmodvalues = None 193 else: 194 lmodfile = os.path.join( 195 _babase.app.env.data_directory, 196 'ba_data', 197 'data', 198 'languages', 199 language.lower() + '.json', 200 ) 201 with open(lmodfile, encoding='utf-8') as infile: 202 lmodvalues = json.loads(infile.read()) 203 except Exception: 204 logging.exception("Error importing language '%s'.", language) 205 _babase.screenmessage( 206 f"Error setting language to '{language}';" 207 f' see log for details.', 208 color=(1, 0, 0), 209 ) 210 switched = False 211 lmodvalues = None 212 213 self._language = language 214 215 # Create an attrdict of *just* our target language. 216 self._language_target = AttrDict() 217 langtarget = self._language_target 218 assert langtarget is not None 219 _add_to_attr_dict( 220 langtarget, lmodvalues if lmodvalues is not None else lenglishvalues 221 ) 222 223 # Create an attrdict of our target language overlaid on our base 224 # (english). 225 languages = [lenglishvalues] 226 if lmodvalues is not None: 227 languages.append(lmodvalues) 228 lfull = AttrDict() 229 for lmod in languages: 230 _add_to_attr_dict(lfull, lmod) 231 self._language_merged = lfull 232 233 # Pass some keys/values in for low level code to use; start with 234 # everything in their 'internal' section. 235 internal_vals = [ 236 v for v in list(lfull['internal'].items()) if isinstance(v[1], str) 237 ] 238 239 # Cherry-pick various other values to include. 240 # (should probably get rid of the 'internal' section 241 # and do everything this way) 242 for value in [ 243 'replayNameDefaultText', 244 'replayWriteErrorText', 245 'replayVersionErrorText', 246 'replayReadErrorText', 247 ]: 248 internal_vals.append((value, lfull[value])) 249 internal_vals.append( 250 ('axisText', lfull['configGamepadWindow']['axisText']) 251 ) 252 internal_vals.append(('buttonText', lfull['buttonText'])) 253 lmerged = self._language_merged 254 assert lmerged is not None 255 random_names = [ 256 n.strip() for n in lmerged['randomPlayerNamesText'].split(',') 257 ] 258 random_names = [n for n in random_names if n != ''] 259 _babase.set_internal_language_keys(internal_vals, random_names) 260 if switched and print_change: 261 assert isinstance(language, str) 262 _babase.screenmessage( 263 Lstr( 264 resource='languageSetText', 265 subs=[ 266 ('${LANGUAGE}', Lstr(translate=('languages', language))) 267 ], 268 ), 269 color=(0, 1, 0), 270 ) 271 272 @override 273 def do_apply_app_config(self) -> None: 274 assert _babase.in_logic_thread() 275 assert isinstance(_babase.app.config, dict) 276 lang = _babase.app.config.get('Lang', self.default_language) 277 if lang != self._language: 278 self.setlanguage(lang, print_change=False, store_to_config=False) 279 280 def get_resource( 281 self, 282 resource: str, 283 fallback_resource: str | None = None, 284 fallback_value: Any = None, 285 ) -> Any: 286 """Return a translation resource by name. 287 288 DEPRECATED; use babase.Lstr functionality for these purposes. 289 """ 290 try: 291 # If we have no language set, try and set it to english. 292 # Also make a fuss because we should try to avoid this. 293 if self._language_merged is None: 294 try: 295 if _babase.do_once(): 296 logging.warning( 297 'get_resource() called before language' 298 ' set; falling back to english.' 299 ) 300 self.setlanguage( 301 'English', print_change=False, store_to_config=False 302 ) 303 except Exception: 304 logging.exception( 305 'Error setting fallback english language.' 306 ) 307 raise 308 309 # If they provided a fallback_resource value, try the 310 # target-language-only dict first and then fall back to 311 # trying the fallback_resource value in the merged dict. 312 if fallback_resource is not None: 313 try: 314 values = self._language_target 315 splits = resource.split('.') 316 dicts = splits[:-1] 317 key = splits[-1] 318 for dct in dicts: 319 assert values is not None 320 values = values[dct] 321 assert values is not None 322 val = values[key] 323 return val 324 except Exception: 325 # FIXME: Shouldn't we try the fallback resource in 326 # the merged dict AFTER we try the main resource in 327 # the merged dict? 328 try: 329 values = self._language_merged 330 splits = fallback_resource.split('.') 331 dicts = splits[:-1] 332 key = splits[-1] 333 for dct in dicts: 334 assert values is not None 335 values = values[dct] 336 assert values is not None 337 val = values[key] 338 return val 339 340 except Exception: 341 # If we got nothing for fallback_resource, 342 # default to the normal code which checks or 343 # primary value in the merge dict; there's a 344 # chance we can get an english value for it 345 # (which we weren't looking for the first time 346 # through). 347 pass 348 349 values = self._language_merged 350 splits = resource.split('.') 351 dicts = splits[:-1] 352 key = splits[-1] 353 for dct in dicts: 354 assert values is not None 355 values = values[dct] 356 assert values is not None 357 val = values[key] 358 return val 359 360 except Exception: 361 # Ok, looks like we couldn't find our main or fallback 362 # resource anywhere. Now if we've been given a fallback 363 # value, return it; otherwise fail. 364 from babase import _error 365 366 if fallback_value is not None: 367 return fallback_value 368 raise _error.NotFoundError( 369 f"Resource not found: '{resource}'" 370 ) from None 371 372 def translate( 373 self, 374 category: str, 375 strval: str, 376 raise_exceptions: bool = False, 377 print_errors: bool = False, 378 ) -> str: 379 """Translate a value (or return the value if no translation available) 380 381 DEPRECATED; use babase.Lstr functionality for these purposes. 382 """ 383 try: 384 translated = self.get_resource('translations')[category][strval] 385 except Exception as exc: 386 if raise_exceptions: 387 raise 388 if print_errors: 389 print( 390 ( 391 'Translate error: category=\'' 392 + category 393 + '\' name=\'' 394 + strval 395 + '\' exc=' 396 + str(exc) 397 + '' 398 ) 399 ) 400 translated = None 401 translated_out: str 402 if translated is None: 403 translated_out = strval 404 else: 405 translated_out = translated 406 assert isinstance(translated_out, str) 407 return translated_out 408 409 def is_custom_unicode_char(self, char: str) -> bool: 410 """Return whether a char is in the custom unicode range we use.""" 411 assert isinstance(char, str) 412 if len(char) != 1: 413 raise ValueError('Invalid Input; must be length 1') 414 return 0xE000 <= ord(char) <= 0xF8FF 415 416 def _can_display_language(self, language: str) -> bool: 417 """Tell whether we can display a particular language. 418 419 On some platforms we don't have unicode rendering yet which 420 limits the languages we can draw. 421 """ 422 423 # We don't yet support full unicode display on windows or linux :-(. 424 if ( 425 language 426 in { 427 'Chinese', 428 'ChineseTraditional', 429 'Persian', 430 'Korean', 431 'Arabic', 432 'Hindi', 433 'Vietnamese', 434 'Thai', 435 'Tamil', 436 } 437 and not _babase.can_display_full_unicode() 438 ): 439 return False 440 return True 441 442 def _get_default_language(self) -> str: 443 languages = { 444 'ar': 'Arabic', 445 'be': 'Belarussian', 446 'zh': 'Chinese', 447 'hr': 'Croatian', 448 'cs': 'Czech', 449 'da': 'Danish', 450 'nl': 'Dutch', 451 'eo': 'Esperanto', 452 'fil': 'Filipino', 453 'fr': 'French', 454 'de': 'German', 455 'el': 'Greek', 456 'hi': 'Hindi', 457 'hu': 'Hungarian', 458 'id': 'Indonesian', 459 'it': 'Italian', 460 'ko': 'Korean', 461 'ms': 'Malay', 462 'fa': 'Persian', 463 'pl': 'Polish', 464 'pt': 'Portuguese', 465 'ro': 'Romanian', 466 'ru': 'Russian', 467 'sr': 'Serbian', 468 'es': 'Spanish', 469 'sk': 'Slovak', 470 'sv': 'Swedish', 471 'ta': 'Tamil', 472 'th': 'Thai', 473 'tr': 'Turkish', 474 'uk': 'Ukrainian', 475 'vec': 'Venetian', 476 'vi': 'Vietnamese', 477 } 478 479 # Special case for Chinese: map specific variations to 480 # traditional. (otherwise will map to 'Chinese' which is 481 # simplified) 482 if self.locale in ('zh_HANT', 'zh_TW'): 483 language = 'ChineseTraditional' 484 else: 485 language = languages.get(self.locale[:2], 'English') 486 if not self._can_display_language(language): 487 language = 'English' 488 return language
Language functionality for the app.
Category: App Classes
Access the single instance of this class at 'babase.app.lang'.
39 @property 40 def locale(self) -> str: 41 """Raw country/language code detected by the game (such as 'en_US'). 42 43 Generally for language-specific code you should look at 44 babase.App.language, which is the language the game is using 45 (which may differ from locale if the user sets a language, etc.) 46 """ 47 env = _babase.env() 48 assert isinstance(env['locale'], str) 49 return env['locale']
Raw country/language code detected by the game (such as 'en_US').
Generally for language-specific code you should look at babase.App.language, which is the language the game is using (which may differ from locale if the user sets a language, etc.)
51 @property 52 def language(self) -> str: 53 """The current active language for the app. 54 55 This can be selected explicitly by the user or may be set 56 automatically based on locale or other factors. 57 """ 58 if self._language is None: 59 raise RuntimeError('App language is not yet set.') 60 return self._language
The current active language for the app.
This can be selected explicitly by the user or may be set automatically based on locale or other factors.
62 @property 63 def available_languages(self) -> list[str]: 64 """A list of all available languages. 65 66 Note that languages that may be present in game assets but which 67 are not displayable on the running version of the game are not 68 included here. 69 """ 70 langs = set() 71 try: 72 names = os.listdir( 73 os.path.join( 74 _babase.app.env.data_directory, 75 'ba_data', 76 'data', 77 'languages', 78 ) 79 ) 80 names = [n.replace('.json', '').capitalize() for n in names] 81 82 # FIXME: our simple capitalization fails on multi-word names; 83 # should handle this in a better way... 84 for i, name in enumerate(names): 85 if name == 'Chinesetraditional': 86 names[i] = 'ChineseTraditional' 87 elif name == 'Piratespeak': 88 names[i] = 'PirateSpeak' 89 except Exception: 90 from babase import _error 91 92 _error.print_exception() 93 names = [] 94 for name in names: 95 if self._can_display_language(name): 96 langs.add(name) 97 return sorted( 98 name for name in names if self._can_display_language(name) 99 )
A list of all available languages.
Note that languages that may be present in game assets but which are not displayable on the running version of the game are not included here.
101 def testlanguage(self, langid: str) -> None: 102 """Set the app to test an in-progress language. 103 104 Pass a language id from the translation editor website as 'langid'; 105 something like 'Gibberish_3263'. Once set to testing, the engine 106 will repeatedly download and apply that same test language, so 107 changes can be made to it and observed live. 108 """ 109 print( 110 f'Language test mode enabled.' 111 f' Will fetch and apply \'{langid}\' every 5 seconds,' 112 f' so you can see your changes live.' 113 ) 114 self._test_timer = _babase.AppTimer( 115 5.0, partial(self._update_test_language, langid), repeat=True 116 ) 117 self._update_test_language(langid)
Set the app to test an in-progress language.
Pass a language id from the translation editor website as 'langid'; something like 'Gibberish_3263'. Once set to testing, the engine will repeatedly download and apply that same test language, so changes can be made to it and observed live.
136 def setlanguage( 137 self, 138 language: str | dict | None, 139 print_change: bool = True, 140 store_to_config: bool = True, 141 ) -> None: 142 """Set the active app language. 143 144 Pass None to use OS default language. 145 """ 146 # pylint: disable=too-many-locals 147 # pylint: disable=too-many-statements 148 # pylint: disable=too-many-branches 149 assert _babase.in_logic_thread() 150 cfg = _babase.app.config 151 cur_language = cfg.get('Lang', None) 152 153 with open( 154 os.path.join( 155 _babase.app.env.data_directory, 156 'ba_data', 157 'data', 158 'languages', 159 'english.json', 160 ), 161 encoding='utf-8', 162 ) as infile: 163 lenglishvalues = json.loads(infile.read()) 164 165 # Special case - passing a complete dict for testing. 166 if isinstance(language, dict): 167 self._language = 'Custom' 168 lmodvalues = language 169 switched = False 170 print_change = False 171 store_to_config = False 172 else: 173 # Ok, we're setting a real language. 174 175 # Store this in the config if its changing. 176 if language != cur_language and store_to_config: 177 if language is None: 178 if 'Lang' in cfg: 179 del cfg['Lang'] # Clear it out for default. 180 else: 181 cfg['Lang'] = language 182 cfg.commit() 183 switched = True 184 else: 185 switched = False 186 187 # None implies default. 188 if language is None: 189 language = self.default_language 190 try: 191 if language == 'English': 192 lmodvalues = None 193 else: 194 lmodfile = os.path.join( 195 _babase.app.env.data_directory, 196 'ba_data', 197 'data', 198 'languages', 199 language.lower() + '.json', 200 ) 201 with open(lmodfile, encoding='utf-8') as infile: 202 lmodvalues = json.loads(infile.read()) 203 except Exception: 204 logging.exception("Error importing language '%s'.", language) 205 _babase.screenmessage( 206 f"Error setting language to '{language}';" 207 f' see log for details.', 208 color=(1, 0, 0), 209 ) 210 switched = False 211 lmodvalues = None 212 213 self._language = language 214 215 # Create an attrdict of *just* our target language. 216 self._language_target = AttrDict() 217 langtarget = self._language_target 218 assert langtarget is not None 219 _add_to_attr_dict( 220 langtarget, lmodvalues if lmodvalues is not None else lenglishvalues 221 ) 222 223 # Create an attrdict of our target language overlaid on our base 224 # (english). 225 languages = [lenglishvalues] 226 if lmodvalues is not None: 227 languages.append(lmodvalues) 228 lfull = AttrDict() 229 for lmod in languages: 230 _add_to_attr_dict(lfull, lmod) 231 self._language_merged = lfull 232 233 # Pass some keys/values in for low level code to use; start with 234 # everything in their 'internal' section. 235 internal_vals = [ 236 v for v in list(lfull['internal'].items()) if isinstance(v[1], str) 237 ] 238 239 # Cherry-pick various other values to include. 240 # (should probably get rid of the 'internal' section 241 # and do everything this way) 242 for value in [ 243 'replayNameDefaultText', 244 'replayWriteErrorText', 245 'replayVersionErrorText', 246 'replayReadErrorText', 247 ]: 248 internal_vals.append((value, lfull[value])) 249 internal_vals.append( 250 ('axisText', lfull['configGamepadWindow']['axisText']) 251 ) 252 internal_vals.append(('buttonText', lfull['buttonText'])) 253 lmerged = self._language_merged 254 assert lmerged is not None 255 random_names = [ 256 n.strip() for n in lmerged['randomPlayerNamesText'].split(',') 257 ] 258 random_names = [n for n in random_names if n != ''] 259 _babase.set_internal_language_keys(internal_vals, random_names) 260 if switched and print_change: 261 assert isinstance(language, str) 262 _babase.screenmessage( 263 Lstr( 264 resource='languageSetText', 265 subs=[ 266 ('${LANGUAGE}', Lstr(translate=('languages', language))) 267 ], 268 ), 269 color=(0, 1, 0), 270 )
Set the active app language.
Pass None to use OS default language.
272 @override 273 def do_apply_app_config(self) -> None: 274 assert _babase.in_logic_thread() 275 assert isinstance(_babase.app.config, dict) 276 lang = _babase.app.config.get('Lang', self.default_language) 277 if lang != self._language: 278 self.setlanguage(lang, print_change=False, store_to_config=False)
Called when the app config should be applied.
280 def get_resource( 281 self, 282 resource: str, 283 fallback_resource: str | None = None, 284 fallback_value: Any = None, 285 ) -> Any: 286 """Return a translation resource by name. 287 288 DEPRECATED; use babase.Lstr functionality for these purposes. 289 """ 290 try: 291 # If we have no language set, try and set it to english. 292 # Also make a fuss because we should try to avoid this. 293 if self._language_merged is None: 294 try: 295 if _babase.do_once(): 296 logging.warning( 297 'get_resource() called before language' 298 ' set; falling back to english.' 299 ) 300 self.setlanguage( 301 'English', print_change=False, store_to_config=False 302 ) 303 except Exception: 304 logging.exception( 305 'Error setting fallback english language.' 306 ) 307 raise 308 309 # If they provided a fallback_resource value, try the 310 # target-language-only dict first and then fall back to 311 # trying the fallback_resource value in the merged dict. 312 if fallback_resource is not None: 313 try: 314 values = self._language_target 315 splits = resource.split('.') 316 dicts = splits[:-1] 317 key = splits[-1] 318 for dct in dicts: 319 assert values is not None 320 values = values[dct] 321 assert values is not None 322 val = values[key] 323 return val 324 except Exception: 325 # FIXME: Shouldn't we try the fallback resource in 326 # the merged dict AFTER we try the main resource in 327 # the merged dict? 328 try: 329 values = self._language_merged 330 splits = fallback_resource.split('.') 331 dicts = splits[:-1] 332 key = splits[-1] 333 for dct in dicts: 334 assert values is not None 335 values = values[dct] 336 assert values is not None 337 val = values[key] 338 return val 339 340 except Exception: 341 # If we got nothing for fallback_resource, 342 # default to the normal code which checks or 343 # primary value in the merge dict; there's a 344 # chance we can get an english value for it 345 # (which we weren't looking for the first time 346 # through). 347 pass 348 349 values = self._language_merged 350 splits = resource.split('.') 351 dicts = splits[:-1] 352 key = splits[-1] 353 for dct in dicts: 354 assert values is not None 355 values = values[dct] 356 assert values is not None 357 val = values[key] 358 return val 359 360 except Exception: 361 # Ok, looks like we couldn't find our main or fallback 362 # resource anywhere. Now if we've been given a fallback 363 # value, return it; otherwise fail. 364 from babase import _error 365 366 if fallback_value is not None: 367 return fallback_value 368 raise _error.NotFoundError( 369 f"Resource not found: '{resource}'" 370 ) from None
Return a translation resource by name.
DEPRECATED; use babase.Lstr functionality for these purposes.
372 def translate( 373 self, 374 category: str, 375 strval: str, 376 raise_exceptions: bool = False, 377 print_errors: bool = False, 378 ) -> str: 379 """Translate a value (or return the value if no translation available) 380 381 DEPRECATED; use babase.Lstr functionality for these purposes. 382 """ 383 try: 384 translated = self.get_resource('translations')[category][strval] 385 except Exception as exc: 386 if raise_exceptions: 387 raise 388 if print_errors: 389 print( 390 ( 391 'Translate error: category=\'' 392 + category 393 + '\' name=\'' 394 + strval 395 + '\' exc=' 396 + str(exc) 397 + '' 398 ) 399 ) 400 translated = None 401 translated_out: str 402 if translated is None: 403 translated_out = strval 404 else: 405 translated_out = translated 406 assert isinstance(translated_out, str) 407 return translated_out
Translate a value (or return the value if no translation available)
DEPRECATED; use babase.Lstr functionality for these purposes.
409 def is_custom_unicode_char(self, char: str) -> bool: 410 """Return whether a char is in the custom unicode range we use.""" 411 assert isinstance(char, str) 412 if len(char) != 1: 413 raise ValueError('Invalid Input; must be length 1') 414 return 0xE000 <= ord(char) <= 0xF8FF
Return whether a char is in the custom unicode range we use.
31class LoginAdapter: 32 """Allows using implicit login types in an explicit way. 33 34 Some login types such as Google Play Game Services or Game Center are 35 basically always present and often do not provide a way to log out 36 from within a running app, so this adapter exists to use them in a 37 flexible manner by 'attaching' and 'detaching' from an always-present 38 login, allowing for its use alongside other login types. It also 39 provides common functionality for server-side account verification and 40 other handy bits. 41 """ 42 43 @dataclass 44 class SignInResult: 45 """Describes the final result of a sign-in attempt.""" 46 47 credentials: str 48 49 @dataclass 50 class ImplicitLoginState: 51 """Describes the current state of an implicit login.""" 52 53 login_id: str 54 display_name: str 55 56 def __init__(self, login_type: LoginType): 57 assert _babase.in_logic_thread() 58 self.login_type = login_type 59 self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = ( 60 None 61 ) 62 self._on_app_loading_called = False 63 self._implicit_login_state_dirty = False 64 self._back_end_active = False 65 66 # Which login of our type (if any) is associated with the 67 # current active primary account. 68 self._active_login_id: str | None = None 69 70 self._last_sign_in_time: float | None = None 71 self._last_sign_in_desc: str | None = None 72 73 def on_app_loading(self) -> None: 74 """Should be called for each adapter in on_app_loading.""" 75 76 assert not self._on_app_loading_called 77 self._on_app_loading_called = True 78 79 # Any implicit state we received up until now needs to be pushed 80 # to the app account subsystem. 81 self._update_implicit_login_state() 82 83 def set_implicit_login_state( 84 self, state: ImplicitLoginState | None 85 ) -> None: 86 """Keep the adapter informed of implicit login states. 87 88 This should be called by the adapter back-end when an account 89 of their associated type gets logged in or out. 90 """ 91 assert _babase.in_logic_thread() 92 93 # Ignore redundant sets. 94 if state == self._implicit_login_state: 95 return 96 97 if state is None: 98 logger.debug( 99 '%s implicit state changed; now signed out.', 100 self.login_type.name, 101 ) 102 else: 103 logger.debug( 104 '%s implicit state changed; now signed in as %s.', 105 self.login_type.name, 106 state.display_name, 107 ) 108 109 self._implicit_login_state = state 110 self._implicit_login_state_dirty = True 111 112 # (possibly) push it to the app for handling. 113 self._update_implicit_login_state() 114 115 # This might affect whether we consider that back-end as 'active'. 116 self._update_back_end_active() 117 118 def set_active_logins(self, logins: dict[LoginType, str]) -> None: 119 """Keep the adapter informed of actively used logins. 120 121 This should be called by the app's account subsystem to 122 keep adapters up to date on the full set of logins attached 123 to the currently-in-use account. 124 Note that the logins dict passed in should be immutable as 125 only a reference to it is stored, not a copy. 126 """ 127 assert _babase.in_logic_thread() 128 logger.debug( 129 '%s adapter got active logins %s.', 130 self.login_type.name, 131 {k: v[:4] + '...' + v[-4:] for k, v in logins.items()}, 132 ) 133 134 self._active_login_id = logins.get(self.login_type) 135 self._update_back_end_active() 136 137 def on_back_end_active_change(self, active: bool) -> None: 138 """Called when active state for the back-end is (possibly) changing. 139 140 Meant to be overridden by subclasses. 141 Being active means that the implicit login provided by the back-end 142 is actually being used by the app. It should therefore register 143 unlocked achievements, leaderboard scores, allow viewing native 144 UIs, etc. When not active it should ignore everything and behave 145 as if signed out, even if it technically is still signed in. 146 """ 147 assert _babase.in_logic_thread() 148 del active # Unused. 149 150 @final 151 def sign_in( 152 self, 153 result_cb: Callable[[LoginAdapter, SignInResult | Exception], None], 154 description: str, 155 ) -> None: 156 """Attempt to sign in via this adapter. 157 158 This can be called even if the back-end is not implicitly signed in; 159 the adapter will attempt to sign in if possible. An exception will 160 be returned if the sign-in attempt fails. 161 """ 162 163 assert _babase.in_logic_thread() 164 165 # Have been seeing multiple sign-in attempts come through 166 # nearly simultaneously which can be problematic server-side. 167 # Let's error if a sign-in attempt is made within a few seconds 168 # of the last one to try and address this. 169 now = time.monotonic() 170 appnow = _babase.apptime() 171 if self._last_sign_in_time is not None: 172 since_last = now - self._last_sign_in_time 173 if since_last < 1.0: 174 logging.warning( 175 'LoginAdapter: %s adapter sign_in() called too soon' 176 ' (%.2fs) after last; this-desc="%s", last-desc="%s",' 177 ' ba-app-time=%.2f.', 178 self.login_type.name, 179 since_last, 180 description, 181 self._last_sign_in_desc, 182 appnow, 183 ) 184 _babase.pushcall( 185 partial( 186 result_cb, 187 self, 188 RuntimeError('sign_in called too soon after last.'), 189 ) 190 ) 191 return 192 193 self._last_sign_in_desc = description 194 self._last_sign_in_time = now 195 196 logger.debug( 197 '%s adapter sign_in() called; fetching sign-in-token...', 198 self.login_type.name, 199 ) 200 201 def _got_sign_in_token_result(result: str | None) -> None: 202 import bacommon.cloud 203 204 # Failed to get a sign-in-token. 205 if result is None: 206 logger.debug( 207 '%s adapter sign-in-token fetch failed;' 208 ' aborting sign-in.', 209 self.login_type.name, 210 ) 211 _babase.pushcall( 212 partial( 213 result_cb, 214 self, 215 RuntimeError('fetch-sign-in-token failed.'), 216 ) 217 ) 218 return 219 220 # Got a sign-in token! Now pass it to the cloud which will use 221 # it to verify our identity and give us app credentials on 222 # success. 223 logger.debug( 224 '%s adapter sign-in-token fetch succeeded;' 225 ' passing to cloud for verification...', 226 self.login_type.name, 227 ) 228 229 def _got_sign_in_response( 230 response: bacommon.cloud.SignInResponse | Exception, 231 ) -> None: 232 # This likely means we couldn't communicate with the server. 233 if isinstance(response, Exception): 234 logger.debug( 235 '%s adapter got error sign-in response: %s', 236 self.login_type.name, 237 response, 238 ) 239 _babase.pushcall(partial(result_cb, self, response)) 240 else: 241 # This means our credentials were explicitly rejected. 242 if response.credentials is None: 243 result2: LoginAdapter.SignInResult | Exception = ( 244 RuntimeError('Sign-in-token was rejected.') 245 ) 246 else: 247 logger.debug( 248 '%s adapter got successful sign-in response', 249 self.login_type.name, 250 ) 251 result2 = self.SignInResult( 252 credentials=response.credentials 253 ) 254 _babase.pushcall(partial(result_cb, self, result2)) 255 256 assert _babase.app.plus is not None 257 _babase.app.plus.cloud.send_message_cb( 258 bacommon.cloud.SignInMessage( 259 self.login_type, 260 result, 261 description=description, 262 apptime=appnow, 263 ), 264 on_response=_got_sign_in_response, 265 ) 266 267 # Kick off the sign-in process by fetching a sign-in token. 268 self.get_sign_in_token(completion_cb=_got_sign_in_token_result) 269 270 def is_back_end_active(self) -> bool: 271 """Is this adapter's back-end currently active?""" 272 return self._back_end_active 273 274 def get_sign_in_token( 275 self, completion_cb: Callable[[str | None], None] 276 ) -> None: 277 """Get a sign-in token from the adapter back end. 278 279 This token is then passed to the master-server to complete the 280 sign-in process. The adapter can use this opportunity to bring 281 up account creation UI, call its internal sign_in function, etc. 282 as needed. The provided completion_cb should then be called with 283 either a token or None if sign in failed or was cancelled. 284 """ 285 286 # Default implementation simply fails immediately. 287 _babase.pushcall(partial(completion_cb, None)) 288 289 def _update_implicit_login_state(self) -> None: 290 # If we've received an implicit login state, schedule it to be 291 # sent along to the app. We wait until on-app-loading has been 292 # called so that account-client-v2 has had a chance to load 293 # any existing state so it can properly respond to this. 294 if self._implicit_login_state_dirty and self._on_app_loading_called: 295 296 logger.debug( 297 '%s adapter sending implicit-state-changed to app.', 298 self.login_type.name, 299 ) 300 301 assert _babase.app.plus is not None 302 _babase.pushcall( 303 partial( 304 _babase.app.plus.accounts.on_implicit_login_state_changed, 305 self.login_type, 306 self._implicit_login_state, 307 ) 308 ) 309 self._implicit_login_state_dirty = False 310 311 def _update_back_end_active(self) -> None: 312 was_active = self._back_end_active 313 if self._implicit_login_state is None: 314 is_active = False 315 else: 316 is_active = ( 317 self._implicit_login_state.login_id == self._active_login_id 318 ) 319 if was_active != is_active: 320 logger.debug( 321 '%s adapter back-end-active is now %s.', 322 self.login_type.name, 323 is_active, 324 ) 325 self.on_back_end_active_change(is_active) 326 self._back_end_active = is_active
Allows using implicit login types in an explicit way.
Some login types such as Google Play Game Services or Game Center are basically always present and often do not provide a way to log out from within a running app, so this adapter exists to use them in a flexible manner by 'attaching' and 'detaching' from an always-present login, allowing for its use alongside other login types. It also provides common functionality for server-side account verification and other handy bits.
56 def __init__(self, login_type: LoginType): 57 assert _babase.in_logic_thread() 58 self.login_type = login_type 59 self._implicit_login_state: LoginAdapter.ImplicitLoginState | None = ( 60 None 61 ) 62 self._on_app_loading_called = False 63 self._implicit_login_state_dirty = False 64 self._back_end_active = False 65 66 # Which login of our type (if any) is associated with the 67 # current active primary account. 68 self._active_login_id: str | None = None 69 70 self._last_sign_in_time: float | None = None 71 self._last_sign_in_desc: str | None = None
73 def on_app_loading(self) -> None: 74 """Should be called for each adapter in on_app_loading.""" 75 76 assert not self._on_app_loading_called 77 self._on_app_loading_called = True 78 79 # Any implicit state we received up until now needs to be pushed 80 # to the app account subsystem. 81 self._update_implicit_login_state()
Should be called for each adapter in on_app_loading.
83 def set_implicit_login_state( 84 self, state: ImplicitLoginState | None 85 ) -> None: 86 """Keep the adapter informed of implicit login states. 87 88 This should be called by the adapter back-end when an account 89 of their associated type gets logged in or out. 90 """ 91 assert _babase.in_logic_thread() 92 93 # Ignore redundant sets. 94 if state == self._implicit_login_state: 95 return 96 97 if state is None: 98 logger.debug( 99 '%s implicit state changed; now signed out.', 100 self.login_type.name, 101 ) 102 else: 103 logger.debug( 104 '%s implicit state changed; now signed in as %s.', 105 self.login_type.name, 106 state.display_name, 107 ) 108 109 self._implicit_login_state = state 110 self._implicit_login_state_dirty = True 111 112 # (possibly) push it to the app for handling. 113 self._update_implicit_login_state() 114 115 # This might affect whether we consider that back-end as 'active'. 116 self._update_back_end_active()
Keep the adapter informed of implicit login states.
This should be called by the adapter back-end when an account of their associated type gets logged in or out.
118 def set_active_logins(self, logins: dict[LoginType, str]) -> None: 119 """Keep the adapter informed of actively used logins. 120 121 This should be called by the app's account subsystem to 122 keep adapters up to date on the full set of logins attached 123 to the currently-in-use account. 124 Note that the logins dict passed in should be immutable as 125 only a reference to it is stored, not a copy. 126 """ 127 assert _babase.in_logic_thread() 128 logger.debug( 129 '%s adapter got active logins %s.', 130 self.login_type.name, 131 {k: v[:4] + '...' + v[-4:] for k, v in logins.items()}, 132 ) 133 134 self._active_login_id = logins.get(self.login_type) 135 self._update_back_end_active()
Keep the adapter informed of actively used logins.
This should be called by the app's account subsystem to keep adapters up to date on the full set of logins attached to the currently-in-use account. Note that the logins dict passed in should be immutable as only a reference to it is stored, not a copy.
137 def on_back_end_active_change(self, active: bool) -> None: 138 """Called when active state for the back-end is (possibly) changing. 139 140 Meant to be overridden by subclasses. 141 Being active means that the implicit login provided by the back-end 142 is actually being used by the app. It should therefore register 143 unlocked achievements, leaderboard scores, allow viewing native 144 UIs, etc. When not active it should ignore everything and behave 145 as if signed out, even if it technically is still signed in. 146 """ 147 assert _babase.in_logic_thread() 148 del active # Unused.
Called when active state for the back-end is (possibly) changing.
Meant to be overridden by subclasses. Being active means that the implicit login provided by the back-end is actually being used by the app. It should therefore register unlocked achievements, leaderboard scores, allow viewing native UIs, etc. When not active it should ignore everything and behave as if signed out, even if it technically is still signed in.
150 @final 151 def sign_in( 152 self, 153 result_cb: Callable[[LoginAdapter, SignInResult | Exception], None], 154 description: str, 155 ) -> None: 156 """Attempt to sign in via this adapter. 157 158 This can be called even if the back-end is not implicitly signed in; 159 the adapter will attempt to sign in if possible. An exception will 160 be returned if the sign-in attempt fails. 161 """ 162 163 assert _babase.in_logic_thread() 164 165 # Have been seeing multiple sign-in attempts come through 166 # nearly simultaneously which can be problematic server-side. 167 # Let's error if a sign-in attempt is made within a few seconds 168 # of the last one to try and address this. 169 now = time.monotonic() 170 appnow = _babase.apptime() 171 if self._last_sign_in_time is not None: 172 since_last = now - self._last_sign_in_time 173 if since_last < 1.0: 174 logging.warning( 175 'LoginAdapter: %s adapter sign_in() called too soon' 176 ' (%.2fs) after last; this-desc="%s", last-desc="%s",' 177 ' ba-app-time=%.2f.', 178 self.login_type.name, 179 since_last, 180 description, 181 self._last_sign_in_desc, 182 appnow, 183 ) 184 _babase.pushcall( 185 partial( 186 result_cb, 187 self, 188 RuntimeError('sign_in called too soon after last.'), 189 ) 190 ) 191 return 192 193 self._last_sign_in_desc = description 194 self._last_sign_in_time = now 195 196 logger.debug( 197 '%s adapter sign_in() called; fetching sign-in-token...', 198 self.login_type.name, 199 ) 200 201 def _got_sign_in_token_result(result: str | None) -> None: 202 import bacommon.cloud 203 204 # Failed to get a sign-in-token. 205 if result is None: 206 logger.debug( 207 '%s adapter sign-in-token fetch failed;' 208 ' aborting sign-in.', 209 self.login_type.name, 210 ) 211 _babase.pushcall( 212 partial( 213 result_cb, 214 self, 215 RuntimeError('fetch-sign-in-token failed.'), 216 ) 217 ) 218 return 219 220 # Got a sign-in token! Now pass it to the cloud which will use 221 # it to verify our identity and give us app credentials on 222 # success. 223 logger.debug( 224 '%s adapter sign-in-token fetch succeeded;' 225 ' passing to cloud for verification...', 226 self.login_type.name, 227 ) 228 229 def _got_sign_in_response( 230 response: bacommon.cloud.SignInResponse | Exception, 231 ) -> None: 232 # This likely means we couldn't communicate with the server. 233 if isinstance(response, Exception): 234 logger.debug( 235 '%s adapter got error sign-in response: %s', 236 self.login_type.name, 237 response, 238 ) 239 _babase.pushcall(partial(result_cb, self, response)) 240 else: 241 # This means our credentials were explicitly rejected. 242 if response.credentials is None: 243 result2: LoginAdapter.SignInResult | Exception = ( 244 RuntimeError('Sign-in-token was rejected.') 245 ) 246 else: 247 logger.debug( 248 '%s adapter got successful sign-in response', 249 self.login_type.name, 250 ) 251 result2 = self.SignInResult( 252 credentials=response.credentials 253 ) 254 _babase.pushcall(partial(result_cb, self, result2)) 255 256 assert _babase.app.plus is not None 257 _babase.app.plus.cloud.send_message_cb( 258 bacommon.cloud.SignInMessage( 259 self.login_type, 260 result, 261 description=description, 262 apptime=appnow, 263 ), 264 on_response=_got_sign_in_response, 265 ) 266 267 # Kick off the sign-in process by fetching a sign-in token. 268 self.get_sign_in_token(completion_cb=_got_sign_in_token_result)
Attempt to sign in via this adapter.
This can be called even if the back-end is not implicitly signed in; the adapter will attempt to sign in if possible. An exception will be returned if the sign-in attempt fails.
270 def is_back_end_active(self) -> bool: 271 """Is this adapter's back-end currently active?""" 272 return self._back_end_active
Is this adapter's back-end currently active?
274 def get_sign_in_token( 275 self, completion_cb: Callable[[str | None], None] 276 ) -> None: 277 """Get a sign-in token from the adapter back end. 278 279 This token is then passed to the master-server to complete the 280 sign-in process. The adapter can use this opportunity to bring 281 up account creation UI, call its internal sign_in function, etc. 282 as needed. The provided completion_cb should then be called with 283 either a token or None if sign in failed or was cancelled. 284 """ 285 286 # Default implementation simply fails immediately. 287 _babase.pushcall(partial(completion_cb, None))
Get a sign-in token from the adapter back end.
This token is then passed to the master-server to complete the sign-in process. The adapter can use this opportunity to bring up account creation UI, call its internal sign_in function, etc. as needed. The provided completion_cb should then be called with either a token or None if sign in failed or was cancelled.
43 @dataclass 44 class SignInResult: 45 """Describes the final result of a sign-in attempt.""" 46 47 credentials: str
Describes the final result of a sign-in attempt.
49 @dataclass 50 class ImplicitLoginState: 51 """Describes the current state of an implicit login.""" 52 53 login_id: str 54 display_name: str
Describes the current state of an implicit login.
24@dataclass 25class LoginInfo: 26 """Basic info about a login available in the app.plus.accounts section.""" 27 28 name: str
Basic info about a login available in the app.plus.accounts section.
491class Lstr: 492 """Used to define strings in a language-independent way. 493 494 Category: **General Utility Classes** 495 496 These should be used whenever possible in place of hard-coded 497 strings so that in-game or UI elements show up correctly on all 498 clients in their currently-active language. 499 500 To see available resource keys, look at any of the bs_language_*.py 501 files in the game or the translations pages at 502 legacy.ballistica.net/translate. 503 504 ##### Examples 505 EXAMPLE 1: specify a string from a resource path 506 >>> mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText') 507 508 EXAMPLE 2: specify a translated string via a category and english 509 value; if a translated value is available, it will be used; otherwise 510 the english value will be. To see available translation categories, 511 look under the 'translations' resource section. 512 >>> mynode.text = babase.Lstr(translate=('gameDescriptions', 513 ... 'Defeat all enemies')) 514 515 EXAMPLE 3: specify a raw value and some substitutions. Substitutions 516 can be used with resource and translate modes as well. 517 >>> mynode.text = babase.Lstr(value='${A} / ${B}', 518 ... subs=[('${A}', str(score)), ('${B}', str(total))]) 519 520 EXAMPLE 4: babase.Lstr's can be nested. This example would display the 521 resource at res_a but replace ${NAME} with the value of the 522 resource at res_b 523 >>> mytextnode.text = babase.Lstr( 524 ... resource='res_a', 525 ... subs=[('${NAME}', babase.Lstr(resource='res_b'))]) 526 """ 527 528 # pylint: disable=dangerous-default-value 529 # noinspection PyDefaultArgument 530 @overload 531 def __init__( 532 self, 533 *, 534 resource: str, 535 fallback_resource: str = '', 536 fallback_value: str = '', 537 subs: Sequence[tuple[str, str | Lstr]] = [], 538 ) -> None: 539 """Create an Lstr from a string resource.""" 540 541 # noinspection PyShadowingNames,PyDefaultArgument 542 @overload 543 def __init__( 544 self, 545 *, 546 translate: tuple[str, str], 547 subs: Sequence[tuple[str, str | Lstr]] = [], 548 ) -> None: 549 """Create an Lstr by translating a string in a category.""" 550 551 # noinspection PyDefaultArgument 552 @overload 553 def __init__( 554 self, *, value: str, subs: Sequence[tuple[str, str | Lstr]] = [] 555 ) -> None: 556 """Create an Lstr from a raw string value.""" 557 558 # pylint: enable=redefined-outer-name, dangerous-default-value 559 560 def __init__(self, *args: Any, **keywds: Any) -> None: 561 """Instantiate a Lstr. 562 563 Pass a value for either 'resource', 'translate', 564 or 'value'. (see Lstr help for examples). 565 'subs' can be a sequence of 2-member sequences consisting of values 566 and replacements. 567 'fallback_resource' can be a resource key that will be used if the 568 main one is not present for 569 the current language in place of falling back to the english value 570 ('resource' mode only). 571 'fallback_value' can be a literal string that will be used if neither 572 the resource nor the fallback resource is found ('resource' mode only). 573 """ 574 # pylint: disable=too-many-branches 575 if args: 576 raise TypeError('Lstr accepts only keyword arguments') 577 578 # Basically just store the exact args they passed. 579 # However if they passed any Lstr values for subs, 580 # replace them with that Lstr's dict. 581 self.args = keywds 582 our_type = type(self) 583 584 if isinstance(self.args.get('value'), our_type): 585 raise TypeError("'value' must be a regular string; not an Lstr") 586 587 if 'subs' in self.args: 588 subs_new = [] 589 for key, value in keywds['subs']: 590 if isinstance(value, our_type): 591 subs_new.append((key, value.args)) 592 else: 593 subs_new.append((key, value)) 594 self.args['subs'] = subs_new 595 596 # As of protocol 31 we support compact key names 597 # ('t' instead of 'translate', etc). Convert as needed. 598 if 'translate' in keywds: 599 keywds['t'] = keywds['translate'] 600 del keywds['translate'] 601 if 'resource' in keywds: 602 keywds['r'] = keywds['resource'] 603 del keywds['resource'] 604 if 'value' in keywds: 605 keywds['v'] = keywds['value'] 606 del keywds['value'] 607 if 'fallback' in keywds: 608 from babase import _error 609 610 _error.print_error( 611 'deprecated "fallback" arg passed to Lstr(); use ' 612 'either "fallback_resource" or "fallback_value"', 613 once=True, 614 ) 615 keywds['f'] = keywds['fallback'] 616 del keywds['fallback'] 617 if 'fallback_resource' in keywds: 618 keywds['f'] = keywds['fallback_resource'] 619 del keywds['fallback_resource'] 620 if 'subs' in keywds: 621 keywds['s'] = keywds['subs'] 622 del keywds['subs'] 623 if 'fallback_value' in keywds: 624 keywds['fv'] = keywds['fallback_value'] 625 del keywds['fallback_value'] 626 627 def evaluate(self) -> str: 628 """Evaluate the Lstr and returns a flat string in the current language. 629 630 You should avoid doing this as much as possible and instead pass 631 and store Lstr values. 632 """ 633 return _babase.evaluate_lstr(self._get_json()) 634 635 def is_flat_value(self) -> bool: 636 """Return whether the Lstr is a 'flat' value. 637 638 This is defined as a simple string value incorporating no 639 translations, resources, or substitutions. In this case it may 640 be reasonable to replace it with a raw string value, perform 641 string manipulation on it, etc. 642 """ 643 return bool('v' in self.args and not self.args.get('s', [])) 644 645 def _get_json(self) -> str: 646 try: 647 return json.dumps(self.args, separators=(',', ':')) 648 except Exception: 649 from babase import _error 650 651 _error.print_exception('_get_json failed for', self.args) 652 return 'JSON_ERR' 653 654 @override 655 def __str__(self) -> str: 656 return '<ba.Lstr: ' + self._get_json() + '>' 657 658 @override 659 def __repr__(self) -> str: 660 return '<ba.Lstr: ' + self._get_json() + '>' 661 662 @staticmethod 663 def from_json(json_string: str) -> babase.Lstr: 664 """Given a json string, returns a babase.Lstr. Does no validation.""" 665 lstr = Lstr(value='') 666 lstr.args = json.loads(json_string) 667 return lstr
Used to define strings in a language-independent way.
Category: General Utility Classes
These should be used whenever possible in place of hard-coded strings so that in-game or UI elements show up correctly on all clients in their currently-active language.
To see available resource keys, look at any of the bs_language_*.py files in the game or the translations pages at legacy.ballistica.net/translate.
Examples
EXAMPLE 1: specify a string from a resource path
>>> mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText')
EXAMPLE 2: specify a translated string via a category and english value; if a translated value is available, it will be used; otherwise the english value will be. To see available translation categories, look under the 'translations' resource section.
>>> mynode.text = babase.Lstr(translate=('gameDescriptions',
... 'Defeat all enemies'))
EXAMPLE 3: specify a raw value and some substitutions. Substitutions can be used with resource and translate modes as well.
>>> mynode.text = babase.Lstr(value='${A} / ${B}',
... subs=[('${A}', str(score)), ('${B}', str(total))])
EXAMPLE 4: babase.Lstr's can be nested. This example would display the resource at res_a but replace ${NAME} with the value of the resource at res_b
>>> mytextnode.text = babase.Lstr(
... resource='res_a',
... subs=[('${NAME}', babase.Lstr(resource='res_b'))])
560 def __init__(self, *args: Any, **keywds: Any) -> None: 561 """Instantiate a Lstr. 562 563 Pass a value for either 'resource', 'translate', 564 or 'value'. (see Lstr help for examples). 565 'subs' can be a sequence of 2-member sequences consisting of values 566 and replacements. 567 'fallback_resource' can be a resource key that will be used if the 568 main one is not present for 569 the current language in place of falling back to the english value 570 ('resource' mode only). 571 'fallback_value' can be a literal string that will be used if neither 572 the resource nor the fallback resource is found ('resource' mode only). 573 """ 574 # pylint: disable=too-many-branches 575 if args: 576 raise TypeError('Lstr accepts only keyword arguments') 577 578 # Basically just store the exact args they passed. 579 # However if they passed any Lstr values for subs, 580 # replace them with that Lstr's dict. 581 self.args = keywds 582 our_type = type(self) 583 584 if isinstance(self.args.get('value'), our_type): 585 raise TypeError("'value' must be a regular string; not an Lstr") 586 587 if 'subs' in self.args: 588 subs_new = [] 589 for key, value in keywds['subs']: 590 if isinstance(value, our_type): 591 subs_new.append((key, value.args)) 592 else: 593 subs_new.append((key, value)) 594 self.args['subs'] = subs_new 595 596 # As of protocol 31 we support compact key names 597 # ('t' instead of 'translate', etc). Convert as needed. 598 if 'translate' in keywds: 599 keywds['t'] = keywds['translate'] 600 del keywds['translate'] 601 if 'resource' in keywds: 602 keywds['r'] = keywds['resource'] 603 del keywds['resource'] 604 if 'value' in keywds: 605 keywds['v'] = keywds['value'] 606 del keywds['value'] 607 if 'fallback' in keywds: 608 from babase import _error 609 610 _error.print_error( 611 'deprecated "fallback" arg passed to Lstr(); use ' 612 'either "fallback_resource" or "fallback_value"', 613 once=True, 614 ) 615 keywds['f'] = keywds['fallback'] 616 del keywds['fallback'] 617 if 'fallback_resource' in keywds: 618 keywds['f'] = keywds['fallback_resource'] 619 del keywds['fallback_resource'] 620 if 'subs' in keywds: 621 keywds['s'] = keywds['subs'] 622 del keywds['subs'] 623 if 'fallback_value' in keywds: 624 keywds['fv'] = keywds['fallback_value'] 625 del keywds['fallback_value']
Instantiate a Lstr.
Pass a value for either 'resource', 'translate', or 'value'. (see Lstr help for examples). 'subs' can be a sequence of 2-member sequences consisting of values and replacements. 'fallback_resource' can be a resource key that will be used if the main one is not present for the current language in place of falling back to the english value ('resource' mode only). 'fallback_value' can be a literal string that will be used if neither the resource nor the fallback resource is found ('resource' mode only).
627 def evaluate(self) -> str: 628 """Evaluate the Lstr and returns a flat string in the current language. 629 630 You should avoid doing this as much as possible and instead pass 631 and store Lstr values. 632 """ 633 return _babase.evaluate_lstr(self._get_json())
Evaluate the Lstr and returns a flat string in the current language.
You should avoid doing this as much as possible and instead pass and store Lstr values.
635 def is_flat_value(self) -> bool: 636 """Return whether the Lstr is a 'flat' value. 637 638 This is defined as a simple string value incorporating no 639 translations, resources, or substitutions. In this case it may 640 be reasonable to replace it with a raw string value, perform 641 string manipulation on it, etc. 642 """ 643 return bool('v' in self.args and not self.args.get('s', []))
Return whether the Lstr is a 'flat' value.
This is defined as a simple string value incorporating no translations, resources, or substitutions. In this case it may be reasonable to replace it with a raw string value, perform string manipulation on it, etc.
54class MapNotFoundError(NotFoundError): 55 """Exception raised when an expected bascenev1.Map does not exist. 56 57 Category: **Exception Classes** 58 """
Exception raised when an expected bascenev1.Map does not exist.
Category: Exception Classes
49class MetadataSubsystem: 50 """Subsystem for working with script metadata in the app. 51 52 Category: **App Classes** 53 54 Access the single shared instance of this class at 'babase.app.meta'. 55 """ 56 57 def __init__(self) -> None: 58 self._scan: DirectoryScan | None = None 59 60 # Can be populated before starting the scan. 61 self.extra_scan_dirs: list[str] = [] 62 63 # Results populated once scan is complete. 64 self.scanresults: ScanResults | None = None 65 66 self._scan_complete_cb: Callable[[], None] | None = None 67 68 def start_scan(self, scan_complete_cb: Callable[[], None]) -> None: 69 """Begin the overall scan. 70 71 This will start scanning built in directories (which for vanilla 72 installs should be the vast majority of the work). This should only 73 be called once. 74 """ 75 assert self._scan_complete_cb is None 76 assert self._scan is None 77 env = _babase.app.env 78 79 self._scan_complete_cb = scan_complete_cb 80 self._scan = DirectoryScan( 81 [ 82 path 83 for path in [ 84 env.python_directory_app, 85 env.python_directory_user, 86 ] 87 if path is not None 88 ] 89 ) 90 91 Thread(target=self._run_scan_in_bg, daemon=True).start() 92 93 def start_extra_scan(self) -> None: 94 """Proceed to the extra_scan_dirs portion of the scan. 95 96 This is for parts of the scan that must be delayed until 97 workspace sync completion or other such events. This must be 98 called exactly once. 99 """ 100 assert self._scan is not None 101 self._scan.set_extras(self.extra_scan_dirs) 102 103 def load_exported_classes( 104 self, 105 cls: type[T], 106 completion_cb: Callable[[list[type[T]]], None], 107 completion_cb_in_bg_thread: bool = False, 108 ) -> None: 109 """High level function to load meta-exported classes. 110 111 Will wait for scanning to complete if necessary, and will load all 112 registered classes of a particular type in a background thread before 113 calling the passed callback in the logic thread. Errors may be logged 114 to messaged to the user in some way but the callback will be called 115 regardless. 116 To run the completion callback directly in the bg thread where the 117 loading work happens, pass completion_cb_in_bg_thread=True. 118 """ 119 Thread( 120 target=partial( 121 self._load_exported_classes, 122 cls, 123 completion_cb, 124 completion_cb_in_bg_thread, 125 ), 126 daemon=True, 127 ).start() 128 129 def _load_exported_classes( 130 self, 131 cls: type[T], 132 completion_cb: Callable[[list[type[T]]], None], 133 completion_cb_in_bg_thread: bool, 134 ) -> None: 135 from babase._general import getclass 136 137 classes: list[type[T]] = [] 138 try: 139 classnames = self._wait_for_scan_results().exports_of_class(cls) 140 for classname in classnames: 141 try: 142 classes.append(getclass(classname, cls)) 143 except Exception: 144 logging.exception('error importing %s', classname) 145 146 except Exception: 147 logging.exception('Error loading exported classes.') 148 149 completion_call = partial(completion_cb, classes) 150 if completion_cb_in_bg_thread: 151 completion_call() 152 else: 153 _babase.pushcall(completion_call, from_other_thread=True) 154 155 def _wait_for_scan_results(self) -> ScanResults: 156 """Return scan results, blocking if the scan is not yet complete.""" 157 if self.scanresults is None: 158 if _babase.in_logic_thread(): 159 logging.warning( 160 'babase.meta._wait_for_scan_results()' 161 ' called in logic thread before scan completed;' 162 ' this can cause hitches.' 163 ) 164 165 # Now wait a bit for the scan to complete. 166 # Eventually error though if it doesn't. 167 starttime = time.time() 168 while self.scanresults is None: 169 time.sleep(0.05) 170 if time.time() - starttime > 10.0: 171 raise TimeoutError( 172 'timeout waiting for meta scan to complete.' 173 ) 174 return self.scanresults 175 176 def _run_scan_in_bg(self) -> None: 177 """Runs a scan (for use in background thread).""" 178 try: 179 assert self._scan is not None 180 self._scan.run() 181 results = self._scan.results 182 self._scan = None 183 except Exception: 184 logging.exception('metascan: Error running scan in bg.') 185 results = ScanResults(announce_errors_occurred=True) 186 187 # Place results and tell the logic thread they're ready. 188 self.scanresults = results 189 _babase.pushcall(self._handle_scan_results, from_other_thread=True) 190 191 def _handle_scan_results(self) -> None: 192 """Called in the logic thread with results of a completed scan.""" 193 from babase._language import Lstr 194 195 assert _babase.in_logic_thread() 196 197 results = self.scanresults 198 assert results is not None 199 200 do_play_error_sound = False 201 202 # If we found modules needing to be updated to the newer api version, 203 # mention that specifically. 204 if results.incorrect_api_modules: 205 if len(results.incorrect_api_modules) > 1: 206 msg = Lstr( 207 resource='scanScriptsMultipleModulesNeedUpdatesText', 208 subs=[ 209 ('${PATH}', results.incorrect_api_modules[0]), 210 ( 211 '${NUM}', 212 str(len(results.incorrect_api_modules) - 1), 213 ), 214 ('${API}', str(_babase.app.env.api_version)), 215 ], 216 ) 217 else: 218 msg = Lstr( 219 resource='scanScriptsSingleModuleNeedsUpdatesText', 220 subs=[ 221 ('${PATH}', results.incorrect_api_modules[0]), 222 ('${API}', str(_babase.app.env.api_version)), 223 ], 224 ) 225 _babase.screenmessage(msg, color=(1, 0, 0)) 226 do_play_error_sound = True 227 228 # Let the user know if there's warning/errors in their log 229 # they may want to look at. 230 if results.announce_errors_occurred: 231 _babase.screenmessage( 232 Lstr(resource='scanScriptsErrorText'), color=(1, 0, 0) 233 ) 234 do_play_error_sound = True 235 236 if do_play_error_sound: 237 _babase.getsimplesound('error').play() 238 239 # Let the game know we're done. 240 assert self._scan_complete_cb is not None 241 self._scan_complete_cb()
Subsystem for working with script metadata in the app.
Category: App Classes
Access the single shared instance of this class at 'babase.app.meta'.
68 def start_scan(self, scan_complete_cb: Callable[[], None]) -> None: 69 """Begin the overall scan. 70 71 This will start scanning built in directories (which for vanilla 72 installs should be the vast majority of the work). This should only 73 be called once. 74 """ 75 assert self._scan_complete_cb is None 76 assert self._scan is None 77 env = _babase.app.env 78 79 self._scan_complete_cb = scan_complete_cb 80 self._scan = DirectoryScan( 81 [ 82 path 83 for path in [ 84 env.python_directory_app, 85 env.python_directory_user, 86 ] 87 if path is not None 88 ] 89 ) 90 91 Thread(target=self._run_scan_in_bg, daemon=True).start()
Begin the overall scan.
This will start scanning built in directories (which for vanilla installs should be the vast majority of the work). This should only be called once.
93 def start_extra_scan(self) -> None: 94 """Proceed to the extra_scan_dirs portion of the scan. 95 96 This is for parts of the scan that must be delayed until 97 workspace sync completion or other such events. This must be 98 called exactly once. 99 """ 100 assert self._scan is not None 101 self._scan.set_extras(self.extra_scan_dirs)
Proceed to the extra_scan_dirs portion of the scan.
This is for parts of the scan that must be delayed until workspace sync completion or other such events. This must be called exactly once.
103 def load_exported_classes( 104 self, 105 cls: type[T], 106 completion_cb: Callable[[list[type[T]]], None], 107 completion_cb_in_bg_thread: bool = False, 108 ) -> None: 109 """High level function to load meta-exported classes. 110 111 Will wait for scanning to complete if necessary, and will load all 112 registered classes of a particular type in a background thread before 113 calling the passed callback in the logic thread. Errors may be logged 114 to messaged to the user in some way but the callback will be called 115 regardless. 116 To run the completion callback directly in the bg thread where the 117 loading work happens, pass completion_cb_in_bg_thread=True. 118 """ 119 Thread( 120 target=partial( 121 self._load_exported_classes, 122 cls, 123 completion_cb, 124 completion_cb_in_bg_thread, 125 ), 126 daemon=True, 127 ).start()
High level function to load meta-exported classes.
Will wait for scanning to complete if necessary, and will load all registered classes of a particular type in a background thread before calling the passed callback in the logic thread. Errors may be logged to messaged to the user in some way but the callback will be called regardless. To run the completion callback directly in the bg thread where the loading work happens, pass completion_cb_in_bg_thread=True.
1292def native_stack_trace() -> str | None: 1293 """Return a native stack trace as a string, or None if not available. 1294 1295 Category: **General Utility Functions** 1296 1297 Stack traces contain different data and formatting across platforms. 1298 Only use them for debugging. 1299 """ 1300 return ''
Return a native stack trace as a string, or None if not available.
Category: General Utility Functions
Stack traces contain different data and formatting across platforms. Only use them for debugging.
75class NodeNotFoundError(NotFoundError): 76 """Exception raised when an expected Node does not exist. 77 78 Category: **Exception Classes** 79 """
Exception raised when an expected Node does not exist.
Category: Exception Classes
52def normalized_color(color: Sequence[float]) -> tuple[float, ...]: 53 """Scale a color so its largest value is 1; useful for coloring lights. 54 55 category: General Utility Functions 56 """ 57 color_biased = tuple(max(c, 0.01) for c in color) # account for black 58 mult = 1.0 / max(color_biased) 59 return tuple(c * mult for c in color_biased)
Scale a color so its largest value is 1; useful for coloring lights.
category: General Utility Functions
26class NotFoundError(Exception): 27 """Exception raised when a referenced object does not exist. 28 29 Category: **Exception Classes** 30 """
Exception raised when a referenced object does not exist.
Category: Exception Classes
1329def open_url(address: str, force_fallback: bool = False) -> None: 1330 """Open the provided URL. 1331 1332 Category: **General Utility Functions** 1333 1334 Attempts to open the provided url in a web-browser. If that is not 1335 possible (or force_fallback is True), instead displays the url as 1336 a string and/or qrcode. 1337 """ 1338 return None
Open the provided URL.
Category: General Utility Functions
Attempts to open the provided url in a web-browser. If that is not possible (or force_fallback is True), instead displays the url as a string and/or qrcode.
1341def overlay_web_browser_close() -> bool: 1342 """Close any open overlay web browser. 1343 1344 Category: **General Utility Functions** 1345 """ 1346 return bool()
Close any open overlay web browser.
Category: General Utility Functions
1349def overlay_web_browser_is_open() -> bool: 1350 """Return whether an overlay web browser is open currently. 1351 1352 Category: **General Utility Functions** 1353 """ 1354 return bool()
Return whether an overlay web browser is open currently.
Category: General Utility Functions
1357def overlay_web_browser_is_supported() -> bool: 1358 """Return whether an overlay web browser is supported here. 1359 1360 Category: **General Utility Functions** 1361 1362 An overlay web browser is a small dialog that pops up over the top 1363 of the main engine window. It can be used for performing simple 1364 tasks such as sign-ins. 1365 """ 1366 return bool()
Return whether an overlay web browser is supported here.
Category: General Utility Functions
An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.
1369def overlay_web_browser_open_url(address: str) -> None: 1370 """Open the provided URL in an overlayw web browser. 1371 1372 Category: **General Utility Functions** 1373 1374 An overlay web browser is a small dialog that pops up over the top 1375 of the main engine window. It can be used for performing simple 1376 tasks such as sign-ins. 1377 """ 1378 return None
Open the provided URL in an overlayw web browser.
Category: General Utility Functions
An overlay web browser is a small dialog that pops up over the top of the main engine window. It can be used for performing simple tasks such as sign-ins.
89class Permission(Enum): 90 """Permissions that can be requested from the OS. 91 92 Category: Enums 93 """ 94 95 STORAGE = 0
Permissions that can be requested from the OS.
Category: Enums
33class PlayerNotFoundError(NotFoundError): 34 """Exception raised when an expected player does not exist. 35 36 Category: **Exception Classes** 37 """
Exception raised when an expected player does not exist.
Category: Exception Classes
322class Plugin: 323 """A plugin to alter app behavior in some way. 324 325 Category: **App Classes** 326 327 Plugins are discoverable by the meta-tag system 328 and the user can select which ones they want to enable. 329 Enabled plugins are then called at specific times as the 330 app is running in order to modify its behavior in some way. 331 """ 332 333 def on_app_running(self) -> None: 334 """Called when the app reaches the running state.""" 335 336 def on_app_suspend(self) -> None: 337 """Called when the app enters the suspended state.""" 338 339 def on_app_unsuspend(self) -> None: 340 """Called when the app exits the suspended state.""" 341 342 def on_app_shutdown(self) -> None: 343 """Called when the app is beginning the shutdown process.""" 344 345 def on_app_shutdown_complete(self) -> None: 346 """Called when the app has completed the shutdown process.""" 347 348 def has_settings_ui(self) -> bool: 349 """Called to ask if we have settings UI we can show.""" 350 return False 351 352 def show_settings_ui(self, source_widget: Any | None) -> None: 353 """Called to show our settings UI."""
A plugin to alter app behavior in some way.
Category: App Classes
Plugins are discoverable by the meta-tag system and the user can select which ones they want to enable. Enabled plugins are then called at specific times as the app is running in order to modify its behavior in some way.
342 def on_app_shutdown(self) -> None: 343 """Called when the app is beginning the shutdown process."""
Called when the app is beginning the shutdown process.
345 def on_app_shutdown_complete(self) -> None: 346 """Called when the app has completed the shutdown process."""
Called when the app has completed the shutdown process.
21class PluginSubsystem(AppSubsystem): 22 """Subsystem for plugin handling in the app. 23 24 Category: **App Classes** 25 26 Access the single shared instance of this class at `ba.app.plugins`. 27 """ 28 29 AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY = 'Auto Enable New Plugins' 30 AUTO_ENABLE_NEW_PLUGINS_DEFAULT = True 31 32 def __init__(self) -> None: 33 super().__init__() 34 35 # Info about plugins that we are aware of. This may include 36 # plugins discovered through meta-scanning as well as plugins 37 # registered in the app-config. This may include plugins that 38 # cannot be loaded for various reasons or that have been 39 # intentionally disabled. 40 self.plugin_specs: dict[str, babase.PluginSpec] = {} 41 42 # The set of live active plugin objects. 43 self.active_plugins: list[babase.Plugin] = [] 44 45 def on_meta_scan_complete(self) -> None: 46 """Called when meta-scanning is complete.""" 47 from babase._language import Lstr 48 49 config_changed = False 50 found_new = False 51 plugstates: dict[str, dict] = _babase.app.config.setdefault( 52 'Plugins', {} 53 ) 54 assert isinstance(plugstates, dict) 55 56 results = _babase.app.meta.scanresults 57 assert results is not None 58 59 auto_enable_new_plugins = ( 60 _babase.app.config.get( 61 self.AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY, 62 self.AUTO_ENABLE_NEW_PLUGINS_DEFAULT, 63 ) 64 is True 65 ) 66 67 assert not self.plugin_specs 68 assert not self.active_plugins 69 70 # Create a plugin-spec for each plugin class we found in the 71 # meta-scan. 72 for class_path in results.exports_of_class(Plugin): 73 assert class_path not in self.plugin_specs 74 plugspec = self.plugin_specs[class_path] = PluginSpec( 75 class_path=class_path, loadable=True 76 ) 77 78 # Auto-enable new ones if desired. 79 if auto_enable_new_plugins: 80 if class_path not in plugstates: 81 plugspec.enabled = True 82 config_changed = True 83 found_new = True 84 85 # If we're *not* auto-enabling, simply let the user know if we 86 # found new ones. 87 if found_new and not auto_enable_new_plugins: 88 _babase.screenmessage( 89 Lstr(resource='pluginsDetectedText'), color=(0, 1, 0) 90 ) 91 _babase.getsimplesound('ding').play() 92 93 # Ok, now go through all plugins registered in the app-config 94 # that weren't covered by the meta stuff above, either creating 95 # plugin-specs for them or clearing them out. This covers 96 # plugins with api versions not matching ours, plugins without 97 # ba_*meta tags, and plugins that have since disappeared. 98 assert isinstance(plugstates, dict) 99 wrong_api_prefixes = [f'{m}.' for m in results.incorrect_api_modules] 100 101 disappeared_plugs: set[str] = set() 102 103 for class_path in sorted(plugstates.keys()): 104 # Already have a spec for it; nothing to be done. 105 if class_path in self.plugin_specs: 106 continue 107 108 # If this plugin corresponds to any modules that we've 109 # identified as having incorrect api versions, we'll take 110 # note of its existence but we won't try to load it. 111 if any( 112 class_path.startswith(prefix) for prefix in wrong_api_prefixes 113 ): 114 plugspec = self.plugin_specs[class_path] = PluginSpec( 115 class_path=class_path, loadable=False 116 ) 117 continue 118 119 # Ok, it seems to be a class we have no metadata for. Look 120 # to see if it appears to be an actual class we could 121 # theoretically load. If so, we'll try. If not, we consider 122 # the plugin to have disappeared and inform the user as 123 # such. 124 try: 125 spec = importlib.util.find_spec( 126 '.'.join(class_path.split('.')[:-1]) 127 ) 128 except Exception: 129 spec = None 130 131 if spec is None: 132 disappeared_plugs.add(class_path) 133 continue 134 135 # If plugins disappeared, let the user know gently and remove 136 # them from the config so we'll again let the user know if they 137 # later reappear. This makes it much smoother to switch between 138 # users or workspaces. 139 if disappeared_plugs: 140 _babase.getsimplesound('shieldDown').play() 141 _babase.screenmessage( 142 Lstr( 143 resource='pluginsRemovedText', 144 subs=[('${NUM}', str(len(disappeared_plugs)))], 145 ), 146 color=(1, 1, 0), 147 ) 148 149 plugnames = ', '.join(disappeared_plugs) 150 logging.info( 151 '%d plugin(s) no longer found: %s.', 152 len(disappeared_plugs), 153 plugnames, 154 ) 155 for goneplug in disappeared_plugs: 156 del _babase.app.config['Plugins'][goneplug] 157 _babase.app.config.commit() 158 159 if config_changed: 160 _babase.app.config.commit() 161 162 @override 163 def on_app_running(self) -> None: 164 # Load up our plugins and go ahead and call their on_app_running 165 # calls. 166 self.load_plugins() 167 for plugin in self.active_plugins: 168 try: 169 plugin.on_app_running() 170 except Exception: 171 from babase import _error 172 173 _error.print_exception('Error in plugin on_app_running()') 174 175 @override 176 def on_app_suspend(self) -> None: 177 for plugin in self.active_plugins: 178 try: 179 plugin.on_app_suspend() 180 except Exception: 181 from babase import _error 182 183 _error.print_exception('Error in plugin on_app_suspend()') 184 185 @override 186 def on_app_unsuspend(self) -> None: 187 for plugin in self.active_plugins: 188 try: 189 plugin.on_app_unsuspend() 190 except Exception: 191 from babase import _error 192 193 _error.print_exception('Error in plugin on_app_unsuspend()') 194 195 @override 196 def on_app_shutdown(self) -> None: 197 for plugin in self.active_plugins: 198 try: 199 plugin.on_app_shutdown() 200 except Exception: 201 from babase import _error 202 203 _error.print_exception('Error in plugin on_app_shutdown()') 204 205 @override 206 def on_app_shutdown_complete(self) -> None: 207 for plugin in self.active_plugins: 208 try: 209 plugin.on_app_shutdown_complete() 210 except Exception: 211 from babase import _error 212 213 _error.print_exception( 214 'Error in plugin on_app_shutdown_complete()' 215 ) 216 217 def load_plugins(self) -> None: 218 """(internal)""" 219 220 # Load plugins from any specs that are enabled & able to. 221 for _class_path, plug_spec in sorted(self.plugin_specs.items()): 222 plugin = plug_spec.attempt_load_if_enabled() 223 if plugin is not None: 224 self.active_plugins.append(plugin)
Subsystem for plugin handling in the app.
Category: App Classes
Access the single shared instance of this class at ba.app.plugins
.
45 def on_meta_scan_complete(self) -> None: 46 """Called when meta-scanning is complete.""" 47 from babase._language import Lstr 48 49 config_changed = False 50 found_new = False 51 plugstates: dict[str, dict] = _babase.app.config.setdefault( 52 'Plugins', {} 53 ) 54 assert isinstance(plugstates, dict) 55 56 results = _babase.app.meta.scanresults 57 assert results is not None 58 59 auto_enable_new_plugins = ( 60 _babase.app.config.get( 61 self.AUTO_ENABLE_NEW_PLUGINS_CONFIG_KEY, 62 self.AUTO_ENABLE_NEW_PLUGINS_DEFAULT, 63 ) 64 is True 65 ) 66 67 assert not self.plugin_specs 68 assert not self.active_plugins 69 70 # Create a plugin-spec for each plugin class we found in the 71 # meta-scan. 72 for class_path in results.exports_of_class(Plugin): 73 assert class_path not in self.plugin_specs 74 plugspec = self.plugin_specs[class_path] = PluginSpec( 75 class_path=class_path, loadable=True 76 ) 77 78 # Auto-enable new ones if desired. 79 if auto_enable_new_plugins: 80 if class_path not in plugstates: 81 plugspec.enabled = True 82 config_changed = True 83 found_new = True 84 85 # If we're *not* auto-enabling, simply let the user know if we 86 # found new ones. 87 if found_new and not auto_enable_new_plugins: 88 _babase.screenmessage( 89 Lstr(resource='pluginsDetectedText'), color=(0, 1, 0) 90 ) 91 _babase.getsimplesound('ding').play() 92 93 # Ok, now go through all plugins registered in the app-config 94 # that weren't covered by the meta stuff above, either creating 95 # plugin-specs for them or clearing them out. This covers 96 # plugins with api versions not matching ours, plugins without 97 # ba_*meta tags, and plugins that have since disappeared. 98 assert isinstance(plugstates, dict) 99 wrong_api_prefixes = [f'{m}.' for m in results.incorrect_api_modules] 100 101 disappeared_plugs: set[str] = set() 102 103 for class_path in sorted(plugstates.keys()): 104 # Already have a spec for it; nothing to be done. 105 if class_path in self.plugin_specs: 106 continue 107 108 # If this plugin corresponds to any modules that we've 109 # identified as having incorrect api versions, we'll take 110 # note of its existence but we won't try to load it. 111 if any( 112 class_path.startswith(prefix) for prefix in wrong_api_prefixes 113 ): 114 plugspec = self.plugin_specs[class_path] = PluginSpec( 115 class_path=class_path, loadable=False 116 ) 117 continue 118 119 # Ok, it seems to be a class we have no metadata for. Look 120 # to see if it appears to be an actual class we could 121 # theoretically load. If so, we'll try. If not, we consider 122 # the plugin to have disappeared and inform the user as 123 # such. 124 try: 125 spec = importlib.util.find_spec( 126 '.'.join(class_path.split('.')[:-1]) 127 ) 128 except Exception: 129 spec = None 130 131 if spec is None: 132 disappeared_plugs.add(class_path) 133 continue 134 135 # If plugins disappeared, let the user know gently and remove 136 # them from the config so we'll again let the user know if they 137 # later reappear. This makes it much smoother to switch between 138 # users or workspaces. 139 if disappeared_plugs: 140 _babase.getsimplesound('shieldDown').play() 141 _babase.screenmessage( 142 Lstr( 143 resource='pluginsRemovedText', 144 subs=[('${NUM}', str(len(disappeared_plugs)))], 145 ), 146 color=(1, 1, 0), 147 ) 148 149 plugnames = ', '.join(disappeared_plugs) 150 logging.info( 151 '%d plugin(s) no longer found: %s.', 152 len(disappeared_plugs), 153 plugnames, 154 ) 155 for goneplug in disappeared_plugs: 156 del _babase.app.config['Plugins'][goneplug] 157 _babase.app.config.commit() 158 159 if config_changed: 160 _babase.app.config.commit()
Called when meta-scanning is complete.
162 @override 163 def on_app_running(self) -> None: 164 # Load up our plugins and go ahead and call their on_app_running 165 # calls. 166 self.load_plugins() 167 for plugin in self.active_plugins: 168 try: 169 plugin.on_app_running() 170 except Exception: 171 from babase import _error 172 173 _error.print_exception('Error in plugin on_app_running()')
Called when the app reaches the running state.
175 @override 176 def on_app_suspend(self) -> None: 177 for plugin in self.active_plugins: 178 try: 179 plugin.on_app_suspend() 180 except Exception: 181 from babase import _error 182 183 _error.print_exception('Error in plugin on_app_suspend()')
Called when the app enters the suspended state.
185 @override 186 def on_app_unsuspend(self) -> None: 187 for plugin in self.active_plugins: 188 try: 189 plugin.on_app_unsuspend() 190 except Exception: 191 from babase import _error 192 193 _error.print_exception('Error in plugin on_app_unsuspend()')
Called when the app exits the suspended state.
195 @override 196 def on_app_shutdown(self) -> None: 197 for plugin in self.active_plugins: 198 try: 199 plugin.on_app_shutdown() 200 except Exception: 201 from babase import _error 202 203 _error.print_exception('Error in plugin on_app_shutdown()')
Called when the app begins shutting down.
205 @override 206 def on_app_shutdown_complete(self) -> None: 207 for plugin in self.active_plugins: 208 try: 209 plugin.on_app_shutdown_complete() 210 except Exception: 211 from babase import _error 212 213 _error.print_exception( 214 'Error in plugin on_app_shutdown_complete()' 215 )
Called when the app completes shutting down.
227class PluginSpec: 228 """Represents a plugin the engine knows about. 229 230 Category: **App Classes** 231 232 The 'enabled' attr represents whether this plugin is set to load. 233 Getting or setting that attr affects the corresponding app-config 234 key. Remember to commit the app-config after making any changes. 235 236 The 'attempted_load' attr will be True if the engine has attempted 237 to load the plugin. If 'attempted_load' is True for a PluginSpec 238 but the 'plugin' attr is None, it means there was an error loading 239 the plugin. If a plugin's api-version does not match the running 240 app, if a new plugin is detected with auto-enable-plugins disabled, 241 or if the user has explicitly disabled a plugin, the engine will not 242 even attempt to load it. 243 """ 244 245 def __init__(self, class_path: str, loadable: bool): 246 self.class_path = class_path 247 self.loadable = loadable 248 self.attempted_load = False 249 self.plugin: Plugin | None = None 250 251 @property 252 def enabled(self) -> bool: 253 """Whether the user wants this plugin to load.""" 254 plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {}) 255 assert isinstance(plugstates, dict) 256 val = plugstates.get(self.class_path, {}).get('enabled', False) is True 257 return val 258 259 @enabled.setter 260 def enabled(self, val: bool) -> None: 261 plugstates: dict[str, dict] = _babase.app.config.setdefault( 262 'Plugins', {} 263 ) 264 assert isinstance(plugstates, dict) 265 plugstate = plugstates.setdefault(self.class_path, {}) 266 plugstate['enabled'] = val 267 268 def attempt_load_if_enabled(self) -> Plugin | None: 269 """Possibly load the plugin and log any errors.""" 270 from babase._general import getclass 271 from babase._language import Lstr 272 273 assert not self.attempted_load 274 assert self.plugin is None 275 276 if not self.enabled: 277 return None 278 self.attempted_load = True 279 if not self.loadable: 280 return None 281 try: 282 cls = getclass(self.class_path, Plugin, True) 283 except Exception as exc: 284 _babase.getsimplesound('error').play() 285 _babase.screenmessage( 286 Lstr( 287 resource='pluginClassLoadErrorText', 288 subs=[ 289 ('${PLUGIN}', self.class_path), 290 ('${ERROR}', str(exc)), 291 ], 292 ), 293 color=(1, 0, 0), 294 ) 295 logging.exception( 296 "Error loading plugin class '%s'.", self.class_path 297 ) 298 return None 299 try: 300 self.plugin = cls() 301 return self.plugin 302 except Exception as exc: 303 from babase import _error 304 305 _babase.getsimplesound('error').play() 306 _babase.screenmessage( 307 Lstr( 308 resource='pluginInitErrorText', 309 subs=[ 310 ('${PLUGIN}', self.class_path), 311 ('${ERROR}', str(exc)), 312 ], 313 ), 314 color=(1, 0, 0), 315 ) 316 logging.exception( 317 "Error initing plugin class: '%s'.", self.class_path 318 ) 319 return None
Represents a plugin the engine knows about.
Category: App Classes
The 'enabled' attr represents whether this plugin is set to load. Getting or setting that attr affects the corresponding app-config key. Remember to commit the app-config after making any changes.
The 'attempted_load' attr will be True if the engine has attempted to load the plugin. If 'attempted_load' is True for a PluginSpec but the 'plugin' attr is None, it means there was an error loading the plugin. If a plugin's api-version does not match the running app, if a new plugin is detected with auto-enable-plugins disabled, or if the user has explicitly disabled a plugin, the engine will not even attempt to load it.
251 @property 252 def enabled(self) -> bool: 253 """Whether the user wants this plugin to load.""" 254 plugstates: dict[str, dict] = _babase.app.config.get('Plugins', {}) 255 assert isinstance(plugstates, dict) 256 val = plugstates.get(self.class_path, {}).get('enabled', False) is True 257 return val
Whether the user wants this plugin to load.
268 def attempt_load_if_enabled(self) -> Plugin | None: 269 """Possibly load the plugin and log any errors.""" 270 from babase._general import getclass 271 from babase._language import Lstr 272 273 assert not self.attempted_load 274 assert self.plugin is None 275 276 if not self.enabled: 277 return None 278 self.attempted_load = True 279 if not self.loadable: 280 return None 281 try: 282 cls = getclass(self.class_path, Plugin, True) 283 except Exception as exc: 284 _babase.getsimplesound('error').play() 285 _babase.screenmessage( 286 Lstr( 287 resource='pluginClassLoadErrorText', 288 subs=[ 289 ('${PLUGIN}', self.class_path), 290 ('${ERROR}', str(exc)), 291 ], 292 ), 293 color=(1, 0, 0), 294 ) 295 logging.exception( 296 "Error loading plugin class '%s'.", self.class_path 297 ) 298 return None 299 try: 300 self.plugin = cls() 301 return self.plugin 302 except Exception as exc: 303 from babase import _error 304 305 _babase.getsimplesound('error').play() 306 _babase.screenmessage( 307 Lstr( 308 resource='pluginInitErrorText', 309 subs=[ 310 ('${PLUGIN}', self.class_path), 311 ('${ERROR}', str(exc)), 312 ], 313 ), 314 color=(1, 0, 0), 315 ) 316 logging.exception( 317 "Error initing plugin class: '%s'.", self.class_path 318 ) 319 return None
Possibly load the plugin and log any errors.
163def print_error(err_str: str, once: bool = False) -> None: 164 """Print info about an error along with pertinent context state. 165 166 Category: **General Utility Functions** 167 168 Prints all positional arguments provided along with various info about the 169 current context. 170 Pass the keyword 'once' as True if you want the call to only happen 171 one time from an exact calling location. 172 """ 173 import traceback 174 175 try: 176 # If we're only printing once and already have, bail. 177 if once: 178 if not _babase.do_once(): 179 return 180 181 print('ERROR:', err_str) 182 _babase.print_context() 183 184 # Basically the output of traceback.print_stack() 185 stackstr = ''.join(traceback.format_stack()) 186 print(stackstr, end='') 187 except Exception: 188 print('ERROR: exception in babase.print_error():') 189 traceback.print_exc()
Print info about an error along with pertinent context state.
Category: General Utility Functions
Prints all positional arguments provided along with various info about the current context. Pass the keyword 'once' as True if you want the call to only happen one time from an exact calling location.
122def print_exception(*args: Any, **keywds: Any) -> None: 123 """Print info about an exception along with pertinent context state. 124 125 Category: **General Utility Functions** 126 127 Prints all arguments provided along with various info about the 128 current context and the outstanding exception. 129 Pass the keyword 'once' as True if you want the call to only happen 130 one time from an exact calling location. 131 """ 132 import traceback 133 134 if keywds: 135 allowed_keywds = ['once'] 136 if any(keywd not in allowed_keywds for keywd in keywds): 137 raise TypeError('invalid keyword(s)') 138 try: 139 # If we're only printing once and already have, bail. 140 if keywds.get('once', False): 141 if not _babase.do_once(): 142 return 143 144 err_str = ' '.join([str(a) for a in args]) 145 print('ERROR:', err_str) 146 _babase.print_context() 147 print('PRINTED-FROM:') 148 149 # Basically the output of traceback.print_stack() 150 stackstr = ''.join(traceback.format_stack()) 151 print(stackstr, end='') 152 print('EXCEPTION:') 153 154 # Basically the output of traceback.print_exc() 155 excstr = traceback.format_exc() 156 print('\n'.join(' ' + l for l in excstr.splitlines())) 157 except Exception: 158 # I suppose using print_exception here would be a bad idea. 159 print('ERROR: exception in babase.print_exception():') 160 traceback.print_exc()
Print info about an exception along with pertinent context state.
Category: General Utility Functions
Prints all arguments provided along with various info about the current context and the outstanding exception. Pass the keyword 'once' as True if you want the call to only happen one time from an exact calling location.
1413def pushcall( 1414 call: Callable, 1415 from_other_thread: bool = False, 1416 suppress_other_thread_warning: bool = False, 1417 other_thread_use_fg_context: bool = False, 1418 raw: bool = False, 1419) -> None: 1420 """Push a call to the logic event-loop. 1421 Category: **General Utility Functions** 1422 1423 This call expects to be used in the logic thread, and will automatically 1424 save and restore the babase.Context to behave seamlessly. 1425 1426 If you want to push a call from outside of the logic thread, 1427 however, you can pass 'from_other_thread' as True. In this case 1428 the call will always run in the UI context_ref on the logic thread 1429 or whichever context_ref is in the foreground if 1430 other_thread_use_fg_context is True. 1431 Passing raw=True will disable thread checks and context_ref sets/restores. 1432 """ 1433 return None
Push a call to the logic event-loop. Category: General Utility Functions
This call expects to be used in the logic thread, and will automatically save and restore the babase.Context to behave seamlessly.
If you want to push a call from outside of the logic thread, however, you can pass 'from_other_thread' as True. In this case the call will always run in the UI context_ref on the logic thread or whichever context_ref is in the foreground if other_thread_use_fg_context is True. Passing raw=True will disable thread checks and context_ref sets/restores.
1437def quit( 1438 confirm: bool = False, quit_type: babase.QuitType | None = None 1439) -> None: 1440 """Quit the app. 1441 1442 Category: **General Utility Functions** 1443 1444 If 'confirm' is True, a confirm dialog will be presented if conditions 1445 allow; otherwise the quit will still be immediate. 1446 See docs for babase.QuitType for explanations of the optional 1447 'quit_type' arg. 1448 """ 1449 return None
Quit the app.
Category: General Utility Functions
If 'confirm' is True, a confirm dialog will be presented if conditions allow; otherwise the quit will still be immediate. See docs for babase.QuitType for explanations of the optional 'quit_type' arg.
42class QuitType(Enum): 43 """Types of input a controller can send to the game. 44 45 Category: Enums 46 47 'soft' may hide/reset the app but keep the process running, depending 48 on the platform. 49 50 'back' is a variant of 'soft' which may give 'back-button-pressed' 51 behavior depending on the platform. (returning to some previous 52 activity instead of dumping to the home screen, etc.) 53 54 'hard' leads to the process exiting. This generally should be avoided 55 on platforms such as mobile. 56 """ 57 58 SOFT = 0 59 BACK = 1 60 HARD = 2
Types of input a controller can send to the game.
Category: Enums
'soft' may hide/reset the app but keep the process running, depending on the platform.
'back' is a variant of 'soft' which may give 'back-button-pressed' behavior depending on the platform. (returning to some previous activity instead of dumping to the home screen, etc.)
'hard' leads to the process exiting. This generally should be avoided on platforms such as mobile.
1487def safecolor( 1488 color: Sequence[float], target_intensity: float = 0.6 1489) -> tuple[float, ...]: 1490 """Given a color tuple, return a color safe to display as text. 1491 1492 Category: **General Utility Functions** 1493 1494 Accepts tuples of length 3 or 4. This will slightly brighten very 1495 dark colors, etc. 1496 """ 1497 return (0.0, 0.0, 0.0)
Given a color tuple, return a color safe to display as text.
Category: General Utility Functions
Accepts tuples of length 3 or 4. This will slightly brighten very dark colors, etc.
1500def screenmessage( 1501 message: str | babase.Lstr, 1502 color: Sequence[float] | None = None, 1503 log: bool = False, 1504) -> None: 1505 """Print a message to the local client's screen, in a given color. 1506 1507 Category: **General Utility Functions** 1508 1509 Note that this version of the function is purely for local display. 1510 To broadcast screen messages in network play, look for methods such as 1511 broadcastmessage() provided by the scene-version packages. 1512 """ 1513 return None
Print a message to the local client's screen, in a given color.
Category: General Utility Functions
Note that this version of the function is purely for local display. To broadcast screen messages in network play, look for methods such as broadcastmessage() provided by the scene-version packages.
96class SessionNotFoundError(NotFoundError): 97 """Exception raised when an expected session does not exist. 98 99 Category: **Exception Classes** 100 """
Exception raised when an expected session does not exist.
Category: Exception Classes
40class SessionPlayerNotFoundError(NotFoundError): 41 """Exception raised when an expected session-player does not exist. 42 43 Category: **Exception Classes** 44 """
Exception raised when an expected session-player does not exist.
Category: Exception Classes
68class SessionTeamNotFoundError(NotFoundError): 69 """Exception raised when an expected session-team does not exist. 70 71 Category: **Exception Classes** 72 """
Exception raised when an expected session-team does not exist.
Category: Exception Classes
1516def set_analytics_screen(screen: str) -> None: 1517 """Used for analytics to see where in the app players spend their time. 1518 1519 Category: **General Utility Functions** 1520 1521 Generally called when opening a new window or entering some UI. 1522 'screen' should be a string description of an app location 1523 ('Main Menu', etc.) 1524 """ 1525 return None
Used for analytics to see where in the app players spend their time.
Category: General Utility Functions
Generally called when opening a new window or entering some UI. 'screen' should be a string description of an app location ('Main Menu', etc.)
383class SimpleSound: 384 """A simple sound wrapper for internal use. 385 386 Do not use for gameplay code as it will only play locally. 387 """ 388 389 def play(self) -> None: 390 """Play the sound locally.""" 391 return None
A simple sound wrapper for internal use.
Do not use for gameplay code as it will only play locally.
98class SpecialChar(Enum): 99 """Special characters the game can print. 100 101 Category: Enums 102 """ 103 104 DOWN_ARROW = 0 105 UP_ARROW = 1 106 LEFT_ARROW = 2 107 RIGHT_ARROW = 3 108 TOP_BUTTON = 4 109 LEFT_BUTTON = 5 110 RIGHT_BUTTON = 6 111 BOTTOM_BUTTON = 7 112 DELETE = 8 113 SHIFT = 9 114 BACK = 10 115 LOGO_FLAT = 11 116 REWIND_BUTTON = 12 117 PLAY_PAUSE_BUTTON = 13 118 FAST_FORWARD_BUTTON = 14 119 DPAD_CENTER_BUTTON = 15 120 PLAY_STATION_CROSS_BUTTON = 16 121 PLAY_STATION_CIRCLE_BUTTON = 17 122 PLAY_STATION_TRIANGLE_BUTTON = 18 123 PLAY_STATION_SQUARE_BUTTON = 19 124 PLAY_BUTTON = 20 125 PAUSE_BUTTON = 21 126 OUYA_BUTTON_O = 22 127 OUYA_BUTTON_U = 23 128 OUYA_BUTTON_Y = 24 129 OUYA_BUTTON_A = 25 130 TOKEN = 26 131 LOGO = 27 132 TICKET = 28 133 GOOGLE_PLAY_GAMES_LOGO = 29 134 GAME_CENTER_LOGO = 30 135 DICE_BUTTON1 = 31 136 DICE_BUTTON2 = 32 137 DICE_BUTTON3 = 33 138 DICE_BUTTON4 = 34 139 GAME_CIRCLE_LOGO = 35 140 PARTY_ICON = 36 141 TEST_ACCOUNT = 37 142 TICKET_BACKING = 38 143 TROPHY1 = 39 144 TROPHY2 = 40 145 TROPHY3 = 41 146 TROPHY0A = 42 147 TROPHY0B = 43 148 TROPHY4 = 44 149 LOCAL_ACCOUNT = 45 150 EXPLODINARY_LOGO = 46 151 FLAG_UNITED_STATES = 47 152 FLAG_MEXICO = 48 153 FLAG_GERMANY = 49 154 FLAG_BRAZIL = 50 155 FLAG_RUSSIA = 51 156 FLAG_CHINA = 52 157 FLAG_UNITED_KINGDOM = 53 158 FLAG_CANADA = 54 159 FLAG_INDIA = 55 160 FLAG_JAPAN = 56 161 FLAG_FRANCE = 57 162 FLAG_INDONESIA = 58 163 FLAG_ITALY = 59 164 FLAG_SOUTH_KOREA = 60 165 FLAG_NETHERLANDS = 61 166 FEDORA = 62 167 HAL = 63 168 CROWN = 64 169 YIN_YANG = 65 170 EYE_BALL = 66 171 SKULL = 67 172 HEART = 68 173 DRAGON = 69 174 HELMET = 70 175 MUSHROOM = 71 176 NINJA_STAR = 72 177 VIKING_HELMET = 73 178 MOON = 74 179 SPIDER = 75 180 FIREBALL = 76 181 FLAG_UNITED_ARAB_EMIRATES = 77 182 FLAG_QATAR = 78 183 FLAG_EGYPT = 79 184 FLAG_KUWAIT = 80 185 FLAG_ALGERIA = 81 186 FLAG_SAUDI_ARABIA = 82 187 FLAG_MALAYSIA = 83 188 FLAG_CZECH_REPUBLIC = 84 189 FLAG_AUSTRALIA = 85 190 FLAG_SINGAPORE = 86 191 OCULUS_LOGO = 87 192 STEAM_LOGO = 88 193 NVIDIA_LOGO = 89 194 FLAG_IRAN = 90 195 FLAG_POLAND = 91 196 FLAG_ARGENTINA = 92 197 FLAG_PHILIPPINES = 93 198 FLAG_CHILE = 94 199 MIKIROG = 95 200 V2_LOGO = 96
Special characters the game can print.
Category: Enums
334def storagename(suffix: str | None = None) -> str: 335 """Generate a unique name for storing class data in shared places. 336 337 Category: **General Utility Functions** 338 339 This consists of a leading underscore, the module path at the 340 call site with dots replaced by underscores, the containing class's 341 qualified name, and the provided suffix. When storing data in public 342 places such as 'customdata' dicts, this minimizes the chance of 343 collisions with other similarly named classes. 344 345 Note that this will function even if called in the class definition. 346 347 ##### Examples 348 Generate a unique name for storage purposes: 349 >>> class MyThingie: 350 ... # This will give something like 351 ... # '_mymodule_submodule_mythingie_data'. 352 ... _STORENAME = babase.storagename('data') 353 ... 354 ... # Use that name to store some data in the Activity we were 355 ... # passed. 356 ... def __init__(self, activity): 357 ... activity.customdata[self._STORENAME] = {} 358 """ 359 frame = inspect.currentframe() 360 if frame is None: 361 raise RuntimeError('Cannot get current stack frame.') 362 fback = frame.f_back 363 364 # Note: We need to explicitly clear frame here to avoid a ref-loop 365 # that keeps all function-dicts in the stack alive until the next 366 # full GC cycle (the stack frame refers to this function's dict, 367 # which refers to the stack frame). 368 del frame 369 370 if fback is None: 371 raise RuntimeError('Cannot get parent stack frame.') 372 modulepath = fback.f_globals.get('__name__') 373 if modulepath is None: 374 raise RuntimeError('Cannot get parent stack module path.') 375 assert isinstance(modulepath, str) 376 qualname = fback.f_locals.get('__qualname__') 377 if qualname is not None: 378 assert isinstance(qualname, str) 379 fullpath = f'_{modulepath}_{qualname.lower()}' 380 else: 381 fullpath = f'_{modulepath}' 382 if suffix is not None: 383 fullpath = f'{fullpath}_{suffix}' 384 return fullpath.replace('.', '_')
Generate a unique name for storing class data in shared places.
Category: General Utility Functions
This consists of a leading underscore, the module path at the call site with dots replaced by underscores, the containing class's qualified name, and the provided suffix. When storing data in public places such as 'customdata' dicts, this minimizes the chance of collisions with other similarly named classes.
Note that this will function even if called in the class definition.
Examples
Generate a unique name for storage purposes:
>>> class MyThingie:
... # This will give something like
... # '_mymodule_submodule_mythingie_data'.
... _STORENAME = babase.storagename('data')
...
... # Use that name to store some data in the Activity we were
... # passed.
... def __init__(self, activity):
... activity.customdata[self._STORENAME] = {}
32class StringEditAdapter: 33 """Represents a string editing operation on some object. 34 35 Editable objects such as text widgets or in-app-consoles can 36 subclass this to make their contents editable on all platforms. 37 38 There can only be one string-edit at a time for the app. New 39 StringEdits will attempt to register themselves as the globally 40 active one in their constructor, but this may not succeed. When 41 creating a StringEditAdapter, always check its 'is_valid()' value after 42 creating it. If this is False, it was not able to set itself as 43 the global active one and should be discarded. 44 """ 45 46 def __init__( 47 self, 48 description: str, 49 initial_text: str, 50 max_length: int | None, 51 screen_space_center: tuple[float, float] | None, 52 ) -> None: 53 if not _babase.in_logic_thread(): 54 raise RuntimeError('This must be called from the logic thread.') 55 56 self.create_time = time.monotonic() 57 58 # Note: these attr names are hard-coded in C++ code so don't 59 # change them willy-nilly. 60 self.description = description 61 self.initial_text = initial_text 62 self.max_length = max_length 63 self.screen_space_center = screen_space_center 64 65 # Attempt to register ourself as the active edit. 66 subsys = _babase.app.stringedit 67 current_edit = subsys.active_adapter() 68 if current_edit is None or current_edit.can_be_replaced(): 69 subsys.active_adapter = weakref.ref(self) 70 71 @final 72 def can_be_replaced(self) -> bool: 73 """Return whether this adapter can be replaced by a new one. 74 75 This is mainly a safeguard to allow adapters whose drivers have 76 gone away without calling apply or cancel to time out and be 77 replaced with new ones. 78 """ 79 if not _babase.in_logic_thread(): 80 raise RuntimeError('This must be called from the logic thread.') 81 82 # Allow ourself to be replaced after a bit. 83 if time.monotonic() - self.create_time > 5.0: 84 if _babase.do_once(): 85 logging.warning( 86 'StringEditAdapter can_be_replaced() check for %s' 87 ' yielding True due to timeout; ideally this should' 88 ' not be possible as the StringEditAdapter driver' 89 ' should be blocking anything else from kicking off' 90 ' new edits.', 91 self, 92 ) 93 return True 94 95 # We also are always considered replaceable if we're not the 96 # active global adapter. 97 current_edit = _babase.app.stringedit.active_adapter() 98 if current_edit is not self: 99 return True 100 101 return False 102 103 @final 104 def apply(self, new_text: str) -> None: 105 """Should be called by the owner when editing is complete. 106 107 Note that in some cases this call may be a no-op (such as if 108 this StringEditAdapter is no longer the globally active one). 109 """ 110 if not _babase.in_logic_thread(): 111 raise RuntimeError('This must be called from the logic thread.') 112 113 # Make sure whoever is feeding this adapter is honoring max-length. 114 if self.max_length is not None and len(new_text) > self.max_length: 115 logging.warning( 116 'apply() on %s was passed a string of length %d,' 117 ' but adapter max_length is %d; this should not happen' 118 ' (will truncate).', 119 self, 120 len(new_text), 121 self.max_length, 122 stack_info=True, 123 ) 124 new_text = new_text[: self.max_length] 125 126 self._do_apply(new_text) 127 128 @final 129 def cancel(self) -> None: 130 """Should be called by the owner when editing is cancelled.""" 131 if not _babase.in_logic_thread(): 132 raise RuntimeError('This must be called from the logic thread.') 133 self._do_cancel() 134 135 def _do_apply(self, new_text: str) -> None: 136 """Should be overridden by subclasses to handle apply. 137 138 Will always be called in the logic thread. 139 """ 140 raise NotImplementedError('Subclasses must override this.') 141 142 def _do_cancel(self) -> None: 143 """Should be overridden by subclasses to handle cancel. 144 145 Will always be called in the logic thread. 146 """ 147 raise NotImplementedError('Subclasses must override this.')
Represents a string editing operation on some object.
Editable objects such as text widgets or in-app-consoles can subclass this to make their contents editable on all platforms.
There can only be one string-edit at a time for the app. New StringEdits will attempt to register themselves as the globally active one in their constructor, but this may not succeed. When creating a StringEditAdapter, always check its 'is_valid()' value after creating it. If this is False, it was not able to set itself as the global active one and should be discarded.
46 def __init__( 47 self, 48 description: str, 49 initial_text: str, 50 max_length: int | None, 51 screen_space_center: tuple[float, float] | None, 52 ) -> None: 53 if not _babase.in_logic_thread(): 54 raise RuntimeError('This must be called from the logic thread.') 55 56 self.create_time = time.monotonic() 57 58 # Note: these attr names are hard-coded in C++ code so don't 59 # change them willy-nilly. 60 self.description = description 61 self.initial_text = initial_text 62 self.max_length = max_length 63 self.screen_space_center = screen_space_center 64 65 # Attempt to register ourself as the active edit. 66 subsys = _babase.app.stringedit 67 current_edit = subsys.active_adapter() 68 if current_edit is None or current_edit.can_be_replaced(): 69 subsys.active_adapter = weakref.ref(self)
71 @final 72 def can_be_replaced(self) -> bool: 73 """Return whether this adapter can be replaced by a new one. 74 75 This is mainly a safeguard to allow adapters whose drivers have 76 gone away without calling apply or cancel to time out and be 77 replaced with new ones. 78 """ 79 if not _babase.in_logic_thread(): 80 raise RuntimeError('This must be called from the logic thread.') 81 82 # Allow ourself to be replaced after a bit. 83 if time.monotonic() - self.create_time > 5.0: 84 if _babase.do_once(): 85 logging.warning( 86 'StringEditAdapter can_be_replaced() check for %s' 87 ' yielding True due to timeout; ideally this should' 88 ' not be possible as the StringEditAdapter driver' 89 ' should be blocking anything else from kicking off' 90 ' new edits.', 91 self, 92 ) 93 return True 94 95 # We also are always considered replaceable if we're not the 96 # active global adapter. 97 current_edit = _babase.app.stringedit.active_adapter() 98 if current_edit is not self: 99 return True 100 101 return False
Return whether this adapter can be replaced by a new one.
This is mainly a safeguard to allow adapters whose drivers have gone away without calling apply or cancel to time out and be replaced with new ones.
103 @final 104 def apply(self, new_text: str) -> None: 105 """Should be called by the owner when editing is complete. 106 107 Note that in some cases this call may be a no-op (such as if 108 this StringEditAdapter is no longer the globally active one). 109 """ 110 if not _babase.in_logic_thread(): 111 raise RuntimeError('This must be called from the logic thread.') 112 113 # Make sure whoever is feeding this adapter is honoring max-length. 114 if self.max_length is not None and len(new_text) > self.max_length: 115 logging.warning( 116 'apply() on %s was passed a string of length %d,' 117 ' but adapter max_length is %d; this should not happen' 118 ' (will truncate).', 119 self, 120 len(new_text), 121 self.max_length, 122 stack_info=True, 123 ) 124 new_text = new_text[: self.max_length] 125 126 self._do_apply(new_text)
Should be called by the owner when editing is complete.
Note that in some cases this call may be a no-op (such as if this StringEditAdapter is no longer the globally active one).
128 @final 129 def cancel(self) -> None: 130 """Should be called by the owner when editing is cancelled.""" 131 if not _babase.in_logic_thread(): 132 raise RuntimeError('This must be called from the logic thread.') 133 self._do_cancel()
Should be called by the owner when editing is cancelled.
25class StringEditSubsystem: 26 """Full string-edit state for the app.""" 27 28 def __init__(self) -> None: 29 self.active_adapter = empty_weakref(StringEditAdapter)
Full string-edit state for the app.
47class TeamNotFoundError(NotFoundError): 48 """Exception raised when an expected bascenev1.Team does not exist. 49 50 Category: **Exception Classes** 51 """
Exception raised when an expected bascenev1.Team does not exist.
Category: Exception Classes
15def timestring( 16 timeval: float | int, 17 centi: bool = True, 18) -> babase.Lstr: 19 """Generate a babase.Lstr for displaying a time value. 20 21 Category: **General Utility Functions** 22 23 Given a time value, returns a babase.Lstr with: 24 (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True). 25 26 WARNING: the underlying Lstr value is somewhat large so don't use this 27 to rapidly update Node text values for an onscreen timer or you may 28 consume significant network bandwidth. For that purpose you should 29 use a 'timedisplay' Node and attribute connections. 30 31 """ 32 from babase._language import Lstr 33 34 # We take float seconds but operate on int milliseconds internally. 35 timeval = int(1000 * timeval) 36 bits = [] 37 subs = [] 38 hval = (timeval // 1000) // (60 * 60) 39 if hval != 0: 40 bits.append('${H}') 41 subs.append( 42 ( 43 '${H}', 44 Lstr( 45 resource='timeSuffixHoursText', 46 subs=[('${COUNT}', str(hval))], 47 ), 48 ) 49 ) 50 mval = ((timeval // 1000) // 60) % 60 51 if mval != 0: 52 bits.append('${M}') 53 subs.append( 54 ( 55 '${M}', 56 Lstr( 57 resource='timeSuffixMinutesText', 58 subs=[('${COUNT}', str(mval))], 59 ), 60 ) 61 ) 62 63 # We add seconds if its non-zero *or* we haven't added anything else. 64 if centi: 65 # pylint: disable=consider-using-f-string 66 sval = timeval / 1000.0 % 60.0 67 if sval >= 0.005 or not bits: 68 bits.append('${S}') 69 subs.append( 70 ( 71 '${S}', 72 Lstr( 73 resource='timeSuffixSecondsText', 74 subs=[('${COUNT}', ('%.2f' % sval))], 75 ), 76 ) 77 ) 78 else: 79 sval = timeval // 1000 % 60 80 if sval != 0 or not bits: 81 bits.append('${S}') 82 subs.append( 83 ( 84 '${S}', 85 Lstr( 86 resource='timeSuffixSecondsText', 87 subs=[('${COUNT}', str(sval))], 88 ), 89 ) 90 ) 91 return Lstr(value=' '.join(bits), subs=subs)
Generate a babase.Lstr for displaying a time value.
Category: General Utility Functions
Given a time value, returns a babase.Lstr with: (hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).
WARNING: the underlying Lstr value is somewhat large so don't use this to rapidly update Node text values for an onscreen timer or you may consume significant network bandwidth. For that purpose you should use a 'timedisplay' Node and attribute connections.
63class UIScale(Enum): 64 """The overall scale the UI is being rendered for. Note that this is 65 independent of pixel resolution. For example, a phone and a desktop PC 66 might render the game at similar pixel resolutions but the size they 67 display content at will vary significantly. 68 69 Category: Enums 70 71 'large' is used for devices such as desktop PCs where fine details can 72 be clearly seen. UI elements are generally smaller on the screen 73 and more content can be seen at once. 74 75 'medium' is used for devices such as tablets, TVs, or VR headsets. 76 This mode strikes a balance between clean readability and amount of 77 content visible. 78 79 'small' is used primarily for phones or other small devices where 80 content needs to be presented as large and clear in order to remain 81 readable from an average distance. 82 """ 83 84 SMALL = 0 85 MEDIUM = 1 86 LARGE = 2
The overall scale the UI is being rendered for. Note that this is independent of pixel resolution. For example, a phone and a desktop PC might render the game at similar pixel resolutions but the size they display content at will vary significantly.
Category: Enums
'large' is used for devices such as desktop PCs where fine details can be clearly seen. UI elements are generally smaller on the screen and more content can be seen at once.
'medium' is used for devices such as tablets, TVs, or VR headsets. This mode strikes a balance between clean readability and amount of content visible.
'small' is used primarily for phones or other small devices where content needs to be presented as large and clear in order to remain readable from an average distance.
1678def update_internal_logger_levels() -> None: 1679 """Update the native layer to re-cache Python logger levels. 1680 1681 The native layer caches logger levels so it can efficiently 1682 avoid making Python log calls for disabled logger levels. If any 1683 logger levels are changed at runtime, call this method after to 1684 instruct the native layer to regenerate its cache so the change 1685 is properly reflected in logs originating from the native layer. 1686 """ 1687 return None
Update the native layer to re-cache Python logger levels.
The native layer caches logger levels so it can efficiently avoid making Python log calls for disabled logger levels. If any logger levels are changed at runtime, call this method after to instruct the native layer to regenerate its cache so the change is properly reflected in logs originating from the native layer.
96def utf8_all(data: Any) -> Any: 97 """Convert any unicode data in provided sequence(s) to utf8 bytes.""" 98 if isinstance(data, dict): 99 return dict( 100 (utf8_all(key), utf8_all(value)) 101 for key, value in list(data.items()) 102 ) 103 if isinstance(data, list): 104 return [utf8_all(element) for element in data] 105 if isinstance(data, tuple): 106 return tuple(utf8_all(element) for element in data) 107 if isinstance(data, str): 108 return data.encode('utf-8', errors='ignore') 109 return data
Convert any unicode data in provided sequence(s) to utf8 bytes.
394class Vec3(Sequence[float]): 395 """A vector of 3 floats. 396 397 Category: **General Utility Classes** 398 399 These can be created the following ways (checked in this order): 400 - with no args, all values are set to 0 401 - with a single numeric arg, all values are set to that value 402 - with a single three-member sequence arg, sequence values are copied 403 - otherwise assumes individual x/y/z args (positional or keywords) 404 """ 405 406 x: float 407 """The vector's X component.""" 408 409 y: float 410 """The vector's Y component.""" 411 412 z: float 413 """The vector's Z component.""" 414 415 # pylint: disable=function-redefined 416 417 @overload 418 def __init__(self) -> None: 419 pass 420 421 @overload 422 def __init__(self, value: float): 423 pass 424 425 @overload 426 def __init__(self, values: Sequence[float]): 427 pass 428 429 @overload 430 def __init__(self, x: float, y: float, z: float): 431 pass 432 433 def __init__(self, *args: Any, **kwds: Any): 434 pass 435 436 def __add__(self, other: Vec3) -> Vec3: 437 return self 438 439 def __sub__(self, other: Vec3) -> Vec3: 440 return self 441 442 @overload 443 def __mul__(self, other: float) -> Vec3: 444 return self 445 446 @overload 447 def __mul__(self, other: Sequence[float]) -> Vec3: 448 return self 449 450 def __mul__(self, other: Any) -> Any: 451 return self 452 453 @overload 454 def __rmul__(self, other: float) -> Vec3: 455 return self 456 457 @overload 458 def __rmul__(self, other: Sequence[float]) -> Vec3: 459 return self 460 461 def __rmul__(self, other: Any) -> Any: 462 return self 463 464 # (for index access) 465 @override 466 def __getitem__(self, typeargs: Any) -> Any: 467 return 0.0 468 469 @override 470 def __len__(self) -> int: 471 return 3 472 473 # (for iterator access) 474 @override 475 def __iter__(self) -> Any: 476 return self 477 478 def __next__(self) -> float: 479 return 0.0 480 481 def __neg__(self) -> Vec3: 482 return self 483 484 def __setitem__(self, index: int, val: float) -> None: 485 pass 486 487 def cross(self, other: Vec3) -> Vec3: 488 """Returns the cross product of this vector and another.""" 489 return Vec3() 490 491 def dot(self, other: Vec3) -> float: 492 """Returns the dot product of this vector and another.""" 493 return float() 494 495 def length(self) -> float: 496 """Returns the length of the vector.""" 497 return float() 498 499 def normalized(self) -> Vec3: 500 """Returns a normalized version of the vector.""" 501 return Vec3()
A vector of 3 floats.
Category: General Utility Classes
These can be created the following ways (checked in this order):
- with no args, all values are set to 0
- with a single numeric arg, all values are set to that value
- with a single three-member sequence arg, sequence values are copied
- otherwise assumes individual x/y/z args (positional or keywords)
487 def cross(self, other: Vec3) -> Vec3: 488 """Returns the cross product of this vector and another.""" 489 return Vec3()
Returns the cross product of this vector and another.
491 def dot(self, other: Vec3) -> float: 492 """Returns the dot product of this vector and another.""" 493 return float()
Returns the dot product of this vector and another.
15def vec3validate(value: Sequence[float]) -> Sequence[float]: 16 """Ensure a value is valid for use as a Vec3. 17 18 category: General Utility Functions 19 20 Raises a TypeError exception if not. 21 Valid values include any type of sequence consisting of 3 numeric values. 22 Returns the same value as passed in (but with a definite type 23 so this can be used to disambiguate 'Any' types). 24 Generally this should be used in 'if __debug__' or assert clauses 25 to keep runtime overhead minimal. 26 """ 27 from numbers import Number 28 29 if not isinstance(value, abc.Sequence): 30 raise TypeError(f"Expected a sequence; got {type(value)}") 31 if len(value) != 3: 32 raise TypeError(f"Expected a length-3 sequence (got {len(value)})") 33 if not all(isinstance(i, Number) for i in value): 34 raise TypeError(f"Non-numeric value passed for vec3: {value}") 35 return value
Ensure a value is valid for use as a Vec3.
category: General Utility Functions
Raises a TypeError exception if not. Valid values include any type of sequence consisting of 3 numeric values. Returns the same value as passed in (but with a definite type so this can be used to disambiguate 'Any' types). Generally this should be used in 'if __debug__' or assert clauses to keep runtime overhead minimal.
292def verify_object_death(obj: object) -> None: 293 """Warn if an object does not get freed within a short period. 294 295 Category: **General Utility Functions** 296 297 This can be handy to detect and prevent memory/resource leaks. 298 """ 299 300 try: 301 ref = weakref.ref(obj) 302 except Exception: 303 logging.exception('Unable to create weak-ref in verify_object_death') 304 return 305 306 # Use a slight range for our checks so they don't all land at once 307 # if we queue a lot of them. 308 delay = random.uniform(2.0, 5.5) 309 310 # Make this timer in an empty context; don't want it dying with the 311 # scene/etc. 312 with _babase.ContextRef.empty(): 313 _babase.apptimer(delay, Call(_verify_object_death, ref))
Warn if an object does not get freed within a short period.
Category: General Utility Functions
This can be handy to detect and prevent memory/resource leaks.
110class WidgetNotFoundError(NotFoundError): 111 """Exception raised when an expected widget does not exist. 112 113 Category: **Exception Classes** 114 """
Exception raised when an expected widget does not exist.
Category: Exception Classes