bascenev1lib.activity.multiteamscore
Functionality related to teams mode score screen.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Functionality related to teams mode score screen.""" 4from __future__ import annotations 5 6from typing import override 7 8import bascenev1 as bs 9 10from bascenev1lib.actor.text import Text 11from bascenev1lib.actor.image import Image 12 13 14class MultiTeamScoreScreenActivity(bs.ScoreScreenActivity): 15 """Base class for score screens.""" 16 17 def __init__(self, settings: dict): 18 super().__init__(settings=settings) 19 self._score_display_sound = bs.getsound('scoreHit01') 20 self._score_display_sound_small = bs.getsound('scoreHit02') 21 22 self._show_up_next: bool = True 23 24 @override 25 def on_begin(self) -> None: 26 super().on_begin() 27 session = self.session 28 if self._show_up_next and isinstance(session, bs.MultiTeamSession): 29 txt = bs.Lstr( 30 value='${A} ${B}', 31 subs=[ 32 ( 33 '${A}', 34 bs.Lstr( 35 resource='upNextText', 36 subs=[ 37 ('${COUNT}', str(session.get_game_number() + 1)) 38 ], 39 ), 40 ), 41 ('${B}', session.get_next_game_description()), 42 ], 43 ) 44 Text( 45 txt, 46 maxwidth=900, 47 h_attach=Text.HAttach.CENTER, 48 v_attach=Text.VAttach.BOTTOM, 49 h_align=Text.HAlign.CENTER, 50 v_align=Text.VAlign.CENTER, 51 position=(0, 53), 52 flash=False, 53 color=(0.3, 0.3, 0.35, 1.0), 54 transition=Text.Transition.FADE_IN, 55 transition_delay=2.0, 56 ).autoretain() 57 58 def show_player_scores( 59 self, 60 *, 61 delay: float = 2.5, 62 results: bs.GameResults | None = None, 63 scale: float = 1.0, 64 x_offset: float = 0.0, 65 y_offset: float = 0.0, 66 ) -> None: 67 """Show scores for individual players.""" 68 # pylint: disable=too-many-locals 69 # pylint: disable=too-many-statements 70 71 ts_v_offset = 150.0 + y_offset 72 ts_h_offs = 80.0 + x_offset 73 tdelay = delay 74 spacing = 40 75 76 is_free_for_all = isinstance(self.session, bs.FreeForAllSession) 77 78 def _get_prec_score(p_rec: bs.PlayerRecord) -> int | None: 79 if is_free_for_all and results is not None: 80 assert isinstance(results, bs.GameResults) 81 assert p_rec.team.activityteam is not None 82 val = results.get_sessionteam_score(p_rec.team) 83 return val 84 return p_rec.accumscore 85 86 def _get_prec_score_str(p_rec: bs.PlayerRecord) -> str | bs.Lstr: 87 if is_free_for_all and results is not None: 88 assert isinstance(results, bs.GameResults) 89 assert p_rec.team.activityteam is not None 90 val = results.get_sessionteam_score_str(p_rec.team) 91 assert val is not None 92 return val 93 return str(p_rec.accumscore) 94 95 # stats.get_records() can return players that are no longer in 96 # the game.. if we're using results we have to filter those out 97 # (since they're not in results and that's where we pull their 98 # scores from) 99 if results is not None: 100 assert isinstance(results, bs.GameResults) 101 player_records = [] 102 valid_players = list(self.stats.get_records().items()) 103 104 # noinspection PyUnresolvedReferences 105 def _get_player_score_set_entry( 106 player: bs.SessionPlayer, 107 ) -> bs.PlayerRecord | None: 108 for p_rec in valid_players: 109 if p_rec[1].player is player: 110 return p_rec[1] 111 return None 112 113 # Results is already sorted; just convert it into a list of 114 # score-set-entries. 115 for winnergroup in results.winnergroups: 116 for team in winnergroup.teams: 117 if len(team.players) == 1: 118 player_entry = _get_player_score_set_entry( 119 team.players[0] 120 ) 121 if player_entry is not None: 122 player_records.append(player_entry) 123 else: 124 player_records = [] 125 player_records_scores = [ 126 (_get_prec_score(p), name, p) 127 for name, p in list(self.stats.get_records().items()) 128 ] 129 player_records_scores.sort(reverse=True) 130 player_records = [p[2] for p in player_records_scores] 131 132 voffs = -140.0 + spacing * len(player_records) * 0.5 133 134 def _txt( 135 xoffs: float, 136 yoffs: float, 137 text: bs.Lstr, 138 *, 139 h_align: Text.HAlign = Text.HAlign.RIGHT, 140 extrascale: float = 1.0, 141 maxwidth: float | None = 120.0, 142 ) -> None: 143 Text( 144 text, 145 color=(0.5, 0.5, 0.6, 0.5), 146 position=( 147 ts_h_offs + xoffs * scale, 148 ts_v_offset + (voffs + yoffs + 4.0) * scale, 149 ), 150 h_align=h_align, 151 v_align=Text.VAlign.CENTER, 152 scale=0.8 * scale * extrascale, 153 maxwidth=maxwidth, 154 transition=Text.Transition.IN_LEFT, 155 transition_delay=tdelay, 156 ).autoretain() 157 158 session = self.session 159 assert isinstance(session, bs.MultiTeamSession) 160 tval = bs.Lstr( 161 resource='gameLeadersText', 162 subs=[('${COUNT}', str(session.get_game_number()))], 163 ) 164 _txt( 165 180, 166 43, 167 tval, 168 h_align=Text.HAlign.CENTER, 169 extrascale=1.4, 170 maxwidth=None, 171 ) 172 _txt(-15, 4, bs.Lstr(resource='playerText'), h_align=Text.HAlign.LEFT) 173 _txt(180, 4, bs.Lstr(resource='killsText')) 174 _txt(280, 4, bs.Lstr(resource='deathsText'), maxwidth=100) 175 176 score_label = 'Score' if results is None else results.score_label 177 translated = bs.Lstr(translate=('scoreNames', score_label)) 178 179 _txt(390, 0, translated) 180 181 topkillcount = 0 182 topkilledcount = 99999 183 top_score = ( 184 0 if not player_records else _get_prec_score(player_records[0]) 185 ) 186 187 for prec in player_records: 188 topkillcount = max(topkillcount, prec.accum_kill_count) 189 topkilledcount = min(topkilledcount, prec.accum_killed_count) 190 191 def _scoretxt( 192 text: str | bs.Lstr, 193 x_offs: float, 194 highlight: bool, 195 delay2: float, 196 maxwidth: float = 70.0, 197 ) -> None: 198 Text( 199 text, 200 position=( 201 ts_h_offs + x_offs * scale, 202 ts_v_offset + (voffs + 15) * scale, 203 ), 204 scale=scale, 205 color=( 206 (1.0, 0.9, 0.5, 1.0) if highlight else (0.5, 0.5, 0.6, 0.5) 207 ), 208 h_align=Text.HAlign.RIGHT, 209 v_align=Text.VAlign.CENTER, 210 maxwidth=maxwidth, 211 transition=Text.Transition.IN_LEFT, 212 transition_delay=tdelay + delay2, 213 ).autoretain() 214 215 for playerrec in player_records: 216 tdelay += 0.05 217 voffs -= spacing 218 Image( 219 playerrec.get_icon(), 220 position=( 221 ts_h_offs - 12 * scale, 222 ts_v_offset + (voffs + 15.0) * scale, 223 ), 224 scale=(30.0 * scale, 30.0 * scale), 225 transition=Image.Transition.IN_LEFT, 226 transition_delay=tdelay, 227 ).autoretain() 228 Text( 229 bs.Lstr(value=playerrec.getname(full=True)), 230 maxwidth=160, 231 scale=0.75 * scale, 232 position=( 233 ts_h_offs + 10.0 * scale, 234 ts_v_offset + (voffs + 15) * scale, 235 ), 236 h_align=Text.HAlign.LEFT, 237 v_align=Text.VAlign.CENTER, 238 color=bs.safecolor(playerrec.team.color + (1,)), 239 transition=Text.Transition.IN_LEFT, 240 transition_delay=tdelay, 241 ).autoretain() 242 _scoretxt( 243 str(playerrec.accum_kill_count), 244 180, 245 playerrec.accum_kill_count == topkillcount, 246 0.1, 247 ) 248 _scoretxt( 249 str(playerrec.accum_killed_count), 250 280, 251 playerrec.accum_killed_count == topkilledcount, 252 0.1, 253 ) 254 _scoretxt( 255 _get_prec_score_str(playerrec), 256 390, 257 _get_prec_score(playerrec) == top_score, 258 0.2, 259 )
class
MultiTeamScoreScreenActivity(bascenev1._activity.Activity[bascenev1._player.EmptyPlayer, bascenev1._team.EmptyTeam]):
15class MultiTeamScoreScreenActivity(bs.ScoreScreenActivity): 16 """Base class for score screens.""" 17 18 def __init__(self, settings: dict): 19 super().__init__(settings=settings) 20 self._score_display_sound = bs.getsound('scoreHit01') 21 self._score_display_sound_small = bs.getsound('scoreHit02') 22 23 self._show_up_next: bool = True 24 25 @override 26 def on_begin(self) -> None: 27 super().on_begin() 28 session = self.session 29 if self._show_up_next and isinstance(session, bs.MultiTeamSession): 30 txt = bs.Lstr( 31 value='${A} ${B}', 32 subs=[ 33 ( 34 '${A}', 35 bs.Lstr( 36 resource='upNextText', 37 subs=[ 38 ('${COUNT}', str(session.get_game_number() + 1)) 39 ], 40 ), 41 ), 42 ('${B}', session.get_next_game_description()), 43 ], 44 ) 45 Text( 46 txt, 47 maxwidth=900, 48 h_attach=Text.HAttach.CENTER, 49 v_attach=Text.VAttach.BOTTOM, 50 h_align=Text.HAlign.CENTER, 51 v_align=Text.VAlign.CENTER, 52 position=(0, 53), 53 flash=False, 54 color=(0.3, 0.3, 0.35, 1.0), 55 transition=Text.Transition.FADE_IN, 56 transition_delay=2.0, 57 ).autoretain() 58 59 def show_player_scores( 60 self, 61 *, 62 delay: float = 2.5, 63 results: bs.GameResults | None = None, 64 scale: float = 1.0, 65 x_offset: float = 0.0, 66 y_offset: float = 0.0, 67 ) -> None: 68 """Show scores for individual players.""" 69 # pylint: disable=too-many-locals 70 # pylint: disable=too-many-statements 71 72 ts_v_offset = 150.0 + y_offset 73 ts_h_offs = 80.0 + x_offset 74 tdelay = delay 75 spacing = 40 76 77 is_free_for_all = isinstance(self.session, bs.FreeForAllSession) 78 79 def _get_prec_score(p_rec: bs.PlayerRecord) -> int | None: 80 if is_free_for_all and results is not None: 81 assert isinstance(results, bs.GameResults) 82 assert p_rec.team.activityteam is not None 83 val = results.get_sessionteam_score(p_rec.team) 84 return val 85 return p_rec.accumscore 86 87 def _get_prec_score_str(p_rec: bs.PlayerRecord) -> str | bs.Lstr: 88 if is_free_for_all and results is not None: 89 assert isinstance(results, bs.GameResults) 90 assert p_rec.team.activityteam is not None 91 val = results.get_sessionteam_score_str(p_rec.team) 92 assert val is not None 93 return val 94 return str(p_rec.accumscore) 95 96 # stats.get_records() can return players that are no longer in 97 # the game.. if we're using results we have to filter those out 98 # (since they're not in results and that's where we pull their 99 # scores from) 100 if results is not None: 101 assert isinstance(results, bs.GameResults) 102 player_records = [] 103 valid_players = list(self.stats.get_records().items()) 104 105 # noinspection PyUnresolvedReferences 106 def _get_player_score_set_entry( 107 player: bs.SessionPlayer, 108 ) -> bs.PlayerRecord | None: 109 for p_rec in valid_players: 110 if p_rec[1].player is player: 111 return p_rec[1] 112 return None 113 114 # Results is already sorted; just convert it into a list of 115 # score-set-entries. 116 for winnergroup in results.winnergroups: 117 for team in winnergroup.teams: 118 if len(team.players) == 1: 119 player_entry = _get_player_score_set_entry( 120 team.players[0] 121 ) 122 if player_entry is not None: 123 player_records.append(player_entry) 124 else: 125 player_records = [] 126 player_records_scores = [ 127 (_get_prec_score(p), name, p) 128 for name, p in list(self.stats.get_records().items()) 129 ] 130 player_records_scores.sort(reverse=True) 131 player_records = [p[2] for p in player_records_scores] 132 133 voffs = -140.0 + spacing * len(player_records) * 0.5 134 135 def _txt( 136 xoffs: float, 137 yoffs: float, 138 text: bs.Lstr, 139 *, 140 h_align: Text.HAlign = Text.HAlign.RIGHT, 141 extrascale: float = 1.0, 142 maxwidth: float | None = 120.0, 143 ) -> None: 144 Text( 145 text, 146 color=(0.5, 0.5, 0.6, 0.5), 147 position=( 148 ts_h_offs + xoffs * scale, 149 ts_v_offset + (voffs + yoffs + 4.0) * scale, 150 ), 151 h_align=h_align, 152 v_align=Text.VAlign.CENTER, 153 scale=0.8 * scale * extrascale, 154 maxwidth=maxwidth, 155 transition=Text.Transition.IN_LEFT, 156 transition_delay=tdelay, 157 ).autoretain() 158 159 session = self.session 160 assert isinstance(session, bs.MultiTeamSession) 161 tval = bs.Lstr( 162 resource='gameLeadersText', 163 subs=[('${COUNT}', str(session.get_game_number()))], 164 ) 165 _txt( 166 180, 167 43, 168 tval, 169 h_align=Text.HAlign.CENTER, 170 extrascale=1.4, 171 maxwidth=None, 172 ) 173 _txt(-15, 4, bs.Lstr(resource='playerText'), h_align=Text.HAlign.LEFT) 174 _txt(180, 4, bs.Lstr(resource='killsText')) 175 _txt(280, 4, bs.Lstr(resource='deathsText'), maxwidth=100) 176 177 score_label = 'Score' if results is None else results.score_label 178 translated = bs.Lstr(translate=('scoreNames', score_label)) 179 180 _txt(390, 0, translated) 181 182 topkillcount = 0 183 topkilledcount = 99999 184 top_score = ( 185 0 if not player_records else _get_prec_score(player_records[0]) 186 ) 187 188 for prec in player_records: 189 topkillcount = max(topkillcount, prec.accum_kill_count) 190 topkilledcount = min(topkilledcount, prec.accum_killed_count) 191 192 def _scoretxt( 193 text: str | bs.Lstr, 194 x_offs: float, 195 highlight: bool, 196 delay2: float, 197 maxwidth: float = 70.0, 198 ) -> None: 199 Text( 200 text, 201 position=( 202 ts_h_offs + x_offs * scale, 203 ts_v_offset + (voffs + 15) * scale, 204 ), 205 scale=scale, 206 color=( 207 (1.0, 0.9, 0.5, 1.0) if highlight else (0.5, 0.5, 0.6, 0.5) 208 ), 209 h_align=Text.HAlign.RIGHT, 210 v_align=Text.VAlign.CENTER, 211 maxwidth=maxwidth, 212 transition=Text.Transition.IN_LEFT, 213 transition_delay=tdelay + delay2, 214 ).autoretain() 215 216 for playerrec in player_records: 217 tdelay += 0.05 218 voffs -= spacing 219 Image( 220 playerrec.get_icon(), 221 position=( 222 ts_h_offs - 12 * scale, 223 ts_v_offset + (voffs + 15.0) * scale, 224 ), 225 scale=(30.0 * scale, 30.0 * scale), 226 transition=Image.Transition.IN_LEFT, 227 transition_delay=tdelay, 228 ).autoretain() 229 Text( 230 bs.Lstr(value=playerrec.getname(full=True)), 231 maxwidth=160, 232 scale=0.75 * scale, 233 position=( 234 ts_h_offs + 10.0 * scale, 235 ts_v_offset + (voffs + 15) * scale, 236 ), 237 h_align=Text.HAlign.LEFT, 238 v_align=Text.VAlign.CENTER, 239 color=bs.safecolor(playerrec.team.color + (1,)), 240 transition=Text.Transition.IN_LEFT, 241 transition_delay=tdelay, 242 ).autoretain() 243 _scoretxt( 244 str(playerrec.accum_kill_count), 245 180, 246 playerrec.accum_kill_count == topkillcount, 247 0.1, 248 ) 249 _scoretxt( 250 str(playerrec.accum_killed_count), 251 280, 252 playerrec.accum_killed_count == topkilledcount, 253 0.1, 254 ) 255 _scoretxt( 256 _get_prec_score_str(playerrec), 257 390, 258 _get_prec_score(playerrec) == top_score, 259 0.2, 260 )
Base class for score screens.
MultiTeamScoreScreenActivity(settings: dict)
18 def __init__(self, settings: dict): 19 super().__init__(settings=settings) 20 self._score_display_sound = bs.getsound('scoreHit01') 21 self._score_display_sound_small = bs.getsound('scoreHit02') 22 23 self._show_up_next: bool = True
Creates an Activity in the current bascenev1.Session.
The activity will not be actually run until bascenev1.Session.setactivity is called. 'settings' should be a dict of key/value pairs specific to the activity.
Activities should preload as much of their media/etc as possible in their constructor, but none of it should actually be used until they are transitioned in.
@override
def
on_begin(self) -> None:
25 @override 26 def on_begin(self) -> None: 27 super().on_begin() 28 session = self.session 29 if self._show_up_next and isinstance(session, bs.MultiTeamSession): 30 txt = bs.Lstr( 31 value='${A} ${B}', 32 subs=[ 33 ( 34 '${A}', 35 bs.Lstr( 36 resource='upNextText', 37 subs=[ 38 ('${COUNT}', str(session.get_game_number() + 1)) 39 ], 40 ), 41 ), 42 ('${B}', session.get_next_game_description()), 43 ], 44 ) 45 Text( 46 txt, 47 maxwidth=900, 48 h_attach=Text.HAttach.CENTER, 49 v_attach=Text.VAttach.BOTTOM, 50 h_align=Text.HAlign.CENTER, 51 v_align=Text.VAlign.CENTER, 52 position=(0, 53), 53 flash=False, 54 color=(0.3, 0.3, 0.35, 1.0), 55 transition=Text.Transition.FADE_IN, 56 transition_delay=2.0, 57 ).autoretain()
Called once the previous Activity has finished transitioning out.
At this point the activity's initial players and teams are filled in and it should begin its actual game logic.
def
show_player_scores( self, *, delay: float = 2.5, results: bascenev1.GameResults | None = None, scale: float = 1.0, x_offset: float = 0.0, y_offset: float = 0.0) -> None:
59 def show_player_scores( 60 self, 61 *, 62 delay: float = 2.5, 63 results: bs.GameResults | None = None, 64 scale: float = 1.0, 65 x_offset: float = 0.0, 66 y_offset: float = 0.0, 67 ) -> None: 68 """Show scores for individual players.""" 69 # pylint: disable=too-many-locals 70 # pylint: disable=too-many-statements 71 72 ts_v_offset = 150.0 + y_offset 73 ts_h_offs = 80.0 + x_offset 74 tdelay = delay 75 spacing = 40 76 77 is_free_for_all = isinstance(self.session, bs.FreeForAllSession) 78 79 def _get_prec_score(p_rec: bs.PlayerRecord) -> int | None: 80 if is_free_for_all and results is not None: 81 assert isinstance(results, bs.GameResults) 82 assert p_rec.team.activityteam is not None 83 val = results.get_sessionteam_score(p_rec.team) 84 return val 85 return p_rec.accumscore 86 87 def _get_prec_score_str(p_rec: bs.PlayerRecord) -> str | bs.Lstr: 88 if is_free_for_all and results is not None: 89 assert isinstance(results, bs.GameResults) 90 assert p_rec.team.activityteam is not None 91 val = results.get_sessionteam_score_str(p_rec.team) 92 assert val is not None 93 return val 94 return str(p_rec.accumscore) 95 96 # stats.get_records() can return players that are no longer in 97 # the game.. if we're using results we have to filter those out 98 # (since they're not in results and that's where we pull their 99 # scores from) 100 if results is not None: 101 assert isinstance(results, bs.GameResults) 102 player_records = [] 103 valid_players = list(self.stats.get_records().items()) 104 105 # noinspection PyUnresolvedReferences 106 def _get_player_score_set_entry( 107 player: bs.SessionPlayer, 108 ) -> bs.PlayerRecord | None: 109 for p_rec in valid_players: 110 if p_rec[1].player is player: 111 return p_rec[1] 112 return None 113 114 # Results is already sorted; just convert it into a list of 115 # score-set-entries. 116 for winnergroup in results.winnergroups: 117 for team in winnergroup.teams: 118 if len(team.players) == 1: 119 player_entry = _get_player_score_set_entry( 120 team.players[0] 121 ) 122 if player_entry is not None: 123 player_records.append(player_entry) 124 else: 125 player_records = [] 126 player_records_scores = [ 127 (_get_prec_score(p), name, p) 128 for name, p in list(self.stats.get_records().items()) 129 ] 130 player_records_scores.sort(reverse=True) 131 player_records = [p[2] for p in player_records_scores] 132 133 voffs = -140.0 + spacing * len(player_records) * 0.5 134 135 def _txt( 136 xoffs: float, 137 yoffs: float, 138 text: bs.Lstr, 139 *, 140 h_align: Text.HAlign = Text.HAlign.RIGHT, 141 extrascale: float = 1.0, 142 maxwidth: float | None = 120.0, 143 ) -> None: 144 Text( 145 text, 146 color=(0.5, 0.5, 0.6, 0.5), 147 position=( 148 ts_h_offs + xoffs * scale, 149 ts_v_offset + (voffs + yoffs + 4.0) * scale, 150 ), 151 h_align=h_align, 152 v_align=Text.VAlign.CENTER, 153 scale=0.8 * scale * extrascale, 154 maxwidth=maxwidth, 155 transition=Text.Transition.IN_LEFT, 156 transition_delay=tdelay, 157 ).autoretain() 158 159 session = self.session 160 assert isinstance(session, bs.MultiTeamSession) 161 tval = bs.Lstr( 162 resource='gameLeadersText', 163 subs=[('${COUNT}', str(session.get_game_number()))], 164 ) 165 _txt( 166 180, 167 43, 168 tval, 169 h_align=Text.HAlign.CENTER, 170 extrascale=1.4, 171 maxwidth=None, 172 ) 173 _txt(-15, 4, bs.Lstr(resource='playerText'), h_align=Text.HAlign.LEFT) 174 _txt(180, 4, bs.Lstr(resource='killsText')) 175 _txt(280, 4, bs.Lstr(resource='deathsText'), maxwidth=100) 176 177 score_label = 'Score' if results is None else results.score_label 178 translated = bs.Lstr(translate=('scoreNames', score_label)) 179 180 _txt(390, 0, translated) 181 182 topkillcount = 0 183 topkilledcount = 99999 184 top_score = ( 185 0 if not player_records else _get_prec_score(player_records[0]) 186 ) 187 188 for prec in player_records: 189 topkillcount = max(topkillcount, prec.accum_kill_count) 190 topkilledcount = min(topkilledcount, prec.accum_killed_count) 191 192 def _scoretxt( 193 text: str | bs.Lstr, 194 x_offs: float, 195 highlight: bool, 196 delay2: float, 197 maxwidth: float = 70.0, 198 ) -> None: 199 Text( 200 text, 201 position=( 202 ts_h_offs + x_offs * scale, 203 ts_v_offset + (voffs + 15) * scale, 204 ), 205 scale=scale, 206 color=( 207 (1.0, 0.9, 0.5, 1.0) if highlight else (0.5, 0.5, 0.6, 0.5) 208 ), 209 h_align=Text.HAlign.RIGHT, 210 v_align=Text.VAlign.CENTER, 211 maxwidth=maxwidth, 212 transition=Text.Transition.IN_LEFT, 213 transition_delay=tdelay + delay2, 214 ).autoretain() 215 216 for playerrec in player_records: 217 tdelay += 0.05 218 voffs -= spacing 219 Image( 220 playerrec.get_icon(), 221 position=( 222 ts_h_offs - 12 * scale, 223 ts_v_offset + (voffs + 15.0) * scale, 224 ), 225 scale=(30.0 * scale, 30.0 * scale), 226 transition=Image.Transition.IN_LEFT, 227 transition_delay=tdelay, 228 ).autoretain() 229 Text( 230 bs.Lstr(value=playerrec.getname(full=True)), 231 maxwidth=160, 232 scale=0.75 * scale, 233 position=( 234 ts_h_offs + 10.0 * scale, 235 ts_v_offset + (voffs + 15) * scale, 236 ), 237 h_align=Text.HAlign.LEFT, 238 v_align=Text.VAlign.CENTER, 239 color=bs.safecolor(playerrec.team.color + (1,)), 240 transition=Text.Transition.IN_LEFT, 241 transition_delay=tdelay, 242 ).autoretain() 243 _scoretxt( 244 str(playerrec.accum_kill_count), 245 180, 246 playerrec.accum_kill_count == topkillcount, 247 0.1, 248 ) 249 _scoretxt( 250 str(playerrec.accum_killed_count), 251 280, 252 playerrec.accum_killed_count == topkilledcount, 253 0.1, 254 ) 255 _scoretxt( 256 _get_prec_score_str(playerrec), 257 390, 258 _get_prec_score(playerrec) == top_score, 259 0.2, 260 )
Show scores for individual players.
Inherited Members
- bascenev1._activitytypes.ScoreScreenActivity
- transition_time
- inherits_tint
- inherits_vr_camera_offset
- use_fixed_vr_overlay
- default_music
- on_player_join
- on_transition_in
- bascenev1._activity.Activity
- settings_raw
- teams
- players
- announce_player_deaths
- is_joining_activity
- allow_pausing
- allow_kick_idle_players
- slow_motion
- inherits_slow_motion
- inherits_music
- inherits_vr_overlay_center
- allow_mid_activity_joins
- can_show_ad_on_death
- paused_text
- preloads
- lobby
- context
- globalsnode
- stats
- on_expire
- customdata
- expired
- playertype
- teamtype
- retain_actor
- add_actor_weak_ref
- session
- on_player_leave
- on_team_join
- on_team_leave
- on_transition_out
- handlemessage
- has_transitioned_in
- has_begun
- has_ended
- is_transitioning_out
- transition_out
- end
- create_player
- create_team
- bascenev1._dependency.DependencyComponent
- dep_is_present
- get_dynamic_deps