bauiv1lib.playlist.addgame
Provides a window for selecting a game type to add to a playlist.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Provides a window for selecting a game type to add to a playlist.""" 4 5from __future__ import annotations 6 7from typing import TYPE_CHECKING, override 8 9import bascenev1 as bs 10import bauiv1 as bui 11 12if TYPE_CHECKING: 13 from bauiv1lib.playlist.editcontroller import PlaylistEditController 14 15 16class PlaylistAddGameWindow(bui.MainWindow): 17 """Window for selecting a game type to add to a playlist.""" 18 19 def __init__( 20 self, 21 editcontroller: PlaylistEditController, 22 transition: str | None = 'in_right', 23 origin_widget: bui.Widget | None = None, 24 ): 25 self._editcontroller = editcontroller 26 self._r = 'addGameWindow' 27 assert bui.app.classic is not None 28 uiscale = bui.app.ui_v1.uiscale 29 self._width = 750 if uiscale is bui.UIScale.SMALL else 650 30 x_inset = 50 if uiscale is bui.UIScale.SMALL else 0 31 yoffs = -44 if uiscale is bui.UIScale.SMALL else 0 32 33 self._height = ( 34 400 35 if uiscale is bui.UIScale.SMALL 36 else 400 if uiscale is bui.UIScale.MEDIUM else 460 37 ) 38 self._scroll_width = 210 39 40 super().__init__( 41 root_widget=bui.containerwidget( 42 size=(self._width, self._height), 43 scale=( 44 1.95 45 if uiscale is bui.UIScale.SMALL 46 else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 47 ), 48 stack_offset=(0, 1) if uiscale is bui.UIScale.SMALL else (0, 0), 49 toolbar_visibility='menu_minimal', 50 ), 51 transition=transition, 52 origin_widget=origin_widget, 53 ) 54 55 if uiscale is bui.UIScale.SMALL: 56 self._back_button = bui.get_special_widget('back_button') 57 else: 58 self._back_button = bui.buttonwidget( 59 parent=self._root_widget, 60 position=(58 + x_inset, self._height - 53 + yoffs), 61 size=(60, 48), 62 label=bui.charstr(bui.SpecialChar.BACK), 63 autoselect=True, 64 button_type='backSmall', 65 on_activate_call=self.main_window_back, 66 ) 67 self._select_button = select_button = bui.buttonwidget( 68 parent=self._root_widget, 69 position=(self._width - (172 + x_inset), self._height - 50 + yoffs), 70 autoselect=True, 71 size=(160, 60), 72 scale=0.75, 73 text_scale=1.2, 74 label=bui.Lstr(resource='selectText'), 75 on_activate_call=self._add, 76 ) 77 78 bui.widget( 79 edit=select_button, 80 right_widget=bui.get_special_widget('squad_button'), 81 ) 82 83 bui.textwidget( 84 parent=self._root_widget, 85 position=(self._width * 0.5, self._height - 28 + yoffs), 86 size=(0, 0), 87 scale=1.0, 88 text=bui.Lstr(resource=f'{self._r}.titleText'), 89 h_align='center', 90 color=bui.app.ui_v1.title_color, 91 maxwidth=250, 92 v_align='center', 93 ) 94 v = self._height - 64 + yoffs 95 96 self._selected_title_text = bui.textwidget( 97 parent=self._root_widget, 98 position=(x_inset + self._scroll_width + 50 + 30, v - 15), 99 size=(0, 0), 100 scale=1.0, 101 color=(0.7, 1.0, 0.7, 1.0), 102 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 103 h_align='left', 104 v_align='center', 105 ) 106 v -= 30 107 108 self._selected_description_text = bui.textwidget( 109 parent=self._root_widget, 110 position=(x_inset + self._scroll_width + 50 + 30, v), 111 size=(0, 0), 112 scale=0.7, 113 color=(0.5, 0.8, 0.5, 1.0), 114 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 115 h_align='left', 116 ) 117 118 scroll_height = self._height - ( 119 160 if uiscale is bui.UIScale.SMALL else 100 120 ) 121 122 v = self._height - 60 + yoffs 123 124 self._scrollwidget = bui.scrollwidget( 125 parent=self._root_widget, 126 position=(x_inset + 61, v - scroll_height), 127 size=(self._scroll_width, scroll_height), 128 highlight=False, 129 ) 130 bui.widget( 131 edit=self._scrollwidget, 132 up_widget=self._back_button, 133 left_widget=self._back_button, 134 right_widget=select_button, 135 ) 136 self._column: bui.Widget | None = None 137 138 v -= 35 139 140 if uiscale is bui.UIScale.SMALL: 141 bui.containerwidget( 142 edit=self._root_widget, on_cancel_call=self.main_window_back 143 ) 144 else: 145 bui.containerwidget( 146 edit=self._root_widget, 147 cancel_button=self._back_button, 148 ) 149 bui.containerwidget(edit=self._root_widget, start_button=select_button) 150 151 self._selected_game_type: type[bs.GameActivity] | None = None 152 153 bui.containerwidget( 154 edit=self._root_widget, selected_child=self._scrollwidget 155 ) 156 157 self._game_types: list[type[bs.GameActivity]] = [] 158 159 # Get actual games loading in the bg. 160 bui.app.meta.load_exported_classes( 161 bs.GameActivity, 162 self._on_game_types_loaded, 163 completion_cb_in_bg_thread=True, 164 ) 165 166 # Refresh with our initial empty list. We'll refresh again once 167 # game loading is complete. 168 self._refresh() 169 170 @override 171 def get_main_window_state(self) -> bui.MainWindowState: 172 # Support recreating our window for back/refresh purposes. 173 cls = type(self) 174 175 # Avoid dereferencing self from the lambda or we'll keep 176 # ourself alive indefinitely. 177 editcontroller = self._editcontroller 178 179 return bui.BasicMainWindowState( 180 create_call=lambda transition, origin_widget: cls( 181 transition=transition, 182 origin_widget=origin_widget, 183 editcontroller=editcontroller, 184 ) 185 ) 186 187 def _on_game_types_loaded( 188 self, gametypes: list[type[bs.GameActivity]] 189 ) -> None: 190 assert bui.app.classic is not None 191 store = bui.app.classic.store 192 193 # We asked for a bg thread completion cb so we can do some 194 # filtering here in the bg thread where its not gonna cause hitches. 195 assert not bui.in_logic_thread() 196 sessiontype = self._editcontroller.get_session_type() 197 unowned = store.get_unowned_game_types() 198 self._game_types = [ 199 gt 200 for gt in gametypes 201 if gt not in unowned and gt.supports_session_type(sessiontype) 202 ] 203 204 # Sort in the current language. 205 self._game_types.sort(key=lambda g: g.get_display_string().evaluate()) 206 207 # Tell ourself to refresh back in the logic thread. 208 bui.pushcall(self._refresh, from_other_thread=True) 209 210 def _refresh(self, select_get_more_games_button: bool = False) -> None: 211 if self._column is not None: 212 self._column.delete() 213 214 self._column = bui.columnwidget( 215 parent=self._scrollwidget, border=2, margin=0 216 ) 217 218 for i, gametype in enumerate(self._game_types): 219 220 def _doit() -> None: 221 if self._select_button: 222 bui.apptimer(0.1, self._select_button.activate) 223 224 txt = bui.textwidget( 225 parent=self._column, 226 position=(0, 0), 227 size=(self._scroll_width * 1.1, 24), 228 text=gametype.get_display_string(), 229 h_align='left', 230 v_align='center', 231 color=(0.8, 0.8, 0.8, 1.0), 232 maxwidth=self._scroll_width * 0.8, 233 on_select_call=bui.Call(self._set_selected_game_type, gametype), 234 always_highlight=True, 235 selectable=True, 236 on_activate_call=_doit, 237 ) 238 if i == 0: 239 bui.widget(edit=txt, up_widget=self._back_button) 240 241 self._get_more_games_button = bui.buttonwidget( 242 parent=self._column, 243 autoselect=True, 244 label=bui.Lstr(resource=f'{self._r}.getMoreGamesText'), 245 color=(0.54, 0.52, 0.67), 246 textcolor=(0.7, 0.65, 0.7), 247 on_activate_call=self._on_get_more_games_press, 248 size=(178, 50), 249 ) 250 if select_get_more_games_button: 251 bui.containerwidget( 252 edit=self._column, 253 selected_child=self._get_more_games_button, 254 visible_child=self._get_more_games_button, 255 ) 256 257 def _on_get_more_games_press(self) -> None: 258 from bauiv1lib.account import show_sign_in_prompt 259 from bauiv1lib.store.browser import StoreBrowserWindow 260 261 # No-op if we're not in control. 262 if self.main_window_has_control(): 263 return 264 265 plus = bui.app.plus 266 assert plus is not None 267 268 if plus.get_v1_account_state() != 'signed_in': 269 show_sign_in_prompt() 270 return 271 272 self.main_window_replace( 273 StoreBrowserWindow( 274 # modal=True, 275 show_tab=StoreBrowserWindow.TabID.MINIGAMES, 276 # on_close_call=self._on_store_close, 277 origin_widget=self._get_more_games_button, 278 minimal_toolbars=True, 279 ) 280 ) 281 282 # def _on_store_close(self) -> None: 283 # self._refresh(select_get_more_games_button=True) 284 285 def _add(self) -> None: 286 bui.lock_all_input() # Make sure no more commands happen. 287 bui.apptimer(0.1, bui.unlock_all_input) 288 assert self._selected_game_type is not None 289 self._editcontroller.add_game_type_selected( 290 self._selected_game_type, from_window=self 291 ) 292 293 def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None: 294 self._selected_game_type = gametype 295 bui.textwidget( 296 edit=self._selected_title_text, text=gametype.get_display_string() 297 ) 298 bui.textwidget( 299 edit=self._selected_description_text, 300 text=gametype.get_description_display_string( 301 self._editcontroller.get_session_type() 302 ), 303 )
class
PlaylistAddGameWindow(bauiv1._uitypes.MainWindow):
17class PlaylistAddGameWindow(bui.MainWindow): 18 """Window for selecting a game type to add to a playlist.""" 19 20 def __init__( 21 self, 22 editcontroller: PlaylistEditController, 23 transition: str | None = 'in_right', 24 origin_widget: bui.Widget | None = None, 25 ): 26 self._editcontroller = editcontroller 27 self._r = 'addGameWindow' 28 assert bui.app.classic is not None 29 uiscale = bui.app.ui_v1.uiscale 30 self._width = 750 if uiscale is bui.UIScale.SMALL else 650 31 x_inset = 50 if uiscale is bui.UIScale.SMALL else 0 32 yoffs = -44 if uiscale is bui.UIScale.SMALL else 0 33 34 self._height = ( 35 400 36 if uiscale is bui.UIScale.SMALL 37 else 400 if uiscale is bui.UIScale.MEDIUM else 460 38 ) 39 self._scroll_width = 210 40 41 super().__init__( 42 root_widget=bui.containerwidget( 43 size=(self._width, self._height), 44 scale=( 45 1.95 46 if uiscale is bui.UIScale.SMALL 47 else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 48 ), 49 stack_offset=(0, 1) if uiscale is bui.UIScale.SMALL else (0, 0), 50 toolbar_visibility='menu_minimal', 51 ), 52 transition=transition, 53 origin_widget=origin_widget, 54 ) 55 56 if uiscale is bui.UIScale.SMALL: 57 self._back_button = bui.get_special_widget('back_button') 58 else: 59 self._back_button = bui.buttonwidget( 60 parent=self._root_widget, 61 position=(58 + x_inset, self._height - 53 + yoffs), 62 size=(60, 48), 63 label=bui.charstr(bui.SpecialChar.BACK), 64 autoselect=True, 65 button_type='backSmall', 66 on_activate_call=self.main_window_back, 67 ) 68 self._select_button = select_button = bui.buttonwidget( 69 parent=self._root_widget, 70 position=(self._width - (172 + x_inset), self._height - 50 + yoffs), 71 autoselect=True, 72 size=(160, 60), 73 scale=0.75, 74 text_scale=1.2, 75 label=bui.Lstr(resource='selectText'), 76 on_activate_call=self._add, 77 ) 78 79 bui.widget( 80 edit=select_button, 81 right_widget=bui.get_special_widget('squad_button'), 82 ) 83 84 bui.textwidget( 85 parent=self._root_widget, 86 position=(self._width * 0.5, self._height - 28 + yoffs), 87 size=(0, 0), 88 scale=1.0, 89 text=bui.Lstr(resource=f'{self._r}.titleText'), 90 h_align='center', 91 color=bui.app.ui_v1.title_color, 92 maxwidth=250, 93 v_align='center', 94 ) 95 v = self._height - 64 + yoffs 96 97 self._selected_title_text = bui.textwidget( 98 parent=self._root_widget, 99 position=(x_inset + self._scroll_width + 50 + 30, v - 15), 100 size=(0, 0), 101 scale=1.0, 102 color=(0.7, 1.0, 0.7, 1.0), 103 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 104 h_align='left', 105 v_align='center', 106 ) 107 v -= 30 108 109 self._selected_description_text = bui.textwidget( 110 parent=self._root_widget, 111 position=(x_inset + self._scroll_width + 50 + 30, v), 112 size=(0, 0), 113 scale=0.7, 114 color=(0.5, 0.8, 0.5, 1.0), 115 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 116 h_align='left', 117 ) 118 119 scroll_height = self._height - ( 120 160 if uiscale is bui.UIScale.SMALL else 100 121 ) 122 123 v = self._height - 60 + yoffs 124 125 self._scrollwidget = bui.scrollwidget( 126 parent=self._root_widget, 127 position=(x_inset + 61, v - scroll_height), 128 size=(self._scroll_width, scroll_height), 129 highlight=False, 130 ) 131 bui.widget( 132 edit=self._scrollwidget, 133 up_widget=self._back_button, 134 left_widget=self._back_button, 135 right_widget=select_button, 136 ) 137 self._column: bui.Widget | None = None 138 139 v -= 35 140 141 if uiscale is bui.UIScale.SMALL: 142 bui.containerwidget( 143 edit=self._root_widget, on_cancel_call=self.main_window_back 144 ) 145 else: 146 bui.containerwidget( 147 edit=self._root_widget, 148 cancel_button=self._back_button, 149 ) 150 bui.containerwidget(edit=self._root_widget, start_button=select_button) 151 152 self._selected_game_type: type[bs.GameActivity] | None = None 153 154 bui.containerwidget( 155 edit=self._root_widget, selected_child=self._scrollwidget 156 ) 157 158 self._game_types: list[type[bs.GameActivity]] = [] 159 160 # Get actual games loading in the bg. 161 bui.app.meta.load_exported_classes( 162 bs.GameActivity, 163 self._on_game_types_loaded, 164 completion_cb_in_bg_thread=True, 165 ) 166 167 # Refresh with our initial empty list. We'll refresh again once 168 # game loading is complete. 169 self._refresh() 170 171 @override 172 def get_main_window_state(self) -> bui.MainWindowState: 173 # Support recreating our window for back/refresh purposes. 174 cls = type(self) 175 176 # Avoid dereferencing self from the lambda or we'll keep 177 # ourself alive indefinitely. 178 editcontroller = self._editcontroller 179 180 return bui.BasicMainWindowState( 181 create_call=lambda transition, origin_widget: cls( 182 transition=transition, 183 origin_widget=origin_widget, 184 editcontroller=editcontroller, 185 ) 186 ) 187 188 def _on_game_types_loaded( 189 self, gametypes: list[type[bs.GameActivity]] 190 ) -> None: 191 assert bui.app.classic is not None 192 store = bui.app.classic.store 193 194 # We asked for a bg thread completion cb so we can do some 195 # filtering here in the bg thread where its not gonna cause hitches. 196 assert not bui.in_logic_thread() 197 sessiontype = self._editcontroller.get_session_type() 198 unowned = store.get_unowned_game_types() 199 self._game_types = [ 200 gt 201 for gt in gametypes 202 if gt not in unowned and gt.supports_session_type(sessiontype) 203 ] 204 205 # Sort in the current language. 206 self._game_types.sort(key=lambda g: g.get_display_string().evaluate()) 207 208 # Tell ourself to refresh back in the logic thread. 209 bui.pushcall(self._refresh, from_other_thread=True) 210 211 def _refresh(self, select_get_more_games_button: bool = False) -> None: 212 if self._column is not None: 213 self._column.delete() 214 215 self._column = bui.columnwidget( 216 parent=self._scrollwidget, border=2, margin=0 217 ) 218 219 for i, gametype in enumerate(self._game_types): 220 221 def _doit() -> None: 222 if self._select_button: 223 bui.apptimer(0.1, self._select_button.activate) 224 225 txt = bui.textwidget( 226 parent=self._column, 227 position=(0, 0), 228 size=(self._scroll_width * 1.1, 24), 229 text=gametype.get_display_string(), 230 h_align='left', 231 v_align='center', 232 color=(0.8, 0.8, 0.8, 1.0), 233 maxwidth=self._scroll_width * 0.8, 234 on_select_call=bui.Call(self._set_selected_game_type, gametype), 235 always_highlight=True, 236 selectable=True, 237 on_activate_call=_doit, 238 ) 239 if i == 0: 240 bui.widget(edit=txt, up_widget=self._back_button) 241 242 self._get_more_games_button = bui.buttonwidget( 243 parent=self._column, 244 autoselect=True, 245 label=bui.Lstr(resource=f'{self._r}.getMoreGamesText'), 246 color=(0.54, 0.52, 0.67), 247 textcolor=(0.7, 0.65, 0.7), 248 on_activate_call=self._on_get_more_games_press, 249 size=(178, 50), 250 ) 251 if select_get_more_games_button: 252 bui.containerwidget( 253 edit=self._column, 254 selected_child=self._get_more_games_button, 255 visible_child=self._get_more_games_button, 256 ) 257 258 def _on_get_more_games_press(self) -> None: 259 from bauiv1lib.account import show_sign_in_prompt 260 from bauiv1lib.store.browser import StoreBrowserWindow 261 262 # No-op if we're not in control. 263 if self.main_window_has_control(): 264 return 265 266 plus = bui.app.plus 267 assert plus is not None 268 269 if plus.get_v1_account_state() != 'signed_in': 270 show_sign_in_prompt() 271 return 272 273 self.main_window_replace( 274 StoreBrowserWindow( 275 # modal=True, 276 show_tab=StoreBrowserWindow.TabID.MINIGAMES, 277 # on_close_call=self._on_store_close, 278 origin_widget=self._get_more_games_button, 279 minimal_toolbars=True, 280 ) 281 ) 282 283 # def _on_store_close(self) -> None: 284 # self._refresh(select_get_more_games_button=True) 285 286 def _add(self) -> None: 287 bui.lock_all_input() # Make sure no more commands happen. 288 bui.apptimer(0.1, bui.unlock_all_input) 289 assert self._selected_game_type is not None 290 self._editcontroller.add_game_type_selected( 291 self._selected_game_type, from_window=self 292 ) 293 294 def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None: 295 self._selected_game_type = gametype 296 bui.textwidget( 297 edit=self._selected_title_text, text=gametype.get_display_string() 298 ) 299 bui.textwidget( 300 edit=self._selected_description_text, 301 text=gametype.get_description_display_string( 302 self._editcontroller.get_session_type() 303 ), 304 )
Window for selecting a game type to add to a playlist.
PlaylistAddGameWindow( editcontroller: bauiv1lib.playlist.editcontroller.PlaylistEditController, transition: str | None = 'in_right', origin_widget: _bauiv1.Widget | None = None)
20 def __init__( 21 self, 22 editcontroller: PlaylistEditController, 23 transition: str | None = 'in_right', 24 origin_widget: bui.Widget | None = None, 25 ): 26 self._editcontroller = editcontroller 27 self._r = 'addGameWindow' 28 assert bui.app.classic is not None 29 uiscale = bui.app.ui_v1.uiscale 30 self._width = 750 if uiscale is bui.UIScale.SMALL else 650 31 x_inset = 50 if uiscale is bui.UIScale.SMALL else 0 32 yoffs = -44 if uiscale is bui.UIScale.SMALL else 0 33 34 self._height = ( 35 400 36 if uiscale is bui.UIScale.SMALL 37 else 400 if uiscale is bui.UIScale.MEDIUM else 460 38 ) 39 self._scroll_width = 210 40 41 super().__init__( 42 root_widget=bui.containerwidget( 43 size=(self._width, self._height), 44 scale=( 45 1.95 46 if uiscale is bui.UIScale.SMALL 47 else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 48 ), 49 stack_offset=(0, 1) if uiscale is bui.UIScale.SMALL else (0, 0), 50 toolbar_visibility='menu_minimal', 51 ), 52 transition=transition, 53 origin_widget=origin_widget, 54 ) 55 56 if uiscale is bui.UIScale.SMALL: 57 self._back_button = bui.get_special_widget('back_button') 58 else: 59 self._back_button = bui.buttonwidget( 60 parent=self._root_widget, 61 position=(58 + x_inset, self._height - 53 + yoffs), 62 size=(60, 48), 63 label=bui.charstr(bui.SpecialChar.BACK), 64 autoselect=True, 65 button_type='backSmall', 66 on_activate_call=self.main_window_back, 67 ) 68 self._select_button = select_button = bui.buttonwidget( 69 parent=self._root_widget, 70 position=(self._width - (172 + x_inset), self._height - 50 + yoffs), 71 autoselect=True, 72 size=(160, 60), 73 scale=0.75, 74 text_scale=1.2, 75 label=bui.Lstr(resource='selectText'), 76 on_activate_call=self._add, 77 ) 78 79 bui.widget( 80 edit=select_button, 81 right_widget=bui.get_special_widget('squad_button'), 82 ) 83 84 bui.textwidget( 85 parent=self._root_widget, 86 position=(self._width * 0.5, self._height - 28 + yoffs), 87 size=(0, 0), 88 scale=1.0, 89 text=bui.Lstr(resource=f'{self._r}.titleText'), 90 h_align='center', 91 color=bui.app.ui_v1.title_color, 92 maxwidth=250, 93 v_align='center', 94 ) 95 v = self._height - 64 + yoffs 96 97 self._selected_title_text = bui.textwidget( 98 parent=self._root_widget, 99 position=(x_inset + self._scroll_width + 50 + 30, v - 15), 100 size=(0, 0), 101 scale=1.0, 102 color=(0.7, 1.0, 0.7, 1.0), 103 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 104 h_align='left', 105 v_align='center', 106 ) 107 v -= 30 108 109 self._selected_description_text = bui.textwidget( 110 parent=self._root_widget, 111 position=(x_inset + self._scroll_width + 50 + 30, v), 112 size=(0, 0), 113 scale=0.7, 114 color=(0.5, 0.8, 0.5, 1.0), 115 maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, 116 h_align='left', 117 ) 118 119 scroll_height = self._height - ( 120 160 if uiscale is bui.UIScale.SMALL else 100 121 ) 122 123 v = self._height - 60 + yoffs 124 125 self._scrollwidget = bui.scrollwidget( 126 parent=self._root_widget, 127 position=(x_inset + 61, v - scroll_height), 128 size=(self._scroll_width, scroll_height), 129 highlight=False, 130 ) 131 bui.widget( 132 edit=self._scrollwidget, 133 up_widget=self._back_button, 134 left_widget=self._back_button, 135 right_widget=select_button, 136 ) 137 self._column: bui.Widget | None = None 138 139 v -= 35 140 141 if uiscale is bui.UIScale.SMALL: 142 bui.containerwidget( 143 edit=self._root_widget, on_cancel_call=self.main_window_back 144 ) 145 else: 146 bui.containerwidget( 147 edit=self._root_widget, 148 cancel_button=self._back_button, 149 ) 150 bui.containerwidget(edit=self._root_widget, start_button=select_button) 151 152 self._selected_game_type: type[bs.GameActivity] | None = None 153 154 bui.containerwidget( 155 edit=self._root_widget, selected_child=self._scrollwidget 156 ) 157 158 self._game_types: list[type[bs.GameActivity]] = [] 159 160 # Get actual games loading in the bg. 161 bui.app.meta.load_exported_classes( 162 bs.GameActivity, 163 self._on_game_types_loaded, 164 completion_cb_in_bg_thread=True, 165 ) 166 167 # Refresh with our initial empty list. We'll refresh again once 168 # game loading is complete. 169 self._refresh()
Create a MainWindow given a root widget and transition info.
Automatically handles in and out transitions on the provided widget, so there is no need to set transitions when creating it.
171 @override 172 def get_main_window_state(self) -> bui.MainWindowState: 173 # Support recreating our window for back/refresh purposes. 174 cls = type(self) 175 176 # Avoid dereferencing self from the lambda or we'll keep 177 # ourself alive indefinitely. 178 editcontroller = self._editcontroller 179 180 return bui.BasicMainWindowState( 181 create_call=lambda transition, origin_widget: cls( 182 transition=transition, 183 origin_widget=origin_widget, 184 editcontroller=editcontroller, 185 ) 186 )
Return a WindowState to recreate this window, if supported.
Inherited Members
- bauiv1._uitypes.MainWindow
- main_window_back_state
- main_window_is_top_level
- main_window_is_auxiliary
- main_window_close
- main_window_has_control
- main_window_back
- main_window_replace
- on_main_window_close
- bauiv1._uitypes.Window
- get_root_widget