bauiv1lib.partyqueue
UI related to waiting in line for a party.
1# Released under the MIT License. See LICENSE for details. 2# 3"""UI related to waiting in line for a party.""" 4 5from __future__ import annotations 6 7import time 8import random 9import logging 10from typing import TYPE_CHECKING 11 12import bauiv1 as bui 13import bascenev1 as bs 14 15if TYPE_CHECKING: 16 from typing import Any, Sequence 17 18 19class PartyQueueWindow(bui.Window): 20 """Window showing players waiting to join a server.""" 21 22 # Ewww this needs quite a bit of de-linting if/when i revisit it.. 23 # pylint: disable=consider-using-dict-comprehension 24 class Dude: 25 """Represents a single dude waiting in a server line.""" 26 27 def __init__( 28 self, 29 parent: PartyQueueWindow, 30 distance: float, 31 initial_offset: float, 32 is_player: bool, 33 account_id: str, 34 name: str, 35 ): 36 # pylint: disable=too-many-positional-arguments 37 self.claimed = False 38 self._line_left = parent.get_line_left() 39 self._line_width = parent.get_line_width() 40 self._line_bottom = parent.get_line_bottom() 41 self._target_distance = distance 42 self._distance = distance + initial_offset 43 self._boost_brightness = 0.0 44 self._debug = False 45 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 46 self._y_offs = -30.0 if is_player else -47.0 * sc 47 self._last_boost_time = 0.0 48 self._color = ( 49 (0.2, 1.0, 0.2) 50 if is_player 51 else ( 52 0.5 + 0.3 * random.random(), 53 0.4 + 0.2 * random.random(), 54 0.5 + 0.3 * random.random(), 55 ) 56 ) 57 self._eye_color = ( 58 0.7 * 1.0 + 0.3 * self._color[0], 59 0.7 * 1.0 + 0.3 * self._color[1], 60 0.7 * 1.0 + 0.3 * self._color[2], 61 ) 62 self._body_image = bui.buttonwidget( 63 parent=parent.get_root_widget(), 64 selectable=True, 65 label='', 66 size=(sc * 60, sc * 80), 67 color=self._color, 68 texture=parent.lineup_tex, 69 mesh_transparent=parent.lineup_1_transparent_mesh, 70 ) 71 bui.buttonwidget( 72 edit=self._body_image, 73 on_activate_call=bui.WeakCall( 74 parent.on_account_press, account_id, self._body_image 75 ), 76 ) 77 bui.widget(edit=self._body_image, autoselect=True) 78 self._eyes_image = bui.imagewidget( 79 parent=parent.get_root_widget(), 80 size=(sc * 36, sc * 18), 81 texture=parent.lineup_tex, 82 color=self._eye_color, 83 mesh_transparent=parent.eyes_mesh, 84 ) 85 self._name_text = bui.textwidget( 86 parent=parent.get_root_widget(), 87 size=(0, 0), 88 shadow=0, 89 flatness=1.0, 90 text=name, 91 maxwidth=100, 92 h_align='center', 93 v_align='center', 94 scale=0.75, 95 color=(1, 1, 1, 0.6), 96 ) 97 self._update_image() 98 99 # DEBUG: vis target pos.. 100 self._body_image_target: bui.Widget | None 101 self._eyes_image_target: bui.Widget | None 102 if self._debug: 103 self._body_image_target = bui.imagewidget( 104 parent=parent.get_root_widget(), 105 size=(sc * 60, sc * 80), 106 color=self._color, 107 texture=parent.lineup_tex, 108 mesh_transparent=parent.lineup_1_transparent_mesh, 109 ) 110 self._eyes_image_target = bui.imagewidget( 111 parent=parent.get_root_widget(), 112 size=(sc * 36, sc * 18), 113 texture=parent.lineup_tex, 114 color=self._eye_color, 115 mesh_transparent=parent.eyes_mesh, 116 ) 117 # (updates our image positions) 118 self.set_target_distance(self._target_distance) 119 else: 120 self._body_image_target = self._eyes_image_target = None 121 122 def __del__(self) -> None: 123 # ew. our destructor here may get called as part of an internal 124 # widget tear-down. 125 # running further widget calls here can quietly break stuff, so we 126 # need to push a deferred call to kill these as necessary instead. 127 # (should bulletproof internal widget code to give a clean error 128 # in this case) 129 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 130 for widget in widgets: 131 if widget: 132 widget.delete() 133 134 bui.pushcall( 135 bui.Call( 136 kill_widgets, 137 [ 138 self._body_image, 139 self._eyes_image, 140 self._body_image_target, 141 self._eyes_image_target, 142 self._name_text, 143 ], 144 ) 145 ) 146 147 def set_target_distance(self, dist: float) -> None: 148 """Set distance for a dude.""" 149 self._target_distance = dist 150 if self._debug: 151 sc = self._sc 152 position = ( 153 self._line_left 154 + self._line_width * (1.0 - self._target_distance), 155 self._line_bottom - 30, 156 ) 157 bui.imagewidget( 158 edit=self._body_image_target, 159 position=( 160 position[0] - sc * 30, 161 position[1] - sc * 25 - 70, 162 ), 163 ) 164 bui.imagewidget( 165 edit=self._eyes_image_target, 166 position=( 167 position[0] - sc * 18, 168 position[1] + sc * 31 - 70, 169 ), 170 ) 171 172 def step(self, smoothing: float) -> None: 173 """Step this dude.""" 174 self._distance = ( 175 smoothing * self._distance 176 + (1.0 - smoothing) * self._target_distance 177 ) 178 self._update_image() 179 self._boost_brightness *= 0.9 180 181 def _update_image(self) -> None: 182 sc = self._sc 183 position = ( 184 self._line_left + self._line_width * (1.0 - self._distance), 185 self._line_bottom + 40, 186 ) 187 brightness = 1.0 + self._boost_brightness 188 bui.buttonwidget( 189 edit=self._body_image, 190 position=( 191 position[0] - sc * 30, 192 position[1] - sc * 25 + self._y_offs, 193 ), 194 color=( 195 self._color[0] * brightness, 196 self._color[1] * brightness, 197 self._color[2] * brightness, 198 ), 199 ) 200 bui.imagewidget( 201 edit=self._eyes_image, 202 position=( 203 position[0] - sc * 18, 204 position[1] + sc * 31 + self._y_offs, 205 ), 206 color=( 207 self._eye_color[0] * brightness, 208 self._eye_color[1] * brightness, 209 self._eye_color[2] * brightness, 210 ), 211 ) 212 bui.textwidget( 213 edit=self._name_text, 214 position=(position[0] - sc * 0, position[1] + sc * 40.0), 215 ) 216 217 def boost(self, amount: float, smoothing: float) -> None: 218 """Boost this dude.""" 219 del smoothing # unused arg 220 self._distance = max(0.0, self._distance - amount) 221 self._update_image() 222 self._last_boost_time = time.time() 223 self._boost_brightness += 0.6 224 225 def __init__(self, queue_id: str, address: str, port: int): 226 assert bui.app.classic is not None 227 self._address = address 228 self._port = port 229 self._queue_id = queue_id 230 self._width = 800 231 self._height = 400 232 self._last_connect_attempt_time: float | None = None 233 self._last_transaction_time: float | None = None 234 self._boost_button: bui.Widget | None = None 235 self._boost_price: bui.Widget | None = None 236 self._boost_label: bui.Widget | None = None 237 self._field_shown = False 238 self._dudes: list[PartyQueueWindow.Dude] = [] 239 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 240 self._line_left = 40.0 241 self._line_width = self._width - 190 242 self._line_bottom = self._height * 0.4 243 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 244 self._smoothing = 0.0 245 self._initial_offset = 0.0 246 self._boost_tickets = 0 247 self._boost_strength = 0.0 248 self._angry_computer_transparent_mesh = bui.getmesh( 249 'angryComputerTransparent' 250 ) 251 self._angry_computer_image: bui.Widget | None = None 252 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 253 'playerLineup1Transparent' 254 ) 255 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 256 'playerLineup2Transparent' 257 ) 258 259 self._lineup_3_transparent_mesh = bui.getmesh( 260 'playerLineup3Transparent' 261 ) 262 self._lineup_4_transparent_mesh = bui.getmesh( 263 'playerLineup4Transparent' 264 ) 265 self._line_image: bui.Widget | None = None 266 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 267 self._white_tex = bui.gettexture('white') 268 uiscale = bui.app.ui_v1.uiscale 269 super().__init__( 270 root_widget=bui.containerwidget( 271 size=(self._width, self._height), 272 color=(0.45, 0.63, 0.15), 273 transition='in_scale', 274 scale=( 275 1.4 276 if uiscale is bui.UIScale.SMALL 277 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 278 ), 279 ) 280 ) 281 282 self._cancel_button = bui.buttonwidget( 283 parent=self._root_widget, 284 scale=1.0, 285 position=(60, self._height - 80), 286 size=(50, 50), 287 label='', 288 on_activate_call=self.close, 289 autoselect=True, 290 color=(0.45, 0.63, 0.15), 291 icon=bui.gettexture('crossOut'), 292 iconscale=1.2, 293 ) 294 bui.containerwidget( 295 edit=self._root_widget, cancel_button=self._cancel_button 296 ) 297 298 self._title_text = bui.textwidget( 299 parent=self._root_widget, 300 position=(self._width * 0.5, self._height * 0.55), 301 size=(0, 0), 302 color=(1.0, 3.0, 1.0), 303 scale=1.3, 304 h_align='center', 305 v_align='center', 306 text=bui.Lstr(resource='internal.connectingToPartyText'), 307 maxwidth=self._width * 0.65, 308 ) 309 310 self._tickets_text = bui.textwidget( 311 parent=self._root_widget, 312 position=(self._width - 180, self._height - 20), 313 size=(0, 0), 314 color=(0.2, 1.0, 0.2), 315 scale=0.7, 316 h_align='center', 317 v_align='center', 318 text='', 319 ) 320 321 # update at roughly 30fps 322 self._update_timer = bui.AppTimer( 323 0.033, bui.WeakCall(self.update), repeat=True 324 ) 325 self.update() 326 327 def __del__(self) -> None: 328 try: 329 plus = bui.app.plus 330 assert plus is not None 331 332 plus.add_v1_account_transaction( 333 {'type': 'PARTY_QUEUE_REMOVE', 'q': self._queue_id} 334 ) 335 plus.run_v1_account_transactions() 336 except Exception: 337 logging.exception('Error removing self from party queue.') 338 339 def get_line_left(self) -> float: 340 """(internal)""" 341 return self._line_left 342 343 def get_line_width(self) -> float: 344 """(internal)""" 345 return self._line_width 346 347 def get_line_bottom(self) -> float: 348 """(internal)""" 349 return self._line_bottom 350 351 def on_account_press( 352 self, account_id: str | None, origin_widget: bui.Widget 353 ) -> None: 354 """A dude was clicked so we should show his account info.""" 355 from bauiv1lib.account.viewer import AccountViewerWindow 356 357 if account_id is None: 358 bui.getsound('error').play() 359 return 360 AccountViewerWindow( 361 account_id=account_id, 362 position=origin_widget.get_screen_space_center(), 363 ) 364 365 def close(self) -> None: 366 """Close the ui.""" 367 bui.containerwidget(edit=self._root_widget, transition='out_scale') 368 369 def _update_field(self, response: dict[str, Any]) -> None: 370 plus = bui.app.plus 371 assert plus is not None 372 373 if self._angry_computer_image is None: 374 self._angry_computer_image = bui.imagewidget( 375 parent=self._root_widget, 376 position=(self._width - 180, self._height * 0.5 - 65), 377 size=(150, 150), 378 texture=self.lineup_tex, 379 mesh_transparent=self._angry_computer_transparent_mesh, 380 ) 381 if self._line_image is None: 382 self._line_image = bui.imagewidget( 383 parent=self._root_widget, 384 color=(0.0, 0.0, 0.0), 385 opacity=0.2, 386 position=(self._line_left, self._line_bottom - 2.0), 387 size=(self._line_width, 4.0), 388 texture=self._white_tex, 389 ) 390 391 # now go through the data they sent, creating dudes for us and our 392 # enemies as needed and updating target positions on all of them.. 393 394 # mark all as unclaimed so we know which ones to kill off.. 395 for dude in self._dudes: 396 dude.claimed = False 397 398 # always have a dude for ourself.. 399 if -1 not in self._dudes_by_id: 400 dude = self.Dude( 401 self, 402 response['d'], 403 self._initial_offset, 404 True, 405 plus.get_v1_account_misc_read_val_2('resolvedAccountID', None), 406 plus.get_v1_account_display_string(), 407 ) 408 self._dudes_by_id[-1] = dude 409 self._dudes.append(dude) 410 else: 411 self._dudes_by_id[-1].set_target_distance(response['d']) 412 self._dudes_by_id[-1].claimed = True 413 414 # now create/destroy enemies 415 for ( 416 enemy_id, 417 enemy_distance, 418 enemy_account_id, 419 enemy_name, 420 ) in response['e']: 421 if enemy_id not in self._dudes_by_id: 422 dude = self.Dude( 423 self, 424 enemy_distance, 425 self._initial_offset, 426 False, 427 enemy_account_id, 428 enemy_name, 429 ) 430 self._dudes_by_id[enemy_id] = dude 431 self._dudes.append(dude) 432 else: 433 self._dudes_by_id[enemy_id].set_target_distance(enemy_distance) 434 self._dudes_by_id[enemy_id].claimed = True 435 436 # remove unclaimed dudes from both of our lists 437 # noinspection PyUnresolvedReferences 438 self._dudes_by_id = dict( 439 [ 440 item 441 for item in list(self._dudes_by_id.items()) 442 if item[1].claimed 443 ] 444 ) 445 self._dudes = [dude for dude in self._dudes if dude.claimed] 446 447 def _hide_field(self) -> None: 448 if self._angry_computer_image: 449 self._angry_computer_image.delete() 450 self._angry_computer_image = None 451 if self._line_image: 452 self._line_image.delete() 453 self._line_image = None 454 self._dudes = [] 455 self._dudes_by_id = {} 456 457 def on_update_response(self, response: dict[str, Any] | None) -> None: 458 """We've received a response from an update to the server.""" 459 # pylint: disable=too-many-branches 460 if not self._root_widget: 461 return 462 463 # Seeing this in logs; debugging... 464 if not self._title_text: 465 print('PartyQueueWindows update: Have root but no title_text.') 466 return 467 468 if response is not None: 469 should_show_field = response.get('d') is not None 470 self._smoothing = response['s'] 471 self._initial_offset = response['o'] 472 473 # If they gave us a position, show the field. 474 if should_show_field: 475 bui.textwidget( 476 edit=self._title_text, 477 text=bui.Lstr(resource='waitingInLineText'), 478 position=(self._width * 0.5, self._height * 0.85), 479 ) 480 self._update_field(response) 481 self._field_shown = True 482 if not should_show_field and self._field_shown: 483 bui.textwidget( 484 edit=self._title_text, 485 text=bui.Lstr(resource='internal.connectingToPartyText'), 486 position=(self._width * 0.5, self._height * 0.55), 487 ) 488 self._hide_field() 489 self._field_shown = False 490 491 # if they told us there's a boost button, update.. 492 if response.get('bt') is not None: 493 self._boost_tickets = response['bt'] 494 self._boost_strength = response['ba'] 495 if self._boost_button is None: 496 self._boost_button = bui.buttonwidget( 497 parent=self._root_widget, 498 scale=1.0, 499 position=(self._width * 0.5 - 75, 20), 500 size=(150, 100), 501 button_type='square', 502 label='', 503 on_activate_call=self.on_boost_press, 504 enable_sound=False, 505 color=(0, 1, 0), 506 autoselect=True, 507 ) 508 self._boost_label = bui.textwidget( 509 parent=self._root_widget, 510 draw_controller=self._boost_button, 511 position=(self._width * 0.5, 88), 512 size=(0, 0), 513 color=(0.8, 1.0, 0.8), 514 scale=1.5, 515 h_align='center', 516 v_align='center', 517 text=bui.Lstr(resource='boostText'), 518 maxwidth=150, 519 ) 520 self._boost_price = bui.textwidget( 521 parent=self._root_widget, 522 draw_controller=self._boost_button, 523 position=(self._width * 0.5, 50), 524 size=(0, 0), 525 color=(0, 1, 0), 526 scale=0.9, 527 h_align='center', 528 v_align='center', 529 text=bui.charstr(bui.SpecialChar.TICKET) 530 + str(self._boost_tickets), 531 maxwidth=150, 532 ) 533 else: 534 if self._boost_button is not None: 535 self._boost_button.delete() 536 self._boost_button = None 537 if self._boost_price is not None: 538 self._boost_price.delete() 539 self._boost_price = None 540 if self._boost_label is not None: 541 self._boost_label.delete() 542 self._boost_label = None 543 544 # if they told us to go ahead and try and connect, do so.. 545 # (note: servers will disconnect us if we try to connect before 546 # getting this go-ahead, so don't get any bright ideas...) 547 if response.get('c', False): 548 # enforce a delay between connection attempts 549 # (in case they're jamming on the boost button) 550 now = time.time() 551 if ( 552 self._last_connect_attempt_time is None 553 or now - self._last_connect_attempt_time > 10.0 554 ): 555 556 # Store UI location to return to when done. 557 if bs.app.classic is not None: 558 bs.app.classic.save_ui_state() 559 560 bs.connect_to_party( 561 address=self._address, 562 port=self._port, 563 print_progress=False, 564 ) 565 self._last_connect_attempt_time = now 566 567 def on_boost_press(self) -> None: 568 """Boost was pressed.""" 569 from bauiv1lib import account 570 571 # from bauiv1lib import gettickets 572 573 plus = bui.app.plus 574 assert plus is not None 575 576 if plus.get_v1_account_state() != 'signed_in': 577 account.show_sign_in_prompt() 578 return 579 580 if plus.get_v1_account_ticket_count() < self._boost_tickets: 581 bui.getsound('error').play() 582 # gettickets.show_get_tickets_prompt() 583 return 584 585 bui.getsound('laserReverse').play() 586 plus.add_v1_account_transaction( 587 { 588 'type': 'PARTY_QUEUE_BOOST', 589 't': self._boost_tickets, 590 'q': self._queue_id, 591 }, 592 callback=bui.WeakCall(self.on_update_response), 593 ) 594 # lets not run these immediately (since they may be rapid-fire, 595 # just bucket them until the next tick) 596 597 # the transaction handles the local ticket change, but we apply our 598 # local boost vis manually here.. 599 # (our visualization isn't really wired up to be transaction-based) 600 our_dude = self._dudes_by_id.get(-1) 601 if our_dude is not None: 602 our_dude.boost(self._boost_strength, self._smoothing) 603 604 def update(self) -> None: 605 """Update!""" 606 plus = bui.app.plus 607 assert plus is not None 608 609 if not self._root_widget: 610 return 611 612 # Update boost-price. 613 if self._boost_price is not None: 614 bui.textwidget( 615 edit=self._boost_price, 616 text=bui.charstr(bui.SpecialChar.TICKET) 617 + str(self._boost_tickets), 618 ) 619 620 # Update boost button color based on if we have enough moola. 621 if self._boost_button is not None: 622 can_boost = ( 623 plus.get_v1_account_state() == 'signed_in' 624 and plus.get_v1_account_ticket_count() >= self._boost_tickets 625 ) 626 bui.buttonwidget( 627 edit=self._boost_button, 628 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 629 ) 630 631 # Update ticket-count. 632 if self._tickets_text is not None: 633 if self._boost_button is not None: 634 if plus.get_v1_account_state() == 'signed_in': 635 val = bui.charstr(bui.SpecialChar.TICKET) + str( 636 plus.get_v1_account_ticket_count() 637 ) 638 else: 639 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 640 bui.textwidget(edit=self._tickets_text, text=val) 641 else: 642 bui.textwidget(edit=self._tickets_text, text='') 643 644 current_time = bui.apptime() 645 if ( 646 self._last_transaction_time is None 647 or current_time - self._last_transaction_time 648 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 649 ): 650 self._last_transaction_time = current_time 651 plus.add_v1_account_transaction( 652 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 653 callback=bui.WeakCall(self.on_update_response), 654 ) 655 plus.run_v1_account_transactions() 656 657 # step our dudes 658 for dude in self._dudes: 659 dude.step(self._smoothing)
class
PartyQueueWindow(bauiv1._uitypes.Window):
20class PartyQueueWindow(bui.Window): 21 """Window showing players waiting to join a server.""" 22 23 # Ewww this needs quite a bit of de-linting if/when i revisit it.. 24 # pylint: disable=consider-using-dict-comprehension 25 class Dude: 26 """Represents a single dude waiting in a server line.""" 27 28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None 122 123 def __del__(self) -> None: 124 # ew. our destructor here may get called as part of an internal 125 # widget tear-down. 126 # running further widget calls here can quietly break stuff, so we 127 # need to push a deferred call to kill these as necessary instead. 128 # (should bulletproof internal widget code to give a clean error 129 # in this case) 130 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 131 for widget in widgets: 132 if widget: 133 widget.delete() 134 135 bui.pushcall( 136 bui.Call( 137 kill_widgets, 138 [ 139 self._body_image, 140 self._eyes_image, 141 self._body_image_target, 142 self._eyes_image_target, 143 self._name_text, 144 ], 145 ) 146 ) 147 148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 ) 172 173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9 181 182 def _update_image(self) -> None: 183 sc = self._sc 184 position = ( 185 self._line_left + self._line_width * (1.0 - self._distance), 186 self._line_bottom + 40, 187 ) 188 brightness = 1.0 + self._boost_brightness 189 bui.buttonwidget( 190 edit=self._body_image, 191 position=( 192 position[0] - sc * 30, 193 position[1] - sc * 25 + self._y_offs, 194 ), 195 color=( 196 self._color[0] * brightness, 197 self._color[1] * brightness, 198 self._color[2] * brightness, 199 ), 200 ) 201 bui.imagewidget( 202 edit=self._eyes_image, 203 position=( 204 position[0] - sc * 18, 205 position[1] + sc * 31 + self._y_offs, 206 ), 207 color=( 208 self._eye_color[0] * brightness, 209 self._eye_color[1] * brightness, 210 self._eye_color[2] * brightness, 211 ), 212 ) 213 bui.textwidget( 214 edit=self._name_text, 215 position=(position[0] - sc * 0, position[1] + sc * 40.0), 216 ) 217 218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6 225 226 def __init__(self, queue_id: str, address: str, port: int): 227 assert bui.app.classic is not None 228 self._address = address 229 self._port = port 230 self._queue_id = queue_id 231 self._width = 800 232 self._height = 400 233 self._last_connect_attempt_time: float | None = None 234 self._last_transaction_time: float | None = None 235 self._boost_button: bui.Widget | None = None 236 self._boost_price: bui.Widget | None = None 237 self._boost_label: bui.Widget | None = None 238 self._field_shown = False 239 self._dudes: list[PartyQueueWindow.Dude] = [] 240 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 241 self._line_left = 40.0 242 self._line_width = self._width - 190 243 self._line_bottom = self._height * 0.4 244 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 245 self._smoothing = 0.0 246 self._initial_offset = 0.0 247 self._boost_tickets = 0 248 self._boost_strength = 0.0 249 self._angry_computer_transparent_mesh = bui.getmesh( 250 'angryComputerTransparent' 251 ) 252 self._angry_computer_image: bui.Widget | None = None 253 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 254 'playerLineup1Transparent' 255 ) 256 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 257 'playerLineup2Transparent' 258 ) 259 260 self._lineup_3_transparent_mesh = bui.getmesh( 261 'playerLineup3Transparent' 262 ) 263 self._lineup_4_transparent_mesh = bui.getmesh( 264 'playerLineup4Transparent' 265 ) 266 self._line_image: bui.Widget | None = None 267 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 268 self._white_tex = bui.gettexture('white') 269 uiscale = bui.app.ui_v1.uiscale 270 super().__init__( 271 root_widget=bui.containerwidget( 272 size=(self._width, self._height), 273 color=(0.45, 0.63, 0.15), 274 transition='in_scale', 275 scale=( 276 1.4 277 if uiscale is bui.UIScale.SMALL 278 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 279 ), 280 ) 281 ) 282 283 self._cancel_button = bui.buttonwidget( 284 parent=self._root_widget, 285 scale=1.0, 286 position=(60, self._height - 80), 287 size=(50, 50), 288 label='', 289 on_activate_call=self.close, 290 autoselect=True, 291 color=(0.45, 0.63, 0.15), 292 icon=bui.gettexture('crossOut'), 293 iconscale=1.2, 294 ) 295 bui.containerwidget( 296 edit=self._root_widget, cancel_button=self._cancel_button 297 ) 298 299 self._title_text = bui.textwidget( 300 parent=self._root_widget, 301 position=(self._width * 0.5, self._height * 0.55), 302 size=(0, 0), 303 color=(1.0, 3.0, 1.0), 304 scale=1.3, 305 h_align='center', 306 v_align='center', 307 text=bui.Lstr(resource='internal.connectingToPartyText'), 308 maxwidth=self._width * 0.65, 309 ) 310 311 self._tickets_text = bui.textwidget( 312 parent=self._root_widget, 313 position=(self._width - 180, self._height - 20), 314 size=(0, 0), 315 color=(0.2, 1.0, 0.2), 316 scale=0.7, 317 h_align='center', 318 v_align='center', 319 text='', 320 ) 321 322 # update at roughly 30fps 323 self._update_timer = bui.AppTimer( 324 0.033, bui.WeakCall(self.update), repeat=True 325 ) 326 self.update() 327 328 def __del__(self) -> None: 329 try: 330 plus = bui.app.plus 331 assert plus is not None 332 333 plus.add_v1_account_transaction( 334 {'type': 'PARTY_QUEUE_REMOVE', 'q': self._queue_id} 335 ) 336 plus.run_v1_account_transactions() 337 except Exception: 338 logging.exception('Error removing self from party queue.') 339 340 def get_line_left(self) -> float: 341 """(internal)""" 342 return self._line_left 343 344 def get_line_width(self) -> float: 345 """(internal)""" 346 return self._line_width 347 348 def get_line_bottom(self) -> float: 349 """(internal)""" 350 return self._line_bottom 351 352 def on_account_press( 353 self, account_id: str | None, origin_widget: bui.Widget 354 ) -> None: 355 """A dude was clicked so we should show his account info.""" 356 from bauiv1lib.account.viewer import AccountViewerWindow 357 358 if account_id is None: 359 bui.getsound('error').play() 360 return 361 AccountViewerWindow( 362 account_id=account_id, 363 position=origin_widget.get_screen_space_center(), 364 ) 365 366 def close(self) -> None: 367 """Close the ui.""" 368 bui.containerwidget(edit=self._root_widget, transition='out_scale') 369 370 def _update_field(self, response: dict[str, Any]) -> None: 371 plus = bui.app.plus 372 assert plus is not None 373 374 if self._angry_computer_image is None: 375 self._angry_computer_image = bui.imagewidget( 376 parent=self._root_widget, 377 position=(self._width - 180, self._height * 0.5 - 65), 378 size=(150, 150), 379 texture=self.lineup_tex, 380 mesh_transparent=self._angry_computer_transparent_mesh, 381 ) 382 if self._line_image is None: 383 self._line_image = bui.imagewidget( 384 parent=self._root_widget, 385 color=(0.0, 0.0, 0.0), 386 opacity=0.2, 387 position=(self._line_left, self._line_bottom - 2.0), 388 size=(self._line_width, 4.0), 389 texture=self._white_tex, 390 ) 391 392 # now go through the data they sent, creating dudes for us and our 393 # enemies as needed and updating target positions on all of them.. 394 395 # mark all as unclaimed so we know which ones to kill off.. 396 for dude in self._dudes: 397 dude.claimed = False 398 399 # always have a dude for ourself.. 400 if -1 not in self._dudes_by_id: 401 dude = self.Dude( 402 self, 403 response['d'], 404 self._initial_offset, 405 True, 406 plus.get_v1_account_misc_read_val_2('resolvedAccountID', None), 407 plus.get_v1_account_display_string(), 408 ) 409 self._dudes_by_id[-1] = dude 410 self._dudes.append(dude) 411 else: 412 self._dudes_by_id[-1].set_target_distance(response['d']) 413 self._dudes_by_id[-1].claimed = True 414 415 # now create/destroy enemies 416 for ( 417 enemy_id, 418 enemy_distance, 419 enemy_account_id, 420 enemy_name, 421 ) in response['e']: 422 if enemy_id not in self._dudes_by_id: 423 dude = self.Dude( 424 self, 425 enemy_distance, 426 self._initial_offset, 427 False, 428 enemy_account_id, 429 enemy_name, 430 ) 431 self._dudes_by_id[enemy_id] = dude 432 self._dudes.append(dude) 433 else: 434 self._dudes_by_id[enemy_id].set_target_distance(enemy_distance) 435 self._dudes_by_id[enemy_id].claimed = True 436 437 # remove unclaimed dudes from both of our lists 438 # noinspection PyUnresolvedReferences 439 self._dudes_by_id = dict( 440 [ 441 item 442 for item in list(self._dudes_by_id.items()) 443 if item[1].claimed 444 ] 445 ) 446 self._dudes = [dude for dude in self._dudes if dude.claimed] 447 448 def _hide_field(self) -> None: 449 if self._angry_computer_image: 450 self._angry_computer_image.delete() 451 self._angry_computer_image = None 452 if self._line_image: 453 self._line_image.delete() 454 self._line_image = None 455 self._dudes = [] 456 self._dudes_by_id = {} 457 458 def on_update_response(self, response: dict[str, Any] | None) -> None: 459 """We've received a response from an update to the server.""" 460 # pylint: disable=too-many-branches 461 if not self._root_widget: 462 return 463 464 # Seeing this in logs; debugging... 465 if not self._title_text: 466 print('PartyQueueWindows update: Have root but no title_text.') 467 return 468 469 if response is not None: 470 should_show_field = response.get('d') is not None 471 self._smoothing = response['s'] 472 self._initial_offset = response['o'] 473 474 # If they gave us a position, show the field. 475 if should_show_field: 476 bui.textwidget( 477 edit=self._title_text, 478 text=bui.Lstr(resource='waitingInLineText'), 479 position=(self._width * 0.5, self._height * 0.85), 480 ) 481 self._update_field(response) 482 self._field_shown = True 483 if not should_show_field and self._field_shown: 484 bui.textwidget( 485 edit=self._title_text, 486 text=bui.Lstr(resource='internal.connectingToPartyText'), 487 position=(self._width * 0.5, self._height * 0.55), 488 ) 489 self._hide_field() 490 self._field_shown = False 491 492 # if they told us there's a boost button, update.. 493 if response.get('bt') is not None: 494 self._boost_tickets = response['bt'] 495 self._boost_strength = response['ba'] 496 if self._boost_button is None: 497 self._boost_button = bui.buttonwidget( 498 parent=self._root_widget, 499 scale=1.0, 500 position=(self._width * 0.5 - 75, 20), 501 size=(150, 100), 502 button_type='square', 503 label='', 504 on_activate_call=self.on_boost_press, 505 enable_sound=False, 506 color=(0, 1, 0), 507 autoselect=True, 508 ) 509 self._boost_label = bui.textwidget( 510 parent=self._root_widget, 511 draw_controller=self._boost_button, 512 position=(self._width * 0.5, 88), 513 size=(0, 0), 514 color=(0.8, 1.0, 0.8), 515 scale=1.5, 516 h_align='center', 517 v_align='center', 518 text=bui.Lstr(resource='boostText'), 519 maxwidth=150, 520 ) 521 self._boost_price = bui.textwidget( 522 parent=self._root_widget, 523 draw_controller=self._boost_button, 524 position=(self._width * 0.5, 50), 525 size=(0, 0), 526 color=(0, 1, 0), 527 scale=0.9, 528 h_align='center', 529 v_align='center', 530 text=bui.charstr(bui.SpecialChar.TICKET) 531 + str(self._boost_tickets), 532 maxwidth=150, 533 ) 534 else: 535 if self._boost_button is not None: 536 self._boost_button.delete() 537 self._boost_button = None 538 if self._boost_price is not None: 539 self._boost_price.delete() 540 self._boost_price = None 541 if self._boost_label is not None: 542 self._boost_label.delete() 543 self._boost_label = None 544 545 # if they told us to go ahead and try and connect, do so.. 546 # (note: servers will disconnect us if we try to connect before 547 # getting this go-ahead, so don't get any bright ideas...) 548 if response.get('c', False): 549 # enforce a delay between connection attempts 550 # (in case they're jamming on the boost button) 551 now = time.time() 552 if ( 553 self._last_connect_attempt_time is None 554 or now - self._last_connect_attempt_time > 10.0 555 ): 556 557 # Store UI location to return to when done. 558 if bs.app.classic is not None: 559 bs.app.classic.save_ui_state() 560 561 bs.connect_to_party( 562 address=self._address, 563 port=self._port, 564 print_progress=False, 565 ) 566 self._last_connect_attempt_time = now 567 568 def on_boost_press(self) -> None: 569 """Boost was pressed.""" 570 from bauiv1lib import account 571 572 # from bauiv1lib import gettickets 573 574 plus = bui.app.plus 575 assert plus is not None 576 577 if plus.get_v1_account_state() != 'signed_in': 578 account.show_sign_in_prompt() 579 return 580 581 if plus.get_v1_account_ticket_count() < self._boost_tickets: 582 bui.getsound('error').play() 583 # gettickets.show_get_tickets_prompt() 584 return 585 586 bui.getsound('laserReverse').play() 587 plus.add_v1_account_transaction( 588 { 589 'type': 'PARTY_QUEUE_BOOST', 590 't': self._boost_tickets, 591 'q': self._queue_id, 592 }, 593 callback=bui.WeakCall(self.on_update_response), 594 ) 595 # lets not run these immediately (since they may be rapid-fire, 596 # just bucket them until the next tick) 597 598 # the transaction handles the local ticket change, but we apply our 599 # local boost vis manually here.. 600 # (our visualization isn't really wired up to be transaction-based) 601 our_dude = self._dudes_by_id.get(-1) 602 if our_dude is not None: 603 our_dude.boost(self._boost_strength, self._smoothing) 604 605 def update(self) -> None: 606 """Update!""" 607 plus = bui.app.plus 608 assert plus is not None 609 610 if not self._root_widget: 611 return 612 613 # Update boost-price. 614 if self._boost_price is not None: 615 bui.textwidget( 616 edit=self._boost_price, 617 text=bui.charstr(bui.SpecialChar.TICKET) 618 + str(self._boost_tickets), 619 ) 620 621 # Update boost button color based on if we have enough moola. 622 if self._boost_button is not None: 623 can_boost = ( 624 plus.get_v1_account_state() == 'signed_in' 625 and plus.get_v1_account_ticket_count() >= self._boost_tickets 626 ) 627 bui.buttonwidget( 628 edit=self._boost_button, 629 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 630 ) 631 632 # Update ticket-count. 633 if self._tickets_text is not None: 634 if self._boost_button is not None: 635 if plus.get_v1_account_state() == 'signed_in': 636 val = bui.charstr(bui.SpecialChar.TICKET) + str( 637 plus.get_v1_account_ticket_count() 638 ) 639 else: 640 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 641 bui.textwidget(edit=self._tickets_text, text=val) 642 else: 643 bui.textwidget(edit=self._tickets_text, text='') 644 645 current_time = bui.apptime() 646 if ( 647 self._last_transaction_time is None 648 or current_time - self._last_transaction_time 649 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 650 ): 651 self._last_transaction_time = current_time 652 plus.add_v1_account_transaction( 653 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 654 callback=bui.WeakCall(self.on_update_response), 655 ) 656 plus.run_v1_account_transactions() 657 658 # step our dudes 659 for dude in self._dudes: 660 dude.step(self._smoothing)
Window showing players waiting to join a server.
PartyQueueWindow(queue_id: str, address: str, port: int)
226 def __init__(self, queue_id: str, address: str, port: int): 227 assert bui.app.classic is not None 228 self._address = address 229 self._port = port 230 self._queue_id = queue_id 231 self._width = 800 232 self._height = 400 233 self._last_connect_attempt_time: float | None = None 234 self._last_transaction_time: float | None = None 235 self._boost_button: bui.Widget | None = None 236 self._boost_price: bui.Widget | None = None 237 self._boost_label: bui.Widget | None = None 238 self._field_shown = False 239 self._dudes: list[PartyQueueWindow.Dude] = [] 240 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 241 self._line_left = 40.0 242 self._line_width = self._width - 190 243 self._line_bottom = self._height * 0.4 244 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 245 self._smoothing = 0.0 246 self._initial_offset = 0.0 247 self._boost_tickets = 0 248 self._boost_strength = 0.0 249 self._angry_computer_transparent_mesh = bui.getmesh( 250 'angryComputerTransparent' 251 ) 252 self._angry_computer_image: bui.Widget | None = None 253 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 254 'playerLineup1Transparent' 255 ) 256 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 257 'playerLineup2Transparent' 258 ) 259 260 self._lineup_3_transparent_mesh = bui.getmesh( 261 'playerLineup3Transparent' 262 ) 263 self._lineup_4_transparent_mesh = bui.getmesh( 264 'playerLineup4Transparent' 265 ) 266 self._line_image: bui.Widget | None = None 267 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 268 self._white_tex = bui.gettexture('white') 269 uiscale = bui.app.ui_v1.uiscale 270 super().__init__( 271 root_widget=bui.containerwidget( 272 size=(self._width, self._height), 273 color=(0.45, 0.63, 0.15), 274 transition='in_scale', 275 scale=( 276 1.4 277 if uiscale is bui.UIScale.SMALL 278 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 279 ), 280 ) 281 ) 282 283 self._cancel_button = bui.buttonwidget( 284 parent=self._root_widget, 285 scale=1.0, 286 position=(60, self._height - 80), 287 size=(50, 50), 288 label='', 289 on_activate_call=self.close, 290 autoselect=True, 291 color=(0.45, 0.63, 0.15), 292 icon=bui.gettexture('crossOut'), 293 iconscale=1.2, 294 ) 295 bui.containerwidget( 296 edit=self._root_widget, cancel_button=self._cancel_button 297 ) 298 299 self._title_text = bui.textwidget( 300 parent=self._root_widget, 301 position=(self._width * 0.5, self._height * 0.55), 302 size=(0, 0), 303 color=(1.0, 3.0, 1.0), 304 scale=1.3, 305 h_align='center', 306 v_align='center', 307 text=bui.Lstr(resource='internal.connectingToPartyText'), 308 maxwidth=self._width * 0.65, 309 ) 310 311 self._tickets_text = bui.textwidget( 312 parent=self._root_widget, 313 position=(self._width - 180, self._height - 20), 314 size=(0, 0), 315 color=(0.2, 1.0, 0.2), 316 scale=0.7, 317 h_align='center', 318 v_align='center', 319 text='', 320 ) 321 322 # update at roughly 30fps 323 self._update_timer = bui.AppTimer( 324 0.033, bui.WeakCall(self.update), repeat=True 325 ) 326 self.update()
def
on_account_press(self, account_id: str | None, origin_widget: _bauiv1.Widget) -> None:
352 def on_account_press( 353 self, account_id: str | None, origin_widget: bui.Widget 354 ) -> None: 355 """A dude was clicked so we should show his account info.""" 356 from bauiv1lib.account.viewer import AccountViewerWindow 357 358 if account_id is None: 359 bui.getsound('error').play() 360 return 361 AccountViewerWindow( 362 account_id=account_id, 363 position=origin_widget.get_screen_space_center(), 364 )
A dude was clicked so we should show his account info.
def
close(self) -> None:
366 def close(self) -> None: 367 """Close the ui.""" 368 bui.containerwidget(edit=self._root_widget, transition='out_scale')
Close the ui.
def
on_update_response(self, response: dict[str, typing.Any] | None) -> None:
458 def on_update_response(self, response: dict[str, Any] | None) -> None: 459 """We've received a response from an update to the server.""" 460 # pylint: disable=too-many-branches 461 if not self._root_widget: 462 return 463 464 # Seeing this in logs; debugging... 465 if not self._title_text: 466 print('PartyQueueWindows update: Have root but no title_text.') 467 return 468 469 if response is not None: 470 should_show_field = response.get('d') is not None 471 self._smoothing = response['s'] 472 self._initial_offset = response['o'] 473 474 # If they gave us a position, show the field. 475 if should_show_field: 476 bui.textwidget( 477 edit=self._title_text, 478 text=bui.Lstr(resource='waitingInLineText'), 479 position=(self._width * 0.5, self._height * 0.85), 480 ) 481 self._update_field(response) 482 self._field_shown = True 483 if not should_show_field and self._field_shown: 484 bui.textwidget( 485 edit=self._title_text, 486 text=bui.Lstr(resource='internal.connectingToPartyText'), 487 position=(self._width * 0.5, self._height * 0.55), 488 ) 489 self._hide_field() 490 self._field_shown = False 491 492 # if they told us there's a boost button, update.. 493 if response.get('bt') is not None: 494 self._boost_tickets = response['bt'] 495 self._boost_strength = response['ba'] 496 if self._boost_button is None: 497 self._boost_button = bui.buttonwidget( 498 parent=self._root_widget, 499 scale=1.0, 500 position=(self._width * 0.5 - 75, 20), 501 size=(150, 100), 502 button_type='square', 503 label='', 504 on_activate_call=self.on_boost_press, 505 enable_sound=False, 506 color=(0, 1, 0), 507 autoselect=True, 508 ) 509 self._boost_label = bui.textwidget( 510 parent=self._root_widget, 511 draw_controller=self._boost_button, 512 position=(self._width * 0.5, 88), 513 size=(0, 0), 514 color=(0.8, 1.0, 0.8), 515 scale=1.5, 516 h_align='center', 517 v_align='center', 518 text=bui.Lstr(resource='boostText'), 519 maxwidth=150, 520 ) 521 self._boost_price = bui.textwidget( 522 parent=self._root_widget, 523 draw_controller=self._boost_button, 524 position=(self._width * 0.5, 50), 525 size=(0, 0), 526 color=(0, 1, 0), 527 scale=0.9, 528 h_align='center', 529 v_align='center', 530 text=bui.charstr(bui.SpecialChar.TICKET) 531 + str(self._boost_tickets), 532 maxwidth=150, 533 ) 534 else: 535 if self._boost_button is not None: 536 self._boost_button.delete() 537 self._boost_button = None 538 if self._boost_price is not None: 539 self._boost_price.delete() 540 self._boost_price = None 541 if self._boost_label is not None: 542 self._boost_label.delete() 543 self._boost_label = None 544 545 # if they told us to go ahead and try and connect, do so.. 546 # (note: servers will disconnect us if we try to connect before 547 # getting this go-ahead, so don't get any bright ideas...) 548 if response.get('c', False): 549 # enforce a delay between connection attempts 550 # (in case they're jamming on the boost button) 551 now = time.time() 552 if ( 553 self._last_connect_attempt_time is None 554 or now - self._last_connect_attempt_time > 10.0 555 ): 556 557 # Store UI location to return to when done. 558 if bs.app.classic is not None: 559 bs.app.classic.save_ui_state() 560 561 bs.connect_to_party( 562 address=self._address, 563 port=self._port, 564 print_progress=False, 565 ) 566 self._last_connect_attempt_time = now
We've received a response from an update to the server.
def
on_boost_press(self) -> None:
568 def on_boost_press(self) -> None: 569 """Boost was pressed.""" 570 from bauiv1lib import account 571 572 # from bauiv1lib import gettickets 573 574 plus = bui.app.plus 575 assert plus is not None 576 577 if plus.get_v1_account_state() != 'signed_in': 578 account.show_sign_in_prompt() 579 return 580 581 if plus.get_v1_account_ticket_count() < self._boost_tickets: 582 bui.getsound('error').play() 583 # gettickets.show_get_tickets_prompt() 584 return 585 586 bui.getsound('laserReverse').play() 587 plus.add_v1_account_transaction( 588 { 589 'type': 'PARTY_QUEUE_BOOST', 590 't': self._boost_tickets, 591 'q': self._queue_id, 592 }, 593 callback=bui.WeakCall(self.on_update_response), 594 ) 595 # lets not run these immediately (since they may be rapid-fire, 596 # just bucket them until the next tick) 597 598 # the transaction handles the local ticket change, but we apply our 599 # local boost vis manually here.. 600 # (our visualization isn't really wired up to be transaction-based) 601 our_dude = self._dudes_by_id.get(-1) 602 if our_dude is not None: 603 our_dude.boost(self._boost_strength, self._smoothing)
Boost was pressed.
def
update(self) -> None:
605 def update(self) -> None: 606 """Update!""" 607 plus = bui.app.plus 608 assert plus is not None 609 610 if not self._root_widget: 611 return 612 613 # Update boost-price. 614 if self._boost_price is not None: 615 bui.textwidget( 616 edit=self._boost_price, 617 text=bui.charstr(bui.SpecialChar.TICKET) 618 + str(self._boost_tickets), 619 ) 620 621 # Update boost button color based on if we have enough moola. 622 if self._boost_button is not None: 623 can_boost = ( 624 plus.get_v1_account_state() == 'signed_in' 625 and plus.get_v1_account_ticket_count() >= self._boost_tickets 626 ) 627 bui.buttonwidget( 628 edit=self._boost_button, 629 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 630 ) 631 632 # Update ticket-count. 633 if self._tickets_text is not None: 634 if self._boost_button is not None: 635 if plus.get_v1_account_state() == 'signed_in': 636 val = bui.charstr(bui.SpecialChar.TICKET) + str( 637 plus.get_v1_account_ticket_count() 638 ) 639 else: 640 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 641 bui.textwidget(edit=self._tickets_text, text=val) 642 else: 643 bui.textwidget(edit=self._tickets_text, text='') 644 645 current_time = bui.apptime() 646 if ( 647 self._last_transaction_time is None 648 or current_time - self._last_transaction_time 649 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 650 ): 651 self._last_transaction_time = current_time 652 plus.add_v1_account_transaction( 653 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 654 callback=bui.WeakCall(self.on_update_response), 655 ) 656 plus.run_v1_account_transactions() 657 658 # step our dudes 659 for dude in self._dudes: 660 dude.step(self._smoothing)
Update!
class
PartyQueueWindow.Dude:
25 class Dude: 26 """Represents a single dude waiting in a server line.""" 27 28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None 122 123 def __del__(self) -> None: 124 # ew. our destructor here may get called as part of an internal 125 # widget tear-down. 126 # running further widget calls here can quietly break stuff, so we 127 # need to push a deferred call to kill these as necessary instead. 128 # (should bulletproof internal widget code to give a clean error 129 # in this case) 130 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 131 for widget in widgets: 132 if widget: 133 widget.delete() 134 135 bui.pushcall( 136 bui.Call( 137 kill_widgets, 138 [ 139 self._body_image, 140 self._eyes_image, 141 self._body_image_target, 142 self._eyes_image_target, 143 self._name_text, 144 ], 145 ) 146 ) 147 148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 ) 172 173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9 181 182 def _update_image(self) -> None: 183 sc = self._sc 184 position = ( 185 self._line_left + self._line_width * (1.0 - self._distance), 186 self._line_bottom + 40, 187 ) 188 brightness = 1.0 + self._boost_brightness 189 bui.buttonwidget( 190 edit=self._body_image, 191 position=( 192 position[0] - sc * 30, 193 position[1] - sc * 25 + self._y_offs, 194 ), 195 color=( 196 self._color[0] * brightness, 197 self._color[1] * brightness, 198 self._color[2] * brightness, 199 ), 200 ) 201 bui.imagewidget( 202 edit=self._eyes_image, 203 position=( 204 position[0] - sc * 18, 205 position[1] + sc * 31 + self._y_offs, 206 ), 207 color=( 208 self._eye_color[0] * brightness, 209 self._eye_color[1] * brightness, 210 self._eye_color[2] * brightness, 211 ), 212 ) 213 bui.textwidget( 214 edit=self._name_text, 215 position=(position[0] - sc * 0, position[1] + sc * 40.0), 216 ) 217 218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6
Represents a single dude waiting in a server line.
PartyQueueWindow.Dude( parent: PartyQueueWindow, distance: float, initial_offset: float, is_player: bool, account_id: str, name: str)
28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None
def
set_target_distance(self, dist: float) -> None:
148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 )
Set distance for a dude.
def
step(self, smoothing: float) -> None:
173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9
Step this dude.
def
boost(self, amount: float, smoothing: float) -> None:
218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6
Boost this dude.