bauiv1lib.partyqueue
UI related to waiting in line for a party.
1# Released under the MIT License. See LICENSE for details. 2# 3"""UI related to waiting in line for a party.""" 4 5from __future__ import annotations 6 7import time 8import random 9import logging 10from typing import TYPE_CHECKING, override 11 12import bauiv1 as bui 13import bascenev1 as bs 14 15if TYPE_CHECKING: 16 from typing import Any, Sequence 17 18 19class PartyQueueWindow(bui.Window): 20 """Window showing players waiting to join a server.""" 21 22 # Ewww this needs quite a bit of de-linting if/when i revisit it.. 23 # pylint: disable=consider-using-dict-comprehension 24 class Dude: 25 """Represents a single dude waiting in a server line.""" 26 27 def __init__( 28 self, 29 parent: PartyQueueWindow, 30 distance: float, 31 initial_offset: float, 32 is_player: bool, 33 account_id: str, 34 name: str, 35 ): 36 # pylint: disable=too-many-positional-arguments 37 self.claimed = False 38 self._line_left = parent.get_line_left() 39 self._line_width = parent.get_line_width() 40 self._line_bottom = parent.get_line_bottom() 41 self._target_distance = distance 42 self._distance = distance + initial_offset 43 self._boost_brightness = 0.0 44 self._debug = False 45 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 46 self._y_offs = -30.0 if is_player else -47.0 * sc 47 self._last_boost_time = 0.0 48 self._color = ( 49 (0.2, 1.0, 0.2) 50 if is_player 51 else ( 52 0.5 + 0.3 * random.random(), 53 0.4 + 0.2 * random.random(), 54 0.5 + 0.3 * random.random(), 55 ) 56 ) 57 self._eye_color = ( 58 0.7 * 1.0 + 0.3 * self._color[0], 59 0.7 * 1.0 + 0.3 * self._color[1], 60 0.7 * 1.0 + 0.3 * self._color[2], 61 ) 62 self._body_image = bui.buttonwidget( 63 parent=parent.get_root_widget(), 64 selectable=True, 65 label='', 66 size=(sc * 60, sc * 80), 67 color=self._color, 68 texture=parent.lineup_tex, 69 mesh_transparent=parent.lineup_1_transparent_mesh, 70 ) 71 bui.buttonwidget( 72 edit=self._body_image, 73 on_activate_call=bui.WeakCall( 74 parent.on_account_press, account_id, self._body_image 75 ), 76 ) 77 bui.widget(edit=self._body_image, autoselect=True) 78 self._eyes_image = bui.imagewidget( 79 parent=parent.get_root_widget(), 80 size=(sc * 36, sc * 18), 81 texture=parent.lineup_tex, 82 color=self._eye_color, 83 mesh_transparent=parent.eyes_mesh, 84 ) 85 self._name_text = bui.textwidget( 86 parent=parent.get_root_widget(), 87 size=(0, 0), 88 shadow=0, 89 flatness=1.0, 90 text=name, 91 maxwidth=100, 92 h_align='center', 93 v_align='center', 94 scale=0.75, 95 color=(1, 1, 1, 0.6), 96 ) 97 self._update_image() 98 99 # DEBUG: vis target pos.. 100 self._body_image_target: bui.Widget | None 101 self._eyes_image_target: bui.Widget | None 102 if self._debug: 103 self._body_image_target = bui.imagewidget( 104 parent=parent.get_root_widget(), 105 size=(sc * 60, sc * 80), 106 color=self._color, 107 texture=parent.lineup_tex, 108 mesh_transparent=parent.lineup_1_transparent_mesh, 109 ) 110 self._eyes_image_target = bui.imagewidget( 111 parent=parent.get_root_widget(), 112 size=(sc * 36, sc * 18), 113 texture=parent.lineup_tex, 114 color=self._eye_color, 115 mesh_transparent=parent.eyes_mesh, 116 ) 117 # (updates our image positions) 118 self.set_target_distance(self._target_distance) 119 else: 120 self._body_image_target = self._eyes_image_target = None 121 122 def __del__(self) -> None: 123 # ew. our destructor here may get called as part of an internal 124 # widget tear-down. 125 # running further widget calls here can quietly break stuff, so we 126 # need to push a deferred call to kill these as necessary instead. 127 # (should bulletproof internal widget code to give a clean error 128 # in this case) 129 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 130 for widget in widgets: 131 if widget: 132 widget.delete() 133 134 bui.pushcall( 135 bui.Call( 136 kill_widgets, 137 [ 138 self._body_image, 139 self._eyes_image, 140 self._body_image_target, 141 self._eyes_image_target, 142 self._name_text, 143 ], 144 ) 145 ) 146 147 def set_target_distance(self, dist: float) -> None: 148 """Set distance for a dude.""" 149 self._target_distance = dist 150 if self._debug: 151 sc = self._sc 152 position = ( 153 self._line_left 154 + self._line_width * (1.0 - self._target_distance), 155 self._line_bottom - 30, 156 ) 157 bui.imagewidget( 158 edit=self._body_image_target, 159 position=( 160 position[0] - sc * 30, 161 position[1] - sc * 25 - 70, 162 ), 163 ) 164 bui.imagewidget( 165 edit=self._eyes_image_target, 166 position=( 167 position[0] - sc * 18, 168 position[1] + sc * 31 - 70, 169 ), 170 ) 171 172 def step(self, smoothing: float) -> None: 173 """Step this dude.""" 174 self._distance = ( 175 smoothing * self._distance 176 + (1.0 - smoothing) * self._target_distance 177 ) 178 self._update_image() 179 self._boost_brightness *= 0.9 180 181 def _update_image(self) -> None: 182 sc = self._sc 183 position = ( 184 self._line_left + self._line_width * (1.0 - self._distance), 185 self._line_bottom + 40, 186 ) 187 brightness = 1.0 + self._boost_brightness 188 bui.buttonwidget( 189 edit=self._body_image, 190 position=( 191 position[0] - sc * 30, 192 position[1] - sc * 25 + self._y_offs, 193 ), 194 color=( 195 self._color[0] * brightness, 196 self._color[1] * brightness, 197 self._color[2] * brightness, 198 ), 199 ) 200 bui.imagewidget( 201 edit=self._eyes_image, 202 position=( 203 position[0] - sc * 18, 204 position[1] + sc * 31 + self._y_offs, 205 ), 206 color=( 207 self._eye_color[0] * brightness, 208 self._eye_color[1] * brightness, 209 self._eye_color[2] * brightness, 210 ), 211 ) 212 bui.textwidget( 213 edit=self._name_text, 214 position=(position[0] - sc * 0, position[1] + sc * 40.0), 215 ) 216 217 def boost(self, amount: float, smoothing: float) -> None: 218 """Boost this dude.""" 219 del smoothing # unused arg 220 self._distance = max(0.0, self._distance - amount) 221 self._update_image() 222 self._last_boost_time = time.time() 223 self._boost_brightness += 0.6 224 225 def __init__(self, queue_id: str, address: str, port: int): 226 assert bui.app.classic is not None 227 self._address = address 228 self._port = port 229 self._queue_id = queue_id 230 self._width = 800 231 self._height = 400 232 self._last_connect_attempt_time: float | None = None 233 self._last_transaction_time: float | None = None 234 self._boost_button: bui.Widget | None = None 235 self._boost_price: bui.Widget | None = None 236 self._boost_label: bui.Widget | None = None 237 self._field_shown = False 238 self._dudes: list[PartyQueueWindow.Dude] = [] 239 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 240 self._line_left = 40.0 241 self._line_width = self._width - 190 242 self._line_bottom = self._height * 0.4 243 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 244 self._smoothing = 0.0 245 self._initial_offset = 0.0 246 self._boost_tickets = 0 247 self._boost_strength = 0.0 248 self._angry_computer_transparent_mesh = bui.getmesh( 249 'angryComputerTransparent' 250 ) 251 self._angry_computer_image: bui.Widget | None = None 252 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 253 'playerLineup1Transparent' 254 ) 255 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 256 'playerLineup2Transparent' 257 ) 258 259 self._lineup_3_transparent_mesh = bui.getmesh( 260 'playerLineup3Transparent' 261 ) 262 self._lineup_4_transparent_mesh = bui.getmesh( 263 'playerLineup4Transparent' 264 ) 265 self._line_image: bui.Widget | None = None 266 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 267 self._white_tex = bui.gettexture('white') 268 uiscale = bui.app.ui_v1.uiscale 269 super().__init__( 270 root_widget=bui.containerwidget( 271 size=(self._width, self._height), 272 color=(0.45, 0.63, 0.15), 273 transition='in_scale', 274 scale=( 275 1.4 276 if uiscale is bui.UIScale.SMALL 277 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 278 ), 279 ) 280 ) 281 282 self._cancel_button = bui.buttonwidget( 283 parent=self._root_widget, 284 scale=1.0, 285 position=(60, self._height - 80), 286 size=(50, 50), 287 label='', 288 on_activate_call=self.close, 289 autoselect=True, 290 color=(0.45, 0.63, 0.15), 291 icon=bui.gettexture('crossOut'), 292 iconscale=1.2, 293 ) 294 bui.containerwidget( 295 edit=self._root_widget, cancel_button=self._cancel_button 296 ) 297 298 self._title_text = bui.textwidget( 299 parent=self._root_widget, 300 position=(self._width * 0.5, self._height * 0.55), 301 size=(0, 0), 302 color=(1.0, 3.0, 1.0), 303 scale=1.3, 304 h_align='center', 305 v_align='center', 306 text=bui.Lstr(resource='internal.connectingToPartyText'), 307 maxwidth=self._width * 0.65, 308 ) 309 310 self._tickets_text = bui.textwidget( 311 parent=self._root_widget, 312 position=(self._width - 180, self._height - 20), 313 size=(0, 0), 314 color=(0.2, 1.0, 0.2), 315 scale=0.7, 316 h_align='center', 317 v_align='center', 318 text='', 319 ) 320 321 # update at roughly 30fps 322 self._update_timer = bui.AppTimer( 323 0.033, bui.WeakCall(self.update), repeat=True 324 ) 325 self.update() 326 327 @override 328 def __del__(self) -> None: 329 super().__del__() 330 try: 331 plus = bui.app.plus 332 assert plus is not None 333 334 plus.add_v1_account_transaction( 335 {'type': 'PARTY_QUEUE_REMOVE', 'q': self._queue_id} 336 ) 337 plus.run_v1_account_transactions() 338 except Exception: 339 logging.exception('Error removing self from party queue.') 340 341 def get_line_left(self) -> float: 342 """(internal)""" 343 return self._line_left 344 345 def get_line_width(self) -> float: 346 """(internal)""" 347 return self._line_width 348 349 def get_line_bottom(self) -> float: 350 """(internal)""" 351 return self._line_bottom 352 353 def on_account_press( 354 self, account_id: str | None, origin_widget: bui.Widget 355 ) -> None: 356 """A dude was clicked so we should show his account info.""" 357 from bauiv1lib.account.viewer import AccountViewerWindow 358 359 if account_id is None: 360 bui.getsound('error').play() 361 return 362 AccountViewerWindow( 363 account_id=account_id, 364 position=origin_widget.get_screen_space_center(), 365 ) 366 367 def close(self) -> None: 368 """Close the ui.""" 369 bui.containerwidget(edit=self._root_widget, transition='out_scale') 370 371 def _update_field(self, response: dict[str, Any]) -> None: 372 plus = bui.app.plus 373 assert plus is not None 374 375 if self._angry_computer_image is None: 376 self._angry_computer_image = bui.imagewidget( 377 parent=self._root_widget, 378 position=(self._width - 180, self._height * 0.5 - 65), 379 size=(150, 150), 380 texture=self.lineup_tex, 381 mesh_transparent=self._angry_computer_transparent_mesh, 382 ) 383 if self._line_image is None: 384 self._line_image = bui.imagewidget( 385 parent=self._root_widget, 386 color=(0.0, 0.0, 0.0), 387 opacity=0.2, 388 position=(self._line_left, self._line_bottom - 2.0), 389 size=(self._line_width, 4.0), 390 texture=self._white_tex, 391 ) 392 393 # now go through the data they sent, creating dudes for us and our 394 # enemies as needed and updating target positions on all of them.. 395 396 # mark all as unclaimed so we know which ones to kill off.. 397 for dude in self._dudes: 398 dude.claimed = False 399 400 # always have a dude for ourself.. 401 if -1 not in self._dudes_by_id: 402 dude = self.Dude( 403 self, 404 response['d'], 405 self._initial_offset, 406 True, 407 plus.get_v1_account_misc_read_val_2('resolvedAccountID', None), 408 plus.get_v1_account_display_string(), 409 ) 410 self._dudes_by_id[-1] = dude 411 self._dudes.append(dude) 412 else: 413 self._dudes_by_id[-1].set_target_distance(response['d']) 414 self._dudes_by_id[-1].claimed = True 415 416 # now create/destroy enemies 417 for ( 418 enemy_id, 419 enemy_distance, 420 enemy_account_id, 421 enemy_name, 422 ) in response['e']: 423 if enemy_id not in self._dudes_by_id: 424 dude = self.Dude( 425 self, 426 enemy_distance, 427 self._initial_offset, 428 False, 429 enemy_account_id, 430 enemy_name, 431 ) 432 self._dudes_by_id[enemy_id] = dude 433 self._dudes.append(dude) 434 else: 435 self._dudes_by_id[enemy_id].set_target_distance(enemy_distance) 436 self._dudes_by_id[enemy_id].claimed = True 437 438 # remove unclaimed dudes from both of our lists 439 # noinspection PyUnresolvedReferences 440 self._dudes_by_id = dict( 441 [ 442 item 443 for item in list(self._dudes_by_id.items()) 444 if item[1].claimed 445 ] 446 ) 447 self._dudes = [dude for dude in self._dudes if dude.claimed] 448 449 def _hide_field(self) -> None: 450 if self._angry_computer_image: 451 self._angry_computer_image.delete() 452 self._angry_computer_image = None 453 if self._line_image: 454 self._line_image.delete() 455 self._line_image = None 456 self._dudes = [] 457 self._dudes_by_id = {} 458 459 def on_update_response(self, response: dict[str, Any] | None) -> None: 460 """We've received a response from an update to the server.""" 461 # pylint: disable=too-many-branches 462 if not self._root_widget: 463 return 464 465 # Seeing this in logs; debugging... 466 if not self._title_text: 467 print('PartyQueueWindows update: Have root but no title_text.') 468 return 469 470 if response is not None: 471 should_show_field = response.get('d') is not None 472 self._smoothing = response['s'] 473 self._initial_offset = response['o'] 474 475 # If they gave us a position, show the field. 476 if should_show_field: 477 bui.textwidget( 478 edit=self._title_text, 479 text=bui.Lstr(resource='waitingInLineText'), 480 position=(self._width * 0.5, self._height * 0.85), 481 ) 482 self._update_field(response) 483 self._field_shown = True 484 if not should_show_field and self._field_shown: 485 bui.textwidget( 486 edit=self._title_text, 487 text=bui.Lstr(resource='internal.connectingToPartyText'), 488 position=(self._width * 0.5, self._height * 0.55), 489 ) 490 self._hide_field() 491 self._field_shown = False 492 493 # if they told us there's a boost button, update.. 494 if response.get('bt') is not None: 495 self._boost_tickets = response['bt'] 496 self._boost_strength = response['ba'] 497 if self._boost_button is None: 498 self._boost_button = bui.buttonwidget( 499 parent=self._root_widget, 500 scale=1.0, 501 position=(self._width * 0.5 - 75, 20), 502 size=(150, 100), 503 button_type='square', 504 label='', 505 on_activate_call=self.on_boost_press, 506 enable_sound=False, 507 color=(0, 1, 0), 508 autoselect=True, 509 ) 510 self._boost_label = bui.textwidget( 511 parent=self._root_widget, 512 draw_controller=self._boost_button, 513 position=(self._width * 0.5, 88), 514 size=(0, 0), 515 color=(0.8, 1.0, 0.8), 516 scale=1.5, 517 h_align='center', 518 v_align='center', 519 text=bui.Lstr(resource='boostText'), 520 maxwidth=150, 521 ) 522 self._boost_price = bui.textwidget( 523 parent=self._root_widget, 524 draw_controller=self._boost_button, 525 position=(self._width * 0.5, 50), 526 size=(0, 0), 527 color=(0, 1, 0), 528 scale=0.9, 529 h_align='center', 530 v_align='center', 531 text=bui.charstr(bui.SpecialChar.TICKET) 532 + str(self._boost_tickets), 533 maxwidth=150, 534 ) 535 else: 536 if self._boost_button is not None: 537 self._boost_button.delete() 538 self._boost_button = None 539 if self._boost_price is not None: 540 self._boost_price.delete() 541 self._boost_price = None 542 if self._boost_label is not None: 543 self._boost_label.delete() 544 self._boost_label = None 545 546 # if they told us to go ahead and try and connect, do so.. 547 # (note: servers will disconnect us if we try to connect before 548 # getting this go-ahead, so don't get any bright ideas...) 549 if response.get('c', False): 550 # enforce a delay between connection attempts 551 # (in case they're jamming on the boost button) 552 now = time.time() 553 if ( 554 self._last_connect_attempt_time is None 555 or now - self._last_connect_attempt_time > 10.0 556 ): 557 558 # Store UI location to return to when done. 559 if bs.app.classic is not None: 560 bs.app.classic.save_ui_state() 561 562 bs.connect_to_party( 563 address=self._address, 564 port=self._port, 565 print_progress=False, 566 ) 567 self._last_connect_attempt_time = now 568 569 def on_boost_press(self) -> None: 570 """Boost was pressed.""" 571 from bauiv1lib.account.signin import show_sign_in_prompt 572 573 # from bauiv1lib import gettickets 574 575 plus = bui.app.plus 576 assert plus is not None 577 578 if plus.get_v1_account_state() != 'signed_in': 579 show_sign_in_prompt() 580 return 581 582 if plus.get_v1_account_ticket_count() < self._boost_tickets: 583 bui.getsound('error').play() 584 bui.screenmessage( 585 bui.Lstr(resource='notEnoughTicketsText'), 586 color=(1, 0, 0), 587 ) 588 # gettickets.show_get_tickets_prompt() 589 return 590 591 bui.getsound('laserReverse').play() 592 plus.add_v1_account_transaction( 593 { 594 'type': 'PARTY_QUEUE_BOOST', 595 't': self._boost_tickets, 596 'q': self._queue_id, 597 }, 598 callback=bui.WeakCall(self.on_update_response), 599 ) 600 # lets not run these immediately (since they may be rapid-fire, 601 # just bucket them until the next tick) 602 603 # the transaction handles the local ticket change, but we apply our 604 # local boost vis manually here.. 605 # (our visualization isn't really wired up to be transaction-based) 606 our_dude = self._dudes_by_id.get(-1) 607 if our_dude is not None: 608 our_dude.boost(self._boost_strength, self._smoothing) 609 610 def update(self) -> None: 611 """Update!""" 612 plus = bui.app.plus 613 assert plus is not None 614 615 if not self._root_widget: 616 return 617 618 # Update boost-price. 619 if self._boost_price is not None: 620 bui.textwidget( 621 edit=self._boost_price, 622 text=bui.charstr(bui.SpecialChar.TICKET) 623 + str(self._boost_tickets), 624 ) 625 626 # Update boost button color based on if we have enough moola. 627 if self._boost_button is not None: 628 can_boost = ( 629 plus.get_v1_account_state() == 'signed_in' 630 and plus.get_v1_account_ticket_count() >= self._boost_tickets 631 ) 632 bui.buttonwidget( 633 edit=self._boost_button, 634 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 635 ) 636 637 # Update ticket-count. 638 if self._tickets_text is not None: 639 if self._boost_button is not None: 640 if plus.get_v1_account_state() == 'signed_in': 641 val = bui.charstr(bui.SpecialChar.TICKET) + str( 642 plus.get_v1_account_ticket_count() 643 ) 644 else: 645 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 646 bui.textwidget(edit=self._tickets_text, text=val) 647 else: 648 bui.textwidget(edit=self._tickets_text, text='') 649 650 current_time = bui.apptime() 651 if ( 652 self._last_transaction_time is None 653 or current_time - self._last_transaction_time 654 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 655 ): 656 self._last_transaction_time = current_time 657 plus.add_v1_account_transaction( 658 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 659 callback=bui.WeakCall(self.on_update_response), 660 ) 661 plus.run_v1_account_transactions() 662 663 # step our dudes 664 for dude in self._dudes: 665 dude.step(self._smoothing)
class
PartyQueueWindow(bauiv1._uitypes.Window):
20class PartyQueueWindow(bui.Window): 21 """Window showing players waiting to join a server.""" 22 23 # Ewww this needs quite a bit of de-linting if/when i revisit it.. 24 # pylint: disable=consider-using-dict-comprehension 25 class Dude: 26 """Represents a single dude waiting in a server line.""" 27 28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None 122 123 def __del__(self) -> None: 124 # ew. our destructor here may get called as part of an internal 125 # widget tear-down. 126 # running further widget calls here can quietly break stuff, so we 127 # need to push a deferred call to kill these as necessary instead. 128 # (should bulletproof internal widget code to give a clean error 129 # in this case) 130 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 131 for widget in widgets: 132 if widget: 133 widget.delete() 134 135 bui.pushcall( 136 bui.Call( 137 kill_widgets, 138 [ 139 self._body_image, 140 self._eyes_image, 141 self._body_image_target, 142 self._eyes_image_target, 143 self._name_text, 144 ], 145 ) 146 ) 147 148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 ) 172 173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9 181 182 def _update_image(self) -> None: 183 sc = self._sc 184 position = ( 185 self._line_left + self._line_width * (1.0 - self._distance), 186 self._line_bottom + 40, 187 ) 188 brightness = 1.0 + self._boost_brightness 189 bui.buttonwidget( 190 edit=self._body_image, 191 position=( 192 position[0] - sc * 30, 193 position[1] - sc * 25 + self._y_offs, 194 ), 195 color=( 196 self._color[0] * brightness, 197 self._color[1] * brightness, 198 self._color[2] * brightness, 199 ), 200 ) 201 bui.imagewidget( 202 edit=self._eyes_image, 203 position=( 204 position[0] - sc * 18, 205 position[1] + sc * 31 + self._y_offs, 206 ), 207 color=( 208 self._eye_color[0] * brightness, 209 self._eye_color[1] * brightness, 210 self._eye_color[2] * brightness, 211 ), 212 ) 213 bui.textwidget( 214 edit=self._name_text, 215 position=(position[0] - sc * 0, position[1] + sc * 40.0), 216 ) 217 218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6 225 226 def __init__(self, queue_id: str, address: str, port: int): 227 assert bui.app.classic is not None 228 self._address = address 229 self._port = port 230 self._queue_id = queue_id 231 self._width = 800 232 self._height = 400 233 self._last_connect_attempt_time: float | None = None 234 self._last_transaction_time: float | None = None 235 self._boost_button: bui.Widget | None = None 236 self._boost_price: bui.Widget | None = None 237 self._boost_label: bui.Widget | None = None 238 self._field_shown = False 239 self._dudes: list[PartyQueueWindow.Dude] = [] 240 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 241 self._line_left = 40.0 242 self._line_width = self._width - 190 243 self._line_bottom = self._height * 0.4 244 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 245 self._smoothing = 0.0 246 self._initial_offset = 0.0 247 self._boost_tickets = 0 248 self._boost_strength = 0.0 249 self._angry_computer_transparent_mesh = bui.getmesh( 250 'angryComputerTransparent' 251 ) 252 self._angry_computer_image: bui.Widget | None = None 253 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 254 'playerLineup1Transparent' 255 ) 256 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 257 'playerLineup2Transparent' 258 ) 259 260 self._lineup_3_transparent_mesh = bui.getmesh( 261 'playerLineup3Transparent' 262 ) 263 self._lineup_4_transparent_mesh = bui.getmesh( 264 'playerLineup4Transparent' 265 ) 266 self._line_image: bui.Widget | None = None 267 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 268 self._white_tex = bui.gettexture('white') 269 uiscale = bui.app.ui_v1.uiscale 270 super().__init__( 271 root_widget=bui.containerwidget( 272 size=(self._width, self._height), 273 color=(0.45, 0.63, 0.15), 274 transition='in_scale', 275 scale=( 276 1.4 277 if uiscale is bui.UIScale.SMALL 278 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 279 ), 280 ) 281 ) 282 283 self._cancel_button = bui.buttonwidget( 284 parent=self._root_widget, 285 scale=1.0, 286 position=(60, self._height - 80), 287 size=(50, 50), 288 label='', 289 on_activate_call=self.close, 290 autoselect=True, 291 color=(0.45, 0.63, 0.15), 292 icon=bui.gettexture('crossOut'), 293 iconscale=1.2, 294 ) 295 bui.containerwidget( 296 edit=self._root_widget, cancel_button=self._cancel_button 297 ) 298 299 self._title_text = bui.textwidget( 300 parent=self._root_widget, 301 position=(self._width * 0.5, self._height * 0.55), 302 size=(0, 0), 303 color=(1.0, 3.0, 1.0), 304 scale=1.3, 305 h_align='center', 306 v_align='center', 307 text=bui.Lstr(resource='internal.connectingToPartyText'), 308 maxwidth=self._width * 0.65, 309 ) 310 311 self._tickets_text = bui.textwidget( 312 parent=self._root_widget, 313 position=(self._width - 180, self._height - 20), 314 size=(0, 0), 315 color=(0.2, 1.0, 0.2), 316 scale=0.7, 317 h_align='center', 318 v_align='center', 319 text='', 320 ) 321 322 # update at roughly 30fps 323 self._update_timer = bui.AppTimer( 324 0.033, bui.WeakCall(self.update), repeat=True 325 ) 326 self.update() 327 328 @override 329 def __del__(self) -> None: 330 super().__del__() 331 try: 332 plus = bui.app.plus 333 assert plus is not None 334 335 plus.add_v1_account_transaction( 336 {'type': 'PARTY_QUEUE_REMOVE', 'q': self._queue_id} 337 ) 338 plus.run_v1_account_transactions() 339 except Exception: 340 logging.exception('Error removing self from party queue.') 341 342 def get_line_left(self) -> float: 343 """(internal)""" 344 return self._line_left 345 346 def get_line_width(self) -> float: 347 """(internal)""" 348 return self._line_width 349 350 def get_line_bottom(self) -> float: 351 """(internal)""" 352 return self._line_bottom 353 354 def on_account_press( 355 self, account_id: str | None, origin_widget: bui.Widget 356 ) -> None: 357 """A dude was clicked so we should show his account info.""" 358 from bauiv1lib.account.viewer import AccountViewerWindow 359 360 if account_id is None: 361 bui.getsound('error').play() 362 return 363 AccountViewerWindow( 364 account_id=account_id, 365 position=origin_widget.get_screen_space_center(), 366 ) 367 368 def close(self) -> None: 369 """Close the ui.""" 370 bui.containerwidget(edit=self._root_widget, transition='out_scale') 371 372 def _update_field(self, response: dict[str, Any]) -> None: 373 plus = bui.app.plus 374 assert plus is not None 375 376 if self._angry_computer_image is None: 377 self._angry_computer_image = bui.imagewidget( 378 parent=self._root_widget, 379 position=(self._width - 180, self._height * 0.5 - 65), 380 size=(150, 150), 381 texture=self.lineup_tex, 382 mesh_transparent=self._angry_computer_transparent_mesh, 383 ) 384 if self._line_image is None: 385 self._line_image = bui.imagewidget( 386 parent=self._root_widget, 387 color=(0.0, 0.0, 0.0), 388 opacity=0.2, 389 position=(self._line_left, self._line_bottom - 2.0), 390 size=(self._line_width, 4.0), 391 texture=self._white_tex, 392 ) 393 394 # now go through the data they sent, creating dudes for us and our 395 # enemies as needed and updating target positions on all of them.. 396 397 # mark all as unclaimed so we know which ones to kill off.. 398 for dude in self._dudes: 399 dude.claimed = False 400 401 # always have a dude for ourself.. 402 if -1 not in self._dudes_by_id: 403 dude = self.Dude( 404 self, 405 response['d'], 406 self._initial_offset, 407 True, 408 plus.get_v1_account_misc_read_val_2('resolvedAccountID', None), 409 plus.get_v1_account_display_string(), 410 ) 411 self._dudes_by_id[-1] = dude 412 self._dudes.append(dude) 413 else: 414 self._dudes_by_id[-1].set_target_distance(response['d']) 415 self._dudes_by_id[-1].claimed = True 416 417 # now create/destroy enemies 418 for ( 419 enemy_id, 420 enemy_distance, 421 enemy_account_id, 422 enemy_name, 423 ) in response['e']: 424 if enemy_id not in self._dudes_by_id: 425 dude = self.Dude( 426 self, 427 enemy_distance, 428 self._initial_offset, 429 False, 430 enemy_account_id, 431 enemy_name, 432 ) 433 self._dudes_by_id[enemy_id] = dude 434 self._dudes.append(dude) 435 else: 436 self._dudes_by_id[enemy_id].set_target_distance(enemy_distance) 437 self._dudes_by_id[enemy_id].claimed = True 438 439 # remove unclaimed dudes from both of our lists 440 # noinspection PyUnresolvedReferences 441 self._dudes_by_id = dict( 442 [ 443 item 444 for item in list(self._dudes_by_id.items()) 445 if item[1].claimed 446 ] 447 ) 448 self._dudes = [dude for dude in self._dudes if dude.claimed] 449 450 def _hide_field(self) -> None: 451 if self._angry_computer_image: 452 self._angry_computer_image.delete() 453 self._angry_computer_image = None 454 if self._line_image: 455 self._line_image.delete() 456 self._line_image = None 457 self._dudes = [] 458 self._dudes_by_id = {} 459 460 def on_update_response(self, response: dict[str, Any] | None) -> None: 461 """We've received a response from an update to the server.""" 462 # pylint: disable=too-many-branches 463 if not self._root_widget: 464 return 465 466 # Seeing this in logs; debugging... 467 if not self._title_text: 468 print('PartyQueueWindows update: Have root but no title_text.') 469 return 470 471 if response is not None: 472 should_show_field = response.get('d') is not None 473 self._smoothing = response['s'] 474 self._initial_offset = response['o'] 475 476 # If they gave us a position, show the field. 477 if should_show_field: 478 bui.textwidget( 479 edit=self._title_text, 480 text=bui.Lstr(resource='waitingInLineText'), 481 position=(self._width * 0.5, self._height * 0.85), 482 ) 483 self._update_field(response) 484 self._field_shown = True 485 if not should_show_field and self._field_shown: 486 bui.textwidget( 487 edit=self._title_text, 488 text=bui.Lstr(resource='internal.connectingToPartyText'), 489 position=(self._width * 0.5, self._height * 0.55), 490 ) 491 self._hide_field() 492 self._field_shown = False 493 494 # if they told us there's a boost button, update.. 495 if response.get('bt') is not None: 496 self._boost_tickets = response['bt'] 497 self._boost_strength = response['ba'] 498 if self._boost_button is None: 499 self._boost_button = bui.buttonwidget( 500 parent=self._root_widget, 501 scale=1.0, 502 position=(self._width * 0.5 - 75, 20), 503 size=(150, 100), 504 button_type='square', 505 label='', 506 on_activate_call=self.on_boost_press, 507 enable_sound=False, 508 color=(0, 1, 0), 509 autoselect=True, 510 ) 511 self._boost_label = bui.textwidget( 512 parent=self._root_widget, 513 draw_controller=self._boost_button, 514 position=(self._width * 0.5, 88), 515 size=(0, 0), 516 color=(0.8, 1.0, 0.8), 517 scale=1.5, 518 h_align='center', 519 v_align='center', 520 text=bui.Lstr(resource='boostText'), 521 maxwidth=150, 522 ) 523 self._boost_price = bui.textwidget( 524 parent=self._root_widget, 525 draw_controller=self._boost_button, 526 position=(self._width * 0.5, 50), 527 size=(0, 0), 528 color=(0, 1, 0), 529 scale=0.9, 530 h_align='center', 531 v_align='center', 532 text=bui.charstr(bui.SpecialChar.TICKET) 533 + str(self._boost_tickets), 534 maxwidth=150, 535 ) 536 else: 537 if self._boost_button is not None: 538 self._boost_button.delete() 539 self._boost_button = None 540 if self._boost_price is not None: 541 self._boost_price.delete() 542 self._boost_price = None 543 if self._boost_label is not None: 544 self._boost_label.delete() 545 self._boost_label = None 546 547 # if they told us to go ahead and try and connect, do so.. 548 # (note: servers will disconnect us if we try to connect before 549 # getting this go-ahead, so don't get any bright ideas...) 550 if response.get('c', False): 551 # enforce a delay between connection attempts 552 # (in case they're jamming on the boost button) 553 now = time.time() 554 if ( 555 self._last_connect_attempt_time is None 556 or now - self._last_connect_attempt_time > 10.0 557 ): 558 559 # Store UI location to return to when done. 560 if bs.app.classic is not None: 561 bs.app.classic.save_ui_state() 562 563 bs.connect_to_party( 564 address=self._address, 565 port=self._port, 566 print_progress=False, 567 ) 568 self._last_connect_attempt_time = now 569 570 def on_boost_press(self) -> None: 571 """Boost was pressed.""" 572 from bauiv1lib.account.signin import show_sign_in_prompt 573 574 # from bauiv1lib import gettickets 575 576 plus = bui.app.plus 577 assert plus is not None 578 579 if plus.get_v1_account_state() != 'signed_in': 580 show_sign_in_prompt() 581 return 582 583 if plus.get_v1_account_ticket_count() < self._boost_tickets: 584 bui.getsound('error').play() 585 bui.screenmessage( 586 bui.Lstr(resource='notEnoughTicketsText'), 587 color=(1, 0, 0), 588 ) 589 # gettickets.show_get_tickets_prompt() 590 return 591 592 bui.getsound('laserReverse').play() 593 plus.add_v1_account_transaction( 594 { 595 'type': 'PARTY_QUEUE_BOOST', 596 't': self._boost_tickets, 597 'q': self._queue_id, 598 }, 599 callback=bui.WeakCall(self.on_update_response), 600 ) 601 # lets not run these immediately (since they may be rapid-fire, 602 # just bucket them until the next tick) 603 604 # the transaction handles the local ticket change, but we apply our 605 # local boost vis manually here.. 606 # (our visualization isn't really wired up to be transaction-based) 607 our_dude = self._dudes_by_id.get(-1) 608 if our_dude is not None: 609 our_dude.boost(self._boost_strength, self._smoothing) 610 611 def update(self) -> None: 612 """Update!""" 613 plus = bui.app.plus 614 assert plus is not None 615 616 if not self._root_widget: 617 return 618 619 # Update boost-price. 620 if self._boost_price is not None: 621 bui.textwidget( 622 edit=self._boost_price, 623 text=bui.charstr(bui.SpecialChar.TICKET) 624 + str(self._boost_tickets), 625 ) 626 627 # Update boost button color based on if we have enough moola. 628 if self._boost_button is not None: 629 can_boost = ( 630 plus.get_v1_account_state() == 'signed_in' 631 and plus.get_v1_account_ticket_count() >= self._boost_tickets 632 ) 633 bui.buttonwidget( 634 edit=self._boost_button, 635 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 636 ) 637 638 # Update ticket-count. 639 if self._tickets_text is not None: 640 if self._boost_button is not None: 641 if plus.get_v1_account_state() == 'signed_in': 642 val = bui.charstr(bui.SpecialChar.TICKET) + str( 643 plus.get_v1_account_ticket_count() 644 ) 645 else: 646 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 647 bui.textwidget(edit=self._tickets_text, text=val) 648 else: 649 bui.textwidget(edit=self._tickets_text, text='') 650 651 current_time = bui.apptime() 652 if ( 653 self._last_transaction_time is None 654 or current_time - self._last_transaction_time 655 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 656 ): 657 self._last_transaction_time = current_time 658 plus.add_v1_account_transaction( 659 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 660 callback=bui.WeakCall(self.on_update_response), 661 ) 662 plus.run_v1_account_transactions() 663 664 # step our dudes 665 for dude in self._dudes: 666 dude.step(self._smoothing)
Window showing players waiting to join a server.
PartyQueueWindow(queue_id: str, address: str, port: int)
226 def __init__(self, queue_id: str, address: str, port: int): 227 assert bui.app.classic is not None 228 self._address = address 229 self._port = port 230 self._queue_id = queue_id 231 self._width = 800 232 self._height = 400 233 self._last_connect_attempt_time: float | None = None 234 self._last_transaction_time: float | None = None 235 self._boost_button: bui.Widget | None = None 236 self._boost_price: bui.Widget | None = None 237 self._boost_label: bui.Widget | None = None 238 self._field_shown = False 239 self._dudes: list[PartyQueueWindow.Dude] = [] 240 self._dudes_by_id: dict[int, PartyQueueWindow.Dude] = {} 241 self._line_left = 40.0 242 self._line_width = self._width - 190 243 self._line_bottom = self._height * 0.4 244 self.lineup_tex: bui.Texture = bui.gettexture('playerLineup') 245 self._smoothing = 0.0 246 self._initial_offset = 0.0 247 self._boost_tickets = 0 248 self._boost_strength = 0.0 249 self._angry_computer_transparent_mesh = bui.getmesh( 250 'angryComputerTransparent' 251 ) 252 self._angry_computer_image: bui.Widget | None = None 253 self.lineup_1_transparent_mesh: bui.Mesh = bui.getmesh( 254 'playerLineup1Transparent' 255 ) 256 self._lineup_2_transparent_mesh: bui.Mesh = bui.getmesh( 257 'playerLineup2Transparent' 258 ) 259 260 self._lineup_3_transparent_mesh = bui.getmesh( 261 'playerLineup3Transparent' 262 ) 263 self._lineup_4_transparent_mesh = bui.getmesh( 264 'playerLineup4Transparent' 265 ) 266 self._line_image: bui.Widget | None = None 267 self.eyes_mesh: bui.Mesh = bui.getmesh('plasticEyesTransparent') 268 self._white_tex = bui.gettexture('white') 269 uiscale = bui.app.ui_v1.uiscale 270 super().__init__( 271 root_widget=bui.containerwidget( 272 size=(self._width, self._height), 273 color=(0.45, 0.63, 0.15), 274 transition='in_scale', 275 scale=( 276 1.4 277 if uiscale is bui.UIScale.SMALL 278 else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 279 ), 280 ) 281 ) 282 283 self._cancel_button = bui.buttonwidget( 284 parent=self._root_widget, 285 scale=1.0, 286 position=(60, self._height - 80), 287 size=(50, 50), 288 label='', 289 on_activate_call=self.close, 290 autoselect=True, 291 color=(0.45, 0.63, 0.15), 292 icon=bui.gettexture('crossOut'), 293 iconscale=1.2, 294 ) 295 bui.containerwidget( 296 edit=self._root_widget, cancel_button=self._cancel_button 297 ) 298 299 self._title_text = bui.textwidget( 300 parent=self._root_widget, 301 position=(self._width * 0.5, self._height * 0.55), 302 size=(0, 0), 303 color=(1.0, 3.0, 1.0), 304 scale=1.3, 305 h_align='center', 306 v_align='center', 307 text=bui.Lstr(resource='internal.connectingToPartyText'), 308 maxwidth=self._width * 0.65, 309 ) 310 311 self._tickets_text = bui.textwidget( 312 parent=self._root_widget, 313 position=(self._width - 180, self._height - 20), 314 size=(0, 0), 315 color=(0.2, 1.0, 0.2), 316 scale=0.7, 317 h_align='center', 318 v_align='center', 319 text='', 320 ) 321 322 # update at roughly 30fps 323 self._update_timer = bui.AppTimer( 324 0.033, bui.WeakCall(self.update), repeat=True 325 ) 326 self.update()
def
on_account_press(self, account_id: str | None, origin_widget: _bauiv1.Widget) -> None:
354 def on_account_press( 355 self, account_id: str | None, origin_widget: bui.Widget 356 ) -> None: 357 """A dude was clicked so we should show his account info.""" 358 from bauiv1lib.account.viewer import AccountViewerWindow 359 360 if account_id is None: 361 bui.getsound('error').play() 362 return 363 AccountViewerWindow( 364 account_id=account_id, 365 position=origin_widget.get_screen_space_center(), 366 )
A dude was clicked so we should show his account info.
def
close(self) -> None:
368 def close(self) -> None: 369 """Close the ui.""" 370 bui.containerwidget(edit=self._root_widget, transition='out_scale')
Close the ui.
def
on_update_response(self, response: dict[str, typing.Any] | None) -> None:
460 def on_update_response(self, response: dict[str, Any] | None) -> None: 461 """We've received a response from an update to the server.""" 462 # pylint: disable=too-many-branches 463 if not self._root_widget: 464 return 465 466 # Seeing this in logs; debugging... 467 if not self._title_text: 468 print('PartyQueueWindows update: Have root but no title_text.') 469 return 470 471 if response is not None: 472 should_show_field = response.get('d') is not None 473 self._smoothing = response['s'] 474 self._initial_offset = response['o'] 475 476 # If they gave us a position, show the field. 477 if should_show_field: 478 bui.textwidget( 479 edit=self._title_text, 480 text=bui.Lstr(resource='waitingInLineText'), 481 position=(self._width * 0.5, self._height * 0.85), 482 ) 483 self._update_field(response) 484 self._field_shown = True 485 if not should_show_field and self._field_shown: 486 bui.textwidget( 487 edit=self._title_text, 488 text=bui.Lstr(resource='internal.connectingToPartyText'), 489 position=(self._width * 0.5, self._height * 0.55), 490 ) 491 self._hide_field() 492 self._field_shown = False 493 494 # if they told us there's a boost button, update.. 495 if response.get('bt') is not None: 496 self._boost_tickets = response['bt'] 497 self._boost_strength = response['ba'] 498 if self._boost_button is None: 499 self._boost_button = bui.buttonwidget( 500 parent=self._root_widget, 501 scale=1.0, 502 position=(self._width * 0.5 - 75, 20), 503 size=(150, 100), 504 button_type='square', 505 label='', 506 on_activate_call=self.on_boost_press, 507 enable_sound=False, 508 color=(0, 1, 0), 509 autoselect=True, 510 ) 511 self._boost_label = bui.textwidget( 512 parent=self._root_widget, 513 draw_controller=self._boost_button, 514 position=(self._width * 0.5, 88), 515 size=(0, 0), 516 color=(0.8, 1.0, 0.8), 517 scale=1.5, 518 h_align='center', 519 v_align='center', 520 text=bui.Lstr(resource='boostText'), 521 maxwidth=150, 522 ) 523 self._boost_price = bui.textwidget( 524 parent=self._root_widget, 525 draw_controller=self._boost_button, 526 position=(self._width * 0.5, 50), 527 size=(0, 0), 528 color=(0, 1, 0), 529 scale=0.9, 530 h_align='center', 531 v_align='center', 532 text=bui.charstr(bui.SpecialChar.TICKET) 533 + str(self._boost_tickets), 534 maxwidth=150, 535 ) 536 else: 537 if self._boost_button is not None: 538 self._boost_button.delete() 539 self._boost_button = None 540 if self._boost_price is not None: 541 self._boost_price.delete() 542 self._boost_price = None 543 if self._boost_label is not None: 544 self._boost_label.delete() 545 self._boost_label = None 546 547 # if they told us to go ahead and try and connect, do so.. 548 # (note: servers will disconnect us if we try to connect before 549 # getting this go-ahead, so don't get any bright ideas...) 550 if response.get('c', False): 551 # enforce a delay between connection attempts 552 # (in case they're jamming on the boost button) 553 now = time.time() 554 if ( 555 self._last_connect_attempt_time is None 556 or now - self._last_connect_attempt_time > 10.0 557 ): 558 559 # Store UI location to return to when done. 560 if bs.app.classic is not None: 561 bs.app.classic.save_ui_state() 562 563 bs.connect_to_party( 564 address=self._address, 565 port=self._port, 566 print_progress=False, 567 ) 568 self._last_connect_attempt_time = now
We've received a response from an update to the server.
def
on_boost_press(self) -> None:
570 def on_boost_press(self) -> None: 571 """Boost was pressed.""" 572 from bauiv1lib.account.signin import show_sign_in_prompt 573 574 # from bauiv1lib import gettickets 575 576 plus = bui.app.plus 577 assert plus is not None 578 579 if plus.get_v1_account_state() != 'signed_in': 580 show_sign_in_prompt() 581 return 582 583 if plus.get_v1_account_ticket_count() < self._boost_tickets: 584 bui.getsound('error').play() 585 bui.screenmessage( 586 bui.Lstr(resource='notEnoughTicketsText'), 587 color=(1, 0, 0), 588 ) 589 # gettickets.show_get_tickets_prompt() 590 return 591 592 bui.getsound('laserReverse').play() 593 plus.add_v1_account_transaction( 594 { 595 'type': 'PARTY_QUEUE_BOOST', 596 't': self._boost_tickets, 597 'q': self._queue_id, 598 }, 599 callback=bui.WeakCall(self.on_update_response), 600 ) 601 # lets not run these immediately (since they may be rapid-fire, 602 # just bucket them until the next tick) 603 604 # the transaction handles the local ticket change, but we apply our 605 # local boost vis manually here.. 606 # (our visualization isn't really wired up to be transaction-based) 607 our_dude = self._dudes_by_id.get(-1) 608 if our_dude is not None: 609 our_dude.boost(self._boost_strength, self._smoothing)
Boost was pressed.
def
update(self) -> None:
611 def update(self) -> None: 612 """Update!""" 613 plus = bui.app.plus 614 assert plus is not None 615 616 if not self._root_widget: 617 return 618 619 # Update boost-price. 620 if self._boost_price is not None: 621 bui.textwidget( 622 edit=self._boost_price, 623 text=bui.charstr(bui.SpecialChar.TICKET) 624 + str(self._boost_tickets), 625 ) 626 627 # Update boost button color based on if we have enough moola. 628 if self._boost_button is not None: 629 can_boost = ( 630 plus.get_v1_account_state() == 'signed_in' 631 and plus.get_v1_account_ticket_count() >= self._boost_tickets 632 ) 633 bui.buttonwidget( 634 edit=self._boost_button, 635 color=(0, 1, 0) if can_boost else (0.7, 0.7, 0.7), 636 ) 637 638 # Update ticket-count. 639 if self._tickets_text is not None: 640 if self._boost_button is not None: 641 if plus.get_v1_account_state() == 'signed_in': 642 val = bui.charstr(bui.SpecialChar.TICKET) + str( 643 plus.get_v1_account_ticket_count() 644 ) 645 else: 646 val = bui.charstr(bui.SpecialChar.TICKET) + '???' 647 bui.textwidget(edit=self._tickets_text, text=val) 648 else: 649 bui.textwidget(edit=self._tickets_text, text='') 650 651 current_time = bui.apptime() 652 if ( 653 self._last_transaction_time is None 654 or current_time - self._last_transaction_time 655 > 0.001 * plus.get_v1_account_misc_read_val('pqInt', 5000) 656 ): 657 self._last_transaction_time = current_time 658 plus.add_v1_account_transaction( 659 {'type': 'PARTY_QUEUE_QUERY', 'q': self._queue_id}, 660 callback=bui.WeakCall(self.on_update_response), 661 ) 662 plus.run_v1_account_transactions() 663 664 # step our dudes 665 for dude in self._dudes: 666 dude.step(self._smoothing)
Update!
class
PartyQueueWindow.Dude:
25 class Dude: 26 """Represents a single dude waiting in a server line.""" 27 28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None 122 123 def __del__(self) -> None: 124 # ew. our destructor here may get called as part of an internal 125 # widget tear-down. 126 # running further widget calls here can quietly break stuff, so we 127 # need to push a deferred call to kill these as necessary instead. 128 # (should bulletproof internal widget code to give a clean error 129 # in this case) 130 def kill_widgets(widgets: Sequence[bui.Widget | None]) -> None: 131 for widget in widgets: 132 if widget: 133 widget.delete() 134 135 bui.pushcall( 136 bui.Call( 137 kill_widgets, 138 [ 139 self._body_image, 140 self._eyes_image, 141 self._body_image_target, 142 self._eyes_image_target, 143 self._name_text, 144 ], 145 ) 146 ) 147 148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 ) 172 173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9 181 182 def _update_image(self) -> None: 183 sc = self._sc 184 position = ( 185 self._line_left + self._line_width * (1.0 - self._distance), 186 self._line_bottom + 40, 187 ) 188 brightness = 1.0 + self._boost_brightness 189 bui.buttonwidget( 190 edit=self._body_image, 191 position=( 192 position[0] - sc * 30, 193 position[1] - sc * 25 + self._y_offs, 194 ), 195 color=( 196 self._color[0] * brightness, 197 self._color[1] * brightness, 198 self._color[2] * brightness, 199 ), 200 ) 201 bui.imagewidget( 202 edit=self._eyes_image, 203 position=( 204 position[0] - sc * 18, 205 position[1] + sc * 31 + self._y_offs, 206 ), 207 color=( 208 self._eye_color[0] * brightness, 209 self._eye_color[1] * brightness, 210 self._eye_color[2] * brightness, 211 ), 212 ) 213 bui.textwidget( 214 edit=self._name_text, 215 position=(position[0] - sc * 0, position[1] + sc * 40.0), 216 ) 217 218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6
Represents a single dude waiting in a server line.
PartyQueueWindow.Dude( parent: PartyQueueWindow, distance: float, initial_offset: float, is_player: bool, account_id: str, name: str)
28 def __init__( 29 self, 30 parent: PartyQueueWindow, 31 distance: float, 32 initial_offset: float, 33 is_player: bool, 34 account_id: str, 35 name: str, 36 ): 37 # pylint: disable=too-many-positional-arguments 38 self.claimed = False 39 self._line_left = parent.get_line_left() 40 self._line_width = parent.get_line_width() 41 self._line_bottom = parent.get_line_bottom() 42 self._target_distance = distance 43 self._distance = distance + initial_offset 44 self._boost_brightness = 0.0 45 self._debug = False 46 self._sc = sc = 1.1 if is_player else 0.6 + random.random() * 0.2 47 self._y_offs = -30.0 if is_player else -47.0 * sc 48 self._last_boost_time = 0.0 49 self._color = ( 50 (0.2, 1.0, 0.2) 51 if is_player 52 else ( 53 0.5 + 0.3 * random.random(), 54 0.4 + 0.2 * random.random(), 55 0.5 + 0.3 * random.random(), 56 ) 57 ) 58 self._eye_color = ( 59 0.7 * 1.0 + 0.3 * self._color[0], 60 0.7 * 1.0 + 0.3 * self._color[1], 61 0.7 * 1.0 + 0.3 * self._color[2], 62 ) 63 self._body_image = bui.buttonwidget( 64 parent=parent.get_root_widget(), 65 selectable=True, 66 label='', 67 size=(sc * 60, sc * 80), 68 color=self._color, 69 texture=parent.lineup_tex, 70 mesh_transparent=parent.lineup_1_transparent_mesh, 71 ) 72 bui.buttonwidget( 73 edit=self._body_image, 74 on_activate_call=bui.WeakCall( 75 parent.on_account_press, account_id, self._body_image 76 ), 77 ) 78 bui.widget(edit=self._body_image, autoselect=True) 79 self._eyes_image = bui.imagewidget( 80 parent=parent.get_root_widget(), 81 size=(sc * 36, sc * 18), 82 texture=parent.lineup_tex, 83 color=self._eye_color, 84 mesh_transparent=parent.eyes_mesh, 85 ) 86 self._name_text = bui.textwidget( 87 parent=parent.get_root_widget(), 88 size=(0, 0), 89 shadow=0, 90 flatness=1.0, 91 text=name, 92 maxwidth=100, 93 h_align='center', 94 v_align='center', 95 scale=0.75, 96 color=(1, 1, 1, 0.6), 97 ) 98 self._update_image() 99 100 # DEBUG: vis target pos.. 101 self._body_image_target: bui.Widget | None 102 self._eyes_image_target: bui.Widget | None 103 if self._debug: 104 self._body_image_target = bui.imagewidget( 105 parent=parent.get_root_widget(), 106 size=(sc * 60, sc * 80), 107 color=self._color, 108 texture=parent.lineup_tex, 109 mesh_transparent=parent.lineup_1_transparent_mesh, 110 ) 111 self._eyes_image_target = bui.imagewidget( 112 parent=parent.get_root_widget(), 113 size=(sc * 36, sc * 18), 114 texture=parent.lineup_tex, 115 color=self._eye_color, 116 mesh_transparent=parent.eyes_mesh, 117 ) 118 # (updates our image positions) 119 self.set_target_distance(self._target_distance) 120 else: 121 self._body_image_target = self._eyes_image_target = None
def
set_target_distance(self, dist: float) -> None:
148 def set_target_distance(self, dist: float) -> None: 149 """Set distance for a dude.""" 150 self._target_distance = dist 151 if self._debug: 152 sc = self._sc 153 position = ( 154 self._line_left 155 + self._line_width * (1.0 - self._target_distance), 156 self._line_bottom - 30, 157 ) 158 bui.imagewidget( 159 edit=self._body_image_target, 160 position=( 161 position[0] - sc * 30, 162 position[1] - sc * 25 - 70, 163 ), 164 ) 165 bui.imagewidget( 166 edit=self._eyes_image_target, 167 position=( 168 position[0] - sc * 18, 169 position[1] + sc * 31 - 70, 170 ), 171 )
Set distance for a dude.
def
step(self, smoothing: float) -> None:
173 def step(self, smoothing: float) -> None: 174 """Step this dude.""" 175 self._distance = ( 176 smoothing * self._distance 177 + (1.0 - smoothing) * self._target_distance 178 ) 179 self._update_image() 180 self._boost_brightness *= 0.9
Step this dude.
def
boost(self, amount: float, smoothing: float) -> None:
218 def boost(self, amount: float, smoothing: float) -> None: 219 """Boost this dude.""" 220 del smoothing # unused arg 221 self._distance = max(0.0, self._distance - amount) 222 self._update_image() 223 self._last_boost_time = time.time() 224 self._boost_brightness += 0.6
Boost this dude.