bascenev1lib.activity.drawscore
Functionality related to the draw screen.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Functionality related to the draw screen.""" 4 5from __future__ import annotations 6 7from typing import override 8 9import bascenev1 as bs 10 11from bascenev1lib.activity.multiteamscore import MultiTeamScoreScreenActivity 12from bascenev1lib.actor.zoomtext import ZoomText 13 14 15class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 16 """Score screen shown after a draw.""" 17 18 default_music = None # Awkward silence... 19 20 @override 21 def on_begin(self) -> None: 22 bs.set_analytics_screen('Draw Score Screen') 23 super().on_begin() 24 ZoomText( 25 bs.Lstr(resource='drawText'), 26 position=(0, 0), 27 maxwidth=400, 28 shiftposition=(-220, 0), 29 shiftdelay=2.0, 30 flash=False, 31 trail=False, 32 jitter=1.0, 33 ).autoretain() 34 bs.timer(0.35, self._score_display_sound.play) 35 self.show_player_scores(results=self.settings_raw.get('results', None))
class
DrawScoreScreenActivity(bascenev1._activity.Activity[bascenev1._player.EmptyPlayer, bascenev1._team.EmptyTeam]):
16class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 17 """Score screen shown after a draw.""" 18 19 default_music = None # Awkward silence... 20 21 @override 22 def on_begin(self) -> None: 23 bs.set_analytics_screen('Draw Score Screen') 24 super().on_begin() 25 ZoomText( 26 bs.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0, 34 ).autoretain() 35 bs.timer(0.35, self._score_display_sound.play) 36 self.show_player_scores(results=self.settings_raw.get('results', None))
Score screen shown after a draw.
@override
def
on_begin(self) -> None:
21 @override 22 def on_begin(self) -> None: 23 bs.set_analytics_screen('Draw Score Screen') 24 super().on_begin() 25 ZoomText( 26 bs.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0, 34 ).autoretain() 35 bs.timer(0.35, self._score_display_sound.play) 36 self.show_player_scores(results=self.settings_raw.get('results', None))
Called once the previous Activity has finished transitioning out.
At this point the activity's initial players and teams are filled in and it should begin its actual game logic.