bascenev1lib.activity.drawscore
Functionality related to the draw screen.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Functionality related to the draw screen.""" 4 5from __future__ import annotations 6 7from typing import override 8 9import bascenev1 as bs 10 11from bascenev1lib.activity.multiteamscore import MultiTeamScoreScreenActivity 12from bascenev1lib.actor.zoomtext import ZoomText 13 14 15class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 16 """Score screen shown after a draw.""" 17 18 default_music = None # Awkward silence... 19 20 @override 21 def on_begin(self) -> None: 22 bs.set_analytics_screen('Draw Score Screen') 23 super().on_begin() 24 ZoomText( 25 bs.Lstr(resource='drawText'), 26 position=(0, 0), 27 maxwidth=400, 28 shiftposition=(-220, 0), 29 shiftdelay=2.0, 30 flash=False, 31 trail=False, 32 jitter=1.0, 33 ).autoretain() 34 bs.timer(0.35, self._score_display_sound.play) 35 self.show_player_scores(results=self.settings_raw.get('results', None))
class
DrawScoreScreenActivity(bascenev1._activity.Activity[bascenev1._player.EmptyPlayer, bascenev1._team.EmptyTeam]):
16class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 17 """Score screen shown after a draw.""" 18 19 default_music = None # Awkward silence... 20 21 @override 22 def on_begin(self) -> None: 23 bs.set_analytics_screen('Draw Score Screen') 24 super().on_begin() 25 ZoomText( 26 bs.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0, 34 ).autoretain() 35 bs.timer(0.35, self._score_display_sound.play) 36 self.show_player_scores(results=self.settings_raw.get('results', None))
Score screen shown after a draw.
@override
def
on_begin(self) -> None:
21 @override 22 def on_begin(self) -> None: 23 bs.set_analytics_screen('Draw Score Screen') 24 super().on_begin() 25 ZoomText( 26 bs.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0, 34 ).autoretain() 35 bs.timer(0.35, self._score_display_sound.play) 36 self.show_player_scores(results=self.settings_raw.get('results', None))
Called once the previous Activity has finished transitioning out.
At this point the activity's initial players and teams are filled in and it should begin its actual game logic.
Inherited Members
- bascenev1lib.activity.multiteamscore.MultiTeamScoreScreenActivity
- MultiTeamScoreScreenActivity
- show_player_scores
- bascenev1._activitytypes.ScoreScreenActivity
- transition_time
- inherits_tint
- inherits_vr_camera_offset
- use_fixed_vr_overlay
- on_player_join
- on_transition_in
- bascenev1._activity.Activity
- settings_raw
- teams
- players
- announce_player_deaths
- is_joining_activity
- allow_pausing
- allow_kick_idle_players
- slow_motion
- inherits_slow_motion
- inherits_music
- inherits_vr_overlay_center
- allow_mid_activity_joins
- can_show_ad_on_death
- paused_text
- preloads
- lobby
- context
- globalsnode
- stats
- on_expire
- customdata
- expired
- playertype
- teamtype
- retain_actor
- add_actor_weak_ref
- session
- on_player_leave
- on_team_join
- on_team_leave
- on_transition_out
- handlemessage
- has_transitioned_in
- has_begun
- has_ended
- is_transitioning_out
- transition_out
- end
- create_player
- create_team
- bascenev1._dependency.DependencyComponent
- dep_is_present
- get_dynamic_deps